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Posted
Nope your campaign portion works perfectly. It’s dcs freezing and not going to debrief. I have to Ctrl, alt, del to exit game.

 

 

Can you send me the log of dcs after crash :

For example, here: wetransfer.com

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted

I suddenly have an issue where the navigation data (waypoints) are totally off. The carrier/start position is suddenly in between the 1st and 2nd waypoint. Even after restarting the campaign the issue persists. Does anybody have a clue what might be wrong?

Posted

Hello

What plane?

What a campaign

Which version of script?

 

 

Thanks

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted

F/A 18 in Hornet over PG, version 11.07. Been playing this for quite some time without any issues.

I just installed the latest beta and that seems to fix it. Must be something in the latest stable.

Posted

I just downloaded the Hornet over PG, installed the MissionscriptMod via OVGME, and now it tells me the FirstMission.bat doesn't find the path. My current path is:

C:\Users\User\Saved Games\DCS.openbeta\Mods\aircraft\FA-18C\Missions\EN\Campaigns\Hornet over PG

is there something wrong with that? I manually created the "aircraft" , "FA-18C" and "Missions" Folders. Any special typos I have to be aware of?

What is the difference between a landing, a good landing and a perfect landing?

-After a landing the A/C is back on the ground. After a good landing the pilots walks away. After a perfect one you can reuse the aircraft.

 

I am good at doing landings.

Posted

I appears I have a problem with INS alignment in Hornet over PG. Although its shows quality 0.5 OK it is not aligned. Also the moving map is not showing. After changing the mission date from 1993 to 2019 things work again. Anyone else seeing this bug?

Posted
You need to install in the main DCS folder, not saved games.

 

Awesome, yeah just realized that!

 

Also, realized the same thing with INS, didn't work for me either on PG. Thanks for the fix, how do you actually change the date?

What is the difference between a landing, a good landing and a perfect landing?

-After a landing the A/C is back on the ground. After a good landing the pilots walks away. After a perfect one you can reuse the aircraft.

 

I am good at doing landings.

Posted
Also, realized the same thing with INS, didn't work for me either on PG. Thanks for the fix, how do you actually change the date?

 

Guess you can use ME for that as well, or simply edit the camp_init.lua DATE section (Recommend Notepad++)

Posted

I was really excited to play this mod - something DCS has been crying out for unfortunately I'm getting nowhere.

 

I'm playing Warthog over Caucasus-V20-S11.0.7. Got it all installed , generates the mission but when I do the start up (auto start up as I don't have a lot of play time) - the start up fails at 'INS Alignment 3 mins'. Master caution comes on and the plane just shuts down.

 

Reading what the guys are saying above, I changed the camp_init.lua date to be 2019 but that didn't work - same thing. I also edited it to have HotStart=true but that's not worked either, engines are off when in game.

I ran FirstMission.bat and tried again but hilariously, an F16 spawned underneath me and exploded my plane - this happened repeatedly.

Ran FirstMission.bat again and the same thing happened as initially, Master Caution comes on at 3mins to alignment.

 

Any ideas?

Posted

Lately, the PRUNE script is not cleaning up the mission as much as I would like in the Hornet over PG camp. Even set to 2, and with "Prune all static aircraft=TRUE", I still have endless rows of parked Allied fighters on allied airbases. The usual count is Pruned: 200, Units kept: 400 (ish).

 

Has something changed or what am I missing? Earlier the prune script nearly stripped the map except for the units relevant to the specific mission.

Posted (edited)
Lately, the PRUNE script is not cleaning up the mission as much as I would like in the Hornet over PG camp. Even set to 2, and with "Prune all static aircraft=TRUE", I still have endless rows of parked Allied fighters on allied airbases. The usual count is Pruned: 200, Units kept: 400 (ish).

 

Has something changed or what am I missing? Earlier the prune script nearly stripped the map except for the units relevant to the specific mission.

 

So the prune script only prunes ground units and static aircraft, it does not prune aircraft that have a mission to fly. I'm sure if you watch the mission play out, you'll find all those aircraft parked at mission start actually have tasks assigned to them and will eventually take off and fly their mission. The prune script can't easily remove those: they have missions they need to fly.

 

Some missions have lots of flights scheduled at the same time as your flight, other missions have almost none. Hence why it can vary quite a bit.

Edited by Tomsk
Posted

Ok.. Hmm. Then some rather drastic changes have happened since a couple of months ago in terms of flights (Maybe in the original camp files). I suspect that 90% of these aircraft have missions that are way later in the day, as usually I only see a fraction of them airborne in a long mission.

 

Before I when I cycled through F2 after using the Prune script I was left with a handful of AC. Now there are legions of them parked all over the UAE.

 

Anyway, I am sure you are right, being the writer:D- but flying these my wingmen reported FPS in their 20's, so coop is not viable with these amount of AC. (I have a good enough rig for it though- so solo is fine), but before I was able to increase my FPS from the teens to the fifties by using the script.

Posted (edited)
Ok.. Hmm. Then some rather drastic changes have happened since a couple of months ago in terms of flights (Maybe in the original camp files). I suspect that 90% of these aircraft have missions that are way later in the day, as usually I only see a fraction of them airborne in a long mission.

 

Before I when I cycled through F2 after using the Prune script I was left with a handful of AC. Now there are legions of them parked all over the UAE.

 

Anyway, I am sure you are right, being the writer:D- but flying these my wingmen reported FPS in their 20's, so coop is not viable with these amount of AC. (I have a good enough rig for it though- so solo is fine), but before I was able to increase my FPS from the teens to the fifties by using the script.

 

Yeah I'm guessing the campaign has changed to schedule more flights. It would be possible to get the prune script to start pruning active flights, so that other packages (especially those with long wait times) are pruned, but that would be quite a bit of work so it'll take me a while.

 

The whole thing is a bit weird really ... DCS behaves in the most odd ways. I've noticed that if you have lots of AC then you get really bad FPS ... until you pause the mission (using the pause key) and then look around. When paused the frame rate goes shooting up again. Somehow it seems that rendering the aircraft is not the problem, it's simulating them .. even if they are parked aircraft that don't move. It's very special, and something I really hope ED put some effort into fixing.

Edited by Tomsk
Posted

Hi Tomsk, thanks again for your script;)

 

Actually, we changed different things on 11.0.7, and it does not work as we would like ...

 

We are currently working on 11.0.8 to correct that.

 

We have, for the moment, mainly 2 problems:

- The planes planned to take off later on CVN are already in flight and go around in circles.

- Cef wanted the "static" planes to not be disabled, as it was the target of some bombers.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
Cef wanted the "static" planes to not be disabled, as it was the target of some bombers.

 

Hi Miguel, glad you've found it useful. Yeah the static planes that are targets .. I was aware of this problem but I didn't have an easy solution. The problem is that without removing the static planes the campaign is quite literally entirely unplayable in VR. That said with recent DCS changes large campaigns have essentially become unplayable in VR no matter what you do, hence I've kind of stopped flying them.

Posted

Miguel 21: Am I correct when understand that you have tweaked the pruning script then? Because even after it has run, looking though the object list, I have tons and tons of aircraft still in the mission listed as 'static' and 'HIDDEN'. I can swear that these were not there before after the pruning was done.

Posted

Sorry bout the nagging here, I just really want this brilliant campaign to work for my buddies with good performance. I know something is up with PRUNE. In my base mission, I have populated my carrier deck. Before, when I wrote 'TRUE' on 'REMOVE ALL STATIC AIRCRAFT', my carrier would come up clean, even if it was populated in the base mission. Now, even with the PRUNE set to the most agressive, I always get a populated carrier, as well as a ton of aircraft labelled 'STATIC' when I look around in the mission editor.

 

Really hope to find out a fix for this, as these campaign are the most effecient and brilliant way of setting up meaningful missions in DCS.

Posted

We are working on it, but Cef is busy elsewhere, for now.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
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