Jump to content

Recommended Posts

Posted

heh yea...I can zoom, by default, in the cockpit..

 

It's the "/" and "*" keys above the numberpad.

SU-30MKI

simvavatarhornetqg8.jpg

F/A-18F

...Beauty, grace, lethality.

Posted

I heard this from Deadman from the 44th that there is a mod or script that somebody can change that can make a person zoom in more than normal. Like if a person with binocs in a cockpit.

 

I have the normal zoom, which I use. I just heard of this new thing some people have.

 

Just wanted to know if it is well known and accepted to the community.

 

That's all.

Posted
It's in the Config/View/View.lua file. The numbers in question are the first set. The smaller the number, the higher field of view. My settings equal about what I'd see using 12x binoculars.

 

-- Camera view angle limits {view angle min, view angle max}.

CameraViewAngleLimits = {}

CameraViewAngleLimits[PlaneIndex.iSu_27] = {20.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iSu_33] = {20.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iSu_25] = {2.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iSu_39] = {2.0, 125.0}

CameraViewAngleLimits[PlaneIndex.iMiG_29] = {20.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {20.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iA_10] = {2.0, 120.0}

CameraViewAngleLimits[PlaneIndex.iF_15] = {20.0, 120.0}

 

This wouldn't be considered a hack for 'some' people that need that "extra" edge when in combat?

Posted
This wouldn't be considered a hack for 'some' people that need that "extra" edge when in combat?

 

Why not? Let's see, can YOU zoom with your own eyes 12x? Guess not, so why would you be able to do so in lomac?

 

It's all fine in SP though, hell, stick 300 amraams of the F-15 or something.

Creedence Clearwater Revival:worthy:

Posted
Why not? Let's see, can YOU zoom with your own eyes 12x? Guess not, so why would you be able to do so in lomac?

 

It's all fine in SP though, hell, stick 300 amraams of the F-15 or something.

 

Yeah , I know, I use the game as it is and I don't change anything unless approved by the public. This "zoom" capability that some people have can not be realistic unless RL pilots actually have binocs in their cockpits and used. But then again this "game" Lock-On isn't really dress with the "realism fabric".

 

:smilewink:

Posted

A-10 pilots over Kosovo had the 12x binocs in their pits.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Yeah , I know, I use the game as it is and I don't change anything unless approved by the public. This "zoom" capability that some people have can not be realistic unless RL pilots actually have binocs in their cockpits and used. But then again this "game" Lock-On isn't really dress with the "realism fabric".

 

:smilewink:

 

I'm in the 44th and never heard of "overzoom" other than what LOMAC does right out of the box. I think you are confusing something.

Posted
A-10 pilots over Kosovo had the 12x binocs in their pits.

 

So using a script or mod simulating binoculars in a cockpit would be acceptable? Cool Cool.

 

Didn't want to edit something that may be considered "cheating"

 

However I can identify targets jsut fine and I don't need this enhancement.

 

~S!:thumbup:

Posted
I'm in the 44th and never heard of "overzoom" other than what LOMAC does right out of the box. I think you are confusing something.

It was use by the A-10 pilots all the time for target ID before we attacked a target so we did not have friendly fire

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...