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Posted

Hi,

 

Been playing with 2.0 a lot but came back to 1.5 to try some stuff out. Jumped into the WWII birds and it seems the pilot's view is far too restricted: it's not possible to clear your six at all. This is about as close as I can get:

 

27612TPx.jpg

 

Was this changed recently? Is something wrong in my setup? It seems fine in DCS 2.0, where I can see the aircraft tail just fine.

 

Thanks

 

 

Tom

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Posted

Looks more realistic to me trying to turn in a small pit with a parachute harness on isn't very easy. That's what is great abou vr it's a real eye opener For some.

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted
Looks more realistic to me trying to turn in a small pit with a parachute harness on isn't very easy. That's what is great abou vr it's a real eye opener For some.

Do it like a pilot. Lean forward, twist upper body and check six. Used to work perfectly in DCS...

Artificial limits are currently very unrealistic.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
Looks more realistic to me trying to turn in a small pit with a parachute harness on isn't very easy. That's what is great abou vr it's a real eye opener For some.

 

Currently there is no way to check your six at all. Why bother develop bubble cockpits, and Malcolm Hoods, and the Galland Panzer if pilots can't turn far enough to see anything anyway?

 

In real life you can lean forward and swivel, plus you have a much wider FOV and you can move your eyes as well as your head.

Posted

Replace this file with the same file from 1.5.3 and you are all good. :thumbup:

 

..\Config\Input\Aircrafts\Default\trackir\default.lua

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