Jump to content

[REPORTED] F10 Map Is Not Confined to GUI Coordinates in 1.5.4 OB


Recommended Posts

Posted

I have my GUI confined to my center screen, however in the latest open beta update, the F10 map appears only on the left screen, however the click spots still remain on the center screen, so it's completely useless at this point.

 

Attached are two screenshots, one showing the GUI working normally and one showing the F10 map on the left screen.

Screen_160625_211151.thumb.jpg.020765c5a2f1238b46c9bb08ca627529.jpg

Screen_160625_211218.thumb.jpg.8a9212b247091f819d5845014a9d0f6d.jpg

Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe

34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5

My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer

Posted

This also happens to me. Exactly as explained. Menu GUI and main view port are correct in-game, but the map appears on my left screen, while still clickable on my center screen.

-16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com

 

EWRS - Early Warning Radar Script

 

Specs:

 

 

Gigabyte Sniper Z5-S

Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler

16GB RAM

Gigabyte GTX 1080

TM Hotas Warthog: SN: 06976

Saitek Pro Flight Combat Rudder Pedals

TrackIR5 with TrackClipPro & Oculus Rift

2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024

 

 

Posted (edited)

I thought I borked my install and just re-downloaded everything. Guess that was pointless

Edited by DayGlow

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

Posted

please attach:

- your monitor config lua

- your /Saved Games/DCS.install/Logs/

- screenshot of your monitors arrangement (right click desktop, screen resolution_)

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

SkateZilla, did anyone send you the info you asked for? I am not the brightest when it comes to looking for filesand such in a computer and I wanted to make sure that someone sent the items to you to get this fixed. As it stands right now. The F10 map is useless when you select 3 screens in game.

Posted
SkateZilla, did anyone send you the info you asked for? I am not the brightest when it comes to looking for filesand such in a computer and I wanted to make sure that someone sent the items to you to get this fixed. As it stands right now. The F10 map is useless when you select 3 screens in game.

 

Negative on the info, I'm gonna raise issue w/ others though, Im unable to run 3 screens for the time being, so I cannot confirm.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

I can replicate on my end.

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Can someone please tell me that this is being worked or or if someone has discovered a fix? I really hope so cause it is impossible to set a course or identify other aircraft. Thanks for everyone's time

Posted

Ok after today's update this problem has only gotten worse. Now when you hit escape. The exit menu is now on the left screen also. You either have to hit "control alt delete" or start clicking on the blank center screen in about the same area of the window on the left screen in hopes of clicking in the correct area. Please help.

Posted (edited)

Same problem here, Do not know if Skatezilla has got the files and info he is looking for but I will post what I have.(NOTE this is actually a 4 monitor / 2 screen setup which creates the extra black space to the right on the screen shots.)

f10MAP.thumb.jpg.4e3c461679996615ddbf46eeaa4adb40.jpg

Worksfineinflight.thumb.jpg.1128f564acbf0418b9f0e9999795431f.jpg

Setup.JPG.b6844384b552346caf7c58a49fa39b73.JPG

debrief.zip

Su-25_B.lua

Edited by Video

[sIGPIC][/sIGPIC]

Posted (edited)

This .lua show that if you remove the GUI= and UIMainView = GUI from your .lua monitor config file the map works as it should. Also it goes back to the stretching GUI across all three monitors which is not ideal.

Su-25T.lua

Normal.thumb.jpg.41890b6daae51129214f40ad177cb74b.jpg

Edited by Video

[sIGPIC][/sIGPIC]

Posted

A solution

 

I've tried several settings since latest patch. I am running surround on 3 off 1920x1080 = 5760x1080 for main view plus Bottom monitor 1920x1080 for instruments.

 

Here are various GUI settings and results:

***********

UIMainView = Viewports.Center

 

Mission Loading screen switches to left screen at ~75% loaded. Map is on left screen with click points on center screen.

***********

GUI =

{

x = 1920;

y = 0;

width = 1920;

height = 1080;

}

 

UIMainView = GUI

 

Same result as above

************

 

GUI =

{

x = 0;

y = 0;

width = 5760;

height = 1080;

}

 

UIMainView = GUI

 

Loading screen and map across all three screens with clickpoints in correct place but not ideal as it awkwardly crosses the center/right screens boundary on max zoom out and in the process 'slides' across the screens.

 

**********

 

UIMainView = Viewports.Left

 

All UI screens on left screen including map with correct click points. In other words, exactly what we would like to see on the center screen and at the moment is best option.

 

Screen Res attached.

 

lua under spoiler (refer to above for the various UIMainView options).

 

 

_ = function(p) return p; end;

name = _('TripleScreenOverInstruments_NoBezCorr');

Description = 'Top Three views: FwdLwft, Forward, ForwardRight. Bottom cockpit instruments'

 

 

 

Viewports =

{

Left =

{

x = 0;

y = 0;

width = 1920;

height = 1080;

viewDx = -1;

viewDy = 0;

aspect = 1.777777777777;

},

 

Center =

{

x = 1920;

y = 0;

width = 1920;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 1.777777777777;

},

 

Right =

{

x = 1920+1920;

y = 0;

width = 1920;

height = 1080;

viewDx = 1;

viewDy = 0;

aspect = 1.777777777777;

},

 

Bottom =

{

x = 1920+1920+1920;

y = 0;

width = 1920;

height = 1080;

viewDx = 0.0;

viewDy = -0.99;

aspect = 1.777777777777;

}

}

 

 

UIMainView = Viewports.Left

 

--[[GUI =

{

x = 0;

y = 0;

width = 5760;

height = 1080;

}

 

UIMainView = GUI

]]--

 

ScreenResolution.thumb.jpg.08350b16aefee223cff254562dbd2bcd.jpg

klem

56 RAF 'Firebirds'

ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit

Posted (edited)

Thamks Klem. Like you and others that run 3 screens. I still have the same problem. Even after this last update on Friday we are all still having the same problem. I am now using Video's soloution, but as he states. It is not ideal. Especially if you have large displays like I do at 3 42" monitors at 90 degrees. It hurts my neck and back in having to turn extreme left and right to click on the map settings and such. What I dont understand is that there must be some simple solution that we have not stumbled on yet. We did have a couple of post in this thread from authorized outside testers from DCS, but they have not gotten back to us to say if ED was working on it or not. I guess folks using 3 screens is not a large amount in the ED community and larger bugs in game is taking priority right now.

Edited by EricR
Posted

Hello all. First time poster, long time lurker. Just figured I'd speak up and join the cause.

 

I play DCS with my "3+1" setup with 3x 1920x1080 monitors on the bottom and a single 1600x900 monitor centered on the top. I have a 240 pixel bezel-correction offset added to the bottom configuration to give me a total "resolution" of 6000x1080. This setup is all done in Nvidia Control Panel.

 

As I've read on this forum and others, my game is placing the map on one monitor (the left monitor in my case) while still having the clickable-GUI for the map stuck on the middle monitor. I have tried suggestions posted here and elsewhere, in addition to clicking through the .lua's myself and tinkering with various settings. So far I've found nothing that truly works.

 

What I'm currently doing is running a custom version of the "1 Camera" preset and using the resolution of 6000x1080 in the game. I've modified this copy of this "1 Camera" preset to include lines to force the game GUI to occupy my center monitor only, while accounting for the bezel correction (something the normal file doesn't do). Save for this map issue, everything else works just as it should. I tried a suggestion in this thread, but wasn't too fond of having the entire GUI spread out over 3 monitors.

 

In spoiler tags is my version of this "1 Camera" monitor setup file, with the lines that I've added in bold.

 

 

 

_ = function(p) return p; end;

name = _('1 Camera Test');

Description = 'Triple monitor test configuration'

Viewports =

{

Center =

{

x = 0;

y = 0;

width = screen.width;

height = screen.height;

viewDx = 0;

viewDy = 0;

aspect = screen.aspect;

}

}

 

Gui =

{

x = 2040;

y = 0;

width = 1920;

height = screen.height;

}

 

UIMainView = Gui

 

 

 

Here's to hoping we can get this fixed soon!

Intel i7-4790k @ 4.5Ghz | Corsair H80i v2 | EVGA GTX 1080 FTW Hybrid | 24GB RAM (2x8 & 2x4) | Samsung 850 Evo 500Gb, Crucial MX300 525Gb, WD 1Tb Black | Windows 7 Professional 64-bit | 3x 24" 1920x1080 & 1x 20" 1600x900 | EDTracker Pro w/ OpenTrack 2.3 | Thrustmaster T.16000M | Thrustmaster TWCS Throttle

Posted

Ok today while in the VA server I discovered something that may or may not be helpful in figuring this out. When I got in the server I did not select an aircraft. Instead I just clicked on brief and then fly which of course did not put me in a plane. I then click F10 and the map is in the center screen and is clickable. I also noticed in a friends server that being in a plane puts the map on the left screen. When you jump into a combined arms vehicle. The map acts as it should. Makes no sense. There has to be someting new in the aircraft programing that is not in the ground combined arms' vehicles. What are you guys thoughts?

Posted
Ok today while in the VA server I discovered something that may or may not be helpful in figuring this out. When I got in the server I did not select an aircraft. Instead I just clicked on brief and then fly which of course did not put me in a plane. I then click F10 and the map is in the center screen and is clickable. I also noticed in a friends server that being in a plane puts the map on the left screen.

 

Went ahead and gave this a shot and can say that I noticed the same behavior. Does seem a bit odd that the bug only shows up when in an aircraft.

 

I've tried digging through more .lua files hoping to find something significant, but I've not found anything so far. :(

Intel i7-4790k @ 4.5Ghz | Corsair H80i v2 | EVGA GTX 1080 FTW Hybrid | 24GB RAM (2x8 & 2x4) | Samsung 850 Evo 500Gb, Crucial MX300 525Gb, WD 1Tb Black | Windows 7 Professional 64-bit | 3x 24" 1920x1080 & 1x 20" 1600x900 | EDTracker Pro w/ OpenTrack 2.3 | Thrustmaster T.16000M | Thrustmaster TWCS Throttle

Posted

solution with a price

 

i found a solution for the 3 monitors :

 

in the file Config\MonitorSetup\4 monitors.lua

 

you have to leave the GUI on 3 monitors:

 

GUI =

{

x = 0;

y = 0;

width = 5760;

height = 1082;

}

 

 

it's not so convenient but the F10 map is OK.

Posted
i found a solution for the 3 monitors :

 

in the file Config\MonitorSetup\4 monitors.lua

 

you have to leave the GUI on 3 monitors:

 

GUI =

{

x = 0;

y = 0;

width = 5760;

height = 1082;

}

 

 

it's not so convenient but the F10 map is OK.

 

Yes, see my previous post:

http://forums.eagle.ru/showpost.php?p=2850897&postcount=19

 

You may prefer he last ( Viewports.Left ) option.

klem

56 RAF 'Firebirds'

ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...