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Fracture

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Everything posted by Fracture

  1. You can toss-bomb at high speed with the 'Cat. Hornet can't hit M1 unless you're clean and going straight down<-----Just kidding the Hornet guys :)
  2. It's early in the early access release, gotta give it some time, not everyone jumped on the early access.
  3. And for anyone who's not familiar with the pen tool this one goes into more detail.
  4. Pretty good start. re: the logo is it the small size or the color that's giving you trouble? As for creating yourself which happens quite a bit, it depends on what software you have, your experience with it, and if it's a one off. It's generally best to to use some sort of vector based software to create from scratch, so that it can be used for more than 1 project, and quality doesn't deminish with scale.
  5. Congratz on reaching this milestone. I'm holding out for the finished product, but really like what I've seen so far from you guys. :)
  6. If you turn 180, you will be going 090, but offset by your turn rate. Think of it like the shape of a capsule. (_________) unless you reverse course with an immelmen or split-s [vertical moves] you will be off course of the runway and need corrections.
  7. Keeps gettin' better. Thanks for the update. :)
  8. Training: VFA-106 and VFA-125 Fleet: VFA-82 and VFA-86
  9. It might. Just in case you didn't know, and for the benefit of anyone else who doesn't know. Add the following hilighted code to the Lua just like the other carrier aircraft. ***standard disclaimer*** Backup your file before tinkering in case of error :thumbup: EmptyWeight = "11631", [color=Red] LandRWCategories = { [1] = { Name = "AircraftCarrier", }, -- end of [1] }, -- end of LandRWCategories[/color] MaxFuelWeight = "4900", MaxHeight = "18200", MaxSpeed = "1920", MaxTakeOffWeight = "23541", -- 25890 Picture = "FA-18A.png", Rate = "50", Shape = "f-18c", [color=Red] TakeOffRWCategories = { [1] = { Name = "AircraftCarrier With Catapult", }, -- end of [1] }, -- end of TakeOffRWCategories[/color] WingSpan = "11.43", WorldID = 53,
  10. Very cool, thanks for sharing. I Always appreciate a glimpse at other people's process. "The Viggen was using development placeholder artwork up until just 1 month before it was announced." Yeah I found a couple of those videos on Vimeo, by accident, well before you guys released any promo stuff. I Kept the find to myself because I knew you didn't want to share any wip artwork at the time. :)
  11. Did you modify the Lua so that the sim would know to look for a hook? (apologies if you did, just wasn't clear from your post)
  12. Thanks for the update, any info is appreciated even if not accompanied with images. :) Really loking forward to this one. And since you asked: 1. weapon\pylon mount 2. front gear dangling below fuselage 3. Hud cross too big ralative to the glass
  13. The details of the images are amazing, but you did glance over the more important part in text. "Our forrestal will be available freely, and will be an integral part of the F-14 and our future navy jet line-up experience!" Can't wait for this thing to come out.
  14. Fracture

    T-38C Talon Jets

    Nice work Santus.
  15. You need connectors named the following and placed where the screen will be positioned: MFD-PLASHKA-TOP MFD-PLASHKA-CENTER MFD-PLASHKA-RIGHT MFD-PLASHKA-DOWN See this post for reference. https://forums.eagle.ru/showthread.php?t=165414
  16. Sounds cool. So is it just a seat filler, or can the second person input commands? Is any of that documented anywhere for those of us who are LUA'ly challenged. LOL
  17. I don't have the L-39 which is why I was wondering. I appreciate the offer to fly with you guys, but my system is minimum spec, not sure it would handle online play. In the distant future when I get around to upgrading I'll give online a go.
  18. Thanks for the answer, but I was referring to instruction from the AI not the scripted actions. Sorry if I wasn't clear enough. :)
  19. The connectors just mark off a 3d bounding box, as long as you get the cockpit camera to switch to the back seat you should be fine. I experimented with cockpit seat positions but could not get it set up. I hate LUA, lol. And just for clarification, it won't be true multi crew, you'll just be able to jump from seat to seat solo. True multi crew requires third party access. You may have already known that, but I try to consider all the other people who read the development threads who might not know. :thumbup:
  20. Wags talked in one of the preview videos of Aerobatic Training missions where the AI would demonstrate the maneuvers. Were these ever implemented? Just curious, thought it sounded like a cool feature.
  21. This is the only thread I remember about developing one. It's recent but in the very early stages. Looks like it might be just a private mod for demo team, but they didn't go into details. https://forums.eagle.ru/showthread.php?t=171103 I did one for Strike Fighters but it was real low poly due to the initial graphics engine poly count restrictions. I would need to rebuild it from scratch. I've got 3 other projects before I could even think about the Bronco, but I do want one in DCS even if I have to make it. ;)
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