Rocky49 Posted July 2, 2016 Posted July 2, 2016 The initial position of your head is still not right. My biggest issue is with F-86 start out way too high and forward, also offset to the right and not centered on the joystick if I correct the position then after gear up seat is too low. seat position is usable to fire rockets but when you change over to fire guns can't see the target reticle. I have no mods installed. Anybody else having this issue? System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
Frusheen Posted July 2, 2016 Posted July 2, 2016 The initial position of your head is still not right. My biggest issue is with F-86 start out way too high and forward, also offset to the right and not centered on the joystick if I correct the position then after gear up seat is too low. seat position is usable to fire rockets but when you change over to fire guns can't see the target reticle. I have no mods installed. Anybody else having this issue? The f86 has an option in settings to disable the change in seat position when retracting the landing gear. Flew it tonight and my view was not offset to the side. It does feel too low when the gear is up though. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
KLR Rico Posted July 3, 2016 Posted July 3, 2016 Use the keypad view adjustments (RCtrl + RShift along with the keypad) to get it where you like, and then RAlt + KP0 to save the setting. I found I had to adjust the positioning a little in pretty much all the A/C to make it feel right. i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
Rocky49 Posted July 3, 2016 Author Posted July 3, 2016 Use the keypad view adjustments (RCtrl + RShift along with the keypad) to get it where you like, and then RAlt + KP0 to save the setting. I found I had to adjust the positioning a little in pretty much all the A/C to make it feel right. This is what I tried to do but next time I fly the F86 it is not the way I left it :( System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
Rocky49 Posted July 3, 2016 Author Posted July 3, 2016 The f86 has an option in settings to disable the change in seat position when retracting the landing gear. Flew it tonight and my view was not offset to the side. It does feel too low when the gear is up though. Maybe i'll try disabling this to see if it's better System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
scotth6 Posted July 3, 2016 Posted July 3, 2016 In my experience I need to use numpad 5 to re-centre the view each time I start DCS World. The game picks up the position of the headset in relation to the sensor on startup, so each time you start DCS World you will need to get in your comfortable forward looking position and press numpad 5 to re-centre the view. With some aircraft I find you may need to sit a little bit forward or lower or higher to get you comfortable seated position in the right position to see the HUD and target reticule etc. Cheers,
Rocky49 Posted July 3, 2016 Author Posted July 3, 2016 It appears to me that the whole head position issue for VR and TIR has been fundamentally altered and now big issues are happening. It is nearly impossible to use weapons in F86 as each time I start a mission the initial view is different. I adjust the position using the num keys and right shift and ctrl then use right alt and num key 0 to save. Using the new center view system for VR causes my view to then reset to a new even worse position. I have tried turning off the special tab for the F86 with respect to seat position for take off, makes no difference. Also your point of view also alters when selecting Rockets OR Guns on the rotary selector. The controls for saving your head position do not seem to be working for me. Perhaps it is my technic? System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
KLR Rico Posted July 3, 2016 Posted July 3, 2016 Are you on this week's 1.5.4? Last week's had a problem with saving view positions, but it's fixed now. i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
Rocky49 Posted July 3, 2016 Author Posted July 3, 2016 I am on the latest version, also did repair, no change. Also when I open this version without rift or Oculus attached, the head position is really screwed up so I think that may indicate that my corrections via right alt and 0 keypad are being saved, but they are distorted and unusable. System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
SkateZilla Posted July 3, 2016 Posted July 3, 2016 I am on the latest version, also did repair, no change. Also when I open this version without rift or Oculus attached, the head position is really screwed up so I think that may indicate that my corrections via right alt and 0 keypad are being saved, but they are distorted and unusable. Try Delete or Re-name your /Saved Games/DCS.Openbeta/ Folder. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Rocky49 Posted July 4, 2016 Author Posted July 4, 2016 Skate: I renamed my current beta saved games, opened beta, closed it,then replaced inputs with a copy from open Alpha (my best setup copy and added my old logbook, thanks to you, all mostly good. A10C position is too far forward. I wonder if the behaviour of non TIR and VR has also changed. To me the it looks like the position is like the older versions, where you open a mission, and view starts forward, then backs up to a reasonable position. System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
Highwayman-Ed Posted July 4, 2016 Posted July 4, 2016 Use the keypad view adjustments (RCtrl + RShift along with the keypad) to get it where you like, and then RAlt + KP0 to save the setting. I found I had to adjust the positioning a little in pretty much all the A/C to make it feel right. Thanks for reminding me to do this, I've always meant to get around to doing it, now I have it's great! Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
atsmith6 Posted July 4, 2016 Posted July 4, 2016 The reason the head positions are wrong is because they're all adjusted to have you looking at the cockpit in a pleasing manner to someone at ED. The startup positions for the ED planes can be found here: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Config\View\SnapViewsDefault.lua The start positions for the views for third party AC are in their own folder, for example for the Mirage try C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\M-2000C\Views.lua Important, take a copy of these files before editing them! Inside, find the default views (labeled with a comment "--default view" and change the values to ones that suit you. The biggest culprit is the setting vAngle which has you looking down by some angle even if you're physically looking straight ahead. I set this to 0.000000 and everything comes right for me for most AC. I personally hope they make 0.0000 the default when wearing a VR headset soon because otherwise the world is physically tilted toward you which just isn't right and confuses my inner ear. Oh, and note your new settings somewhere. They will get overwritten every time there is an update.
SkateZilla Posted July 4, 2016 Posted July 4, 2016 (edited) The New headtracker controller for VR and TrackIR Override the default Angles in 1.5.4 Open Beta. (not sure if it would override user saved snapviews) Edited July 4, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
atsmith6 Posted July 4, 2016 Posted July 4, 2016 The New headtracker controller for VR and TrackIR Override the default Angles in 1.5.4 Open Beta. (not sure if it would override user saved snapviews) Just checked and that does indeed seem to be the case. This change is MOST welcome. Problem is that the views feel like they need adjusting now and are not consistent between aircraft. Here are a few scenarios: First: checking the hardware. In the Oculus "Lounge" the virtual world is level with the real world (I use my window sill as reference as it's directly to my left and level - yes I checked with a spirit level too!). Cool, so not hardware. The view in the hangar for me seems level with reality too. If I climb into the Mirage then the horizon and my window sill are still mostly lined up. If I climb into the Mi-8 then the world is tilted downward slightly, so if I look left the ground is sloping slightly down from behind me to in front of me. If I climb into the F-86 then the world is tilted upward slightly, so if I look left the ground is sloping slightly upward from behind me to in front of me. Here's what I think is happening: 1) The views are zero'ed as of 1.5.4 2) The views are zero'ed relative to the aircraft's object space coordinates (i.e. level relative to how the aircraft model is aligned in 3D studio max. 3) When the helicopter is on the runway, the Mi-8 is physically tilted back somewhat from the coordinates it was modelled in. So when on the ground the world tilts downward. 4) When the F-86F is on the runway it is tilted down somewhat from the coordinates it was modelled in. So when on the ground the world tilts upward toward the player. Not certain what the correct "fix" would be but the fact that the world tilts relative to the aircraft's on-the-ground attitude relative to that in which it was modelled is a little disconcerting to me. Ideally adding a camera view control for tilting along the aircraft's pitch axis would allow pilots to set it according to their preference rather than one method or another being the only option, or more accurately, there being no option. Kind Regards :)
SkateZilla Posted July 4, 2016 Posted July 4, 2016 F-86F Does have a Moving Chair Feature in the options that adjusts the view for better over the nose. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Rocky49 Posted July 5, 2016 Author Posted July 5, 2016 So it would appear that the view issue is not solved. System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
atsmith6 Posted July 5, 2016 Posted July 5, 2016 (edited) F-86F Does have a Moving Chair Feature in the options that adjusts the view for better over the nose. That is an unpward translation which isn't the issue here at all. The issue is one of relative rotation about the pitch axis. If the model angles down on it's landing gear versus it attitude in 3D studio max, then for someone using a rift, the world rotates (not translates) up. Put another way everything becomes "uphill" in the direction of the aircraft. Edited July 5, 2016 by atsmith6
atsmith6 Posted July 5, 2016 Posted July 5, 2016 So it would appear that the view issue is not solved. The original view issue is solved in 1.5.4 beta where additional rotation was applied to the oculus ingame view. However this has exposed another related detail of the way the view works that I am struggling a little to articulate.
Rocky49 Posted July 5, 2016 Author Posted July 5, 2016 (edited) Yes there is a problem but it's hard to describe because it is a 3D issue. I have also found that the set view moves over time, in my case the eye view seems offset to the right. I tend to use the center view in VR much as I did in TIR5. repeatedly centering my view especially when rolling in on gun runs and rocket attacks. Eventually my HUD is no longer centered properly and the aiming reticle is no longer centered, either too high or too low. So if no one else is having this problem, then perhaps it is my technique Edited July 5, 2016 by Rocky49 System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
Highwayman-Ed Posted July 5, 2016 Posted July 5, 2016 Personally I'm not seeing the views move over time, although I haven't spent that much time in the A-10C beyond 20 minutes or so. Once I setup all of the Snap Views to my liking, everything has been great with all of the cockpits, the only issue being that the mirrors are now out of position in the aircraft that I had to make the greatest adjustments to such as the A-10C and the F-15C. I spent 2 hours in the seat of my L-39 a few nights ago practising RSBN navigation and circuits and didn't have to recenter my view once after the initial cockpit entry. Where is your sensor stand positioned? Mine is offset to the right by 20 degrees, same height as my Oculus and 2 meters away and I know for sure that it cannot move whilst I'm in flight (vibration from sound, cables twisted, etc). Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Rocky49 Posted July 6, 2016 Author Posted July 6, 2016 HWY Ed my sensor is directly in front of me about 1 meter away. Have not had any instances of sensor problems. I flew for about 2.5 hrs today A10 still opens with my face right up against the HUD. I back it of to back of the seat with right shift and ctrl and the / in number keypad. I have not had any success in saving to this position by using right alt and 0 number pad. Any idea why it does not save? System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
Highwayman-Ed Posted July 6, 2016 Posted July 6, 2016 Check the mapping for the key in your controls, I seem to remember that a couple of aircraft were not the default RALT + NUM0 I'd recommend moving your sensor a little further away if you can too. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
SkateZilla Posted July 6, 2016 Posted July 6, 2016 A-10C is RALT+0 However if your face is Up against the HUD, then it's likely a Tracking Issue. My Tracking for Both TrackIR and Rift are literally maybe 24 inches in front of me. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SkateZilla Posted July 6, 2016 Posted July 6, 2016 (edited) That is an unpward translation which isn't the issue here at all. The issue is one of relative rotation about the pitch axis. If the model angles down on it's landing gear versus it attitude in 3D studio max, then for someone using a rift, the world rotates (not translates) up. Put another way everything becomes "uphill" in the direction of the aircraft. Just checked and that does indeed seem to be the case. This change is MOST welcome. Problem is that the views feel like they need adjusting now and are not consistent between aircraft. Here are a few scenarios: First: checking the hardware. In the Oculus "Lounge" the virtual world is level with the real world (I use my window sill as reference as it's directly to my left and level - yes I checked with a spirit level too!). Cool, so not hardware. The view in the hangar for me seems level with reality too. If I climb into the Mirage then the horizon and my window sill are still mostly lined up. If I climb into the Mi-8 then the world is tilted downward slightly, so if I look left the ground is sloping slightly down from behind me to in front of me. If I climb into the F-86 then the world is tilted upward slightly, so if I look left the ground is sloping slightly upward from behind me to in front of me. Here's what I think is happening: 1) The views are zero'ed as of 1.5.4 2) The views are zero'ed relative to the aircraft's object space coordinates (i.e. level relative to how the aircraft model is aligned in 3D studio max. 3) When the helicopter is on the runway, the Mi-8 is physically tilted back somewhat from the coordinates it was modelled in. So when on the ground the world tilts downward. 4) When the F-86F is on the runway it is tilted down somewhat from the coordinates it was modelled in. So when on the ground the world tilts upward toward the player. Not certain what the correct "fix" would be but the fact that the world tilts relative to the aircraft's on-the-ground attitude relative to that in which it was modelled is a little disconcerting to me. Ideally adding a camera view control for tilting along the aircraft's pitch axis would allow pilots to set it according to their preference rather than one method or another being the only option, or more accurately, there being no option. Kind Regards :) I'll double check tonight in VR n Track IR, maybe a Correlation w/ Seat Position etc. Will check Ramp and Airstarts. Likely the Sim Loads Position Relative to Aircraft Seat and not Real World Axis, So it loads Mi8, when you look straight forward, it's downward slightly as chair is angled back when on the ground due to resting angle of the airframe.? This would be normal behavior if you are strapped into the seat that has been tilted due to resting angle while on ground. Same can likely be observed on a hard landing in a F-86, when you collapse forward gear, you'll still be looking forward out the canopy and GunSight into the dirt, look to the side and Horizon will be sloping downward, as it would in real life. Edited July 6, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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