wormeaten Posted June 7, 2016 Posted June 7, 2016 Did anyone try OSVR especially by using it in DCS? Right now OSVR is 300$ and it is better by performances than DK2 even with 1080p Display. As this is Open Source project there is group of people who staring project to upgrade it to 1440p by using DP not HDMI for additional increase of the performances. Reason is to be able for 4K display upgrade using the same board based on some new Toshiba chip. I'm interested is anyone have experience with DCS using OSVR to share it with us? Thanks.
adrianstealth Posted June 7, 2016 Posted June 7, 2016 Why? Just get a cv1 then move to a cv2 when that's released & theres compatibility now for cv1 +rifts really seem to hold their value at resale so actual cost is inexpensive
wormeaten Posted June 8, 2016 Author Posted June 8, 2016 Why? Just get a cv1 then move to a cv2 when that's released & theres compatibility now for cv1 +rifts really seem to hold their value at resale so actual cost is inexpensive For price of 1 OR CV1 you can get 2 OSVR. And OSVR is upgrade able so you can get better resolution much more sooner than CV2. In the end why not compare OSVR with CV1 or Vive? Is that something bad?
VirusAM Posted June 8, 2016 Posted June 8, 2016 For price of 1 OR CV1 you can get 2 OSVR. And OSVR is upgrade able so you can get better resolution much more sooner than CV2. In the end why not compare OSVR with CV1 or Vive? Is that something bad? i perfectly agree...nothing bad with it...not at all R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra, VKB Stecs Max, Winwing F-16EX Throttle, Winwing Orion (Skywalker) Pedals, Razer Tartarus V2 SpeedMaster Flight Seat, JetSeat
dot Posted June 13, 2016 Posted June 13, 2016 399$ HDK2 announced, shipping in July! Screens look about the same as CV1 and Vive. I really hope OSVR is not pentile, but not holding my breath...
SkateZilla Posted June 13, 2016 Posted June 13, 2016 I think you can use OSVR using Rift Wrapper, So Game will think it's a Rift Unit Tracking Wise However, Outside of the Tracking and Plug N Play Settings etc, Using OSVR, Running 2160x1080 w/ Stereoscopic Mode on. will pretty much draw the same image (left eye/right eye). The only thing you'd have to configure is tracking input. There are users working on "Oculus Emulation" plugins that pretty much load the Rift Drivers and use wrappers to make Oculus Client and Games think you have a Rift Unit. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
dot Posted June 13, 2016 Posted June 13, 2016 I was hoping for a higher res screen, but 200$ less than oculus is nice! Also this headset might be more motion sim friendly! :smartass: :pilotfly: http://vectionvr.blogspot.co.uk/2015/04/going-osvr-way-part-1.html
wormeaten Posted June 14, 2016 Author Posted June 14, 2016 Nice, but I will be more happy to see version with single 2560x1440 530PPI screen version.
dot Posted June 14, 2016 Posted June 14, 2016 Nice, but I will be more happy to see version with single 2560x1440 530PPI screen version. Me too :( It seems that they went with 'industry leading' pentile displays which have 20% less subpixels than PSVR and 50% less subpixels that my phone from 2014 (lg g3) :doh:
wormeaten Posted June 14, 2016 Author Posted June 14, 2016 Check this on OSVR forum. http://www.osvr.org/forum/viewtopic.php?f=10&t=3463
wormeaten Posted June 17, 2016 Author Posted June 17, 2016 Interesting, Vive/CV1 performance for 400$ next month.
DerekSpeare Posted June 17, 2016 Posted June 17, 2016 It looks much more comfortable than this CV1. If they hook up ATW and make it natively compatible with Oculus enabled titles, they will have a hit. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
dot Posted June 17, 2016 Posted June 17, 2016 (edited) Check this on OSVR forum. http://www.osvr.org/forum/viewtopic.php?f=10&t=3463 Actually I'm not in a rush after watching this video! [ame] [/ame] It's using RGB panels! which means 50% more subpixels than on CV1/VIVE!!! Can't wait to try this, it should make text much more readable and probably improve the overall image quality. The lack of hand controllers is not an issue since I'm using G940:joystick: Edited June 17, 2016 by dot
DerekSpeare Posted June 17, 2016 Posted June 17, 2016 I believe this one is more of a lateral move from the DK2 to the RHDK2, but with some enhancements like 360 tracking and per-eye adjustments. The SDE will be there, but that's the way it goes. I think this is Razer's commitment into long term VR hardware/software development. They also have put up 5 million US to help it along: http://www.osvr.org/blog/?p=183 I am personally looking for a long term, high fidelity VR system not involving the future Oculus offerings. We're still in the early days, and both Nvidia and AMD haven't put their ponies into the gate yet. It will be interesting to see who's standing in 5 years. With all the backtracking and initial fulfillment debacle Oculus made I am not entirely confident that they have the long term interests of the gamer market truly at heart. Razer, however, does understand gamers much better. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
dot Posted June 17, 2016 Posted June 17, 2016 If it works with Assetto Corsa and DCS I'll be happy (oh, and hopefully Star Citizen). Steam VR is supported so there should be plenty of games. Oculus seems to be moving into console territory with Microsoft, but thankfully Razer is pushing the envelope in PC VR.
SkateZilla Posted June 17, 2016 Posted June 17, 2016 ^ Oculus' deal with Microsoft really has nothing to do w/ consoles and more to do with Windows 10/ UWA / DX12. Which Xbox One just happens to run... but VR wont be supported on Xbox One/Xbox One S, but only on Xbox One/Project Scorpio which has significantly more GPU and CPU Power. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Smith Posted June 18, 2016 Posted June 18, 2016 Woohoo, if its correct that it has rgb displays i'll buy this. :joystick: Bye, Smith [sIGPIC][/sIGPIC] i5-9600K @5ghz, 11GB ZOTAC GeForce RTX 2080 Ti Twin Fan, 32GB (2x 16384MB) Corsair Vengeance LPX schwarz DDR4-3000 DIMM, 1000GB WD Black SN750 Gaming M.2, HP Reverb HMD, TM Warthog Hotas Stick & Throttle, Realsimulator FSSB R3 Stickbase, TM TPR pedals
wormeaten Posted June 18, 2016 Author Posted June 18, 2016 But this is 440 PPI similar to Vive so for more precise will be more close to Vine not to Oculus CV1.
dot Posted June 18, 2016 Posted June 18, 2016 But this is 440 PPI similar to Vive so for more precise will be more close to Vine not to Oculus CV1. I think it will look better than both! It's the same size and same resolution screens, just OSVR has 50% more red and blue subpixels:thumbup:
wormeaten Posted June 18, 2016 Author Posted June 18, 2016 I think it will look better than both! It's the same size and same resolution screens, just OSVR has 50% more red and blue subpixels:thumbup: I don't know exactly what that mean, pleas describe me. Thank's.
wormeaten Posted June 18, 2016 Author Posted June 18, 2016 That is image taken with mobile true lens on HDK 1.4 1080p model.
dot Posted June 19, 2016 Posted June 19, 2016 I don't know exactly what that mean, pleas describe me. Thank's. Basically pentile screen has one green subpixel and shares blue and red subpixels between two rows, so it's 1 green, 0.5 red, 0.5 blue subpixels per pixel RGB has 1 green, 1 blue and 1 red subpixel per pixel
SkateZilla Posted June 19, 2016 Posted June 19, 2016 (edited) That is image taken with mobile true lens on HDK 1.4 1080p model. Looks about the same.. RGB has larger pixels though, so SDE might actually be worse. Edited June 19, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
dot Posted June 19, 2016 Posted June 19, 2016 Looks about the same.. RGB has larger pixels though, so SDE might actually be worse. How is that? If the resolution and the screen size are the same (and they are), then screen with more subpixels (RGB) will have smaller pixels, not larger? Pentile screens probably have larger space between subpixels.
dot Posted June 19, 2016 Posted June 19, 2016 Looks about the same.. RGB has larger pixels though, so SDE might actually be worse. Oh, is this comparing CV1 with HDK1.4 (1080p rgb screen)?
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