sedenion Posted July 10, 2016 Posted July 10, 2016 Can someone axplain this situation. I'm on six, fires four missiles R-73, Mirage flies along a slight curve, does not release flares. No rockets fails to hit the target. Just tested, Mig29 vs 2 Mirage 2000, 1st R-73 missed, 2nd R-73 hit+kill, 3th R-73 hit+kill...
airman555 Posted July 10, 2016 Posted July 10, 2016 In single mode everything is fine we are talking about multi...
SDsc0rch Posted July 10, 2016 Posted July 10, 2016 i've got a track of an M2k requiring three hits (2x 120 + 1x 9) to kill it not this patch, but historically, i've seen M2k super fast - i've seen them with ridiculous turn performance - and now i read about the pilot's G tolerance either the rest of DCS is bumped up to the M2k level or the M2k needs to be trimmed back a bit i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
sedenion Posted July 10, 2016 Posted July 10, 2016 i've got a track of an M2k requiring three hits (2x 120 + 1x 9) to kill it not this patch, but historically, i've seen M2k super fast - i've seen them with ridiculous turn performance - and now i read about the pilot's G tolerance either the rest of DCS is bumped up to the M2k level or the M2k needs to be trimmed back a bit There is nothing wrong with the M2k's pilot's G tolerence, this is almost (or exactly) the same as other aircraft. I tested F-15C... it can sustain 10G too, and both in M2K and F-15C, the pilot is away after ~2-4 sec of >8 G...
SDsc0rch Posted July 10, 2016 Posted July 10, 2016 There is nothing wrong with the M2k's pilot's G tolerence, this is almost (or exactly) the same as other aircraft. I tested F-15C... it can sustain 10G too, and both in M2K and F-15C, the pilot is away after ~2-4 sec of >8 G... rgr that - was going off of statements I read in this thread i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
FSKRipper Posted July 10, 2016 Posted July 10, 2016 Tested it myself 2 hours ago, there is no Problem with G-tolerance in compare to the Eagle (even in Multiplayer). The people complaining about it are still owe us some tracks from the current version... Since the OP choose his headline very bad we are all aware that there is some work to do regarding the damage model but this is not the issue here. Complaining about the seeker/damage performance of stock Missiles in the M2000 thread? Come on guys... Maybe some of you joined only in some months ago (or were banned and came back?). This has nothing to do with the Mirage so if you are upset about your online performance take it to the place where it belongs. i9 9900K @ 5,0GHz | 1080GTX | 32GB RAM | 256GB, 512GB & 1TB Samsung SSDs | TIR5 w/ Track Clip | Virpil T-50 Stick with extension + Warthog Throttle | MFG Crosswind pedals | Gametrix 908 Jetseat [sIGPIC][/sIGPIC]
=OPS=Slider Posted July 11, 2016 Author Posted July 11, 2016 (edited) Alright guys, I have some good news and I'm glad to tell you, that it wasn't (in 100%) fault of Mirage. Cause of problems was the mission. After update of DCS from 1.5.3 to 1.5.4 mission got messed up, and it looked like Mirage also didn't receive the update (only in this mission). Solution was to make the mission from total ZERO, from the basics. I reworked the mission from 1.5.3 to current version, and now it looks the same as it was before, but it's compatible with current version. Mirage can fly now like 700 knots on low altitude, not 750-800 like it was with broken mission, but the missiles still can't hit him, I mean only IR missiles (we didn't try radar guided missiles yet), because now AAA works like it should, and they took me down before I even get closer to airfield. Anyway, today we've tested reworked mission, which provided us a lot of fun, especially in dogfights. Now I have a request for ED team, because reworking a bit more advanced mission every week with every update is gonna be a little tiring, so I'd like to try and ask about implementing something like "further compatibility", I think it shouldn't be a problem, but if it is, so at least information with updates about incompatibility of missions from previous version, because re-saving mission in ME doesn't solve the problem, and I had to rework it, probably the same analogical situation happens on other servers and I'm sure it's not easy to rework mission from, for example 104th Phoenix server where mission has a lot of triggers, units etc. P.S. I'm not saying that's still M2K's fault, or maybe missiles are somehow broken. Edited July 12, 2016 by =OPS=Slider1709
jojo Posted July 12, 2016 Posted July 12, 2016 P.S. I'm not saying that's still M2K's fault, or maybe missiles are somehow broken. http://forums.eagle.ru/showpost.php?p=2837847&postcount=14 Just saying :music_whistling: Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
=OPS=Slider Posted July 12, 2016 Author Posted July 12, 2016 http://forums.eagle.ru/showpost.php?p=2837847&postcount=14 Just saying :music_whistling: Yeah, this is what I'm talking about, thank you for affirmation of my theory that there is something wrong with missiles, and as I can see not only IR.
=OPS=Slider Posted July 12, 2016 Author Posted July 12, 2016 I have a tacview file from tests of mission on 1.5.4. Check the missiles and leave a comment what do you think about it. BTW, there is also 1 of my best dogfights I've ever had ;) LINK for ACMI file: https://drive.google.com/open?id=0B-_O06HmG5QXYWNsZFBXdTNHdDA
jojo Posted July 12, 2016 Posted July 12, 2016 I have a tacview file from tests of mission on 1.5.4. Check the missiles and leave a comment what do you think about it. BTW, there is also 1 of my best dogfights I've ever had ;) LINK for ACMI file: https://drive.google.com/open?id=0B-_O06HmG5QXYWNsZFBXdTNHdDA First missiles seem to have been shot below minimum head on range. The first Su 27 missile should have detonated by proximity fuse. You've been shot down by SA-8. Sorry, I don't have 1h30 to watch the whole thing. So yes it seems there's a bug with proximity fuse. Despite that, the Mirage doesn't seem to be immortal since you have been shot down :D Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
jojo Posted July 12, 2016 Posted July 12, 2016 Yeah, this is what I'm talking about, thank you for affirmation of my theory that there is something wrong with missiles, and as I can see not only IR. You're a nice guy to chat with. But maybe short memory. Your first theory: Today me and my friends were testing some things with M2K. We noticed that, it doesn't matter if I'm using flares and chaffs or not, but every missile fired at me, missed me, and I was doing almost nothing, only some maneuvers. Pilot handled Gs like a boss without any problems. 9G+...NO PROBLEM! I've switched the G limiter and we tried again, but with no success, I was still immortal, no matter what they were doing I was flying how I wanted. I was flying over their airfield where was S-125 and other anti-aircraft missile launchers, no success. Something is definitely wrong because I can't believe Mirage is that good, to out maneuver every missile... My first reply: How is this related to Mirage if missiles are missing you ? I don't think Zeus coded some black magic to spoof missiles. Then the flaming topic about M-2000 capacity, G tolerance and so on. Thanks for the "bug" report... Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
=OPS=Slider Posted July 12, 2016 Author Posted July 12, 2016 You don't have to watch entire 1h30min vid, you can skip to the moments when missiles has been fired ;), and no I don't have short memory, I know what I said, and I know I was wrong because it was before I figured out what was the cause. Anyway, you saw what I'm seeing in every flight, but the "+" is, at least AAA can sbot me down as you saw on vid :D.
airman555 Posted July 17, 2016 Posted July 17, 2016 (edited) Hello, just look whats going on when I`m firing missiles at 7:50:37 and 8:02:01. R-73 miss the target and doing 180° turn?!?!?!? It is not AIM-9X.... I`m not saying it is M2K fault, I`m just saying something is wrong and it is very annoying bug. BTW maybe I`m not posting a lot on this forum but trust me I`m with DCS since first LOMAC.... Edited July 17, 2016 by airman555
Sarge55 Posted July 18, 2016 Posted July 18, 2016 Hello, just look whats going on when I`m firing missiles at 7:50:37 and 8:02:01. R-73 miss the target and doing 180° turn?!?!?!? It is not AIM-9X.... I`m not saying it is M2K fault, I`m just saying something is wrong and it is very annoying bug. BTW maybe I`m not posting a lot on this forum but trust me I`m with DCS since first LOMAC.... Then you should put this in the ED bug reports, not a third party module bug report. Link here; http://forums.eagle.ru/forumdisplay.php?f=437 :thumbup: [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
Recommended Posts