Hans_Dampf Posted May 9, 2017 Share Posted May 9, 2017 Hi, I have tried to find some info about the cornerspeed of the M2K, but without results. Does anybody here know this? Link to comment Share on other sites More sharing options...
jojo Posted May 9, 2017 Share Posted May 9, 2017 Hi, I have tried to find some info about the cornerspeed of the M2K, but without results. Does anybody here know this? Hi, It's around 350kt. 1 Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Hans_Dampf Posted May 10, 2017 Author Share Posted May 10, 2017 Thanks! Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted May 10, 2017 Share Posted May 10, 2017 Hi, It's around 350kt. It seems like when you touch the stick the speed just drops like a rock. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
The_Tau Posted May 10, 2017 Share Posted May 10, 2017 It seems like when you touch the stick the speed just drops like a rock. Well thats Delta wing for you. You should really pay much more attention to AoA then speed Tau's Youtube channel Twitch channel https://www.twitch.tv/the0tau Link to comment Share on other sites More sharing options...
atsmith6 Posted May 10, 2017 Share Posted May 10, 2017 The Mirage makes speed control in the High G turn really easy: 1. Full afterburner 2. Pull until the velocity markers are level with your FPM. Now you won't lose any speed. To slow down pull to place the velocity markers below the FPM, and to speed up relax to put the velocity markers above the FPM. Simple Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted May 10, 2017 Share Posted May 10, 2017 The Mirage makes speed control in the High G turn really easy: 1. Full afterburner 2. Pull until the velocity markers are level with your FPM. Now you won't lose any speed. To slow down pull to place the velocity markers below the FPM, and to speed up relax to put the velocity markers above the FPM. Simple ...And don't climb if in a dogfight. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
GGTharos Posted May 10, 2017 Share Posted May 10, 2017 ... unless the other guy can't climb. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted May 10, 2017 Share Posted May 10, 2017 In a wheelchair you mean? :D [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
Raven (Elysian Angel) Posted May 11, 2017 Share Posted May 11, 2017 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset Link to comment Share on other sites More sharing options...
=Thrust= Posted May 11, 2017 Share Posted May 11, 2017 (edited) Interesting doc for turn performance At 15000 feet... Have you got the same for different others altitudes ? ... Edited May 11, 2017 by =THRUST= Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted May 11, 2017 Share Posted May 11, 2017 Is that chart sustained turn rates? [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
myHelljumper Posted May 11, 2017 Share Posted May 11, 2017 The line with a "0" on it is the sustained turn rate. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
Azrayen Posted May 11, 2017 Share Posted May 11, 2017 (edited) Please note that this chart is an estimation from an outsider. It does not originate from the manufacturer nor from a client air force. So: good doc, to be taken with a pinch of salt ;) Simple example: the internal fuel load is off by 200kg (2960 on the chart vs 3160 IRL). If calculations/estimations were made with "wrong" data, the then results may be "off" too. By how much? It's anyone's guess... Edited May 11, 2017 by Azrayen Link to comment Share on other sites More sharing options...
Raven (Elysian Angel) Posted May 11, 2017 Share Posted May 11, 2017 It does not originate from the manufacturer nor from a client air force. The person who posted the original link got it from the natops manual, from what I understand. And no sorry, he only linked the chart for 15,000ft. Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset Link to comment Share on other sites More sharing options...
OnlyforDCS Posted May 11, 2017 Share Posted May 11, 2017 AFAIK Cornerspeed differs depending on the loadout and weight of the airframe (including the fuel). However there is a really easy way of finding it. Ill just post this great video by Ironhand that any simmer worth his salt needs to watch at least once: It's filmed in the "old" Flanker, however the theory can be applied to any aircraft. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
jojo Posted May 11, 2017 Share Posted May 11, 2017 The person who posted the original link got it from the natops manual, from what I understand. And no sorry, he only linked the chart for 15,000ft. NATOPS manual are US Navy aircraft manuals. The Falcon 4 Mirage 2000 manuals are called NATOPS too because the author uses the same layout for his manuals. And the above chart doesn't come from Falcon 4 manual, but as Az said it's an estimation and it doesn't come from actual Mirage 2000 manual either. However, even if it isn't "spot on", it gives a fair idea for our purpose :smilewink: Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Raven (Elysian Angel) Posted May 11, 2017 Share Posted May 11, 2017 Yup it basically confirms what was said earlier in this thread: that the corner speed is 350-ish knots :) Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset Link to comment Share on other sites More sharing options...
=Thrust= Posted May 12, 2017 Share Posted May 12, 2017 At 15000 feet for a certain Weight for sure :pilotfly: Link to comment Share on other sites More sharing options...
Robin_Hood Posted May 12, 2017 Share Posted May 12, 2017 (edited) I think this is as good a place as any to put this. Here are some charts that I did for the DCS Mirage 2000C. It shows the maximum instantaneous and maximum sustained turn rates. Please note: I only did one configuration ; I did 20kft but haven't made the full E-M chart yet, so attached is the turn rate only ; also these were made in march and therefore obsolete (I should do them all over again with the latest FM changes), but nevertheless I think they are a start. Everything comes from in-flight testing. Here we go, I hope you find it useful. Edited May 12, 2017 by Robin_Hood 2nd French Fighter Squadron Link to comment Share on other sites More sharing options...
Azrayen Posted May 13, 2017 Share Posted May 13, 2017 (edited) Wow, big work Robin_Hood, kudos. For your "next round", I suggest you add the precise DCS version used (not just 1.5 / 2.0) as indeed FM changes do occur regularly. FWIW, I wouldn't make another round just now, but would wait a bit further down the road. Regards, Az' Edited May 13, 2017 by Azrayen Link to comment Share on other sites More sharing options...
Robin_Hood Posted May 13, 2017 Share Posted May 13, 2017 Wow, big work Robin_Hood, kudos. For your "next round", I suggest you add the precise DCS version used (not just 1.5 / 2.0) as indeed FM changes do occur regularly. FWIW, I wouldn't make another round just now, but would wait a bit further down the road. Regards, Az' Yes, indeed, these were not entirely finished and polished, but I plan to add the version used next time (indeed I did just that on a previous similar undertaking). I may make a quick test for ITR (which is much quicker to do) just to see if it has changed a lot in this regard (although I expect that STR has changed more), but I have halted the tests at the moment. I am waiting for the FM to stablilise a bit (last changelogs had FM changes), although I don't really expect the FM to stay the same after my next series of tests anyway (fine tuning a FM being a long process). 2nd French Fighter Squadron Link to comment Share on other sites More sharing options...
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