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Posted

Back from lurking on the SR-71 mod im making. I managed to sort %90 of the issues out i have had so far on the mod but I now need to start implementing some of the basics of the RSO pit. its all modeled etc and its ready to go, is there a way to even just add a camera to the back pit?? If so how would i go about implementing this? Thanks, Jack.

Posted

in the views file you can have multiple viewpoints for the cockpit.

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Posted

The connectors just mark off a 3d bounding box, as long as you get the cockpit camera to switch to the back seat you should be fine.

 

I experimented with cockpit seat positions but could not get it set up. I hate LUA, lol.

 

And just for clarification, it won't be true multi crew, you'll just be able to jump from seat to seat solo. True multi crew requires third party access.

 

You may have already known that, but I try to consider all the other people who read the development threads who might not know. :thumbup:

Posted
The connectors just mark off a 3d bounding box, as long as you get the cockpit camera to switch to the back seat you should be fine.

 

I experimented with cockpit seat positions but could not get it set up. I hate LUA, lol.

 

And just for clarification, it won't be true multi crew, you'll just be able to jump from seat to seat solo. True multi crew requires third party access.

 

You may have already known that, but I try to consider all the other people who read the development threads who might not know. :thumbup:

 

A few of us have been able to Mod the TF-51 w/ 2nd Seat position that can be occupied in MP.

 

You dont need 3rd party access depending on the level you want to add a 2nd seat.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
A few of us have been able to Mod the TF-51 w/ 2nd Seat position that can be occupied in MP.

 

You dont need 3rd party access depending on the level you want to add a 2nd seat.

 

 

Sounds cool.

 

So is it just a seat filler, or can the second person input commands?

 

Is any of that documented anywhere for those of us who are LUA'ly challenged. LOL

Posted

The key concept is that a multi-view cockpit ( e.g. huey/Mi-8 ) is a single model with two viewpoints.

 

As such, the 2nd seat is not separate from the 1st seat. If a 2nd seat connector were visible from the 1st seat, it would be clickable.

 

I don't believe you can connect 2 players to a single airframe with SSM/lua.

Posted

I will consider posting screens when I can get the RSO seat of the blackbird set up. Currently the cockpit is textured and the RSO is unwrapped. exterior is animated (bar the chute that things is a bitch to animate) but the interior isn't. its fun to fly atm though. just need to finish some of the electronics because the gear are restricting the SFM speed to lower than 290kmh if i take off from runway.

Posted
Can't help but I would love to see some screens if you want of your project :)

 

latest thing I could find that i approve of showing. Note basically everything in there has been fixed including cockpit positioning etc.

Posted (edited)
I don't believe you can connect 2 players to a single airframe with SSM/lua.

 

A few lines of lua code in the aircraft lua file and the views.lua and it absolutely works in multiplayer for any aircraft. You can learn how to do just by examining the L-39 files. You can also add key commands to do the seat switching.

 

HOWEVER, very few things are synced between all clients in the same aircraft by default. It is even more buggy than the original L-39 release. Without the SDK, you won't be able to sync additional data on the aircraft devices. Even then, you'd have to write exactly how the data is shared. Only alternative I can think of is a completely separate server/client program running in the background to share the data you want, but that wouldn't be automatic for anyone jumping in the aircraft with you.

Edited by SilentEagle
  • 4 weeks later...
Posted
A few lines of lua code in the aircraft lua file and the views.lua and it absolutely works in multiplayer for any aircraft. You can learn how to do just by examining the L-39 files. You can also add key commands to do the seat switching.

 

HOWEVER, very few things are synced between all clients in the same aircraft by default. It is even more buggy than the original L-39 release. Without the SDK, you won't be able to sync additional data on the aircraft devices. Even then, you'd have to write exactly how the data is shared. Only alternative I can think of is a completely separate server/client program running in the background to share the data you want, but that wouldn't be automatic for anyone jumping in the aircraft with you.

 

Hello,

 

Added this line part of code

AddPropAircraft = {

{ id = "SoloFlight" , control = 'checkbox' , label = _('Solo Flight') , defValue = false, weightWhenOn = -80},

{ id = "NetCrewControlPriority" , control = 'comboList', label = _('Aircraft Control Priority'),

values = {{id = 0, dispName = _("Pilot")},

{id = 1, dispName = _("Instructor")},

{id = -1, dispName = _("Ask Always")},

{id = -2, dispName = _("Equally Responsible")}},

defValue = 1,

wCtrl = 150

},

Plus using the exact same L-39 views.lua file give me the opportunity to select second seat in multiplayer but make the game crash when i click on flight and give me a error in the logs about internet/game ports.

Maybe i miss something...

 

If someone know the good way to do it, i would be very grateful

 

Regards

Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low.

Intel i9-12900k | 64GB RAM | RTX4090 | META QUEST 3 | VP RHINO | WinWing Set

Posted

One application I could see for this is allowing another player to sit in the back of a Huey, or even at a gunner seat, but I imagine getting them able to use a gun would certainly require SDK access

Posted
Hello,

 

Added this line part of code

AddPropAircraft = {

{ id = "SoloFlight" , control = 'checkbox' , label = _('Solo Flight') , defValue = false, weightWhenOn = -80},

{ id = "NetCrewControlPriority" , control = 'comboList', label = _('Aircraft Control Priority'),

values = {{id = 0, dispName = _("Pilot")},

{id = 1, dispName = _("Instructor")},

{id = -1, dispName = _("Ask Always")},

{id = -2, dispName = _("Equally Responsible")}},

defValue = 1,

wCtrl = 150

},

Plus using the exact same L-39 views.lua file give me the opportunity to select second seat in multiplayer but make the game crash when i click on flight and give me a error in the logs about internet/game ports.

Maybe i miss something...

 

If someone know the good way to do it, i would be very grateful

 

Regards

 

Those Commands have nothing to do with Multi Crew as a core, they are custom systems arguments.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
Those Commands have nothing to do with Multi Crew as a core, they are custom systems arguments.

 

Oki doki thank you! I'll continue my search!

 

Regards

Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low.

Intel i9-12900k | 64GB RAM | RTX4090 | META QUEST 3 | VP RHINO | WinWing Set

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