9thAF_Mac Posted November 18, 2006 Posted November 18, 2006 I hear that people have a zoom mod that simulates a person that maybe has "binoculars" in a cockpit. Is this publicly known and accepted?
JaBoG32_Prinzartus Posted November 18, 2006 Posted November 18, 2006 Where exactly did you "hear" that? Windows 10, I7 8700k@5,15GHz, 32GB Ram, GTX1080, HOTAS Warthog, Oculus Rift CV1, Obutto R3volution, Buttkicker [sIGPIC][/sIGPIC] ЯБоГ32_Принз
hitman Posted November 18, 2006 Posted November 18, 2006 OF course it is cuz its standard. But its NOT a mod.
Disso Posted November 18, 2006 Posted November 18, 2006 heh yea...I can zoom, by default, in the cockpit.. It's the "/" and "*" keys above the numberpad. SU-30MKI F/A-18F ...Beauty, grace, lethality.
9thAF_Mac Posted November 18, 2006 Author Posted November 18, 2006 I heard this from Deadman from the 44th that there is a mod or script that somebody can change that can make a person zoom in more than normal. Like if a person with binocs in a cockpit. I have the normal zoom, which I use. I just heard of this new thing some people have. Just wanted to know if it is well known and accepted to the community. That's all.
9thAF_Mac Posted November 18, 2006 Author Posted November 18, 2006 It's in the Config/View/View.lua file. The numbers in question are the first set. The smaller the number, the higher field of view. My settings equal about what I'd see using 12x binoculars. -- Camera view angle limits {view angle min, view angle max}. CameraViewAngleLimits = {} CameraViewAngleLimits[PlaneIndex.iSu_27] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iSu_33] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iSu_25] = {2.0, 120.0} CameraViewAngleLimits[PlaneIndex.iSu_39] = {2.0, 125.0} CameraViewAngleLimits[PlaneIndex.iMiG_29] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iA_10] = {2.0, 120.0} CameraViewAngleLimits[PlaneIndex.iF_15] = {20.0, 120.0} This wouldn't be considered a hack for 'some' people that need that "extra" edge when in combat?
Force_Feedback Posted November 19, 2006 Posted November 19, 2006 This wouldn't be considered a hack for 'some' people that need that "extra" edge when in combat? Why not? Let's see, can YOU zoom with your own eyes 12x? Guess not, so why would you be able to do so in lomac? It's all fine in SP though, hell, stick 300 amraams of the F-15 or something. Creedence Clearwater Revival:worthy:
9thAF_Mac Posted November 19, 2006 Author Posted November 19, 2006 Why not? Let's see, can YOU zoom with your own eyes 12x? Guess not, so why would you be able to do so in lomac? It's all fine in SP though, hell, stick 300 amraams of the F-15 or something. Yeah , I know, I use the game as it is and I don't change anything unless approved by the public. This "zoom" capability that some people have can not be realistic unless RL pilots actually have binocs in their cockpits and used. But then again this "game" Lock-On isn't really dress with the "realism fabric". :smilewink:
GGTharos Posted November 19, 2006 Posted November 19, 2006 A-10 pilots over Kosovo had the 12x binocs in their pits. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
rlogue Posted November 19, 2006 Posted November 19, 2006 Yeah , I know, I use the game as it is and I don't change anything unless approved by the public. This "zoom" capability that some people have can not be realistic unless RL pilots actually have binocs in their cockpits and used. But then again this "game" Lock-On isn't really dress with the "realism fabric". :smilewink: I'm in the 44th and never heard of "overzoom" other than what LOMAC does right out of the box. I think you are confusing something.
9thAF_Mac Posted November 19, 2006 Author Posted November 19, 2006 A-10 pilots over Kosovo had the 12x binocs in their pits. So using a script or mod simulating binoculars in a cockpit would be acceptable? Cool Cool. Didn't want to edit something that may be considered "cheating" However I can identify targets jsut fine and I don't need this enhancement. ~S!:thumbup:
Deadman Posted November 19, 2006 Posted November 19, 2006 I'm in the 44th and never heard of "overzoom" other than what LOMAC does right out of the box. I think you are confusing something. It was use by the A-10 pilots all the time for target ID before we attacked a target so we did not have friendly fire https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
Nate--IRL-- Posted November 19, 2006 Posted November 19, 2006 Isn't the graphics.cfg in multiplayer, forced from the server side? So any modification is not possible in multiplayer. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Deadman Posted November 19, 2006 Posted November 19, 2006 Its all ways worked on line for me try it and see may be it will may it won't:pilotfly: https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
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