grunf Posted January 29, 2017 Posted January 29, 2017 Some modules have the option Engage - Mission and Rejoin in the Flight/Wingman radio menu, which does exactly what it says - AI attacks targets designated in the mission editor and rejoins. I've played with it some time ago and got some good results. I think it would suit the Viggen nicely. LN, could you please add this option? :D
IonicRipper Posted January 29, 2017 Posted January 29, 2017 Yes please I think this is the only way the AI wingmen could ever be useful with the Viggen. Another option would be to add a command to drop bombs at the same time the flight lead does but that may be asking too much. i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
grunf Posted February 2, 2017 Author Posted February 2, 2017 I've added the "Mission and Rejoin" command to the Engage menu. If you want to try it, replace Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AJS37\Comm\comm.lua with the attached file. Backup the original first!comm.lua
Cobra847 Posted February 2, 2017 Posted February 2, 2017 Added. :) Next next patch. 1 Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Lupson Posted August 24, 2017 Posted August 24, 2017 Sorry for the thread-necro - but since my question relates directly to the Viggen and the "Mission and rejoin" AI command I could might as well reuse this one. Anyway - I've been flying a lot of missions in the DCE - Nordic Battle campaign. I've noticed that my AI-wingmen have a somewhat erratic behaviour regarding engaging ground targets in strike missions. Sometimes they do, sometimes they do not. Does anyone know whether: * The Viggen AI wingmen have differing capabilities regarding engaging static ground targets (hangars, fuel tanks, railway station assets etc.) at night? I've managed to get them to attack during daytime with M/70 high-drag but at night they just go circling somewhere until out of fuel or ordered to rejoin. * Is there some kind of minimum / maximum distance to target for when a "Mission & rejoin" order should be given? If I give the order too close to the target, will the wingmen refuse to engage and/or fail to commit to the task properly? * Does my own currently selected nav point matter when giving orders? I.e. must I have my M5 target waypoint selected when giving the order? I know it's basically absurd but I've seen computer games do strange things / hacks before... Great module by the way! [sIGPIC][/sIGPIC]
Nerd1000 Posted August 28, 2017 Posted August 28, 2017 Sorry for the thread-necro - but since my question relates directly to the Viggen and the "Mission and rejoin" AI command I could might as well reuse this one. Anyway - I've been flying a lot of missions in the DCE - Nordic Battle campaign. I've noticed that my AI-wingmen have a somewhat erratic behaviour regarding engaging ground targets in strike missions. Sometimes they do, sometimes they do not. Does anyone know whether: * The Viggen AI wingmen have differing capabilities regarding engaging static ground targets (hangars, fuel tanks, railway station assets etc.) at night? I've managed to get them to attack during daytime with M/70 high-drag but at night they just go circling somewhere until out of fuel or ordered to rejoin. * Is there some kind of minimum / maximum distance to target for when a "Mission & rejoin" order should be given? If I give the order too close to the target, will the wingmen refuse to engage and/or fail to commit to the task properly? * Does my own currently selected nav point matter when giving orders? I.e. must I have my M5 target waypoint selected when giving the order? I know it's basically absurd but I've seen computer games do strange things / hacks before... Great module by the way! I think the problem is that the AI cannot see the target- evidently they all suffer from a situation specific form of night blindness that makes them unable to spot objects on the ground after sunset. It would be nice if you could give them a command to stay in formation and drop unguided bombs at the same time that you start dropping yours (a 'drop on flight lead's command' order). That way you could get the AIs to assist in all manner of attacks, including lofted bombing or radar bombing in bad weather.
Lupson Posted August 28, 2017 Posted August 28, 2017 I think the problem is that the AI cannot see the target- evidently they all suffer from a situation specific form of night blindness that makes them unable to spot objects on the ground after sunset. It would be nice if you could give them a command to stay in formation and drop unguided bombs at the same time that you start dropping yours (a 'drop on flight lead's command' order). That way you could get the AIs to assist in all manner of attacks, including lofted bombing or radar bombing in bad weather. Thanks, perhaps it's kind of realistic not being able to spot stuff properly at night - wonder if the AI would be able to spot the targets if illuminated by Lysbomb (illumination bombs)? Perhaps the AI should at least be able to bomb at a given nav point even at night? [sIGPIC][/sIGPIC]
firmek Posted November 11, 2017 Posted November 11, 2017 I've been checking the DCS, A-10C and Viggen manual but I couldn't find how does this command actually work. 1. Does the mission has to be setup in a way that target's are specificly designaged - for instance by "bombing" or "attack map object" task? 2. When the order is submited, will the AI just go imediatelly after the target ignoring the flight plan or will follow it? For instance, the flight is flying towards WP 2 while WP 4 contains the bombing task. If the order is issued the AI will fly WP2->WP-3->WP4 and attack the target or just direclty towads the target? 3. Assuming that the task is "bombing" will the AI follow direction, altitude and the "group bombing" setting? Is there any way to make the AI wingmen to bomb the target together with the pilot (for instance flying in close formation or trail) F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
WelshZeCorgi Posted December 16, 2018 Posted December 16, 2018 I can't seem to get this order to work, the AI confims the order with an affirmative but then flies over the target without trying to engage it before rejoining with all weapons still onboard.
TLTeo Posted December 16, 2018 Posted December 16, 2018 Make sure that you set your wingman to bomb in the mission editor near the appropriate waypoint/target. He won't do anything if you just have a waypoint going over the target.
WelshZeCorgi Posted December 18, 2018 Posted December 18, 2018 Make sure that you set your wingman to bomb in the mission editor near the appropriate waypoint/target. He won't do anything if you just have a waypoint going over the target. How do you do that in the campaign/single/quick missions?
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