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Posted

Where do you go for the revert? I'm on .32, but the G-force effect stops working after a few minutes... and as #5 in my airshow team, I kinda need to know what Gs I'm pulling (I miss it!). Everything else works fine... minus the Harrier of course...

 

Flying the L-39.

A-10C - FC3 - CA - L-39 - UH1 - P-51 - Hawk - BS2 - F-86 - Gazelle - F-5E - AV8B - F/A-18C

i5-4590 - GTX 1060 - Oculus CV1 - TM:Warthog

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Posted
Where do you go for the revert? I'm on .32, but the G-force effect stops working after a few minutes... and as #5 in my airshow team, I kinda need to know what Gs I'm pulling (I miss it!). Everything else works fine... minus the Harrier of course...

 

Flying the L-39.

 

 

I didn't change the g force effect. What exactly is not working?

Posted

It seems like the G-effect stops sending the information. It doesn't come back either, unless I restart the software. I was working until I updated to .31. How can I revert, to test if it's an issue with an update? I have an older install file, but it doesn't change anything... it still says .32

A-10C - FC3 - CA - L-39 - UH1 - P-51 - Hawk - BS2 - F-86 - Gazelle - F-5E - AV8B - F/A-18C

i5-4590 - GTX 1060 - Oculus CV1 - TM:Warthog

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Posted
It seems like the G-effect stops sending the information. It doesn't come back either, unless I restart the software. I was working until I updated to .31. How can I revert, to test if it's an issue with an update? I have an older install file, but it doesn't change anything... it still says .32

 

You should be able to rollback through the apps control center/menu in Windows

Posted
@all Harrier pilots: unfortunately I'm not able to find a good way to extract APU/RPM values. Thus this effect will not work. For RPM I might find a solution since there is an analog instrument...

That's unfortunate:/

But are the nozzle setting exported?

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Posted
That's unfortunate:/

But are the nozzle setting exported?

 

Not directly but I found a solution :-)...

It'll need some more investigations for the hover modelling. Currently I'm waitng for real Harrier pilot's feedback...

 

 

@All new beta with rpm effect published ;)

Posted

Beta access is organized through a FB group: https://www.facebook.com/groups/1750405591911776/

 

 

If one doesn't have FB, one can not join the beta team except one has really good knowledge about plane specifics or testing in general. If so, please send me a message...

Posted

Just put in a request on FB to join the Beta. Would love to get in on the Harrier beta testing. Thanks!

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Carrier Strike Group One(CSG-1) Discord
 

Posted
Andre is managing the FB group. I think you should be accepted pretty soon...

 

Great thanks! I was accepted. I'm not seeing any links to the beta. Is there anything special I need to do to get that?

AMD Ryzen 9 7950X3D | ASUS Crosshair Hero X670E | 64GB G Skill Trident Z DDR5 6000 | Nvidia RTX 4090 FE| Samsung EVO Plus 6 TB M.2 PCIe SSDs | TM Hornet Stick/WinWing Hornet Throttle and MIP | VPForce Rhino FFB Base | TM TPR Rudder Pedals W/Damper | Varjo Aero/Pimax Crystal | NeoEngress NACES Seat

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Posted

Hi, I just got my JetSeat today, and I am very excited by the added immersion. (I also play in VR, so it should be great)

 

I installed SSA stable version, and fired up dcs. (2.1)

Jumped into the huey, and everything feels great. (I don't have much to compare it to, but it all feels good. I set the main rotor force to 30, and the gforce to 80.)

 

After that, I jump into the A-10C. Take off, get feedback from the tarmac and gear coming up, air brakes, GUN, all good. I adjust the engine feedback to 15, and the gforce to 80.

 

Whilst playing around with the gforce effect, I found a possible issue. At first when taking off, the gforce works as expected. At about 2.0 to 2.5g, I get strong feedback. At 1g, just a slight rumble. I then went into a long (As long as I could before needing to pull up) 0g dive, and felt the "weightless-ness". Immediately after that dive though, the gforce feedback seemed a lot weaker. And its a bit random. Sometimes after the long 0g dive, I would get no gforce effect from the seat if uplling straight up (No effect to about 3 or 3.5g, and then all of a sudden a lot of feedback, but then the A-10c stalls anyway) and sometimes pulling up would still give feedback but I would get no feedback when fulling g's in a turn. (Sometimes even only in one direction, as in a turn to the left, strong feedback, but a turn to the right no feedback.)

 

If I then do another dive, but instead of trying to stay at 0g in the dive, I dive as hard as I could (-1 or -1.5g) its as if the effects then get fixed again (Sometimes even feel amplified, as if they are overreacting to all g-effects.)

 

I hope my description makes sense? Has anyone else noticed this? I am trying to get the beta version to see if that would be different, will post again if I do.

 

tl;dr; Its as if when doing a long 0g dive, the geffects thresholds move and the effects are weaker/gone. And a higher -g dive drives the thresholds up.

 

Thanks for making SSA, feels bad "complaining" about something we get for free. I really appreciate the time and effort you put into this!!

 

Kind regards

Posted

Maybe its something on my computer. I just jumped into the F-5, and it is doing the same sort of. If I only enable the G-Effect effect, and go through a series of 0g dives, the effects randomly work / do not work in certain directions. Sometimes 8G pull would have zero feedback, but a lot of feedback in negative dive. Other dives I would have zero -G feedback, but lots of positive.

 

Hoping the beta / reinstall will fix it. Will post afterwards.

Let me know if anyone has anything they want me to try.

 

Kind regards

Posted

Seems I can reproduce the issue in any module. I now took the Gazelle. Only enabled g-effect. When first starting off, everything works as expected, but it seems like after a long(ish) 0g state, the margins/gains? seems to move, and the effect completely disappears, sometimes only in certain directions.

 

I used the "Log to screen" option in SSA, and after many tries got a scenario then I lift off, all is good (I pull some high G turns, get lots of feedback) then have a longish 0g state, and after that I get no feedback for g-effects.

 

It logs a boat load of lines, so tried to get one where it happens quickly. (Attached output in text file)

I hope that helps to see if its gains or something.

 

Kind regards

Gazelle G-Feeling stop working.txt

Posted

Ah, I see.

 

I think what I am experiencing is somehow across all the modules. It seems I can quite quickly get it to happen with any module.

 

My request to the facebook group to get the beta is still pending, will post again once I tried the beta.

 

Was that extract of the log any use? Could you see if anything weird happened towards the end?

 

Kind regards

Posted (edited)

The left/right g feeling for helos might not work as expected. I programmed it once thats some time ago...

I think left/right g effects are not as easy to model, as with all force effects...

 

The main effect with I think is quite useful, the increase/decrease in whirl effect depending on the downward force...

 

For helos you also need to enable the whirl effect for the g-feeling to work correctly

Edited by f4l0
Posted (edited)

Ok, I have installed the Beta, but its still the same.

 

I am attaching two logs. Both in the A-10C, one for a pull upwards where I got feedback (Working) and one for a pull upwards where I did not get feedback.

 

(The gains look comparable to me, although I am just guessing at what I am seeing.)

I also checked the DCS Debug window when the "Issue" is happening.

 

Again guessing, but is the G-Effect working off of the "Accel" line?

If so, it is picking up accel from DCS. (I am attaching a snapshot of that when it was not working as well.

 

Something else I found, is if I am in the middle of a pull upwards with zero feedback, and I pause DCS, wait a second or two, and then resume, the moment I resume the effect jumps to life. (In the same pull)

 

Not sure if I can do anything else to help you track the issue, or if the issue is perhaps on my side?

 

The easiest way I found to reproduce the issue is fly normally with A-10 (Only enable g-effect feedback), then just pull up about 3g (A few seconds until the nose is at say 30 degrees above the horizon), then push the nose down again at 0g, and repeat. For me, about 50% of the pulls have zero feedback.

 

If someone else can also test and just confirm they are or are not getting the issue?

 

Please let me know if there is anything else I can do to help. Would really love for this to work well, as the g-effect is very alluring to me.

 

Kind regards

Quintin

DCS Debug View.txt

A-10C not working pull.txt

A-10C Working Pull.txt

Edited by NastyFruit
Typo fix
Posted

Ohh f410,

 

do you recomend for jet not using g-feeling?

 

I like the feeling to feel how hard you pull...

But if you say its better without, tomorow i will test this :) with no g-force feeling

 

 

 

 

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i7 2600K oc 4.7g / asus gtx 1080 gaming x+ / 16gig ram / ssd 500gig / oculus rift / jetseat se / saitek rudder ((next upgrade)mfg crosswind) / logitech warthog hotas + 20cm extention

  • Like 1
Posted

Ok, here is a short track. I did it without VR, hoping the track would be better, not sure if it matters.

 

Seems whilst replaying the track, the problem is even worse. (Every time I watch the track, I get no feedback (With only the g-effect enabled, and with a threshold of 80). If whilst watching the track, I disable and re-enable the g-effect setting in SSA, the feedback kicks in.

 

Can anyone else confirm from their side if they get the same?

 

Please let me know if you need anything else.

 

Thanks again

Kind regards

A10CFeedback.trk

Posted

I also joined the Facebook group in hopes of trying out the beta for the harrier. Nice to see how responsive people are here for these tweaks :)

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Posted (edited)

I plan to attach sim shakers to my obutto rev cockpit. Now I have two reckhorn bs200 spare from my sim racing cockpit. Is it better to have two or just one installed? Two would be left and right on the seat and 1 just below the seat. Amp is a fame quad amp as its used mainly for sim racing with 4 shakers.

 

Are there benefits having 2 speaker?

 

Main DCS sound comes from a usb interface, the mainbord soundcatd is used for the shakers.

Edited by StefVR
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