Shein Posted September 25, 2016 Posted September 25, 2016 Sorry if this is a repeat of something previous. I'm aware no one can get a crystal clear image, but I had a few questions that lurking and searching have still left me curious about. I know what the SDE is, and pixel density, but I dont seem to notice a difference in image quality when i mess with the pixel density in the options menu. Others on here reported a night and day difference. Would the SDK make a difference? Other things, such as the demo videos and oculus home and such (other programs in rift) seem to be a lot sharper than DCS world. I can hardly read labels in the cockpit. Is this a limitation of DCS itself or is there something else I dont know about I can do to get a better picture in sim? Lastly, the HUD seems to be way too large and exceed the frame of the HUD glass. This was adjusted with the * and / keys on a monitor, how do I adjust HUD size when in rift? Thanks for the help guys. Feel free to berate and condescendingly point me to threads where these have been answered, if they have :smilewink:
SharpeXB Posted September 26, 2016 Posted September 26, 2016 "Pixel density" is a rather misleading description as no graphic processing can add pixels to a display. So you'll always see a SDE unless the displays on the sets are upgraded in the future with higher resolution. I thought the SDE was quite pronounced on the Oculus but expected that. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Shein Posted September 26, 2016 Author Posted September 26, 2016 Yes, I know this, now what about what I actually asked?
JG4_Sputnik Posted September 27, 2016 Posted September 27, 2016 Hmm here DCS is as sharp/blurry as every other VR game I have. Do you have 4xSAA (or what it's called) on? It has the biggest impact on the sharpness I think.
Shein Posted September 27, 2016 Author Posted September 27, 2016 I think I had all those turned down. Ill try that, thanks!
wolle Posted September 28, 2016 Posted September 28, 2016 Hmm here DCS is as sharp/blurry as every other VR game I have. Do you have 4xSAA (or what it's called) on? It has the biggest impact on the sharpness I think. Can you explain this a bit more. I m also very interested in improving the sharpness of the VR image, but can't figure out what you mean. "4xSAA", is that an option I can select somewhere? Do I want it turned on or off for best VR image? [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
steve2112 Posted September 28, 2016 Posted September 28, 2016 i just tried pixel density at 2.5 (on rift CV1) and the gfx looks awesome, now i can clearly read all the text on the hud and gauges and the terrain looks amazing. problem is the frame rate has gone down the toilet so i'll revert to 1.0. guess i need to shell out yet more $$$$ for a new gfx card My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)
Insonia Posted September 28, 2016 Posted September 28, 2016 You need to sit forward or adjust your center position forward though number-pad.Not "resizing" the hud. https://forums.eagle.ru/showthread.php?t=164892 Do you know how projection/reflection hud works physically? Enable the 4xAF. Set texture to high.pixel density 1.5~2.0 is enough, i think. It depends on the graphcard. You may try enable the negtive LOD through graphcard control panel or nvidiainspector. This helps a little bit.not very much though.
steve2112 Posted September 28, 2016 Posted September 28, 2016 (edited) You need to sit forward or adjust your center position forward though number-pad.Not "resizing" the hud. https://forums.eagle.ru/showthread.php?t=164892 Do you know how projection/reflection hud works physically? Enable the 4xAF. Set texture to high.pixel density 1.5~2.0 is enough, i think. It depends on the graphcard. You may try enable the negtive LOD through graphcard control panel or nvidiainspector. This helps a little bit.not very much though. i guess you mean with pixel density 1.0 right? the problem is i normally wear glasses but don't like them in the rift. but i find with the headset way down, perched on the end of my nose, i can get an ok focus. i'm sure if my near field eyesight was better, it would look better. yes i do know how a real HUD works i just tried antroscopic (sp?) filtering at 4x and pixel density at 1.5 and look better (i think) and great frame rate. will continue to experiment, thanks Edited September 28, 2016 by steve2112 My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)
Insonia Posted September 28, 2016 Posted September 28, 2016 i guess you mean with pixel density 1.0 right? the problem is i normally wear glasses but don't like them in the rift. but i find with the headset way down, perched on the end of my nose, i can get an ok focus. i'm sure if my near field eyesight was better, it would look better. yes i do know how a real HUD works sorry. :doh: im talking to the Shein. You wear glasses? I designed my own frame and fixed the problem:smilewink: My remix: http://www.thingiverse.com/thing:1702307 Original: http://www.thingiverse.com/thing:1602460
steve2112 Posted September 28, 2016 Posted September 28, 2016 sorry. :doh: im talking to the Shein. You wear glasses? I designed my own frame and fixed the problem:smilewink: My remix: http://www.thingiverse.com/thing:1702307 Original: http://www.thingiverse.com/thing:1602460 interesting, so with the glasses inside the headset it looks good for you? maybe i'll try that with a cheap pair (take the side bits off) and see what happens My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)
Insonia Posted September 28, 2016 Posted September 28, 2016 interesting, so with the glasses inside the headset it looks good for you? It's definitely giving you better vision, much sharp. Rift is designed for health eyes and corrected vision. The only problem, it may cover the light/distance sensor. I have to remove the frame out otherwise the screen wont turn off. Or paint the frame to black. Choose the cheep lens which does not have coating(UV protective coating or something) on the surface . The coating will reflect light between prescription lens and rift‘s lens , cause minor "god-ray" problem.
steve2112 Posted September 28, 2016 Posted September 28, 2016 interesting, so with the glasses inside the headset it looks good for you? It's definitely giving you better vision, much sharp. Rift is designed for health eyes and corrected vision. The only problem, it may cover the light/distance sensor. I have to remove the frame out otherwise the screen wont turn off. Or paint the frame to black. Choose the cheep lens which does not have coating(UV protective coating or something) on the surface . The coating will reflect light between prescription lens and rift‘s lens , cause minor "god-ray" problem. do you find the rift lenses are too close to your face to leave space for the glasses?i guess your special frames are designed to bring the glasses close to your eyes? My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)
steve2112 Posted September 28, 2016 Posted September 28, 2016 i just tried again with the glasses, following some advice in youtube how to get the headset on and off, and i can't explain why, but it looks awful with my glasses on. basically the same as if i was trying to read print or text on a normal screen, close up, without my glasses. maybe its because my distant vision is fine, it's only close up that i have a problem. anyhow, without glasses and with the headset perched on the end of my nose, i can read the HUD and guage text very well, especially now i have pixel density up to about 1.7 My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)
Insonia Posted September 30, 2016 Posted September 30, 2016 do you find the rift lenses are too close to your face to leave space for the glasses?i guess your special frames are designed to bring the glasses close to your eyes? Nono. Our industry standard for VD is 15mm. Actually, i rise it because it's slight far from my eyes. My lenses are -9D, very high index lenses, i have to fix the frame and adjust the height, for fixing the PD and reducing side effects. But if i tied it too tight( i don't like it), the frame may touch my face. If you feel the room is too small, you know, every face is particular. Most ppl has no problem with original design (from jegstad), if you are not high myopia person like me. If your glasses are too big for fitting the rift. The angles how you were wearing, rift angle and rift lens distances may make the image blur again. You can try adjust your glasses in your rift. move the headset up down until you find a good sweet spot , then tie it. I can see every single pixel in my rift. That's awesome. And be sure, your corrected vision is 1.0(20/20 ) at least. That's important for a crystal clear vision.
hansangb Posted September 30, 2016 Posted September 30, 2016 Or order from http://vr-lens-lab.com/ My glasses wouldn't fit in either (vive or CV1) It's not like I have huge glasses...I have the silhouette glasses hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
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