Deezle Posted June 26, 2016 Posted June 26, 2016 I have my GUI confined to my center screen, however in the latest open beta update, the F10 map appears only on the left screen, however the click spots still remain on the center screen, so it's completely useless at this point. Attached are two screenshots, one showing the GUI working normally and one showing the F10 map on the left screen. Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer
Steggles Posted June 27, 2016 Posted June 27, 2016 This also happens to me. Exactly as explained. Menu GUI and main view port are correct in-game, but the map appears on my left screen, while still clickable on my center screen. -16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com EWRS - Early Warning Radar Script Specs: Gigabyte Sniper Z5-S Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler 16GB RAM Gigabyte GTX 1080 TM Hotas Warthog: SN: 06976 Saitek Pro Flight Combat Rudder Pedals TrackIR5 with TrackClipPro & Oculus Rift 2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024
DayGlow Posted June 30, 2016 Posted June 30, 2016 (edited) I thought I borked my install and just re-downloaded everything. Guess that was pointless Edited June 30, 2016 by DayGlow "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11
SkateZilla Posted June 30, 2016 Posted June 30, 2016 please attach: - your monitor config lua - your /Saved Games/DCS.install/Logs/ - screenshot of your monitors arrangement (right click desktop, screen resolution_) Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
EricR Posted July 5, 2016 Posted July 5, 2016 SkateZilla, did anyone send you the info you asked for? I am not the brightest when it comes to looking for filesand such in a computer and I wanted to make sure that someone sent the items to you to get this fixed. As it stands right now. The F10 map is useless when you select 3 screens in game.
SkateZilla Posted July 5, 2016 Posted July 5, 2016 SkateZilla, did anyone send you the info you asked for? I am not the brightest when it comes to looking for filesand such in a computer and I wanted to make sure that someone sent the items to you to get this fixed. As it stands right now. The F10 map is useless when you select 3 screens in game. Negative on the info, I'm gonna raise issue w/ others though, Im unable to run 3 screens for the time being, so I cannot confirm. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Kuky Posted July 5, 2016 Posted July 5, 2016 I can replicate on my end. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
EricR Posted July 8, 2016 Posted July 8, 2016 After today's update. Map still appears on left side of screen.
EricR Posted July 9, 2016 Posted July 9, 2016 Can someone please tell me that this is being worked or or if someone has discovered a fix? I really hope so cause it is impossible to set a course or identify other aircraft. Thanks for everyone's time
alonpet Posted July 9, 2016 Posted July 9, 2016 same here, as described, the f10 only on the left display, also no zoom menu
EricR Posted July 16, 2016 Posted July 16, 2016 Ok after today's update this problem has only gotten worse. Now when you hit escape. The exit menu is now on the left screen also. You either have to hit "control alt delete" or start clicking on the blank center screen in about the same area of the window on the left screen in hopes of clicking in the correct area. Please help.
EricR Posted July 22, 2016 Posted July 22, 2016 Can someone in the "know" Maybe advise if this problem may be fixed tomorrow if we have an update patch?
Video Posted July 22, 2016 Posted July 22, 2016 (edited) Same problem here, Do not know if Skatezilla has got the files and info he is looking for but I will post what I have.(NOTE this is actually a 4 monitor / 2 screen setup which creates the extra black space to the right on the screen shots.)debrief.zipSu-25_B.lua Edited July 22, 2016 by Video [sIGPIC][/sIGPIC]
Video Posted July 22, 2016 Posted July 22, 2016 (edited) This .lua show that if you remove the GUI= and UIMainView = GUI from your .lua monitor config file the map works as it should. Also it goes back to the stretching GUI across all three monitors which is not ideal.Su-25T.lua Edited July 22, 2016 by Video [sIGPIC][/sIGPIC]
EricR Posted July 22, 2016 Posted July 22, 2016 Nice! Thanks Video. I will try this in just a few minutes.
klem Posted July 22, 2016 Posted July 22, 2016 A solution I've tried several settings since latest patch. I am running surround on 3 off 1920x1080 = 5760x1080 for main view plus Bottom monitor 1920x1080 for instruments. Here are various GUI settings and results: *********** UIMainView = Viewports.Center Mission Loading screen switches to left screen at ~75% loaded. Map is on left screen with click points on center screen. *********** GUI = { x = 1920; y = 0; width = 1920; height = 1080; } UIMainView = GUI Same result as above ************ GUI = { x = 0; y = 0; width = 5760; height = 1080; } UIMainView = GUI Loading screen and map across all three screens with clickpoints in correct place but not ideal as it awkwardly crosses the center/right screens boundary on max zoom out and in the process 'slides' across the screens. ********** UIMainView = Viewports.Left All UI screens on left screen including map with correct click points. In other words, exactly what we would like to see on the center screen and at the moment is best option. Screen Res attached. lua under spoiler (refer to above for the various UIMainView options). _ = function(p) return p; end; name = _('TripleScreenOverInstruments_NoBezCorr'); Description = 'Top Three views: FwdLwft, Forward, ForwardRight. Bottom cockpit instruments' Viewports = { Left = { x = 0; y = 0; width = 1920; height = 1080; viewDx = -1; viewDy = 0; aspect = 1.777777777777; }, Center = { x = 1920; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.777777777777; }, Right = { x = 1920+1920; y = 0; width = 1920; height = 1080; viewDx = 1; viewDy = 0; aspect = 1.777777777777; }, Bottom = { x = 1920+1920+1920; y = 0; width = 1920; height = 1080; viewDx = 0.0; viewDy = -0.99; aspect = 1.777777777777; } } UIMainView = Viewports.Left --[[GUI = { x = 0; y = 0; width = 5760; height = 1080; } UIMainView = GUI ]]-- klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit
EricR Posted July 24, 2016 Posted July 24, 2016 (edited) Thamks Klem. Like you and others that run 3 screens. I still have the same problem. Even after this last update on Friday we are all still having the same problem. I am now using Video's soloution, but as he states. It is not ideal. Especially if you have large displays like I do at 3 42" monitors at 90 degrees. It hurts my neck and back in having to turn extreme left and right to click on the map settings and such. What I dont understand is that there must be some simple solution that we have not stumbled on yet. We did have a couple of post in this thread from authorized outside testers from DCS, but they have not gotten back to us to say if ED was working on it or not. I guess folks using 3 screens is not a large amount in the ED community and larger bugs in game is taking priority right now. Edited July 24, 2016 by EricR
_Silens_ Posted July 25, 2016 Posted July 25, 2016 Hello all. First time poster, long time lurker. Just figured I'd speak up and join the cause. I play DCS with my "3+1" setup with 3x 1920x1080 monitors on the bottom and a single 1600x900 monitor centered on the top. I have a 240 pixel bezel-correction offset added to the bottom configuration to give me a total "resolution" of 6000x1080. This setup is all done in Nvidia Control Panel. As I've read on this forum and others, my game is placing the map on one monitor (the left monitor in my case) while still having the clickable-GUI for the map stuck on the middle monitor. I have tried suggestions posted here and elsewhere, in addition to clicking through the .lua's myself and tinkering with various settings. So far I've found nothing that truly works. What I'm currently doing is running a custom version of the "1 Camera" preset and using the resolution of 6000x1080 in the game. I've modified this copy of this "1 Camera" preset to include lines to force the game GUI to occupy my center monitor only, while accounting for the bezel correction (something the normal file doesn't do). Save for this map issue, everything else works just as it should. I tried a suggestion in this thread, but wasn't too fond of having the entire GUI spread out over 3 monitors. In spoiler tags is my version of this "1 Camera" monitor setup file, with the lines that I've added in bold. _ = function(p) return p; end; name = _('1 Camera Test'); Description = 'Triple monitor test configuration' Viewports = { Center = { x = 0; y = 0; width = screen.width; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } Gui = { x = 2040; y = 0; width = 1920; height = screen.height; } UIMainView = Gui Here's to hoping we can get this fixed soon! Intel i7-4790k @ 4.5Ghz | Corsair H80i v2 | EVGA GTX 1080 FTW Hybrid | 24GB RAM (2x8 & 2x4) | Samsung 850 Evo 500Gb, Crucial MX300 525Gb, WD 1Tb Black | Windows 7 Professional 64-bit | 3x 24" 1920x1080 & 1x 20" 1600x900 | EDTracker Pro w/ OpenTrack 2.3 | Thrustmaster T.16000M | Thrustmaster TWCS Throttle
EricR Posted July 28, 2016 Posted July 28, 2016 Ok today while in the VA server I discovered something that may or may not be helpful in figuring this out. When I got in the server I did not select an aircraft. Instead I just clicked on brief and then fly which of course did not put me in a plane. I then click F10 and the map is in the center screen and is clickable. I also noticed in a friends server that being in a plane puts the map on the left screen. When you jump into a combined arms vehicle. The map acts as it should. Makes no sense. There has to be someting new in the aircraft programing that is not in the ground combined arms' vehicles. What are you guys thoughts?
_Silens_ Posted July 30, 2016 Posted July 30, 2016 Ok today while in the VA server I discovered something that may or may not be helpful in figuring this out. When I got in the server I did not select an aircraft. Instead I just clicked on brief and then fly which of course did not put me in a plane. I then click F10 and the map is in the center screen and is clickable. I also noticed in a friends server that being in a plane puts the map on the left screen. Went ahead and gave this a shot and can say that I noticed the same behavior. Does seem a bit odd that the bug only shows up when in an aircraft. I've tried digging through more .lua files hoping to find something significant, but I've not found anything so far. :( Intel i7-4790k @ 4.5Ghz | Corsair H80i v2 | EVGA GTX 1080 FTW Hybrid | 24GB RAM (2x8 & 2x4) | Samsung 850 Evo 500Gb, Crucial MX300 525Gb, WD 1Tb Black | Windows 7 Professional 64-bit | 3x 24" 1920x1080 & 1x 20" 1600x900 | EDTracker Pro w/ OpenTrack 2.3 | Thrustmaster T.16000M | Thrustmaster TWCS Throttle
alonpet Posted July 30, 2016 Posted July 30, 2016 solution with a price i found a solution for the 3 monitors : in the file Config\MonitorSetup\4 monitors.lua you have to leave the GUI on 3 monitors: GUI = { x = 0; y = 0; width = 5760; height = 1082; } it's not so convenient but the F10 map is OK.
klem Posted July 31, 2016 Posted July 31, 2016 i found a solution for the 3 monitors : in the file Config\MonitorSetup\4 monitors.lua you have to leave the GUI on 3 monitors: GUI = { x = 0; y = 0; width = 5760; height = 1082; } it's not so convenient but the F10 map is OK. Yes, see my previous post: http://forums.eagle.ru/showpost.php?p=2850897&postcount=19 You may prefer he last ( Viewports.Left ) option. klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit
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