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Posted

http://www.geforce.com/whats-new/articles/raw-data-released-performance-accelerated-by-nvidia-vrworks

 

 

The first title to use NVIDIA VRWorks’ Multi-Res Shading is on the way and it is perhaps the most interesting feature: Nvidia claims around 30% framerate increase using NVIDIA VRWorks’ Multi-Res Shading. Both maxwell 2.0(970,980,980TI) and Pascal Gpus support this technique.

 

 

One wonders how hard such implementation of nvidia libraries would be in DCS world, as it would allow to push pixel density setting even further :joystick:

Posted

Raw Data already utilizes Multi-Res Shading. Not sure how hard it was though.

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Posted (edited)

I doubt it. ED seems to have not the most "rosie" inclination to nvidia from what I have read here. Anything that helps VR get better is always a step in the right direction :)

Edited by DerekSpeare

Derek "BoxxMann" Speare

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Posted
I doubt it. ED seems to have a somewhat antagonistic inclination to nvidia from what I have read here. Anything that helps VR get better is always a step in the right direction :)

 

Yeah, although at the same time they clearly prefer Rift vs Vive. So I'm sure it would not be a moral question to support one technology vs the other in a competition.

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Posted

I don't think it's "prefer" Rift. I think it's just that they got a jumpstart with DK1 and DK2. That's like 18 month head start.

hsb

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Posted (edited)

my personal view is nVidia likes to show off tech demo's, but almost none of them are actually used outside 1 or 2 games.... 1 or 2 games... among thousands released every year, The same for AMD's Proprietary Tech

 

Why? because the studios that license the engines don't use features that will force them to re-code the game when they port from PC to Console and Vise Versa,

 

To add to that, Nearly every studio that took a Chance on GameWorks in the past 5 yrs, has had abysmal transitions from PC<-> Consoles, and had severe issues with AMD<->nVidia.

 

all the VRWorks "Features" can be done w/o VR Works.

Edited by SkateZilla

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Posted

Well i guess its a good thing Dcs world is not a stupid console game. Hopefully that allows ED to further enhance the VR experience in DCS weather it be proprietary tech or not. My Opinion they should try both why not as you all say with the VR high is its the future. May aswell make the future now.

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Posted

The issue is when Oculus and Steam developed their VR Devices, they did not pay attention to how much performance hit a Simulation like DCS/P3D/FSX would have,

 

The extremely high visibility distances and scene object counts etc.

 

Most of the games SteamVR/Oculus Promote, are Games with low visibility range and lower object counts, and even with those games they want a GTX970/980 or 390X/390+ GPU

 

With some tweaking the ED Engine can run VR Fine without the need to re-code and splice in Proprietary Junk....

 

it's easier to develop and maintain their own code, splice in nVidia / AMD Stuff, and all of a sudden when you have a problem they have to wait for nVidia/AMD to respond.

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Posted
...With some tweaking the ED Engine can run VR Fine without the need to re-code and splice in Proprietary Junk....

 

When do they plan to do this?

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

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Posted

you can do this on your own by editing view distances of objects in the graphics file..

 

That alone will have a VAST effect on FPS,

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Posted (edited)
my personal view is nVidia likes to show off tech demo's, but almost none of them are actually used outside 1 or 2 games.... 1 or 2 games... among thousands released every year, The same for AMD's Proprietary Tech.

 

Actually there a lot of NMTBP titles...

 

I have no idea how it works now, but while I'm working in NV (long-long time ago) situation was the following:

- if you see "nVidia mean to be played" label in game - this mean that NV special team works with developer (for free) to accommodate the most advanced NV-tech to make game works faster, better and nicer.

- if you see similar label by AMD (ATI that time) - this mean that ATI just pay some money to developer to add some ATI-tech and label in game. No any help offered.

 

P.S. I was main person who do testing for LockOn title that time. |:)

P.P.S. I have no idea if ED works or not with this NV developing program - this was beyond of my level of access.

Edited by Necroscope

Всех убью, один останусь!

Posted

nVidia Meant to be played splash/box logo meant it was developed and designed to run optimally on nVidia GPU's at the time.

 

Same for ATi Branded games.

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Posted

Why? because the studios that license the engines don't use features that will force them to re-code the game when they port from PC to Console and Vise Versa,

 

Have you seen this?

https://blogs.nvidia.com/blog/2016/04/20/ue-4/

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Posted
SkateZilla,

could you go into detail about this please, maybe in a new thread?

This may help in VR considerably?

Thanks

 

Yes, this would be nice :)

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

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