Xxx Posted July 12, 2017 Posted July 12, 2017 (edited) I recently added beach obstacles and some bunkers to the Normandy beaches. Mainly around Omaha beach, but extending along the landing areas. My aim was to create a D Day scenario mission. Took off in the Messerschmitt and although my frame rate counter showed 50-70, I got horrendous stutters. Every 1 second there was a stutter, as if the graphics engine was struggling to load the beach obstacles? Mission was unplayable! Can anyone confirm that Normandy 2.1.1, with Deferred Shading on, does not like the beach obstacles? Obstacles were varied, submersible poles and tank traps. About 75 obstacles in total. Stutters were apparent at take off, well away from the beaches and remained during the flight? A test without any beach obstacles revealed no stutters whatsoever! EDIT. It appears its the Landing craft and the Destroyer escorts that's causing the game to stutter.! Removing all the landing craft restores smooth flight? Now just need a way to have landing craft without stutters? Regards David Edited July 12, 2017 by Accipiter landing craft to blame [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
cthulhu68 Posted July 12, 2017 Posted July 12, 2017 (edited) I put together an Omaha beach landing mission too and had same result. One thing that seemed to help was making landing craft static objects instead of "ships" although that's a sacrifice some might not want to make. The focus of my mission is to take out 4 naval guns as well as 88's guarding nearby airbases. Along with that I have multiple randomly spawning groups of tanks heading from beach to airbases and removing all of them is only thing that gets rid of the one second stutter. Frustrating since a Normandy beach invasion doesn't work without troops invading. For now I'm going to keep mission as is and hope some optimizing can fix it. I do agree that ships, static or not, and artillery as well are 2 things that cause this one second stutter with OK FPS problem the most. Edited July 12, 2017 by cthulhu68
Xxx Posted July 14, 2017 Author Posted July 14, 2017 I put together an Omaha beach landing mission too and had same result. One thing that seemed to help was making landing craft static objects instead of "ships" although that's a sacrifice some might not want to make. The focus of my mission is to take out 4 naval guns as well as 88's guarding nearby airbases. Along with that I have multiple randomly spawning groups of tanks heading from beach to airbases and removing all of them is only thing that gets rid of the one second stutter. Frustrating since a Normandy beach invasion doesn't work without troops invading. For now I'm going to keep mission as is and hope some optimizing can fix it. I do agree that ships, static or not, and artillery as well are 2 things that cause this one second stutter with OK FPS problem the most. Hi, thanks for the reply. I have more problems with the mission planner in Normandy. I am trying to create a similar mission to you. Unfortunately I have more serious issues. I have Sherman's, Sherman Firefly and Cromwells attempting to move from the beach inland. Trouble is, they don't move at all! Even placing them off the beach on to level ground makes no difference, they just sit there and open fire on any targets in range, without moving? The WW2 American infantry move ok. The German Panther Tanks do move, but not the allied tanks. Then the German Troops I place on the map don't spawn! No matter how many/few, or where I place them they don't spawn in the game? Almost like they aren't modelled? It's difficult to create any plausible D-Day scenarios with these limitations. We need to be able to display many hundreds of troops and tanks, not to mention actual landing craft. I mean the small beach landing craft, not the LST's which don't land on the beach. At the moment all I can do is create micro combat scenarios on small sections of the map? Happily, it's a "beta" map so hopefully ED will sort it out. When I do get several units in contact. The frame rate slows down to a stutter. The explosions are nicely modelled, but I get a frame freeze as the explosions are rendered? At the moment all Normandy is good for is sightseeing over the blank canvas(sand box), which admittedly is lovely!:music_whistling: Best regards David [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
Esac_mirmidon Posted July 14, 2017 Posted July 14, 2017 German infantry is not showing on the map, is a known bug. About tanks not moving. Every unit in the map with default ROEs stops when they have enemy units in sight. They stop and shoot until no enemies are in sight. Try only blue units on the beach and test if they move. Then put enemies out of sight and test again. Then in sight and try again. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Reflected Posted July 14, 2017 Posted July 14, 2017 Do we have landing crafts? What's their name in ME? Facebook Instagram YouTube Discord
Esac_mirmidon Posted July 14, 2017 Posted July 14, 2017 Not yet. They are projected. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
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