grant977 Posted October 16, 2019 Share Posted October 16, 2019 Cool I’ll play with it when I get home. Link to comment Share on other sites More sharing options...
LuSi_6 Posted October 16, 2019 Share Posted October 16, 2019 Okay. Okay. please, can you share with us your Falcon over PG folder and associated files (.miz and.cmp) try this https://drive.google.com/open?id=1l0wsJjxhydWQy2c7CtclskEmv4yJO8Zg Thank you for your support :pilotfly: Warthog HOTAS, Saitek Pedals, Oculus Rift :joystick: Link to comment Share on other sites More sharing options...
Miguel21 Posted October 16, 2019 Share Posted October 16, 2019 In the file /Init/camp_Init.lua the address is wrong: path = "Mods/aircraft/F-16C_50/Missions/EN/Campaigns/Falcon over PG/", --path of campaign folder It should look like something like this: path = "Mods/aircraft/F-16C/Missions/EN/Campaigns/Falcon over PG/", --path of campaign folder FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
LuSi_6 Posted October 16, 2019 Share Posted October 16, 2019 In the file /Init/camp_Init.lua the address is wrong: path = "Mods/aircraft/F-16C_50/Missions/EN/Campaigns/Falcon over PG/", --path of campaign folder It should look like something like this: path = "Mods/aircraft/F-16C/Missions/EN/Campaigns/Falcon over PG/", --path of campaign folder OMG! It worked! You just made me a happy Pilot :pilotfly: Thank you so much! :pilotfly: Warthog HOTAS, Saitek Pedals, Oculus Rift :joystick: Link to comment Share on other sites More sharing options...
Miguel21 Posted October 16, 2019 Share Posted October 16, 2019 Happy for you ^^^ May I ask you a favor? Neither Cef nor I have the F16, so we can't test it. If you don't mind, once you're sure that the F16 campaign works properly, could you make it available to the community here on this forum? FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
LuSi_6 Posted October 16, 2019 Share Posted October 16, 2019 Happy for you ^^^ May I ask you a favor? Neither Cef nor I have the F16, so we can't test it. If you don't mind, once you're sure that the F16 campaign works properly, could you make it available to the community here on this forum? Here you go, Maybe update the first post: https://drive.google.com/open?id=1rUn6z_EOASFB2XR96vSubnrB4KYpVofG Let me know if I can be of any help for testing :D :pilotfly::pilotfly::pilotfly: :pilotfly: Warthog HOTAS, Saitek Pedals, Oculus Rift :joystick: Link to comment Share on other sites More sharing options...
Miguel21 Posted October 16, 2019 Share Posted October 16, 2019 Thank you very much :thumbup: :joystick: FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
PB0_CEF Posted October 16, 2019 Author Share Posted October 16, 2019 Here you go, Maybe update the first post: https://drive.google.com/open?id=1rUn6z_EOASFB2XR96vSubnrB4KYpVofG Let me know if I can be of any help for testing :D :pilotfly::pilotfly::pilotfly: Thanks a lot LuSi 6 :thumbup: First post updated with your link :) [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Bunny Clark Posted October 17, 2019 Share Posted October 17, 2019 I'm playing the Hornet over the PG campaign and can't get the label settings to work. No matter what I set the labels to in conf_mod.lua they will not show up in game. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
Miguel21 Posted October 17, 2019 Share Posted October 17, 2019 I'm playing the Hornet over the PG campaign and can't get the label settings to work. No matter what I set the labels to in conf_mod.lua they will not show up in game. A priori, it seems that to have the labels, you must ALSO have "label" activated in the options of DCS FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Bunny Clark Posted October 17, 2019 Share Posted October 17, 2019 A priori, it seems that to have the labels, you must ALSO have "label" activated in the options of DCS I do have labels enabled under DCS settings, and they work in other missions. If I open the mission in the mission editor and change label enforcement, then it works, but I need to do that every time DCE generates a new mission. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
Miguel21 Posted October 18, 2019 Share Posted October 18, 2019 Hi, Strange, I tested it yesterday and it works. Could you post here a DCE mission before modification by editor mission and a mission after modification? As well as the conf_mod. Thank you. FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Krag6 Posted October 19, 2019 Share Posted October 19, 2019 Before we release the F-16 campaign as standalone, can we for the love of John Boyd, name the campaign "Viper over PG" not "Falcon over PG" Link to comment Share on other sites More sharing options...
Bunny Clark Posted October 21, 2019 Share Posted October 21, 2019 Well, now I'm pretty confused. About three missions into campaign labels started working fine, I don't need to go in and change them anymore. But, now I'm seeing some really weird things going on: the last mission we flew was SEAD escort for what was supposed to be F-16Cs striking an EWR, but when we flew the mission the strike aircraft were actually A-10Cs armed with Sidewinders and AMRAAMs. I've also noticed every HARM I fire evaporates in a puff of smoke a few seconds after I fire it and I never hit anything with them. My friend, who I'm playing co-op with, can kill things just fine with them. No idea what's going on. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
Miguel21 Posted October 21, 2019 Share Posted October 21, 2019 I've also noticed every HARM I fire evaporates in a puff of smoke a few seconds after I fire it and I never hit anything with them. My friend, who I'm playing co-op with, can kill things just fine with them. No idea what's going on. The original Mbot script preserves SAM RADARs, it assumes that aircraft or anti-radar missiles have been detected in advance. In concrete terms, his script works like this: As soon as there is a shot from an anti-radar missile, there is a 70% chance of being detected, so the Mbot Script makes the missile disappear in the game AND turns off the SAM radar for a while. --ARM Defence Script --by Marc "MBot" Marbot --Version 21.12.2014 --This script gives radars a chance to detect anti-radar missiles launched against them and to shut down for self-preservation FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
PB0_CEF Posted October 21, 2019 Author Share Posted October 21, 2019 But, now I'm seeing some really weird things going on: the last mission we flew was SEAD escort for what was supposed to be F-16Cs striking an EWR, but when we flew the mission the strike aircraft were actually A-10Cs armed with Sidewinders and AMRAAMs.. When DCS has a problem with a plane type (error of name or plane not found) it uses A-10C with initial weapons load ! What campaign do you use ? I suppose you updated you DCS since Falcon module is available ? If so, there must be an error in F-16C_50 name in loadout and/or oob Envoyé de mon iPhone en utilisant Tapatalk [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Wizard1393 Posted October 22, 2019 Share Posted October 22, 2019 (edited) I'm having a hard time understanding whats newest in the first post. 11.0.7 or 11.01.0? I would guess 11.01.0? And is the first list of CEF's missions not Campaign Version 20? What do I get if I want the latest updated content? Maybe a restructure of the first post is about time yes? Edited October 22, 2019 by chrisofsweden GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
PB0_CEF Posted October 22, 2019 Author Share Posted October 22, 2019 I'm having a hard time understanding whats newest in the first post. 11.0.7 or 11.01.0? I would guess 11.01.0? And is the first list of CEF's missions not Campaign Version 20? What do I get if I want the latest updated content? Maybe a restructure of the first post is about time yes? I agree with you :thumbup: I hope it's better now :smilewink: [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Wizard1393 Posted October 22, 2019 Share Posted October 22, 2019 Yes. Much better. Perhaps even adding something along the line of "From top to bottom - oldest to newest" above the table with campaigns would make it even clearer for everyone new to DCE Campaigns. :) GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
Wizard1393 Posted October 22, 2019 Share Posted October 22, 2019 Btw, I'm trying out your latest F-14 over Persian Gulf. Is there no strike/A2G at all for the F-14? Only CAP/Escort/Intercept? GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
PB0_CEF Posted October 23, 2019 Author Share Posted October 23, 2019 Yes. Much better. Perhaps even adding something along the line of "From top to bottom - oldest to newest" above the table with campaigns would make it even clearer for everyone new to DCE Campaigns. :) Like my last edit ? :music_whistling: Btw, I'm trying out your latest F-14 over Persian Gulf. Is there no strike/A2G at all for the F-14? Only CAP/Escort/Intercept? Well it's a mistake (sequel of FA-18C campaign ! ) You can change that in squadron OOB in init or in Status folder if you don't want to restart your campaign ... sorry :doh: [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Wizard1393 Posted October 23, 2019 Share Posted October 23, 2019 Like my last edit ? :music_whistling: I meant literally putting the text there :smilewink:, but I see you ordered it nicely now. Well it's a mistake (sequel of FA-18C campaign ! ) You can change that in squadron OOB in init or in Status folder if you don't want to restart your campaign ... sorry :doh: Oh, np m8. I'll have a looksie :) GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
Wizard1393 Posted October 23, 2019 Share Posted October 23, 2019 (edited) Wait, it appears Strike is in? Never got a Strike mission. [21] = { name = "VF-101", --unit name player = true, --player unit type = "F-14B", --aircraft type country = "USA", --unit country livery = {"VF-101 Grim Reapers Low Vis", "VF-101 Dark"}, --unit livery base = "CVN-70 Carl Vinson", --unit base skill = "High", --unit skill tasks = { --unit tasks ["Intercept"] = true, ["CAP"] = true, ["Escort"] = true, ["Fighter Sweep"] = true, ["Strike"] = true, }, number = 12, }, Also, if I wanted to change the RED aircraft types, would it be so simple as to change type = "F-14B", to type = "Mig-23MLD", Yes? And make sure they have loadouts for all tasks they will perform? Also, is it possible to have a combined campaign? As in, when generation next mission, the player can choose what aircraft to fly? That would be RAD. EDIT: I tried changing the F-14A's to MIG-23MLD and added loadouts for MIG-23MLD for the same tasks that the F-14A's have. But generating a new mission fails with error: Scripts/ATO_Generator.lua:147: attempt to perform arithmetic on field 'tStation' (a nil value) What else do I need to change? EDIT: Also changed livery now, did not help, same error. EDIT2: Got it fixed. Was some attributes on the loadouts I forgot to change when I copy/pasted loadouts... Edited October 23, 2019 by chrisofsweden GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
sirPecka Posted October 23, 2019 Share Posted October 23, 2019 Ability to choose from different airframes is something I was gonna ask myself. That would be a game changer if it's possible. Sent from my S60 using Tapatalk Link to comment Share on other sites More sharing options...
PB0_CEF Posted October 23, 2019 Author Share Posted October 23, 2019 Wait, it appears Strike is in? Never got a Strike mission. Well I suppose there are more air to air missions to do at the campaigns beginning Also, is it possible to have a combined campaign? As in, when generation next mission, the player can choose what aircraft to fly? That would be RAD. It would not be the Mbot's campaign spirit (one squadron life) but may be later could it be a possible option : it's nearly possible with MP game style but no really interesting (one kind of aircraft will not fly if not used by the player...) EDIT: I tried changing the F-14A's to MIG-23MLD EDIT2: Got it fixed. Was some attributes on the loadouts I forgot to change when I copy/pasted loadouts... Nice :thumbup: You didn't like the buggy overpowered Iranian F-14A ? :music_whistling: [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
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