drack Posted November 2, 2016 Posted November 2, 2016 Hi Folks, I banged my head for a couple of hours last night attempting to increase the FOV (move view back) on the A10C. None of the 'old' ways of doing this work and I must have tried them all. Does anybody know where the number is to increase the FOV in this day and age? Its been a little while since I've flown it and I feel to close to the instruments. Many thanks.
derfritz Posted November 2, 2016 Posted November 2, 2016 Bind zoom in slow and zoom out slow in the options Gesendet von meinem E6653 mit Tapatalk
drack Posted November 3, 2016 Author Posted November 3, 2016 Hi derfritz, I apologize I don't think I have explained my problem very clearly. I'm used to being able to change a simple number in the view's lua file's to be able to increase the FOV to be able to move further back from the instrument panel ie:- [1] = {-- player slot 1 CockpitLocalPoint = {3.188000,0.390000,0.000000}, CameraViewAngleLimits = {20.000000,120.000000}, CameraAngleRestriction = {false,60.000000,0.400000}, CameraAngleLimits = {140.000000,-65.000000,90.000000}, EyePoint = {0.090000,0.000000,0.000000}, limits_6DOF = {x = {-0.020000,0.350000},y ={-0.150000,0.165000},z = {-0.170000,0.170000},roll = 90.000000}, Here I would change the CameraViewAngleLimits (120) to do this. Everything has changed and I don't now know where this number is anymore or how it works? Many thanks.
majapahit Posted November 3, 2016 Posted November 3, 2016 (edited) ".. \Saved Games\DCS\Config\View\SnapViews.lua" .. SnapViews["A-10C"] = { .. [13] = {--default view viewAngle = 85.000, -- <<<<<< FOV hAngle = 0.231934, vAngle = -17.685106, x_trans = 0.238548, y_trans = -0.003175, z_trans = 0.000000, rollAngle = 0.000000, }, }, if there doesnt exist a ".. \Saved Games\DCS\Config\View\SnapViews.lua" you can create one by copying AND renaming ".. :\DCS\Config\View\SnapViewsDefault.lua" to ".. \Saved Games\DCS\Config\View\SnapViews.lua" OR by defining SnapViews.lua which is the personnalized NumPad cockpit views // search howto do that Edited November 3, 2016 by majapahit | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
drack Posted November 9, 2016 Author Posted November 9, 2016 (edited) Hi majapahit, I had seen this method and tried it before. I've tried it again exactly as you have described and still my A10C view will not go back any further than default. Many thanks for trying to help. Does anybody know the solution? How can I make my FOV go back further than default? Is there a new magic number somewhere for the A10c? ie to change the Mig 21 FOV I can go to:- DCS World\Mods\aircraft\MiG-21BIS\Entry\03_Views.lua Line 10: CameraViewAngleLimits and change it. Edited November 9, 2016 by drack
Avernus Posted November 9, 2016 Posted November 9, 2016 Drack, try this Notepad++ //DCS/Config/Views\Server.lua --perform backup first The A-10C appears to use a common index for the view settings. Line #27 'Defaultfighterplayer' All aircraft using this index will be using these settings unless where specified. Line #80 has the information related to the A-10C. As you can see it refers to 'defaultfighterplayer' for any data not contained here, Data like 'CameraViewAngleLimits'. Add the missing data pertaining to Fov to the A-10C index. Or simply edit the referred data, In this case #29. :thumbup:
drack Posted November 10, 2016 Author Posted November 10, 2016 Avernus you are a star!!!! You have found the magic number. I can now move my view back far enough to get comfortable. I would never have found that Many thanks for your Help. I'm going to start experimenting with some of those Defaultfighterplayer numbers to see if I can eliminate the slight 'fish eye' effect as I'm using X3 monitors. Does anybody know where I can get an explanation of exactly what each of those numbers does? Many thanks again Avernus and happy flying.
Avernus Posted November 10, 2016 Posted November 10, 2016 You're welcome, The fish eye effect you describe has a little something to do with the fact we're using a flat surface x3 to emulate a 3d world, No real solution for this i'm affraid, perhaps curved screens? or projected holographics erh. :D This thread by PeterP explains a few of the variables here: https://forums.eagle.ru/showthread.php?t=96116 Limits_6DOF is where you would define how far you can pan using trackir This is where you could edit an aircraft that restricts complete freedom of camera movement in the cockpit (the old mig29 comes to mind here) Cockpitlocalpoint works with eyepoint to center the viewpoint and keep the 3d model aligned as viewed from the cockpit. (probly not wise to play with this one) Snapviewsdefault.lua Line #126 A10-C Index [13]=Cockpit This is where you would define the aircrafts default view position. for example a higher seat/viewpoint could potentially mean changing Y_trans to a positive number. Mess around with these and have fun.
razo+r Posted November 10, 2016 Posted November 10, 2016 Hi Folks, I banged my head for a couple of hours last night attempting to increase the FOV (move view back) on the A10C. None of the 'old' ways of doing this work and I must have tried them all. Does anybody know where the number is to increase the FOV in this day and age? Its been a little while since I've flown it and I feel to close to the instruments. Many thanks. Just a quick side note moving back the view has nothing to do with FOV you can move your view back with press and hold the mouse wheel and then either drag the mouse around or scroll the mouse wheel while pressing it, but first, you need to get out of the cursor moder by pressing lalt + c or so you can change your FOV by pressing / and * on your numpad on your keyboard
drack Posted November 11, 2016 Author Posted November 11, 2016 Some good info folks. You've got me back on track with the A10. Many thanks and happy flying.
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