WarHawk72 Posted January 28, 2017 Posted January 28, 2017 Not sure if its a bug or not, but the gun pod has no firing sound when used. Was testing a single player custom mission from the ramp. Was trying to get a firing sound with engine off/on and in the air/on the ground, if there is a sound it must be very low...or i'm def.
GrmlZ Posted January 28, 2017 Posted January 28, 2017 Yep, maybe the same bug that the Hawk got? https://www.youtube.com/user/GrmlZGaming
razo+r Posted January 28, 2017 Posted January 28, 2017 Not sure if its a bug or not, but the gun pod has no firing sound when used. Was testing a single player custom mission from the ramp. Was trying to get a firing sound with engine off/on and in the air/on the ground, if there is a sound it must be very low...or i'm def. They have no sound, maybe that will come with an update next time
Dhorse Posted February 13, 2017 Posted February 13, 2017 How the H*** do you guys get the AKAN gun pod firing? Weapon selector AKAN of course but what´s the other parameters of the systems? Can get it firing.... I´ll guess the pod is loaded with rounds to a 100% as long as you have chose it in your loadout and should be working then?
mattebubben Posted February 13, 2017 Posted February 13, 2017 (edited) How the H*** do you guys get the AKAN gun pod firing? Weapon selector AKAN of course but what´s the other parameters of the systems? Can get it firing.... I´ll guess the pod is loaded with rounds to a 100% as long as you have chose it in your loadout and should be working then? First what is your entire loadout? Just AKAN?. Akan is only Compatible with 2 other air-ground weapons those being the RB 75 and RB 05. (You can ofc also mix it with air-air weapons or even Countermeasure pod and 1 gunpod). So for example if you also carry Bombs or Rockets then the Gunpods wont work. And also This is most likely not the cause of your problem but the Akan weapon selector mode you mention is not the default mode for the Akan gunpod. The complete name of that mode on the selector is Akan Luft and that is the Air-Air mode for the gunpod with the Standard Air-Ground mode being in the Attack Position (just like with the Rockets). But my guess would be the problem is due to a invalid weapons mix. Try loading either a loadout with just the Gunpods or with 2x Gunpods + 2x RB 75 or 2X RB 05. Then set the Weapon selector to ATTACK, Then either use nav mode and simply unsafe or go to ANF mode (which will also provide Radar ranging). Then simply use it in the same was as the rockets so roll in on the target keep the pipper on the target and when the Wings appear squeeze the trigger for about 1 sec (or less if you need less) and then go evasive. And additional Information those AKAN + RB 75 and AKAN + RB 05 mixes are the only 2 Air-ground weapon mixes possible in the Viggen (no other air-ground ordnance can be mixed together if tried it will result in one of the two weapon types not being useable) These limits are realistic and are due to the different options on the Armament panel (that the ground crew sets up as a part of arming the aircraft) but i wont go more into that subject unless asked to. And as far as the sound goes its probably just WIP, they probably decided having the function ready etc was more important then having the Gun sounds implemented when it entered early access. Edited February 13, 2017 by mattebubben
Dhorse Posted February 14, 2017 Posted February 14, 2017 Thx man, in that case you´re right. I also had one rocket pod installed. A lot to learn about this beauty :) :pilotfly: Strange tho, I got surprised that you cant mix the loadouts AND still have a gun on your aircraft :argue:
Zabuzard Posted February 14, 2017 Posted February 14, 2017 They should put the loadout limitations in a red bordered box inside the manual. Still too many that first think of a bug or search for an error in their procedure until one tells them.
ac5 Posted February 16, 2017 Posted February 16, 2017 Or simply not allow incompatible loadouts in the editor. If you attempt to mix weapons that are incompatible in the Mirage, for example, a black square will appear. And by the way, same bug here: Loadout: ONLY AkAN Gun pod and RB-24J Air-to-Air Missile, Before or after RB-24J release no sound from the AkAN Gun pod. Mainboard: ASUS Maximus X Hero Intel Z 370 CPU: Intel 12-Core i7-8086K @ 4.0 GHz Memory: 32GB Corsair DDR4-3000 MHz Graphics Card: ASUS NVIDIA GeForce RTX 4090 24 GB Monitor ASUS - Oled PG42UQ 41.5" @ 4K 1 SSD Samsung 860 PRO 256 GB 1 SSD Samsung 990 PRO NVMe M.2 4 TB Windows 11 Home - 64 CH Products Combatstick, Throttle and Pedals
razo+r Posted February 16, 2017 Posted February 16, 2017 AKAN pods still have no sound, so don't expect any sound from them
Cobra847 Posted February 16, 2017 Posted February 16, 2017 On the todo. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
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