MPK Posted December 21, 2016 Posted December 21, 2016 Add keybindings to toggle a "pop-up" version of the MFD screen(s). The image would float in space in front of the regular cockpit instruments, but be much larger, and therefore the low headset resolution would no longer be an issue. The clickable buttons around the outside of the MFDs would need to be part of the enlarged version as well so that the player can still interact with the MFD. Hit the keybinding again and it would close the pop up window. There would need to be a separate keybinding for each MFD in the particular aircraft, and they must be able to be bound to hotas buttons. I am thinking of the way the carrier landing "meatball" lights work in Jane's F/A-18 ... when you get close to the carrier an enlarged version pops up at the bottom of the screen to compensate for the fact that you cannot see the 3D model clearly at any distance due to low monitor resolution. Here is my dodgy MSPaint mockup: (Images blatantly stolen from google image search. Apologies to the original owners).
SkateZilla Posted December 21, 2016 Posted December 21, 2016 Snapviews work in VR for this. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
DerekSpeare Posted December 22, 2016 Posted December 22, 2016 How do you setup snapviews? Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
hansangb Posted December 22, 2016 Posted December 22, 2016 This may help: hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
simo1000rr Posted December 22, 2016 Posted December 22, 2016 Honestly, aside from the snap view option but why would you need something sticking in your face that kills all the immersion you get with VR ?? when you can just glance at it and perfectly read what the MFD says without even leaning forward ( im talking in my case the F15 ) . what helps read the MFD perfectly and also the radar screen is setting cockpit resolution to 1024 that would make them very crisp , Of course it will reduce your FPS but you can tweak other non important settings such as Shadow , water ,flare effect or MSAA which is an FPS killer. i was running cockpit resolution at 512 and the MFD and radar was blurry till i found out that 1024 is the sweet spot for a crisp looking, readable MFD and VSD .
Baggy MacDouche Posted December 22, 2016 Posted December 22, 2016 (edited) I tried following the instructions in the video link posted above, but for the life of me I still can't get snap views to work. First off, he's using a TIR and normal zoom keys to get the view he wants, which is not possible with VR. Secondly, the snap view keys(LWin+Numpad-X) need to be held down to keep the view up. I'm only referring to the default ones, as I have been unsuccessful in actually saving any new ones. It's not practical at all to have to hold down the keys(or stick bindings) if you want to be able to interact with the panels in view. I mapped the Cockpit Panel View Toggle to a stick bind, which just snaps me to a wide view of the entire cockpit. Then going to a snap view just goes to that as long as I hold it, but then reverts back to the default view when released. If anyone has gotten snap views to work in VR, meaning you can assign several views to different key binds, which are sticky, then please advise on the process you used, as well as the appropriate controls commands used. Assume I would like to do this in the A-10C to start. Thanks. *edit* Maybe I should mention I'm using a Vive? I don't know if that has anything to do with this, as there are differences in support between the Rift and Vive(i.e. Vive just recently got zoom support). Edited December 22, 2016 by Baggy MacDouche Corsair Graphite 780T / ASUS Maximus VIII Hero / i7-6700K@4.5GHz / Corsair H110i / 32GB DDR4 PC-2666 / ASUS 1080 Strix / EVGA 850 Pro / Samsung 950 Pro M.2 SSD / Win10x64 / Samsung UN48JU7500 4k / Logitech G910/933 KB/Headphones / Razer Naga Epic Mouse / MFG Crosswinds / TM HOTAS Warthog / HTC Vive
lefuneste01 Posted December 22, 2016 Posted December 22, 2016 There is a standard usage of snapview that make them "sticky", but for KP0 snapviews. Use RCTRL + KP0 + KPx, (x is the num key you want to lock). You get out by pressing the KP0 key. But snapview will only change your POV and not the FOV, so you will be like having your face burried in cockpit on the MFD and you may loose all awareness of plane flight....zoom seems to me a better option. Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
Baggy MacDouche Posted December 22, 2016 Posted December 22, 2016 There is a standard usage of snapview that make them "sticky", but for KP0 snapviews. Use RCTRL + KP0 + KPx, (x is the num key you want to lock). You get out by pressing the KP0 key. But snapview will only change your POV and not the FOV, so you will be like having your face burried in cockpit on the MFD and you may loose all awareness of plane flight....zoom seems to me a better option. The main reason I want certain snap views is because I have a lot of trouble getting my head/vive to view extreme angles of the cockpit that allow me to click on certain things. For example, I can't seem to get the center of my view when tilting my head down to look at the radio or lighting controls, because they are so close to the seat/body. So, if I'm looking down and there are still controls at the bottom of the screen, I can't physically move the mouse cursor over the control as it gets stopped by the "edge" of the screen. Everybody is different and maybe others don't have this problem, or maybe use a wider FOV? Ideally, if I had a couple of sticky snap views for say, the two left/right side & rear quarter panels, that would allow me to easily click on things. I wouldn't be doing those things during engagements so I'm not concerned about losing situational awareness. CDU would be nice too though. I don't even feel like I need snap views for the MFDs as I can see them pretty well actually. I'm still trying to understand what you posted though. Is the RCtrl+KP0+KPx combo an actual sticky version of the snap view? I don't think I tried that full combo. But, I'm still unsure of how to actually position and save a particular view to one of those combos. It's also a PITA to try and do this with the keyboard and the vive on, but I realize that it just may be the nature of the beast. If I get it right, I should only have to do it once. Corsair Graphite 780T / ASUS Maximus VIII Hero / i7-6700K@4.5GHz / Corsair H110i / 32GB DDR4 PC-2666 / ASUS 1080 Strix / EVGA 850 Pro / Samsung 950 Pro M.2 SSD / Win10x64 / Samsung UN48JU7500 4k / Logitech G910/933 KB/Headphones / Razer Naga Epic Mouse / MFG Crosswinds / TM HOTAS Warthog / HTC Vive
lefuneste01 Posted December 23, 2016 Posted December 23, 2016 See http://en.wiki.eagle.ru/wiki/Snap_views especially the "toggle" section and try. But you can not work on snapview in VR mode, you have to make the change of snapview in normal mode. Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
Jabbers_ Posted December 23, 2016 Posted December 23, 2016 The main reason I want certain snap views is because I have a lot of trouble getting my head/vive to view extreme angles of the cockpit that allow me to click on certain things. For example, I can't seem to get the center of my view when tilting my head down to look at the radio or lighting controls, because they are so close to the seat/body. So, if I'm looking down and there are still controls at the bottom of the screen, I can't physically move the mouse cursor over the control as it gets stopped by the "edge" of the screen. Everybody is different and maybe others don't have this problem, or maybe use a wider FOV? Ideally, if I had a couple of sticky snap views for say, the two left/right side & rear quarter panels, that would allow me to easily click on things. I wouldn't be doing those things during engagements so I'm not concerned about losing situational awareness. CDU would be nice too though. I don't even feel like I need snap views for the MFDs as I can see them pretty well actually. I'm still trying to understand what you posted though. Is the RCtrl+KP0+KPx combo an actual sticky version of the snap view? I don't think I tried that full combo. But, I'm still unsure of how to actually position and save a particular view to one of those combos. It's also a PITA to try and do this with the keyboard and the vive on, but I realize that it just may be the nature of the beast. If I get it right, I should only have to do it once. Ya i feel like the A-10 head position is in a weird spot. However, the way i get around this to use things like my CDU or radio controls is I lean forward, recenter my view then lean back to normal seating position. Now my head is well back against the headrest in game and I can access just about everything without having to crank my neck. Hope this helps, I personally find snapviews pointless. Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord
Baggy MacDouche Posted December 24, 2016 Posted December 24, 2016 See http://en.wiki.eagle.ru/wiki/Snap_views especially the "toggle" section and try. But you can not work on snapview in VR mode, you have to make the change of snapview in normal mode. Hmm, maybe this is the key. Corsair Graphite 780T / ASUS Maximus VIII Hero / i7-6700K@4.5GHz / Corsair H110i / 32GB DDR4 PC-2666 / ASUS 1080 Strix / EVGA 850 Pro / Samsung 950 Pro M.2 SSD / Win10x64 / Samsung UN48JU7500 4k / Logitech G910/933 KB/Headphones / Razer Naga Epic Mouse / MFG Crosswinds / TM HOTAS Warthog / HTC Vive
metalnwood Posted January 3, 2017 Posted January 3, 2017 A quick search brought up this thread as I am trying to do a snapview for the CDU. I am not sure that you need to get out of VR to make a snapview, you need to use rctrl+rshift + numpad to move around to set your camera position. On thing that you cant do or I have not figured out is how to put something directly in front of you. For instance, when I save a snapview, in VR you are always looking forward to the nose of the plane. So if I set up a postion tht is good for the cdu is saves my head position in space but when I snap to that view I am still looking forward, not down on the CDU as it was saved. I am guessing that the VR is overriding the snapview and the snapview can't change where you are looking, only where your head is in x/y/z space. So I can move my head over to a better position to look down on the cdu but I still have to look down 90 degrees which is not ideal when you compare it to the nice view that can be achieved looking at a MFD with your head looking forward.
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