9.JG27 DavidRed Posted January 11, 2017 Posted January 11, 2017 Did you guys find another source beside http://www.eeoda.de/2008/0804_FB1_MunMK108.pdf related to the shells characteristics? Kinetic energy is related to the velocity which is related to the distance of travel of the shell. When I shoot with the MK 108 I shoot way within 100m from the target and 20 m/s means a lot when you have to land 1 M-Brandgranatpatrone or 2 or 3 on the target, from 50m, pulling 4 Gs... Does this make any sense to you or I'm being way off? in dcs, there is definitely a big difference whether you hit at 50, 100 or 200 or higher distance. you must be a good shot with the 108 to hit anything above 200, but even if you hit, its then lacking the effect you get at closer distance. the farther the target is, the less severe the effects of our 108 will be.
amazingme Posted January 11, 2017 Posted January 11, 2017 @amazing: First of all I am sorry for being a bit of a dick to you in the first place. But you gotta admit as well that you provoked that... So lets get this crap settled, OK? Don't worry man, I don't get upset outta nothing.. So everything is fine here. ;) I, and probably others too, must know how ED implemented all the things that we were arguing about INTO the SIM.. That's all. Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5
amazingme Posted January 11, 2017 Posted January 11, 2017 in dcs, there is definitely a big difference whether you hit at 50, 100 or 200 or higher distance. you must be a good shot with the 108 to hit anything above 200, but even if you hit, its then lacking the effect you get at closer distance. the farther the target is, the less severe the effects of our 108 will be. Yes, but let's bear in mind that those are shells and not bullets, so the damage should be the same regardless of the distance, hence the impact force, otherwise, it's the deformation of the materials which must to be modelled also in the sim.. Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5
rel4y Posted January 11, 2017 Posted January 11, 2017 I am glad you accept my apology! No bad feelings and a friendlier discussion for us all! :) Cougar, CH and Saitek PnP hall sensor kits + shift registers: https://forums.eagle.ru/showthread.php?t=220916 Shapeways store for DIY flight simming equipment and repair: https://www.shapeways.com/shops/rel4y-diy-joystick-flight-simming
amazingme Posted January 11, 2017 Posted January 11, 2017 Happy New Year! :) Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5
amazingme Posted January 11, 2017 Posted January 11, 2017 I am glad you accept my apology! No bad feelings and a friendlier discussion for us all! :) Better, let's kick some ponies and spits asses!! :pilotfly: Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5
9.JG27 DavidRed Posted January 11, 2017 Posted January 11, 2017 Yes, but let's bear in mind that those are shells and not bullets, so the damage should be the same regardless of the distance, hence the impact force, otherwise, it's the deformation of the materials which must to be modelled also in the sim.. I agree.thats what i would expect in real life. But in dcs the distance has a big influence on the effects
rel4y Posted January 18, 2017 Posted January 18, 2017 I have to correct myself on the MK108 dispersion. I initially thought the dispersion (aircraft mounted) was 1.5 MOA at 100 m but it is actually 1.5 ‰ at 100 m. 1.5 MOA at 100 m = 1.5 * sin (1/60)° * 100 m = 4.36 cm 1.5 ‰ at 100 m = 0.0015 * 100 m = 15 cm So the dispersion is higher than I thought initially.The difference for delta 40 m/s (500 vs 540 m/s) is 1 MOA at 100m, so 67% of the gun dispersion at that range. So obviously that percentage is not valid anymore and the actual percentage is 29%. Which strengthens the points established during the discussion that a higher v0 would not really benefit in a better trajectory, but predominantly in improved time of flight. Cougar, CH and Saitek PnP hall sensor kits + shift registers: https://forums.eagle.ru/showthread.php?t=220916 Shapeways store for DIY flight simming equipment and repair: https://www.shapeways.com/shops/rel4y-diy-joystick-flight-simming
amazingme Posted January 20, 2017 Posted January 20, 2017 At 500m, the distance between the bullets (one travelling with 500 and one with 540m/s) is 40m, more or less, at 200m would be ~15m. Don't you think it's significant? Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5
razo+r Posted January 20, 2017 Author Posted January 20, 2017 at 500m, 40 m difference, somehow it's a difference but somehow it's doesn't sound too much but for close combat it would be some change, at least a bit
Little_D Posted January 21, 2017 Posted January 21, 2017 Hi gents, i think it makes a big impact on lead, also this gun down for the Mk108 in the .lua is a problem, as you cant realy aim as you should. An other question is, why we dont have the historical loadout in the MK108 as written in the "Schießfiebel" from 1944, side 32. MK108: 1x Mine + 1x Brandgranate regards Little_D 1 1./JG2_Little_D Staffelkapitän 1./Jagdgeschwader 2 "Richthofen" "Go for the leader, if you can. The path is the goal, the kill the result." "The one who has 12, leads. The one who has six, follows." YouTube Channel: 1./JG2 Filmkanal
DefaultFace Posted January 21, 2017 Posted January 21, 2017 40m is about 4 plane lengths... not really negligible... however as we already discovered the v0s seem to be correct anyway so..... @Little D good question.... ask ED. rel4y already has a bug report open on this. Linked somewhere in the first few pages of this thread i believe. 9./JG27 "If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS "In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin
razo+r Posted January 21, 2017 Author Posted January 21, 2017 post #4 is something about the Minengeschoss and Brandgranate
rel4y Posted January 22, 2017 Posted January 22, 2017 Might be correct that its angled slightly downwards. The engine of the 109 was angled slightly downwards in real life as well. The barrel should be in line with the holllow hub. So might be just that. I dont know what the reference grid is though. I checked the trajectory some time ago and it is pretty much on the point. 40m higher v0 doesnt translate to 40m difference at 500m, more to ~30m. Still enough. But since the v0 is right in respect to the sources we have, it doesnt really matter. Correct loadout for 44 would be either only M-Brandgranatpatrone or mix of M-Granatpatrone (with or without tracer) and Brandgranatpatrone. Yo-Yo has already confirmed they are looking into fixing this. Cougar, CH and Saitek PnP hall sensor kits + shift registers: https://forums.eagle.ru/showthread.php?t=220916 Shapeways store for DIY flight simming equipment and repair: https://www.shapeways.com/shops/rel4y-diy-joystick-flight-simming
Solty Posted January 22, 2017 Posted January 22, 2017 Might be correct that its angled slightly downwards. 40m higher v0 doesnt translate to 40m difference at 500m, more to ~30m. Still enough. But since the v0 is right in respect to the sources we have, it doesnt really matter. Correct loadout for 44 would be either only M-Brandgranatpatrone or mix of M-Granatpatrone (with or without tracer) and Brandgranatpatrone. Yo-Yo has already confirmed they are looking into fixing this. They are probably going to change that with the DM update, as it would be probably nearly meaningless in the current state. I hope they'll dothe same with .50cal M8 API ammo. Time will tell. [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA
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