Essah Posted January 29, 2017 Posted January 29, 2017 The Viggen radar appears to distinguish trees, sea, rivers and even vehicles but Buildings do not show up at all. How come?
QuiGon Posted January 29, 2017 Posted January 29, 2017 The Viggen radar appears to distinguish trees, sea, rivers and even vehicles but Buildings do not show up at all. How come? I guess it's because of how the DCS Engine handles buildings. Don't know if this can be fixed somehow or not. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Flagrum Posted January 29, 2017 Posted January 29, 2017 I guess it's because of how the DCS Engine handles buildings. Don't know if this can be fixed somehow or not. Not sure about that. Iirc, I've seen in one of the pre-release videos that for example the famous inop "X" landing strips "training range" near the coast showed up at the radar. But this might be a different case, though. But I think, I've also seen radar shadows, many of them, when someone was flying low over a town. I could not spot the actual buildings, but it seemed as if there were a lot of small black streaks as if the radar would not get any returns as it was blocked by some small...ish obstacles.
Essah Posted January 30, 2017 Author Posted January 30, 2017 Not sure about that. Iirc, I've seen in one of the pre-release videos that for example the famous inop "X" landing strips "training range" near the coast showed up at the radar. But this might be a different case, though. But I think, I've also seen radar shadows, many of them, when someone was flying low over a town. I could not spot the actual buildings, but it seemed as if there were a lot of small black streaks as if the radar would not get any returns as it was blocked by some small...ish obstacles. vehicles show up as small black dots. I would imagine buildings would reflect similarly being made of hard materials as opposed to dirt or water, but they don't.
QuiGon Posted January 30, 2017 Posted January 30, 2017 Not sure about that. Iirc, I've seen in one of the pre-release videos that for example the famous inop "X" landing strips "training range" near the coast showed up at the radar. But this might be a different case, though. They aren't buildings, but ground surface. But I think, I've also seen radar shadows, many of them, when someone was flying low over a town. I could not spot the actual buildings, but it seemed as if there were a lot of small black streaks as if the radar would not get any returns as it was blocked by some small...ish obstacles. I haven't actually tested if buildings appear on the radar or not by myself. I just went ahead with what Essah said, because it seemed logical to me, given how buildings are treated by the DCS engine. I can't really explain it, but buildings are not like units and of course not like surface, they are kinda weird. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Corrigan Posted January 30, 2017 Posted January 30, 2017 Nope, no building returns. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
Essah Posted February 1, 2017 Author Posted February 1, 2017 Still nobody has addressed whether or not this is realistic behavior or if it's something that could be improved on
grunf Posted February 1, 2017 Posted February 1, 2017 It's probably a DCS engine limitation. We'll see how it behaves in NTTR. Anyone tried how it works with structures placed in Mission editor?
Home Fries Posted February 2, 2017 Posted February 2, 2017 It has to be an engine thing. If there's one thing that stands out on a real ground radar, it's concrete. Concrete's properties make it stand out like a neon sign on a scope. The only thing even close to concrete is the land/water transition because you get a significant drop-off between land and water. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
fjacobsen Posted February 3, 2017 Posted February 3, 2017 You can see airbases on the radar. Not the buildings, but the boundary. | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
Rotorhead Posted February 3, 2017 Posted February 3, 2017 Maybe they could add a different radar shade for the "urban" terrain type, just like they did for "forrest" terrain (trees aren't treated as "normal" object in 1.5 either, and yet wooded areas give different returns (right?). Assuming there is something as "urban terrain type" on DCS of course.
Corrigan Posted February 3, 2017 Posted February 3, 2017 That would definitely be better than nothing, yeah. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
amalahama Posted February 3, 2017 Posted February 3, 2017 Is there any intention to fix this? It's quite annoying, towns and cities are fantastic navigation fix points Regards
Rangi Posted February 4, 2017 Posted February 4, 2017 It will be interesting to see how it works in NTTR. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
Home Fries Posted February 4, 2017 Posted February 4, 2017 Is there any intention to fix this? It's quite annoying, towns and cities are fantastic navigation fix points Keep in mind that ED has never done a ground radar before, so they had no incentive to code returns on objects. However, given their screenshots of the F/A-18 SAR radar (where you can make out bridges, the aircraft carrier, etc.) I'm sure this will change. We're running an AG radar in the 1.x version of the Caucasus, so I'm taking it with a grain of salt and using objects as visual fix points instead of radar fix points. I'm also curious to see if anything differs in NTTR. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
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