bmezz Posted December 20, 2016 Posted December 20, 2016 I am running pixel density at 1.5 in both 1.5 and 2.0 When the last big update happened to 1.5 the labels got HUGE. They are great in 2.0 and easy to read. It seems like a resolution issue but just letting you guys know. thx!:pilotfly:
das Rindvieh Posted December 29, 2016 Posted December 29, 2016 ED what have you done?? Labels now kills the immersion. Had edited the labels.lua for a good visibilty of aircrafts in the distance, without any colour or information- just a little dot under the aircraft, which makes it realistic to see even in VR, but this labels now are cr.... Absolutely useless and it makes DCS arcade.. Now I have to turn it off and the visibility in VR is gone... P L E A S E return it.- DCS 2 works perfect as it is with the labels...
ED Team BIGNEWY Posted December 29, 2016 ED Team Posted December 29, 2016 VR Labels should scale with pixel density now Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Enduro14 Posted December 29, 2016 Posted December 29, 2016 VR Labels should scale with pixel density now As in with the most recent patch for 1.5 or both 1.5 and 2.0? Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
das Rindvieh Posted December 30, 2016 Posted December 30, 2016 VR Labels should scale with pixel density now Tested it with PD 1.6 and 2.0, but it´s tooooooo big. That´s really a step back. It was perfect before this change...
Tommy_M_Gunns Posted February 6, 2017 Posted February 6, 2017 VR Labels should scale with pixel density now What does this mean exactly? I'm guessing it means that at what ever resolution/pixel density we are running at the labels don't change size? Labels would appear the same relative size for on a 4k screen vs someone on 1080P? I guess that would be fine except in VR they just are still just too big. Please ED, give us a way to adjust the size to our preference! We now have a tools for adjusting the distance, color, opacity, location and so on but not the size. If we can change all that to our personal preference, then why not size?
bmezz Posted March 12, 2017 Author Posted March 12, 2017 Just curious if there has been any update on this issue---I can't imagine all the VR players are being silent on this---its nearly unplayable in VR You have to have some on at least due to low resolution. I'm trying to do WWII units in 2.0---its a mess!!!
VampireNZ Posted April 28, 2017 Posted April 28, 2017 Huge here too - I edited my labels.lua to the smallest character I could find (.), but now the actual label is a big dot a long way below the contact (only use them for a/c). I did find a smaller character which was a tiny dot further up called an Interpunct (·), but it showed up as a ? in DCS. Ideally they would sit over the contact at a user-set size, being removed as per the setting in the lua now when the user is comfortable tracking the target in VR over terrain etc. Vampire
Mad Dog 7.62 Posted June 5, 2017 Posted June 5, 2017 This is still a problem!!! [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind
VampireNZ Posted June 6, 2017 Posted June 6, 2017 (edited) Ideally they would sit over the contact at a user-set size, being removed as per the setting in the lua now when the user is comfortable tracking the target in VR over terrain etc. On this subject - a big thanks to ED for the new labels! They now display as per my 'ideal' position...with the addition of a nice transparency/blending action etc. Very nice! The size of a 'period' character is still pretty big, but these changes certainly help! Edit: Just noticed the 'font size' entry...so smaller dot, nice! My Labels.lua for VR posted here - https://forums.eagle.ru/showpost.php?p=3163055&postcount=12 Edited June 9, 2017 by VampireNZ Vampire
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