Jump to content

Recommended Posts

Posted

Hey all,

 

When planning missions on a MP map, I can hover over a location (river junction - or whatever) and get the coords and plan a flight plan that way. I can also get altitude info for a target (if visible) but how do I convert that height info into QFE for targeting?

 

Also, if the units are not visible and I cannot get height info for that target, how does one go about getting QFE data into the jet?

 

In SP - set up a flight plan on the map before T/O - in MP, this is not possible.

 

Will this not limit the available stores for a MP flight?

[sIGPIC][/sIGPIC]

 

Asus ROG Rampage Extreme VI; i9 7900X (all 10 cores at 4.5GHz); 32 Gb Corsair Dominator DDR4; EVGA 1080Ti Hybrid; 1Tb Samsung 960 Evo M2; 2Tb Samsung 850 Pro secondary.

 

Oculus Rift; TM Warthog; Saitek Combat Pros.

Posted (edited)

Hi!

I've made a google sheet from scratch for this :) check tab QFE and Cooridnates. Spent all winter vacation on it haha.

 

I can make it for external use, maybe. As of now this is a link to the sheet i personally use. It automatically does just about everything for you. Gets the altitude from google maps, calculate the qfe. All you need to provide is temp and qnh at sea level, + coordinates in DEC format (DD.MM,MM)

 

https://docs.google.com/a/tryggheimstrand.no/spreadsheets/d/1WU9NxfpYSeZSEnekXMaALiUsiuB6fzrcfD_-OMfmaBc/edit?usp=drivesdk

Edited by Burnhard

Burnhard

Periferals - HP Reverb - Viper/Warthog grip on VPC WarBRD base - Virpil Mogoos T-50 Throttle - MFG Crosswind rudders - Gametrix KW 908 // HW - 7700k@4.8 - 32GB@3200 - RTX2080TI // DCS Favourites - AJS37 - SA342 - F-16C :thumbup:

Posted (edited)

@abortedman You need temperature as well for it to be precise:)

Edited by Burnhard

Burnhard

Periferals - HP Reverb - Viper/Warthog grip on VPC WarBRD base - Virpil Mogoos T-50 Throttle - MFG Crosswind rudders - Gametrix KW 908 // HW - 7700k@4.8 - 32GB@3200 - RTX2080TI // DCS Favourites - AJS37 - SA342 - F-16C :thumbup:

Posted (edited)

If you want to do this on the fly these are my best tips. I use two quick and easy ways of doing this:

 

Method A (best suitable for mountains)

- Fly level with your targets

- Adjust the QFE knob so that the altimeter reads zero.

 

Method B (best suitable for plains)

- Fly over some place that is about the same altitude as your target location.

- Read the radar height in the HUD

- Adjust the QFE so that the Altimeter reads the same as your radar height

Edited by Burnhard
  • Like 1

Burnhard

Periferals - HP Reverb - Viper/Warthog grip on VPC WarBRD base - Virpil Mogoos T-50 Throttle - MFG Crosswind rudders - Gametrix KW 908 // HW - 7700k@4.8 - 32GB@3200 - RTX2080TI // DCS Favourites - AJS37 - SA342 - F-16C :thumbup:

Posted

In the absence of dynamic weather, can it be safely assumed that QFE between two different locations on the Caucasus map always differ by the same value, regardless of the weather set in the mission?

 

What I'm envisioning is that I can check the QFE difference between multiple points "A" and "B"--maybe between airfields, harbors, or other landmarks--in a single player environment, then when on a multiplayer server, I can use the QFE shown at the starting airfield to determine QFE at various places around the map.

 

So is it possible to determine the QFE for a distant location just by taking the currently indicated QFE and subtracting or adding some specific value? As long as I know how much the two places should differ?

Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060

Posted (edited)

Check out xxJohnxx's QFE video

 

 

Worked Example

Data

1 hPa = 9.3 m, QNH = 1012 hPa (at sea level), Target Altitude 1918 m (from F10 map)

 

Calculations

Differential Pressure = Target Altitude / Pressure Change = 1918 m /9.3 m/hPa = 206 hPa

Target QFE = QNH - Differential Pressure = 1012 -206 hPa = 806 hPa

Edited by Ramsay
  • Like 1

i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440

Posted
In the absence of dynamic weather, can it be safely assumed that QFE between two different locations on the Caucasus map always differ by the same value, regardless of the weather set in the mission?

 

What I'm envisioning is that I can check the QFE difference between multiple points "A" and "B"--maybe between airfields, harbors, or other landmarks--in a single player environment, then when on a multiplayer server, I can use the QFE shown at the starting airfield to determine QFE at various places around the map.

 

So is it possible to determine the QFE for a distant location just by taking the currently indicated QFE and subtracting or adding some specific value? As long as I know how much the two places should differ?

 

 

 

That's exactly how I do it and as far as I can tell it works just fine with static weather. Dynamic weather is a different story though or it least it should be. Haven't tried with dynamic weather.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted

@Ramsay

This is only valid for standard conditions (If i remember correctly 29.92 inHg and 20deg C), and the offset (delta) of QFE of say 2000m altitude will vary with QNH and temperature.

It is not consistent.

Believe me I've tried excessively and compared calculations with the built in kneeboard QFE.

 

What I'm hoping for though is that we could have a single graph showing both QFE/QNH - temp at sea level (different lines in the graph) - and altitude.

Something similar but not excactly like this: http://docs.engineeringtoolbox.com/documents/309/water-density-temperature-pressure_2.png

------------------

DCS favorites: AJS 37 - A10C - SA342

member of TAWDCS.org

Burnhard

Periferals - HP Reverb - Viper/Warthog grip on VPC WarBRD base - Virpil Mogoos T-50 Throttle - MFG Crosswind rudders - Gametrix KW 908 // HW - 7700k@4.8 - 32GB@3200 - RTX2080TI // DCS Favourites - AJS37 - SA342 - F-16C :thumbup:

Posted

Easiest way is to check your altitude at starting airfield & target point on the map. Then subtract the value from your altimeter (if target is above).

ie. Your airfield alt. = 150m, Target alt. =250m, = 100m difference.

Set your altimeter to 0m (starting airfield) & subtract so it reads -100m.

i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.

Posted
Easiest way is to check your altitude at starting airfield & target point on the map. Then subtract the value from your altimeter (if target is above).

ie. Your airfield alt. = 150m, Target alt. =250m, = 100m difference.

Set your altimeter to 0m (starting airfield) & subtract so it reads -100m.

 

It isn't very accurate. For example, my starting point was at 30m, the target was at 85m. I set the altimeter to read -55m and could not get a weapon release. The solution never thought I was at the correct altitude.

Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060

Posted
Easy QFE calculator webpage. All you need is QNE from the kneeboard (available in all MP missions) and the altitude of the target from the F10 map.

 

https://jscalc.io/calc/NGuKq67hvnghk4rM#%7B%221%22:null,%222%22:null%7D

This seems to be reasonably accurate.

Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe

34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5

My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer

  • 2 weeks later...
Posted

Dunno if anyone thought of it, but the absolutely best thing imho would be if you could somehow through the ground crew menu options empty the current flight plan, create a new flightplan with wpts and targets in the computer manually and perform a kneeboard rebuild.

 

This would make the Viggen much more flexible in terms of flying the dynamic mp/sp missions we see alot these days.

 

This is really mainly "gameplay" enhancing, as it off course is much easier and more true to IRL to plan a mission in the ME/Mission Planner

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted
Dunno if anyone thought of it, but the absolutely best thing imho would be if you could somehow through the ground crew menu options empty the current flight plan, create a new flightplan with wpts and targets in the computer manually and perform a kneeboard rebuild.

 

This would make the Viggen much more flexible in terms of flying the dynamic mp/sp missions we see alot these days.

 

This is really mainly "gameplay" enhancing, as it off course is much easier and more true to IRL to plan a mission in the ME/Mission Planner

 

 

 

Times two. Would love if inputting waypoints would update the kneeboard! Great idea!

 

TJ

 

 

Sent from my iPhone using Tapatalk

Posted

Yeah it's not even "really" necessary to be able to "zero" the flight plan. You can always alter waypoints as you wish, but being able to "rebuild" the kneeboard pages with the currently entered flight plan data while on the ground with ground crew access would help tremendously.

 

Any devs wanna comment on this suggestion?

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

  • 3 weeks later...
Posted

Bumpitybump :)

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...