Sweep Posted June 12, 2016 Posted June 12, 2016 ^That DL stuff doesn't really exist outside of the internet, though. Think of lag as defensive jamming...At least in radar engagements...:P Lord of Salt
Oceandar Posted June 12, 2016 Posted June 12, 2016 120 indeed gives advantage but not that huge. It gives huge advantage : 1. when you don't know what you're doing when you against it or 2. you just need more training 3. You just need more training Gam Zeh Ya'avor - King Salomon Mastering others is strength. Mastering yourself is true power. - Lao Tze
mia389 Posted June 12, 2016 Posted June 12, 2016 To bad you can't disable EO. I say it would be a fair to strip 120s but then strip EO on the Russian planes if you could.
Ktulu2 Posted June 12, 2016 Posted June 12, 2016 Well I think if we start equipping planes for fairness we should call the sim DC, as the simulator part sure takes a hit... I do DCS videos on youtube : https://www.youtube.com/channel/UCAs8VxtXRJHZLnKS4mKunnQ?view_as=public
WindyTX Posted June 13, 2016 Posted June 13, 2016 :rolleyes: Your definition of fun isn't his definition of fun isn't mine definition of fun. My definition of fun is having active air-to-air missiles. Everyone here has some "background", either civilian or military. You don't see everybody waving their badges all the time because it isn't necessary and, well, isn't good form. DCS has a variety of planes, ranging from Korea War to Gulf War. You can fly the F-86/MiG-15/MiG-21 if you dont like radar guided missiles. However the multiplayer servers are not owned by ED, they are owned and paid for by their owners, and the choice of aircraft is theirs. However some of them do accept feedback from the community, as long as you are respectful and polite. Yep I apologize but when someone told me to go and get some experience I could not resist I will edit it out. Sent from my SM-G935T using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
WindyTX Posted June 13, 2016 Posted June 13, 2016 (edited) :rolleyes: Your definition of fun isn't his definition of fun isn't mine definition of fun. My definition of fun is having active air-to-air missiles. Everyone here has some "background", either civilian or military. You don't see everybody waving their badges all the time because it isn't necessary and, well, isn't good form. DCS has a variety of planes, ranging from Korea War to Gulf War. You can fly the F-86/MiG-15/MiG-21 if you dont like radar guided missiles. However the multiplayer servers are not owned by ED, they are owned and paid for by their owners, and the choice of aircraft is theirs. However some of them do accept feedback from the community, as long as you are respectful and polite. Someone just explained to me that in DCS the Aim120 are not the same as real world. Duly noted Cheers Andy Sent from my SM-G935T using Tapatalk Edited June 13, 2016 by WindyTX Answer given 1 I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
WindyTX Posted June 13, 2016 Posted June 13, 2016 120 indeed gives advantage but not that huge. It gives huge advantage : 1. when you don't know what you're doing when you against it or 2. you just need more training 3. You just need more training Gam Zeh Ya'avor - King Salomon This is where I am confused. Maybe it something in DCS but in the real world Aim120 was a huge advantage. And I spent a lot of time going against it in ACMI ranges . What tactics work in DCS that evens the score on an active missile with such a large no escape zone. Sent from my SM-G935T using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
Sweep Posted June 13, 2016 Posted June 13, 2016 In-game the Slammer has a range basically ~1/4 or worse than what its known to have IRL. Usually something like a 6-7 mile effective range at 15-20k/transonic launch versus the same... The same goes for all BVR AAMs in-game. I believe its the way ED interprets the charts that gives us much much closer engagements than what'd probably happen IRL. (Something about the DLZ's max range indication implying Raero instead of Rpi, I think?) I hope this will change with future modules (see how Mirage's missiles work?). 1 Lord of Salt
*Rage* Posted June 13, 2016 Posted June 13, 2016 Why are we assuming ED have got the ranges wrong? I would take wikipedia/manufacturer claims with a healthy dose of skepticism. [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Oceandar Posted June 13, 2016 Posted June 13, 2016 (edited) This is where I am confused. Maybe it something in DCS but in the real world Aim120 was a huge advantage. Sent from my SM-G935T using Tapatalk Unless you're real world Eagle driver there's no way we can know the truth. They won't even tell you the real range of AIM-120 as I recall one of real Viper driver in the old gone frugals forum (Haole) never gave answer about that thing no matter how hard we tried. IMHO, There are alot of things that could give huge advantage when we want to talk about REAL WORLD a2a combat, and ARH missile is just one aspect. Cheers Gam Zeh Ya'avor - King Salomon Edited June 13, 2016 by Oceandar Mastering others is strength. Mastering yourself is true power. - Lao Tze
gavagai Posted June 13, 2016 Posted June 13, 2016 Unless you're real world Eagle driver there's no way we can know the truth. They won't even tell you the real range of AIM-120 as I recall one of real Viper driver in the old gone frugals forum (Haole) never gave answer about that thing no matter how hard we tried. Yes, that is all classified. But very few pilots even get to test fire an air-to-air missile, let alone firing one in combat. After 12+ years in the F-16 my friend got to test fire a sidewinder, and he was very excited. So even the real fighter pilots know very little about the kill rate or practical range of these missiles besides what they are told. At Egland AFB I had the opportunity to "watch" them practice via satellite link. F-15 and F-16 pilots practice a grind where they take turns launching simulated AIM-120s at incoming bandits. They wait for pitbull, then turn around, and the next pair of fighters does the same. It's a game of denying airspace to the enemy while putting yourself at minimum risk, which makes perfect sense. Unfortunately, if you're on the other team your choice is to stay at least 40nm away and give up any opportunity to shoot back, or make yourself a 10:1 underdog to be shot down. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
WindyTX Posted June 13, 2016 Posted June 13, 2016 Deleted see above post. Sent from my SM-G935T using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
winchesterdelta1 Posted June 13, 2016 Posted June 13, 2016 Anyone suggesting the 120C gives no advantage to its user is talking out of his ass. Its the only missile in game with good range AND good tracking (CM immune). As in real life, it gives a huge advantage in DCS. Sorry, but true. That is pretty obvious huh... It's designed to be fired from good range in TWS mode. It's designed to go pitbull so you can run away or defeat missiles without worrying the missile loses track. So yes you have a advantage with it. Even if all the missiles worked correctly inlcuding 120C. So no we are not suggesting it gives no advantage. That is the whole reason why we carry AIM-120C and why it's used in real life. That is also why the R-77 is designed right?? That it doesn't work to good in DCS is another question. But is exactly the same for AIM-120C. Go in close, and when you think you are too close, go in closer.
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