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Posted

There's a lack of information in the changelog, and I'm really curious as to whether any changes for the Viggen made it into the build released today. I really hope so.

Posted
Hey guys, some, but not many! We focused on the 1.5 branch in the past couple of weeks; and didn't update the 2.0 branch with the latest stuff. Sorry!

 

Thanks for the info Cobra! Now we know. :thumbup:

Posted

The fixes in the code should have made it into the update, for example multiplayer-Bk90 and LOLA-input etc and also the instant action cold-start mission.

 

The Viggen still drops onto the ramp at spawn and is then broken in 2.0.

 

Cheers

 

I am so sorry about this. I have no solution to this at the moment unfortunately.

 

I'd be happy to have the RB-75 / radar cursor fixed. Having one reversed always throws me off. I'd imagine that couldn't be too big of a fix.

 

I was 99% sure I fixed this. Apparently not.

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

Posted

I was 99% sure I fixed this. Apparently not.

 

I cant say if its fixed or not in 2.0 but its been fixed in 1.5 for sure =P.

 

 

And now we just have to wait for those BK-90 fixed to come to 1.5 =>

been looking forward to being able to use the BK-90 in MP for a long while now =).

Posted

I hope FFB makes it in soon. I have stopped playing the Viggen for the moment, as without stick centering forces it is not very enjoyable.

Posted

FFB should be in yesterdays update. It has centering force + shake for buffeting and stickshaker.

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

Posted
FFB should be in yesterdays update. It has centering force + shake for buffeting and stickshaker.

 

I greatly appreciate it that you have given FFB such priority. Unfortunately it seems it didn't make it in, as I still do not have centering forces or shake (Logitech G940).

Posted (edited)
I cant say if its fixed or not in 2.0 but its been fixed in 1.5 for sure =P.

 

 

And now we just have to wait for those BK-90 fixed to come to 1.5 =>

been looking forward to being able to use the BK-90 in MP for a long while now =).

 

Didn't he just say that it was fixed?

 

The fixes in the code should have made it into the update, for example multiplayer-Bk90 and LOLA-input etc and also the instant action cold-start mission.

 

Update: BK-90 does not work in multiplayer.

Edited by nullsys
Update
Posted
The fixes in the code should have made it into the update, for example multiplayer-Bk90 and LOLA-input etc and also the instant action cold-start mission.

 

I will be testing the BK-90 in MP later. I did however just test the LOLA-input in nevada, and sadly the waypoint ended up quite a bit to the east of where it was supposed to be. I didn't measure exactly, but it was something like 30-50 km I believe. I'll provide an update with more testing.

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