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Posted

I know we have a decicated scrnshot place in the forum, but perhaps people with like a glimpse of what the camp looks like when they pop in here.

 

First mission (User made player skin) :

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Posted

Very cool! FYI, I just added the full serial numbers for all aircraft so you will be able to get the right effect with the custom skins as you mentioned elsewhere. That should come along with the first update whenever that happens to be.

Posted

Nice:) Excellent and immersive campaign. Hope that the effect team will do the 88 puffs before long. Kinda hard to know if you are being shot at:)

 

If I were to suggest a small tweak, a few more ships would be helpful to represent the invasion fleet. Not to the point where it kills performance off course.

Posted

Couple of new missions this evening.

 

Two of my wingmen bought the farm to flak north of Evreux (Be careful there)

 

The rest of us ran into some 109's which we dispatched in short order, one of them by me.

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Posted (edited)
Nice:) Excellent and immersive campaign. Hope that the effect team will do the 88 puffs before long. Kinda hard to know if you are being shot at:)

 

If I were to suggest a small tweak, a few more ships would be helpful to represent the invasion fleet. Not to the point where it kills performance off course.

 

Thanks a lot and we totally agree on the 88's. This is going to have a very different feel when they get that squared away.

 

We are going to try to work more shipping in but as you say, it all comes down to performance. We are going to do our best to make it look like the photo below for July/August missions and of course it would be great to add Mulberry-B at Arromanches as well.

 

One thing I'm very proud of is that no aspect of these missions is based on guesswork. We used contemporary records and photos for absolutely everything.

 

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Edited by Bunyap
Posted

You have all reason to be proud. The campaign is great. Just finished mission 8. Unfortunately, some missions are still close to unplayable on my mid- range rig (FPS down in the 1X range). Will await performance boosts in patches- or potentially do a hardware update.

 

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  • 2 weeks later...
Posted

Here are a couple more from playing around in mission 12, my favorite one in terms of how it looks visually. We just finished more tweaks to the missions that should improve performance quite a bit, particularly on mission 12, and we hope to have them included in an update soon.

 

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There were also some small changes to the enemy AI that will make them a bit more quick to respond if attacked. It should still be possible to sneak up unobserved from the sun or their low six but it will be a little less of a sure thing now.

 

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We have also started work on a follow-on campaign for the P-51 that will provide an opportunity to carry out a greater variety of air to ground missions with bombs or rockets. More to come soon, but these have been a lot of fun to fly so far.

 

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  • Like 1
  • 5 months later...
Posted

That was without a doubt the best execution of a WWII mission I have ever seen. Your assessment of the situation and decision making around Vire should be required viewing for anybody who wants to survive the missions. Thanks so much for this!

 

Hey, you even caught on that this was a mission Johnnie Johnson led. :)

Posted

:blush:

 

Aw shucks, Bunyap, you're too kind...

 

Great campaign chum; looking forward to seeing the Spitty bomb loadouts enabled when available, asset pack expansions making their way into this campaign (Tiffie, Bf109G & Fw190A in particular) and just more Spitfire campaigns in general! Keep up the exemplary work.

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