ObiWanVA10 Posted April 10, 2017 Posted April 10, 2017 I encountered this too after the last update (1.5). The better you land (sitter) the more likely it is to happen.
KEAPS Posted April 12, 2017 Posted April 12, 2017 (edited) Hi Folks, Well i must admit i'm also facing this issue with my Mirage since last update. Now my successful landings are less than 40%. Before update it was 100%. Even though my approach is smooth and slow, when the nose wheel hits the ground, i break it or the plane jumps in the air again ( with idle thrust ! ) I tried to control the rotation but it's still pumping and jumping... I hope there will be a fix soon as i'm flying this beast only. :cry: Edited April 12, 2017 by KEAPS
=Pedro= Posted April 12, 2017 Posted April 12, 2017 Same here. Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds
spiddx Posted April 12, 2017 Posted April 12, 2017 Hi guys, while I haven't touched the gear dynamics in a good many months, I agree it's a bit "springy" I've increased the damping on the main gear which I hope will improve this. I'm not sure the main gear is the problem. It's the nose gear that is extremely bouncy since the latest update. Specs: i9 10900K @ 5.1 GHz, EVGA GTX 1080Ti, MSI Z490 MEG Godlike, 32GB DDR4 @ 3600, Win 10, Samsung S34E790C, Vive, TIR5, 10cm extended Warthog on WarBRD, Crosswinds
Cradle Posted April 12, 2017 Posted April 12, 2017 Im experiencing this too after patch. Before i landed no problem (even first ever flight with the bird after training mission 1 i landed unharmed) even if i was a bit agressive/out of synch. Now i have tried and failed five times in a row. Each time trying more and more to set the plane down like on rice paper. Last attemt i was doing a perfect toutch down around 150-160 knots. Smoooothly starting to level out. And booom! Plane leaves the ground and like bounces up. And then slam down braking undercarrige. This is clearly some bug. ----- My life as a child did not prepare me for the fact that the world is full of cruel and bitter things. -Robert Oppenheimer, 1904-1967 TM Warthog Hotas, TM Rudder, Track IR 5 Next Level GT Ultimate V2 Gaming Chair Racing Simulator Cockpit 43" Screen
Knock-Knock Posted April 13, 2017 Posted April 13, 2017 Just need to be a little slower. We rotate it, loaded, at around 135kn, and we land - usually, fairly empty. I barely touch pitch on the stick, I align the piper quite early on, and adjust the decent with the throttle, and try and keep it at around 12-13 AOA, and I dont cut the throttle until Im just a few meters above the runway, which is usually around those 135kn. Then it touches down nice and gentle, no bounce. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
KEAPS Posted April 13, 2017 Posted April 13, 2017 (edited) Just need to be a little slower. We rotate it, loaded, at around 135kn, and we land - usually, fairly empty. I barely touch pitch on the stick, I align the piper quite early on, and adjust the decent with the throttle, and try and keep it at around 12-13 AOA, and I dont cut the throttle until Im just a few meters above the runway, which is usually around those 135kn. Then it touches down nice and gentle, no bounce. It's not a question of speed approach, it's about the nose wheel rotation as shown here : To be honest i don't know how to be softer than this ! The nose wheel is not supposed to bounce like a spring but absorb the rotation movement. Edited April 13, 2017 by KEAPS
myHelljumper Posted April 13, 2017 Posted April 13, 2017 It's not a question of speed approach, it's about the nose wheel rotation as shown here : To be honest i don't know how to be softer than this ! The nose wheel is not supposed to bounce like a spring but absorb the rotation movement. That nose landing was pretty hard, the problem only happened to me when I make my nose touch hard, that's why I did not understand the bug in the first place. But I agree, this is a bug :). Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
Knock-Knock Posted April 13, 2017 Posted April 13, 2017 It's not a question of speed approach, it's about the nose wheel rotation as shown here : To be honest i don't know how to be softer than this ! The nose wheel is not supposed to bounce like a spring but absorb the rotation movement. Oh dang, yea thats a bit odd. Havent encountered that myself yet. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
KEAPS Posted April 13, 2017 Posted April 13, 2017 That nose landing was pretty hard, the problem only happened to me when I make my nose touch hard, that's why I did not understand the bug in the first place. But I agree, this is a bug :). In my test i chose not to touch the stick and let the plane rotate by itself... could be a little bit hard but it absolutely shouldn't send the plane back in the air like a giant spring.
myHelljumper Posted April 13, 2017 Posted April 13, 2017 In my test i chose not to touch the stick and let the plane rotate by itself... could be a little bit hard but it absolutely shouldn't send the plane back in the air like a giant spring. I agree :). Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
KEAPS Posted April 14, 2017 Posted April 14, 2017 Roger that, after seeing the video I understand, the original explanation wasn't clear at all and I haven't experienced any issues myself, but maybe I'm conditioned to it since I never have this pop back up on my end. In any event, if someone could post a track so I can see what they are doing with their stick different from me, it will help me tune the nose gear dynamics a bit. Glad to hearing from you Captain ! Well to be honest before the update i had no issue with landing. I used to gently land the main gear and then keep the "air brake" angle without touching the stick. At 100 knt, the plane rotates by itself and touches the ground with the nose wheel. Brakes ON and voilà ! But now it's very hard to avoid the pump reaction from the nose wheel. It just act like a big spring and throw the plane back in the air : with idle thrust and less than 90 knt speed, it's completely impossible !
CrashO Posted April 14, 2017 Posted April 14, 2017 In any event, if someone could post a track so I can see what they are doing with their stick different from me, it will help me tune the nose gear dynamics a bit. If it helps, I got a video from yesterday of the same skippy problem manifesting itself, on a oops-i-ran-out-of-fuel landing. So 15 seconds before landing the tanks are empty, engine dies and a few seconds before touchdown, all control surfaces freeze up. So the whatever i'm doing with my stick, the movements aren't transferred anyway :D Haven't got a track of it (was a really long session), but since I lost all systems, having the sick centered after aligning for landing should give the same result.. *You can skip(py) the first 40 seconds :D
spiddx Posted April 14, 2017 Posted April 14, 2017 Short track (~1,5 mins) of a landing in Batumi. DCS stable 1.5.6.3930.271 no mods no wind 30% fuel I'm not touching the stick after main gear touchdown, letting the nose come down by its own. Hope this helps. M2000-2.trk Specs: i9 10900K @ 5.1 GHz, EVGA GTX 1080Ti, MSI Z490 MEG Godlike, 32GB DDR4 @ 3600, Win 10, Samsung S34E790C, Vive, TIR5, 10cm extended Warthog on WarBRD, Crosswinds
spiddx Posted April 14, 2017 Posted April 14, 2017 A bit better if you approach with a lower AoA and not exceed 14° in the flare, but it's still bouncy.M2000-3.trk Specs: i9 10900K @ 5.1 GHz, EVGA GTX 1080Ti, MSI Z490 MEG Godlike, 32GB DDR4 @ 3600, Win 10, Samsung S34E790C, Vive, TIR5, 10cm extended Warthog on WarBRD, Crosswinds
KEAPS Posted April 14, 2017 Posted April 14, 2017 Hope you'll be able to give us back our birds soon :)
BadHabit Posted April 19, 2017 Posted April 19, 2017 Hi there ! Any news/fix/workaround ? :) Make 3 wheel landings and use parachute, works until we get a fix. "These are not the bugs you are looking for..":pilotfly: [sIGPIC][/sIGPIC] My YouTube channel SPECS -AMD FX8370 8 Core Processor 4.2 ghz -GIGABYTE 970A-UD3P -GTX 1050 TI Windforce 4g -16 GB RAM -Saitek X 52 -FaceNOIRtrack - 3 point clip Red Led
hellking Posted April 20, 2017 Posted April 20, 2017 I keep having the same problem since a recent update.. The aircraft is showing very strange bouncy behavior at slow speed during landing. In both cases, after the aircraft pitched down (after speed going below 100 knots) and landed on it's front wheels, it came back up violently and caused a crash. In the last instance, the aircraft took off and gained 30-40 feet before crashing down.. This all happened after aircraft was around or lower than 100 knot (speed at which you are supposed to put the nose down). You would expect the aircraft to resist going up again once speed is below 100 knots, but it seems to pull up on it's own.. The problem is so severe that there cannot be a physical explanation to it.
KEAPS Posted April 20, 2017 Posted April 20, 2017 Until Captain Smiley finds a fix, you can test this landing procedure : Approach at 160 knt, gently land the main gear, maintain angle until 130-120 knt and then push gently on the stick to have the nose wheel hit the ground. Once you have the nose wheel on runway immediatly brake !! This way you won't break anything and the plane won't go back in the air ! To me it's only a workaround that allows me to fly my Mirage ... Hope a real fix will come soon...
myHelljumper Posted April 20, 2017 Posted April 20, 2017 Approach at 160 knt, gently land the main gear, maintain angle until 130-120 knt and then push gently on the stick to have the nose wheel hit the ground. Once you have the nose wheel on runway immediatly brake !! This way you won't break anything and the plane won't go back in the air ! This is how you should do it every time. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
kobeshow Posted April 20, 2017 Posted April 20, 2017 I just keep the nose up for as long as possible, it will eventually come down at around 60~70 knots but the bounce you get at that speed is so minimal I hardly even noticed the problem, until I read this threat (; [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy
KEAPS Posted April 20, 2017 Posted April 20, 2017 This is how you should do it every time. Maybe i did it wrong in the past, but the plane shouldn't be sent back in the air ... and this happens until the latest update.
myHelljumper Posted April 20, 2017 Posted April 20, 2017 Maybe i did it wrong in the past, but the plane shouldn't be sent back in the air ... and this happens until the latest update. I do agree with you that the nose wheel bouncing behavior is not correct and it should be fixed, but isn't it better to do the correct procedure, even more when it doesn't trigger the bug ? :) As I use the correct procedure I didn't encountered the bug until I forced it, I think it was the same for CptSmiley and a few others hence the confusion bug/not bug. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA
Recommended Posts