JanTelefon Posted March 17, 2017 Posted March 17, 2017 There's a lack of information in the changelog, and I'm really curious as to whether any changes for the Viggen made it into the build released today. I really hope so.
drPhibes Posted March 17, 2017 Posted March 17, 2017 Several of the files in the Coremods/AJS37 and mods/AJS37 folders have been updated, so at least something has changed.
BritTorrent Posted March 17, 2017 Posted March 17, 2017 Yeah I'm hoping one of the Heatblur guys let's us know what's made it in and what hasn't. Sent from my ONEPLUS A3003 using Tapatalk
Cobra847 Posted March 18, 2017 Posted March 18, 2017 Hey guys, some, but not many! We focused on the 1.5 branch in the past couple of weeks; and didn't update the 2.0 branch with the latest stuff. Sorry! Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
TrigaNZ Posted March 18, 2017 Posted March 18, 2017 The Viggen still drops onto the ramp at spawn and is then broken in 2.0. Cheers
jeffdude Posted March 18, 2017 Posted March 18, 2017 Not having this issue, I think i heard that the particular bug you see is DRM related. [sIGPIC][/sIGPIC]
sideshow Posted March 18, 2017 Posted March 18, 2017 I'd be happy to have the RB-75 / radar cursor fixed. Having one reversed always throws me off. I'd imagine that couldn't be too big of a fix.
JanTelefon Posted March 18, 2017 Author Posted March 18, 2017 Hey guys, some, but not many! We focused on the 1.5 branch in the past couple of weeks; and didn't update the 2.0 branch with the latest stuff. Sorry! Thanks for the info Cobra! Now we know. :thumbup:
RagnarDa Posted March 18, 2017 Posted March 18, 2017 The fixes in the code should have made it into the update, for example multiplayer-Bk90 and LOLA-input etc and also the instant action cold-start mission. The Viggen still drops onto the ramp at spawn and is then broken in 2.0. Cheers I am so sorry about this. I have no solution to this at the moment unfortunately. I'd be happy to have the RB-75 / radar cursor fixed. Having one reversed always throws me off. I'd imagine that couldn't be too big of a fix. I was 99% sure I fixed this. Apparently not. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
mattebubben Posted March 18, 2017 Posted March 18, 2017 I was 99% sure I fixed this. Apparently not. I cant say if its fixed or not in 2.0 but its been fixed in 1.5 for sure =P. And now we just have to wait for those BK-90 fixed to come to 1.5 => been looking forward to being able to use the BK-90 in MP for a long while now =).
MBot Posted March 18, 2017 Posted March 18, 2017 I hope FFB makes it in soon. I have stopped playing the Viggen for the moment, as without stick centering forces it is not very enjoyable.
RagnarDa Posted March 18, 2017 Posted March 18, 2017 FFB should be in yesterdays update. It has centering force + shake for buffeting and stickshaker. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
MBot Posted March 18, 2017 Posted March 18, 2017 FFB should be in yesterdays update. It has centering force + shake for buffeting and stickshaker. I greatly appreciate it that you have given FFB such priority. Unfortunately it seems it didn't make it in, as I still do not have centering forces or shake (Logitech G940).
nullsys Posted March 18, 2017 Posted March 18, 2017 (edited) I cant say if its fixed or not in 2.0 but its been fixed in 1.5 for sure =P. And now we just have to wait for those BK-90 fixed to come to 1.5 => been looking forward to being able to use the BK-90 in MP for a long while now =). Didn't he just say that it was fixed? The fixes in the code should have made it into the update, for example multiplayer-Bk90 and LOLA-input etc and also the instant action cold-start mission. Update: BK-90 does not work in multiplayer. Edited March 18, 2017 by nullsys Update
JanTelefon Posted March 18, 2017 Author Posted March 18, 2017 The fixes in the code should have made it into the update, for example multiplayer-Bk90 and LOLA-input etc and also the instant action cold-start mission. I will be testing the BK-90 in MP later. I did however just test the LOLA-input in nevada, and sadly the waypoint ended up quite a bit to the east of where it was supposed to be. I didn't measure exactly, but it was something like 30-50 km I believe. I'll provide an update with more testing.
grunf Posted March 18, 2017 Posted March 18, 2017 I will be testing the BK-90 in MP later. I did however just test the LOLA-input in nevada, and sadly the waypoint ended up quite a bit to the east of where it was supposed to be. I didn't measure exactly, but it was something like 30-50 km I believe. I'll provide an update with more testing. LO/LA input fix didn't make it into the patch. https://forums.eagle.ru/showpost.php?p=3083872&postcount=80
JanTelefon Posted March 18, 2017 Author Posted March 18, 2017 LO/LA input fix didn't make it into the patch. https://forums.eagle.ru/showpost.php?p=3083872&postcount=80 Alright. Noted and confirmed. Thanks.
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