fitness88 Posted October 3, 2016 Posted October 3, 2016 I don't see dynamic weather being used very often, I find it adds another enjoyable dimension to flying. I'm not quite clear on the proper use of the cyclone v. anti-cyclone settings as well as the different pressure values to be set, I understand it directly affects the weather. Any info would be helpful? Thank you.
Looney Posted October 3, 2016 Posted October 3, 2016 You mean Single Player of Multiplayer? [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
Snoopy Posted October 3, 2016 Posted October 3, 2016 It's something, to my knowledge at least, that was introduced but never fully realized. I love it but the performance impact is huge for some. IIRC the programmer that did the dynamic weather code left ED a long time ago. I'd love to see it improved and optimized because I love taking off from one airfield and having totally different weather throughout the map. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
fitness88 Posted October 3, 2016 Author Posted October 3, 2016 You mean Single Player of Multiplayer? Either/or.
fitness88 Posted October 3, 2016 Author Posted October 3, 2016 (edited) It's something, to my knowledge at least, that was introduced but never fully realized. I love it but the performance impact is huge for some. IIRC the programmer that did the dynamic weather code left ED a long time ago. I'd love to see it improved and optimized because I love taking off from one airfield and having totally different weather throughout the map. Didn't realize the performance impact. I don't think the weather is actually changing at the different airfields, how it starts in the mission is the way it stays. If it's raining at Sochi it'll be raining all the time. Edited October 3, 2016 by fitness88
Snoopy Posted October 3, 2016 Posted October 3, 2016 Didn't realize the performance impact. Is the weather actually dynamic in any one location or does it stay the same at the various different geographic locations? I haven't used it in over a year but the weather actual moved across the map. So you could take off from Vaziani and it be clear but when you return rain had moved it. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
fitness88 Posted October 3, 2016 Author Posted October 3, 2016 Cyclone and anti-cyclone refers to whether or not a weather system is spinning clockwise or counterclockwise. One of the major features of this with regards to DCS is how winds aloft will change as altitude increases. Anticyclone is clockwise and and cyclone is clockwise. Cyclone Anticyclone If cyclone and anti-cyclone refers to whether or not a weather system is spinning clockwise or counter-clockwise, what's the different affect you receive from one or the other should I choose cyclone over anti-cyclone in the mission builder?
Weta43 Posted October 4, 2016 Posted October 4, 2016 (edited) Theoretically, in a high, cool air is falling, so the air warms and picks up moisture - so there should be a greater chance of clear air under a high than under a low, where warmer air is rising, cooling and dumping that moisture (cooler and warmer being relative to the air around them, not absolute terms). I don't think the weather is actually changing at the different airfields, how it starts in the mission is the way it stays. If it's raining at Sochi it'll be raining all the time. Not true for dynamic weather. If you sit in one place with the SIM running in accelerated time, you can watch the weather go past.... Incidentally, the weather systems spin in different directions depending on whether you're in the Northern or Southern Hemisphere http://www.nasa.gov/centers/goddard/images/content/388625main_Jupiter_Approach.gif Edited October 4, 2016 by Weta43 Cheers.
fitness88 Posted October 4, 2016 Author Posted October 4, 2016 Theoretically, in a high, cool air is falling, so the air warms and picks up moisture - so there should be a greater chance of clear air under a high than under a low, where warmer air is rising, cooling and dumping that moisture (cooler and warmer being relative to the air around them, not absolute terms). Not true for dynamic weather. If you sit in one place with the SIM running in accelerated time, you can watch the weather go past.... This is good to know...thanks.
NeilWillis Posted October 4, 2016 Posted October 4, 2016 I think one of the reasons dynamic weather isn't used a lot on multiplayer servers is the unpredictability it introduces - who wants to fly CAS in heavy overcast skies, or wants to fly without reliable surface wind data from ATC? It is however an aspect of DCS World that could do with some serious attention at some point as it'd add hugely to the depth of immersion - as long as that issue of surface wind info could be tackled.
Aginor Posted October 4, 2016 Posted October 4, 2016 I would like to do that if weather effects in DCS were even remotely realistic. As they are now they are only an inconvenience for the player, not for the AI. Weather doesn't affect weapons or sensors either AFAIK. This needs fixing, then people will use it. I certainly will. DCSW weapons cheat sheet speed cheat sheet
kobeshow Posted October 4, 2016 Posted October 4, 2016 I think there are also problems with synchronisation when dynamic weather is used in Multiplayer. [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy
Aginor Posted October 4, 2016 Posted October 4, 2016 I think so too, but to be honest it may be fixed, I haven't tested it in some months. DCSW weapons cheat sheet speed cheat sheet
JG14_Smil Posted October 4, 2016 Posted October 4, 2016 For MP, the same mission with a couple different weather patterns is much more 'dynamic' than a feature that is never used. :) I can see where the realistic weather could screw up a MP mission in a hurry.
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