jackmckay Posted January 26, 2023 Share Posted January 26, 2023 On 1/24/2023 at 1:54 AM, Hallsy said: I took a look through the script and couldn't find the death association. Let me know if you have any luck. The defensive jamming is awesome and very effective. lookup at (jammer) table, then do table.remove(jammer, unit) upon unit destruction. i hope you can list that table and code removal, either coded in script or by trigger in ME. there's a trigger action at line 69, uncomment that and look at dcs.log for list of active jamming planes. again --> mist.utils.tableShow(jammerplanes) --> that should be like mist.utils.tableShow(jammer) as it looks like dev has changed variable definition. try that. Link to comment Share on other sites More sharing options...
jackmckay Posted January 26, 2023 Share Posted January 26, 2023 On 1/24/2023 at 1:54 AM, Hallsy said: The defensive jamming is awesome and very effective its actually a giant SAM shield that I'm no fan of. That makes your survival skills downgraded. there are always some more exciting and rewarding ways to dodge radar SAMs. At last, the real threat are those silent ones. Link to comment Share on other sites More sharing options...
EA-18G_BlockII Posted February 21, 2023 Share Posted February 21, 2023 @ESAc_matadorit seems the script cant defeat the High Digit Sam/S-300 series SAM mod. Can you check? Link to comment Share on other sites More sharing options...
RayBurge Posted March 6, 2023 Share Posted March 6, 2023 On 1/26/2023 at 6:07 PM, jackmckay said: lookup at (jammer) table, then do table.remove(jammer, unit) upon unit destruction. i hope you can list that table and code removal, either coded in script or by trigger in ME. there's a trigger action at line 69, uncomment that and look at dcs.log for list of active jamming planes. again --> mist.utils.tableShow(jammerplanes) --> that should be like mist.utils.tableShow(jammer) as it looks like dev has changed variable definition. try that. So for those who are still new at this LUA thing remove the dashes and look at the log or do we need to change the line to what you have shown? {mist.utils.tableShow(jammer)}?? Link to comment Share on other sites More sharing options...
jackmckay Posted March 8, 2023 Share Posted March 8, 2023 On 3/6/2023 at 2:34 PM, RayBurge said: So for those who are still new at this LUA thing remove the dashes and look at the log or do we need to change the line to what you have shown? {mist.utils.tableShow(jammer)}?? im not that old in lua too, but yes, uncomment that line and check dcs log for extra message lines. for short code test you need debug console like dcs bios, witchcraft or dcs eclipse debugger or something, just to check if the table has client module inside to work properly. then upon death of unit those table should be purged of unnecessary clients. it takes some skill but its not that hard to code it. if you uncomment that line in script, on around line 69 that has tableShow, dcs.log will show jamming units in log lines so you can check who is using script. Link to comment Share on other sites More sharing options...
._.Hunter._. Posted May 10, 2023 Share Posted May 10, 2023 Any fixes for when you die and respawn? because when you die and respawn in the same unit and or on a different unit the script borks itself Link to comment Share on other sites More sharing options...
Hallsy Posted August 6, 2023 Share Posted August 6, 2023 I have messed with the .lua trying to find a solution with no luck! Link to comment Share on other sites More sharing options...
fagulha Posted August 6, 2023 Share Posted August 6, 2023 (edited) The script is working with you fellow pilots after latest beta update? just to check if i´m doing something wrong (although it´s the same mission i edited before the update) or if it is in reality an issue. Thank you in advance, F. Edited August 6, 2023 by fagulha Typo - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
RayBurge Posted August 29, 2023 Share Posted August 29, 2023 At fagulha, have you had a better time for this im wondering if it was working fully now? Link to comment Share on other sites More sharing options...
fagulha Posted August 29, 2023 Share Posted August 29, 2023 15 hours ago, RayBurge said: At fagulha, have you had a better time for this im wondering if it was working fully now? I did not tried since last time i posted here. Going to test in my free time in 2 days. But the mod isn´t updated since 2017, so, i doubt it´s working. - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
RayBurge Posted August 29, 2023 Share Posted August 29, 2023 yeah thanks, for the life of me and my little know how getting the re spawn in a bird that crashed is still not working. one day it will im sure. 1 Link to comment Share on other sites More sharing options...
The_Jab Posted October 3, 2023 Share Posted October 3, 2023 (edited) Hello guys, also frustrated that I can't really play a real electronic war. I turned towards the triggers, to simulate penetration into enemy territory. here is the formula to enter into ME. With this formula, you create a random countdown of 5 to 25 minutes, which makes you invisible to SAM threats, and which stops invisibility randomly. Here is the formula : Random Countdown Once > Time Less than 5 > Set Flag 1 Random Value from 50 to 100 Switched Condition >Time Since Flag 1 is 30 seconds > Flag 1 Decrease 1 Once > Flag 1 Equals 1 > Activate Group or FLAG or Action PRIORITY. En sorry for my English. Jab_Electronic-War-JammingV3.miz Edited October 5, 2023 by The_Jab 1 Link to comment Share on other sites More sharing options...
AvgeekJoe Posted October 27, 2023 Share Posted October 27, 2023 OK plz share where is this script to download to slide into DCS and MIST? Thanks! 1 Link to comment Share on other sites More sharing options...
NomadActual Posted January 1 Share Posted January 1 Hi Matador, This is an amazing script! Has anyone managed to get it to work after death? Whenever a client dies or reslots, the script fails until the server resets. I have been looking through the lua, but my untrained eyes can't find the culprit. Thank! Link to comment Share on other sites More sharing options...
MangoMan Posted January 23 Share Posted January 23 I can get it to work, but when I try to turn off offensive jamming it still seems to keep going, does anyone know how to fix this? Link to comment Share on other sites More sharing options...
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