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Flight Qualifications Campaign - Interested?


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Posted

A simple question for those who still fly the MiG-21, and for those who don't, but would like to: would you be interested in having MapleFlag's Flight Qualifications missions (BFT, AAT etc.) made for our beloved MiG-21?

As far as I know, they would be making them if there was a real interest from the community.

Personally, I liked immensely what they did for the A-10C; but I didn't particularly love the bird. In a way, I enjoyed the process of learning/practicing more than the aircraft itself.

But those missions, if made for the MiG-21 (that I like a lot more), could really be a worthy addition, and perhaps they could bring the experience closer to the soul of the aircraft, especially considering the "so-so" stock training missions.

What do you guys think?

Posted

Sure. I'd wanna test it out tho.

 

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Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

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Posted

As a non-A-10C owner, I've no idea what these aforementioned mission are, but I'd love to see something like that for the -21.

 

Creating them might be a bit tricky though, with some MiG systems still being bugged/WIP.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

Which systems? AFAIK the floodlights and fm are the only small things being worked on. The FM just had a bunch of minor tweaks in the high aoa scenarios

 

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Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

Posted
Which systems? AFAIK the floodlights and fm are the only small things being worked on. The FM just had a bunch of minor tweaks in the high aoa scenarios

 

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I was thinking mostly about WIP gunsight (A-A: gyro operation & radar ranging, A-G: bombing, gyro operation when strafing with internal gun), that will make designing combat practice missions difficult. ASO pods are still glitchy (though mission designer might get around that problem by fixing correct loadout), SPS-141 is not quite there yet (though I'm not sure if training EWR aspects is within interests of campaign creators).

 

Haven't seen the original A-10 campaign, so I don't know if all offensive/defensive systems must be fully functional to build equivalent one for the other plane.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted
I was thinking mostly about WIP gunsight (A-A: gyro operation & radar ranging, A-G: bombing, gyro operation when strafing with internal gun), that will make designing combat practice missions difficult. ASO pods are still glitchy (though mission designer might get around that problem by fixing correct loadout), SPS-141 is not quite there yet (though I'm not sure if training EWR aspects is within interests of campaign creators).

 

Haven't seen the original A-10 campaign, so I don't know if all offensive/defensive systems must be fully functional to build equivalent one for the other plane.

 

So far as I know the use of the ASO dispensers works fine, the SPS is IRL designed to be used against SAM threats more specifically patriot missile systems. As far as the gunsight and radar goes it is accurate if set up properly and all it really takes is memorizing your dive angles and speeds for the weapons you have to employ.

 

 

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Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

Posted
IMO modeling the qualification campaign Soviet style would be a very nice touch. Modeled after US quals, not so interesting to me.

yap! This one

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Posted
IMO modeling the qualification campaign Soviet style would be a very nice touch. Modeled after US quals, not so interesting to me.

 

Yes, after the Soviet or NVA style.

Playing: DCS World

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Ghost0815

Posted

Comrade you come close to objective. Is good enough vodka on the kernel da

 

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Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

Posted

Someone with solid knowledge about Soviet "methods" should definitely contact Sabre (Sabre-TLA in the forums aka the guy behind MapleFlagMissions for those who don't know) and see what can be done.

Posted
So far as I know the use of the ASO dispensers works fine, the SPS is IRL designed to be used against SAM threats more specifically patriot missile systems. As far as the gunsight and radar goes it is accurate if set up properly and all it really takes is memorizing your dive angles and speeds for the weapons you have to employ.

 

 

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Thanks for the heads-up. I did some testing and it seem that somewhere between 1.5.3 and 1.5.4 U3 major adjustments must have been made to the gunsight code indeed, as on the first look, it seems to be working much closer to the real manual, at least in all modes related to guns, radar ranging included. I still have to check if it should display distance to target on the scale (it doesn't now), but that's already a big improvement.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

Range scale does for me.

 

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Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

Posted

It does for me too, but only when auto-ranging in any rockets mode. In gun mode, however, with target locked, it doesn't.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

Would love to have such training campaign but provided that

a) it reflects real, historical training procedures

b) includes documentation and study materials

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

Posted
It does for me too, but only when auto-ranging in any rockets mode. In gun mode, however, with target locked, it doesn't.

It should. I tested it last night vs an f15. Did you make sure to set the target wingspan in the view box and not on the dial? Piper stabilize the target and track?

 

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Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

Posted

Not sure what I'm doing wrong then. The target drone is a single Su-22 performing standard circular orbit pattern (by the way, is it possible to make it go 500 km/h? That's the value set in mission editor, but when entering the pattern, it always slows down to 400).

 

Switches to air, guns, auto, gyro, wingspan adjusted in window, TDC gates adjusted to lock the target, then locking (green light confirms) - at this point the distance needle always goes down to a bit above 400 m, even when target is more than 1 km away (!?). Then I can stabilize the pipper or not, track for a few seconds or not, the pipper will eventually depress to correct position anyway. But the distance needle slowly goes down to 400 for some reason. Also, the red "break attack" light illuminates on the radar screen as soon as I get about 1.1 km close, which is also somewhat puzzling. All this tested in SP, 1.5.4.U3.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted
Not sure what I'm doing wrong then. The target drone is a single Su-22 performing standard circular orbit pattern (by the way, is it possible to make it go 500 km/h? That's the value set in mission editor, but when entering the pattern, it always slows down to 400).

 

Switches to air, guns, auto, gyro, wingspan adjusted in window, TDC gates adjusted to lock the target, then locking (green light confirms) - at this point the distance needle always goes down to a bit above 400 m, even when target is more than 1 km away (!?). Then I can stabilize the pipper or not, track for a few seconds or not, the pipper will eventually depress to correct position anyway. But the distance needle slowly goes down to 400 for some reason. Also, the red "break attack" light illuminates on the radar screen as soon as I get about 1.1 km close, which is also somewhat puzzling. All this tested in SP, 1.5.4.U3.

Set missile type selector to neutral if you have not already.

 

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Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

Posted

Maybe, someone get his hands on the NVA training program for squadron in LSK/LV.

 

I found an overview with all possible flights (all in german :music_whistling:) on http://www.mig-21-online.de/ (under 'Truppendienst' / 'Ausbildungskurs') - but the particular description for every flight is not available.

 

LSK: Luftstreitkraefte: Air Force

LV: Luftverteidigung: Air Defence

Truppendienst : something like 'force service'

Ausbildungskurs: 'training program'

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Ghost0815

Posted
Set missile type selector to neutral if you have not already.

 

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Thanks. Tried that as well, without success. I've noticed other thing, though. Distance indicator for gun started working OK, if the first target lock after beginning of the mission was done in rockets/missiles mode, or if I locked in missiles mode and then immediately switched to gun. In other circumstances, the indicator seems to get bugged. Further locking/unlocking and flipping the switches was yielding different results, at one point my gyro even broke :D (a bug, or a feature? That's interesting!). That requires further testing though and a separate thread, so I'll leave it here to avoid going even more off-topic.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

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