dureiken Posted September 29, 2016 Posted September 29, 2016 (edited) Hi, I just would like to share some of my benchmarks on VR (Rift CV1) on DCS 1.5 with a high end computer (Titan X Pascal @ 2050Mhz under water + 6600k@5.1Ghz) I'm on Win 10 redstone, with 16GB DDR4@3400Mhz and z170a ROG Hero VIII, 372.90 Nvidia drivers Testing track in M2000 : http://www.mediafire.com/download/mjq6s67b0ffzsxg/M2000ombres%282%29.trk To sum up : DCS 1.5 is limited by himself, not by GPU or CPU. 1080/TXP will be useful just to improve pixel density settings and MSAA 1080/TXP won't be useful to improve shadow use or visual range Starting config PIXEL DENSITY = 1 Herb 1500 Trees 1500 preload 150 000 Textures LOW Terrain LOW Traffic OFF Water LOW Visual LOW Heat OFF Shadow OFF MSAA OFF HDR OFF DOF OFF Halos OFF GPU Usage = 30% High load on GPU PIXEL DENSITY = 2.5 Herb 1500 Trees 1500 preload 150 000 Textures LOW Terrain LOW Traffic OFF Water LOW Visual LOW Heat OFF Shadow OFF MSAA 16xQ HDR OFF DOF OFF Halos OFF GPU Usage = 95% Trees impact PIXEL DENSITY = 2.5 Herb 1500 Trees 10 000 preload 150 000 Textures LOW Terrain LOW Traffic OFF Water LOW Visual LOW Heat OFF Shadow OFF MSAA 16xQ HDR OFF DOF OFF Halos OFF Visual Range impact PIXEL DENSITY = 2.5 Herb 1500 Trees 10 000 preload 150 000 Textures LOW Terrain LOW Traffic OFF Water LOW Visual MEDIUM Heat OFF Shadow OFF MSAA 16xQ HDR OFF DOF OFF Halos OFF Shadow impact PIXEL DENSITY = 2.5 Herb 1500 Trees 10 000 preload 150 000 Textures LOW Terrain LOW Traffic OFF Water LOW Visual MEDIUM Heat OFF MSAA 16xQ HDR OFF DOF OFF Halos OFF Shadow LOW Shadow HIGH Shadow HIGH + GPU less charge PIXEL DENSITY =1 Herb 1500 Trees 10 000 preload 150 000 Textures LOW Terrain LOW Traffic OFF Water LOW Visual MEDIUM Heat OFF Shadow LOW MSAA 0 HDR OFF DOF OFF Halos OFF Others GFX params PIXEL DENSITY =2 Herb 1500 Trees 10 000 preload 150 000 Textures HIGH Terrain HIGH Traffic OFF Water MEDIUM Visual MEDIUM Heat ON Shadow LOW MSAA 8 HDR ON DOF OFF Halos P+F Trees impact 2nd round with high settings PIXEL DENSITY =2 Herb 1500preload 150 000 Textures HIGH Terrain HIGH Traffic OFF Water MEDIUM Visual MEDIUM Heat ON Shadow LOW MSAA 8 HDR ON DOF OFF Halos P+F Trees 10 000 Trees 15 000 Trees 25 000 MSAA Settings with Pixel Density = 2 PIXEL DENSITY =2 Herb 1500 Trees 15 000 preload 150 000 Textures HIGH Terrain HIGH Traffic OFF Water MEDIUM Visual MEDIUM Heat ON Shadow LOW HDR ON DOF OFF Halos P+F MSAA 4x MSAA 8x MSAA 16xQ Pixel Density with MSAA = 8x Herb 1500 Trees 15 000 preload 150 000 Textures HIGH Terrain HIGH Traffic OFF Water MEDIUM Visual MEDIUM Heat ON Shadow LOW MSAA 8x HDR ON DOF OFF Halos P+F PD = 1 PD = 2.5 Shadows impact on final settings PD= 2 Herb 1500 Trees 15 000 preload 150 000 Textures HIGH Terrain HIGH Traffic OFF Water MEDIUM Visual MEDIUM Heat ON MSAA 8x HDR ON DOF OFF Halos P+F Shadow = LOW Shadow = OFF I have a lot of others benchmarks if needed.Too late for me to analyze them more tonight :) Hope this helps, waiting for your comments. Thanks Edited September 30, 2016 by dureiken change title
dureiken Posted October 1, 2016 Author Posted October 1, 2016 It seems nobody cares, maybe it's too hard to read. 2 last charts, I tried a new way to show them : CPU speed impact GPU speed impact settings : PD= 2 Herb 1500 Trees 15 000 preload 150 000 Textures HIGH Terrain HIGH Traffic OFF Water MEDIUM Visual LOW Heat ON MSAA 8x HDR ON DOF OFF Halos P+F Shadow = LOW It seems that CPU speed is really important :) 1
Goblin Posted October 1, 2016 Posted October 1, 2016 This is a serious amount of information to digest... Very interesting though. Thanks for putting it together.
Verde Posted October 1, 2016 Posted October 1, 2016 Can you make some of this in 2.0 is it totally different?
rajdary Posted October 2, 2016 Posted October 2, 2016 Its very interesting, probably will look at it in detail when i upgrade my rig. Thanks Phanteks Enthoo Evolv Tempered Glass, Asus ROG Maximus IX Hero, Intel i7 7700K @ 4.8, Corsair HX 1000i, Nzxt Kraken 62, 32gb DDR4 3000Mhz Corsair Dominator Platinum, Nvme SSD Samsung 960 Evo 1Tb, Asus Strix OC 1080ti, Philips 43" 4K Monitor + 2 x Dell 24" U2414H, Warthog HOTAS, Track IR 5, Obutto R3volution, Buttkicker Gamer 2, MFG Crosswind pedals, Occulus Rift CV1, Windows 10 Pro.
funkyfranky Posted October 2, 2016 Posted October 2, 2016 Very nice work :thumbup: One question: in some graphs (example below) you have a very fast oscillation between the FPS going from ~90 to ~60 back to 90 and so on in nearly an instant. Do you have an explanation for that? I would have expected a smoother behaviour of the curve. More like in the second part of the attached snapshot. What is the unit of the x-axis? A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
joey45 Posted October 2, 2016 Posted October 2, 2016 What does the graphs mean?? I don't understand them. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
TAW_Impalor Posted October 2, 2016 Posted October 2, 2016 Fast ocsillations between 90 and 45 FPS are around 11 ms rendering latency. When at or under, 90 FPS is achievable, when over - ATW kicks in and the game runs at 45. I do not understand the conclusion, that DCS "is limited by itself" and no CPU/GPU pair can run it with Shadows On and Visibility > Low. In the penultimate chart you show that 10% CPU overclock increases average FPS by about 10%. So, the game, as has always been the case, relies on IT technology from the distant future (((. 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR
dureiken Posted October 2, 2016 Author Posted October 2, 2016 Frametime is every 10ms or less. When I look at fps each second there's no oscillation. But we can suppose this setting is the limit just before losing fps. Maybe i'm wrong
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