Purg Posted June 29, 2016 Posted June 29, 2016 I've had mirrors turned off this whole time. What VR headset are you using and what settings for graphics? No offense but I'm not sure how u can magically get a steady 90fps in VR when nobody else can. Regardless of system specs, I would like to know your secret. You may have me confused for someone else. Instant Action cold start of the M2000 in 1.5.4, I'm sure most people would be able to achieve 90fps at the start because there's nothing much going on - I never said anything about a steady 90fps. I have a 1080, i7-4750 and a Rift but even when I had my 780, I'm sure I could achieve 90fps at the start of that IA.
npole Posted June 29, 2016 Posted June 29, 2016 Yes, people are confused by the statement of "solid 90fps", when those 90fps are only obtained for some moments in single player at specific stationary points with no much objects rendered. In the moment you land in multiplayer on a crowded server (those server with 25 players or more and complex campaigns), your fps will goes from 90fps to sub 45fps and the crazy ghosting will begins... no matter if you own one, two or three 1080's. There could be people playing their own single player missions, doing 90 fps... but all the other people out there who are enjoying the fun of playing against other humans instead of the stupid AI, will only dream those numbers.. so saying: "I do 90fps no problem.." is an half-truth.
Bluelight Posted June 30, 2016 Posted June 30, 2016 You may have me confused for someone else. Instant Action cold start of the M2000 in 1.5.4, I'm sure most people would be able to achieve 90fps at the start because there's nothing much going on - I never said anything about a steady 90fps. I have a 1080, i7-4750 and a Rift but even when I had my 780, I'm sure I could achieve 90fps at the start of that IA. Sorry.. I have been jumping around threads talking about the same sort of stuff so probably am confused now :pilotfly: HTC Vive, Saitek X52 Pro, i7-950 Overclocked to 4ghz, Noctua NH-D14 cooler, ASRock x58 Extreme MB, EVGA GTX 970 FTW, 24GB G Skill Sniper DDR3 1600 RAM, EVGA 650-GQ (650 watts) PSU, Windows 10 Home
SkateZilla Posted June 30, 2016 Posted June 30, 2016 That's very interesting. So losing that "middleman" software layer is part of DX12? What kind of performance gains do we expect to see when games can work with the GPU directly? I've been trying to understand all the facets of computer graphics lately, like starting with the architecture and going up. It's a hugely complicated topic, but definitely interesting how it all works. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
grammaton_feather Posted July 1, 2016 Posted July 1, 2016 Super-sampling. If you have a GTX 970 you can forget about any SS. DCS 1.5 drops below 90 fps on a GTX 1070 running at 2035mhz with no AA and no SS. The problem is around airbases and when you're on the runway on some missions. GTX 1080 wouldn't fare much better. DCS 2 runs a lot better. What's really needed is DX12 and the new mult-projection features on 1070/1080.
SkateZilla Posted July 1, 2016 Posted July 1, 2016 (edited) The Issue is VR Works, the Multi-Projection and VR-SLi everyone wants ED to integrate that only 2 Graphics Cards Currently Use, Does Not Work with OculusVR's API nor SteamVR's API. It's alot of Re-Coding to Support a Feature less than 5% of the Discrete Graphics Marketshare will use. At Best, There will likely be a Universal Option Considered, One that Works on DX11/12 and All Supported GPUs. Edited July 1, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Enduro14 Posted July 1, 2016 Posted July 1, 2016 (edited) The Issue is VR Works, the Multi-Projection and VR-SLi everyone wants ED to integrate that only 2 Graphics Cards Currently Use, Does Not Work with OculusVR's API nor SteamVR's API. It's alot of Re-Coding to Support a Feature less than 5% of the Discrete Graphics Marketshare will use. At Best, There will likely be a Universal Option Considered, One that Works on DX11/12 and All Supported GPUs. Dude enough with the Amd fanboyism's. Those features you mention above have no relevance to what is being talked about. You constantly try to attack and make nvidia's tech the evil doers. The actual issue is the engine is still be developed and maybe just maybe it should of been put off longer and incorporated dx12. Can't say for sure now can we until the Edge engine is complete. Also I doubt your at the round table at ED that decides what tech they will incorporate into their engine or not. Again enough with all the opinionated expert advice on this forum and SimHq. Got it you lov Amd and hate Nvidia cool bro Sorry for sounding like a duche master but we all me included need to stop the whole divisive crap because one has Amd and one has Nvidia. Trust me I fully hate that these companies force proprietary tech that only works with their products I think it utterly stupid. Same token using said tech can be very beneficial in certain regards. Edited July 1, 2016 by Enduro14 2 Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
SkateZilla Posted July 1, 2016 Posted July 1, 2016 Dude enough with the Amd fanboyism's. Those features you mention above have no relevance to what is being talked about. You constantly try to attack and make nvidia's tech the evil doers. The actual issue is the engine is still be developed and maybe just maybe it should of been put off longer and incorporated dx12. Can't say for sure now can we until the Edge engine is complete. Also I doubt your at the round table at ED that decides what tech they will incorporate into their engine or not. Again enough with all the opinionated expert advice on this forum and SimHq. Got it you lov Amd and hate Nvidia cool bro Sorry for sounding like a duche master but we all me included need to stop the whole divisive crap because one has Amd and one has Nvidia. Trust me I fully hate that these companies force proprietary tech that only works with their products I think it utterly stupid. Same token using said tech can be very beneficial in certain regards. Tell Everyone that's been waiting since 2009 that you want them to wait and deal with DX9 for years more, just because you want DX12 for VR instead of DX11, and tell me how that goes for you, it's not Fanboyism, it's the truth, and it's facts. Discrete GPU Marketshare is already only 14% of Total GPU marketshare, $400+ Segment is less than 5% of the 14% of the Discrete GPU marketshare, A Majority (85%+ Users) By Their Discrete Graphics Cards in the $100-$299 Range, That's a Fact, backed by every known Tech Site on the Internet. You want ED to Go out, Drop the Oculus and SteamVR API's to re-code and use an API that will only work on 2 GPU's at the most, that make up less than 50% of the Enthusiast Segment which makes up less than 5% of the Discrete Marketshare. VRWorks Isnt the Answer, as WaterWorks Wasnt the Answer for Water, as PhysX wasnt the Answer to Physics. Proprietary APIs simply Put will Never Be the Answer, Whether they are nVidia, AMD, or Intel. Can you tell me how many Games outside of the Carnival Tech Demo, which is a Demo that covers maybe 1,000sq Feet of Objects to render, use VR Works? NONE. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Bluelight Posted July 2, 2016 Posted July 2, 2016 The Issue is VR Works, the Multi-Projection and VR-SLi everyone wants ED to integrate that only 2 Graphics Cards Currently Use, Does Not Work with OculusVR's API nor SteamVR's API. It's alot of Re-Coding to Support a Feature less than 5% of the Discrete Graphics Marketshare will use. At Best, There will likely be a Universal Option Considered, One that Works on DX11/12 and All Supported GPUs. I'll be honest, when I heard Nvidia talking about multiprojection and how it increases framerate cause of a new way of rendering VR images I thought that applied to anything that you run in VR using the 1070 or 1080, not that the game had to support it. Or MAYBE that DX12 had to be supported in the game.. It's disappointing that nothing is currently supporting multiprojection as I was really hoping to see some major increases in FPS stability (not necessarily with DCS) in my VR games. I personally could care less about SLI as I cannot afford to drop a crap load of money on 2 GPUs after spending $800 on VR (which doesn't support it as I understand currently) and upgrading pretty much my whole PC except for the MB and CPU which will need to be done pretty soon anyway and will be another $500 on top of everything else. Anyway, I just feel like before worrying about DCS supporting this other stuff, it has to stop bottlenecking pretty much every CPU and having these high end cards run a 70% or less. What good is any of this stuff when the GPU isn't even breaking a sweat? Thats just my 2 cents. :D HTC Vive, Saitek X52 Pro, i7-950 Overclocked to 4ghz, Noctua NH-D14 cooler, ASRock x58 Extreme MB, EVGA GTX 970 FTW, 24GB G Skill Sniper DDR3 1600 RAM, EVGA 650-GQ (650 watts) PSU, Windows 10 Home
Bluelight Posted July 2, 2016 Posted July 2, 2016 Dude enough with the Amd fanboyism's. Those features you mention above have no relevance to what is being talked about. You constantly try to attack and make nvidia's tech the evil doers. The actual issue is the engine is still be developed and maybe just maybe it should of been put off longer and incorporated dx12. Can't say for sure now can we until the Edge engine is complete. Also I doubt your at the round table at ED that decides what tech they will incorporate into their engine or not. Again enough with all the opinionated expert advice on this forum and SimHq. Got it you lov Amd and hate Nvidia cool bro Sorry for sounding like a duche master but we all me included need to stop the whole divisive crap because one has Amd and one has Nvidia. Trust me I fully hate that these companies force proprietary tech that only works with their products I think it utterly stupid. Same token using said tech can be very beneficial in certain regards. Whats this Edge system I keep hearing about and what version is it being released in? I am confused by the 2 betas happening at the same time.. people say 2.0 is better but why are they doing 1.5.4 which is supposed to have better VR and 2.0 also? HTC Vive, Saitek X52 Pro, i7-950 Overclocked to 4ghz, Noctua NH-D14 cooler, ASRock x58 Extreme MB, EVGA GTX 970 FTW, 24GB G Skill Sniper DDR3 1600 RAM, EVGA 650-GQ (650 watts) PSU, Windows 10 Home
SkateZilla Posted July 2, 2016 Posted July 2, 2016 Whats this Edge system I keep hearing about and what version is it being released in? I am confused by the 2 betas happening at the same time.. people say 2.0 is better but why are they doing 1.5.4 which is supposed to have better VR and 2.0 also? Both run DX11 Engines. 1.5.4 doesnt support mutiple Terrains, 2.0 does. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Bluelight Posted July 2, 2016 Posted July 2, 2016 Super-sampling. If you have a GTX 970 you can forget about any SS. DCS 1.5 drops below 90 fps on a GTX 1070 running at 2035mhz with no AA and no SS. The problem is around airbases and when you're on the runway on some missions. GTX 1080 wouldn't fare much better. DCS 2 runs a lot better. What's really needed is DX12 and the new mult-projection features on 1070/1080. Didn't you say in another post that you are running 2.5 SS with a 1070 and HTC Vive? So you are saying you are running SS but are in reprojection all the time because of it? HTC Vive, Saitek X52 Pro, i7-950 Overclocked to 4ghz, Noctua NH-D14 cooler, ASRock x58 Extreme MB, EVGA GTX 970 FTW, 24GB G Skill Sniper DDR3 1600 RAM, EVGA 650-GQ (650 watts) PSU, Windows 10 Home
Bluelight Posted July 2, 2016 Posted July 2, 2016 Both run DX11 Engines. 1.5.4 doesnt support mutiple Terrains, 2.0 does. OK cool. I think I am going just keep regular 1.5 installed and wait for them to officially release the 1.5.4 patch for it. In addition to that I am going to install 2.0 and buy the NTTR map thats on sale this weekend. I have it in my head based on what a lot of people are saying that 2.0 will be better in VR. HTC Vive, Saitek X52 Pro, i7-950 Overclocked to 4ghz, Noctua NH-D14 cooler, ASRock x58 Extreme MB, EVGA GTX 970 FTW, 24GB G Skill Sniper DDR3 1600 RAM, EVGA 650-GQ (650 watts) PSU, Windows 10 Home
Bluelight Posted July 5, 2016 Posted July 5, 2016 Quick question guys, I found an option in my Nvidia Control Panel that says "DSR - FACTORS" This seems to be the same thing as what you guys are talking about here. It has settings in increments of .5 all the way to 4.0 and calls it super resolution or something. Is this the same thing or does this not work or apply to SteamVR or DCS? HTC Vive, Saitek X52 Pro, i7-950 Overclocked to 4ghz, Noctua NH-D14 cooler, ASRock x58 Extreme MB, EVGA GTX 970 FTW, 24GB G Skill Sniper DDR3 1600 RAM, EVGA 650-GQ (650 watts) PSU, Windows 10 Home
Enduro14 Posted July 5, 2016 Posted July 5, 2016 That should only work for your 2d screen. The Vr stuff is basically separated from resolution settings like that so the tweak for it is in game or via a configure tweak in steam vr from my understanding anyway. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
hog_driver111th Posted July 5, 2016 Posted July 5, 2016 I've run on 2.0 pixel density. I do see a little lag here and there, but the image is super clear (DK2). Lowering it back to 1.0 makes the view super smooth, but the visual graphics are at a lower resolution. A-10C - FC3 - CA - L-39 - UH1 - P-51 - Hawk - BS2 - F-86 - Gazelle - F-5E - AV8B - F/A-18C i5-4590 - GTX 1060 - Oculus CV1 - TM:Warthog [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic9979_1.gif[/sIGPIC]
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