probad Posted August 2, 2017 Posted August 2, 2017 and i have excellent situational awareness in acec*mbat??? please don't use video games as a point of reference when talking about realism.
DCS FIGHTER PILOT Posted August 2, 2017 Author Posted August 2, 2017 Ok, the point being is that i shouldn't have to fight both the radar and the bandit at the same time. I also might add that this is a fight the radar wins every single time even in single player. It's frankly a joke. Good for you if you don't have trouble with it.
GGTharos Posted August 2, 2017 Posted August 2, 2017 (probably better than IRL) Nope ... +20nm minimum head-on up/down and that's for the pre-MSIP radar :) With 40 X-band radars operating in a single mission, But they have some 40 channels to play with :) Ok, maybe half that. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted August 2, 2017 Posted August 2, 2017 Maybe the bandit knows how to work you ... I have excellent situational awareness in BMS, however in DCS that goes right out the door. I feel as if I am fighting the radar and not the plane. For instance, I could see the target on radar today but could not lock him up, I would constantly loose lock for some reason. AND YES, I know how to work the PRF's and TWS AND RWS and all that crap. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Beamscanner Posted August 2, 2017 Posted August 2, 2017 (edited) Nope ... +20nm minimum head-on up/down and that's for the pre-MSIP radar :) I've read that its not as good as it was sold, and I typically don't trust brochures. But maybe it's better than believed :dunno: I find it hard to believe a first generation analog pulse Doppler radar can pick up a flanker at 100nm. not saying it cant, just doubt it. What I do know to be factual is that those cavity traveling wave tube amplifiers get weaker with age. But they have some 40 channels to play with :) Ok, maybe half that. 20 channels doesn't mean 20 frequencies. HPRF waveforms are ambiguous to range as you may know. Thus these older radars obtain range with HPRF using FM ranging (similar to FMCW techniques). That is, "one channel" is occupying a wide bandwidth. Not to mention any intra-pulse modulation used to increase range resolution, such a CHIRP or Phase code. (George W. Stimson, intro to airborne radar) Never the less, real life systems have to deal with lots of interference and ambient noise not experienced in game.:) Edited August 2, 2017 by Beamscanner
GGTharos Posted August 2, 2017 Posted August 2, 2017 I've read that its not as good as it was sold, and I typically don't trust brochures. But maybe it's better than believed :dunno: I find it hard to believe a first generation analog pulse Doppler radar can pick up a flanker at 100nm. not saying it cant, just doubt it. Test results of the original radar against a T-33, max range for the test was 85nm ... it could be longer too, but I don't know if that was max detection or the longest distance the test was started at. In the HAVE DOUGHNUT documents the F-4's radar picked up the MiG-21 60nm+ away, but that was simply the longest separation they ever used for their tests. It follows that the APG-63 should out-perform this. Never the less, real life systems have to deal with lots of interference and ambient noise not experienced in game.:) I'm aware. And there is symbology to show how degraded the radar is in various ways as well. :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Frostie Posted August 2, 2017 Posted August 2, 2017 (edited) I have excellent situational awareness in BMS, however in DCS that goes right out the door. I feel as if I am fighting the radar and not the plane. For instance, I could see the target on radar today but could not lock him up, I would constantly loose lock for some reason. AND YES, I know how to work the PRF's and TWS AND RWS and all that crap. The thing with BMS is you more often than not face AI which are predictable and don't try to outwit you or hide from your emissions. Though I do like the AI in BMS. The best way would be to show your problem with a track or better still review your track and workout how this happened. It's all good knowing PRF, TWS and RWS etc. but the critical one is elevation, beam angle and understanding refresh rate. Edited August 2, 2017 by Frostie 1 "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
JINX_1391 Posted August 2, 2017 Posted August 2, 2017 The best way would be to show your problem with a track or better still review your track and workout how this happened. This. If you can provide a track or a video of the issue then it can be analyzed. Until then it is theory and all that can be given is advice on how to work the radar. If a problem does exist, proving evidence is the only way the community can help identify it based on what you've (DCS FIGHTER PILOT) provided so far. We're all here willing and waiting to help. [sIGPIC]http://i306.photobucket.com/albums/nn266/JINX1391/jinx%20f99th%20sig_zps2hgu4xsl.png[/sIGPIC] "90% of the people who actually got to fly the F/A-18C module there (E3 2017) have never even heard of DCS or are otherwise totally undeserving pieces of trash." -Pyromanic4002
Vatikus Posted August 4, 2017 Posted August 4, 2017 In the HAVE DOUGHNUT documents the F-4's radar picked up the MiG-21 60nm+ away, but that was simply the longest separation they ever used for their tests. It follows that the APG-63 should out-perform this. You must be mixing Combat Tree ... If you check the mig21 trials, the radar ranges are as shown in attachement:
GGTharos Posted August 4, 2017 Posted August 4, 2017 COMBAT TREE was not mentioned at all. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Vatikus Posted August 4, 2017 Posted August 4, 2017 COMBAT TREE was not mentioned at all. I didnt say it was... only that you could be mixing it... the image I have attached is from HAVE DOUGHNUT publication.
GGTharos Posted August 4, 2017 Posted August 4, 2017 You're right about one thing: We're not reading the same document. The tests I'm reading about were conducted with a look down/shoot-down radar. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Vatikus Posted August 4, 2017 Posted August 4, 2017 You are right that I was talking about F4E and D. I have rechecked for F4J and it could indeed detect at ranges you mentioned IF mig21 was closing hot with good Vc. But the picture changed quite fast if mig changed AA.
GGTharos Posted August 4, 2017 Posted August 4, 2017 I have a couple of radar diagrams elsewhere that show the opposite - but, radars being complex things ... who knows :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Cool Breeze Posted August 7, 2017 Posted August 7, 2017 Well it's nice to know that we will have to be within 25 or so miles to get a good read with Belsimtek's new F-4. Sent from my Pixel XL using Tapatalk "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." Leonardo Da Vinci "We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch - we are going back from whence we came." John F. Kennedy
Recommended Posts