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Posted (edited)

On my GTX 980Ti DCS runs very well on medium or high texture settings with 2x MSSA and everything else disabled.

 

Its an absoloute dream to play, except for one thing. No matter how well it runs for 99 percent of the time, when an AI plane area bombs a portion of the map, my VIVE judders very hard. I was forced to reduce settings to the lowest possible (with 2x MSSA) and although its miles better the judder still persists. Were I to be prone to motion sickness this would be a big problem I would imagine.

 

Do the devs and the community know about this problem in VIVE/VR and are there any possible fixes or plans to fix it?

 

Its not a game breaking problem but at the same time it does rather mar an otherwise exceptional experience. Anyone know if there are optimiziations planned or coming soon for the VIVE?

 

Settings dont even need to be high for a great experience but this is a problem that really needs to be fixed as it doesnt matter how much you lower the settings the judder will appear when a massive AI bombing takes place.

 

Any help would be greatly appreciated!

Edited by Wolf8312
Solved

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

If you look at my test with a gtx 1080 and cv1 it is exactly the same. When an area gets bombed fps drops to 10fps. Luckily the F15c instant action has been the main one that I noticed it on.

I am sure the Devs are aware as it has been mentioned a few times.

 

Sent from my SM-G935T using Tapatalk

I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3

Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1.

 

GTX 1080 Has its uses

Posted

Yeah I just tried it on a mission for the KA-50 called ‘battle' and it was utterly unplayable due to constant area bombings. This is a real shame as its probably THE best VR experience one can get right now when it works well.

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

VIVE unplayble

 

GTX980Ti /i7-4770K 3.50GHZ

 

 

Honestly in its present state DCS may work to fly around in on the VIVE, and it can handle a few enemies here and there but when I go to play the missions where alot is happening the game starts juddering badly.

 

 

 

As an example with everything on low a black shark 2 mission such as 'insurgents' will work with very little problems except for judder when the Ai is area bombing however in one of the main missions 'battle' the game is unplayable. Obviously this is relative with some missions being better and some worse but I just dont wish the game to be limited like this.

 

 

 

It just cant seem to handle excessive enemy activity.

 

 

Damned shame because in VR this is probably THE best game out there but not really as a combat simulator as in VR a good proportion of the game is now shut down and off limits!

 

 

 

I've heard that it runs much better on the Rift can anyone confirm this and would DCS really work well on a KA-50 mission (endless bombings) such as battle?

 

 

 

Is this a VIVE problem only or will it be just as bad on the Rift?

 

 

 

Does anyone know if these problems are going to get fixed? Right now it works as a flight simulator but not a combat simulator.

 

 

 

Damned shame, cant go back to 2D and although I could just play certain missions that dont make the VIVE judder this would mean I cant go deeper into the game.

 

 

 

 

Is this the same for everyone or is it maybe a problem on my end that I could mayber fix? Graphics are on very low running on the SSD.

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

It's an engine problem as the über amounts of objects and then AI bogs it down no matter what rig you have

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted

So is there no hope?

 

I suppose the best way to play it then would be to make my own missions with only a few sam sites here and there to destroy.

 

Is anyone opening VR servers where anything performance decreasing is not allowed (bombers)? I swear one bomber is worse than a whole city at the moment!

 

How is multiplayer? I guess if there are only a few people playing then it ought to be fine and maybe I should look into that?

 

I guess my question is how are those who are enjoying the game playing it? Where or on what levels do you play?

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

People with Rifts are reporting the same problems dude...

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Actually the VIVE is running as smoothe as in the 2D game until it comes to some heavy AI intensive moment, area bombing etc, at which point I've been told by Rift owners that it drops down to 10 FPS too.

 

To splash out another 600 quid and have the same problem would be insane even if it was smoother at other times, though I dont really see how could be.

 

 

It might indeed be a bit better optimized on the rift at this point, but I think you can see as both headsets are virtually indentical and with VIVE optimizations likely to come buying a whole new headset might not be the wisest thing to do with my money!

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

I have a rift, no problems with judder on multiplayer servers with up to 30 people. Just lag from the server but that lag exists regardless of rift.

 

Running GTX 980ti with i7 4790k @ 4.4ghz standard clock

Posted

Maybe should give MP a try. Must say didnt notice any problem when I tried it with 14 people playing but never met all these people at once. Randomly generated missions had big problems though.

 

Have you tried playing the missions such as the KA-50 'battle' mision?

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Wolf, you should open up a ticket unless SkateZilla already confirmed that he let the devs know.

hsb

HW Spec in Spoiler

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

it's the explosions/fire...find a crash and look at the fire and watch the frame rate tank.

8700k@4.7 32GB ram, 1080TI hybrid SC2

Posted

Returned my Vive, purchased it for only dcs. Was not happy with the "God Rays" caused by Fresnel Lenses and the resolution.

Also dcs is not optimized at this point for a constant 90hz in vr, vive locks you at 45fps if you don't reach 90(yes your head movement is 90hz but the game is at 45).

Some people are fine with that but I'm not. My fear was having it just sit there while I wait for an update. It would have just felt like I wasted money in the end.

I know that vr is still in it's infancy and I can't wait when I can fly on dcs without any hiccups/visibility problems.

It's clear what the future is for sims but till the compromises get a bit narrower I will have to wait.

 

Here is a example of 90hz head movement vs game fps:

[sIGPIC][/sIGPIC]

Intel i7 3930K @ 4.7Ghz | 980ti | 32gb Ram | Windows 10 64 bit | 840 Pro SSD

Thrustmaster Warthog | VKB Gunfighter Pro | Slaw Device RX Viper | Acer Predator X34

Posted

For me it really runs near perfectly on some missions and is unplayable on others. The thing is after trying VR I honestly cant go back and so will limit my play to missions and maps that do work. I didnt just buy the VIVE for DCS though and to be honest I only used to play on some of the simple instant action missions which should be enough.

 

Of course now I know I cant play the bigger missions I want to, and some of them look fricking awesome especially in VR.

 

You could try buying a Rift as per the recommendation of others.

 

Is there any word when these problems might be fixed? Could be years right?

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Yes the game's fps takes a hit when bombing or explosions occur due to the massive amount of objects it must draw. This happens on both the vive and cv1, and even a gtx1080 won't fix it.

 

The reason it looks so much better on the cv1 than the vive is because cv1's Asynchronous Timewarp doesn't require a clamped 45 fps to work well. You can be at 20 or 30 fps and it will do a reasonable job at interpolating frames when you rotate your head, so the goggle's screen can keep providing a new image 90 times a second or whatever it is. This makes things much smoother and obfuscates the card's performance.

 

I think that over time the two headsets will even out in terms of performance, and seeing as they are identical resolution they aren't worlds apart. Here's an article with a link or two re ATW:

http://www.pcgamer.com/why-the-asynchronous-timewarp-added-to-oculus-rift-matters

 

For now, you just gotta deal with it and hope for the best. I play on the phoenix 104th server and it's fine, also sometimes on Open Conflict (forget the actual server name). The latter map has a lot more objects so it can be a bit jittery, but unless someone is dropping 20 bombs it's ok when away from airports.

 

I'd love it if the server admins could open up those missions and delete units that aren't necessary to gameplay. Set dressing is cool and all, but only when on 1080p 2d screens please!

 

Here's my post on how I got to playable vive settings:

http://forums.eagle.ru/showpost.php?p=2800507&postcount=1101

Oculus CV1, i7 4790k @ stock, gtx 1080ti @ stock, 32gb PC3-19200 @ 2.4ghz, warthog & saitek pedals, razer tartarus chroma.

Posted

It is still early days when it comes to VR, and ED are still optimising things. Keeping missions simple seems to be the way to go right now. Run them with as few events outside visual range as possible. As things become dialled in, hopefully, the improvements will bear fruit, and we can have carpet bombing (or even laminate floor bombing for the ones who like the modern era)!

Posted

Timewarp was design for if a game dropped frames for a few seconds. It was not meant to be active all throughout the whole session. Dipping to 20-30 frames is not for me.

 

Wags new vr video shows a great demonstration of the developers embracing the new tech. I am hoping they are already at least conversing

internally about the elephant in the room, which I'm convinced is single core operation. Once ai, large amount of objects, explosions,

and traffic enter into the equation. the thread gets overwhelm and starts bottlenecking the the system drastically.

 

Seeing that intel has basically slow down performance per core lately, I don't see this to be viable for future strategy.

Especially with all the great features ED has in the works.

[sIGPIC][/sIGPIC]

Intel i7 3930K @ 4.7Ghz | 980ti | 32gb Ram | Windows 10 64 bit | 840 Pro SSD

Thrustmaster Warthog | VKB Gunfighter Pro | Slaw Device RX Viper | Acer Predator X34

Posted

Which mission was this again? I could try it with Rift to compare.

hsb

HW Spec in Spoiler

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

I'm not sure which mission it was, but if you load instant action -> f15 intercept you'll get two bombers dropping dozens of bombs on an airfield. On my gtx980 and vive it dips down to as low as 13fps when they hit.

Oculus CV1, i7 4790k @ stock, gtx 1080ti @ stock, 32gb PC3-19200 @ 2.4ghz, warthog & saitek pedals, razer tartarus chroma.

Posted

Will check it out and report back.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

Hi, I am new with DCS. And it is/was the best expierence on the Vive so far. But just DCS World (Stream) installed with the Mustang in in free flight my frames drop to 45fps in some cases. Mostly when I fly or look in one specific direction. Even whens a town is not in sight. It´s still playable but not as perfect as with smooth 90fps. It kills ther immersion.

 

System: i7 4790k, 16GB, GTX980ti 6GB

 

So, my question: What do i have to tweak in the grafics options to get ist smooth without loosing all details?

Posted

I'm also a new comer, with Vive, 6700k & 980Ti usually on A10C. Besides FPS, my problem is, I got difficulty to read the HUD data, No matter how to center the cookpit (num pad 5), problem exist......

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