PB0_CEF Posted January 19, 2022 Author Share Posted January 19, 2022 On 1/18/2022 at 2:30 AM, PhoenixRising said: I have enjoyed DCE campaigns. Does anyone have a good way to create a kneeboard page from the waypoints and waypoint arrival times? I feel like I am often going to the briefing screen to find the waypoint times. Sent from my moto g stylus 5G using Tapatalk Follow this link to find more about Scratchpad : 1 [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
PhoenixRising Posted January 19, 2022 Share Posted January 19, 2022 Follow this link to find more about Scratchpad : I will have to try that out. Thanks. Sent from my moto g stylus 5G using Tapatalk Link to comment Share on other sites More sharing options...
PB0_CEF Posted January 19, 2022 Author Share Posted January 19, 2022 That's what part of the briefing I copy/paste on Scratchpad at the beginning of the mission : Air Tasking Order: Sorties Mission TOT 4 CVN-71 Theodore Roosevelt Interception 11:06:58 2 Battle Group AEW 14:52:35 4 CAP Sharjah 12:01:40 2 Battle Group CAP 12:30:30 2 Dubai Intl Interception 11:06:58 4 Mountain Iranian convoy 4 12:03:18 16 Bandar e Jask airfield 11:53:38 16 Bandar e Jask airfield Strategics 12:52:49 2 AWACS 12:44:57 2 Tanker Track Center 15:46:08 2 Tanker KC135 13:50:31 2 Mission Support Tanker 12:00:18 2 Recovery Tanker 11:52:33 4 Abu Musa Ships Facilities - N255237 E0550065 11:24:18 _________________________________________ BRIEFING Part: _______________________________________ __________________________________ FA-18C_hornet VFA-106 SEAD __________________________________ ________________________________________________________________________________________________ Provide SEAD escort for a strike mission against the Bandar e Jask airfield. Engage all hostile air defense systems posing a threat to the strike package. Target: Bandar e Jask airfield (100%) - Bandar e Jask airfield Hangar 1 - Bandar e Jask airfield Hangar 2 - Bandar e Jask airfield Hangar 3 - Bandar e Jask airfield Hangar 4 - Bandar e Jask airfield Hangar 5 Package: Task Num Type Base Callsign Strike 4 AV8BNA LHA_Tarawa Dodge61 SEAD 4 FA-18C_hornet CVN-71 Theodore Roosevelt Ford31 (player) Escort 4 F-14B CVN-71 Theodore Roosevelt Chevy31 Escort 4 F-14B CVN-71 Theodore Roosevelt Chevy41 Flight: CallSign Designated aircraft number Ford31 200 Ford32 211 Ford33 204 Ford34 214 Bullseye: bullseye Name Kish International Airport Flightplan: WP Descr Altitute Speed ETA 0 Departure 0 ft AGL 0 kts 11:31:58 1 Join 25100 ft MSL 390 kts 11:45:20 2 Nav 25100 ft MSL 415 kts 11:50:36 3 IP 25200 ft MSL 415 kts 11:50:40 4 Egress 25200 ft MSL 535 kts 11:54:30 5 Nav 25100 ft MSL 415 kts 11:54:32 6 Split 25100 ft MSL 415 kts 12:02:41 7 Land 0 ft AGL 415 kts 12:13:43 Radio Navigation: Base: CVN-71 Theodore Roosevelt TACAN: 37X / CTR ICLS: Channel 11 Divert: Fujairah Intl VOR: 113.80 ILS: RWY 29/111.50 Divert: CVN-74 John C. Stennis TACAN: 38X / CJS ICLS: Channel 12 Tanker Texaco21, TACAN 65Y / TKR Tanker Arco11, TACAN 48Y / TKR Tanker Shell51, TACAN 51Y / TKR Tanker Texaco61, TACAN 67Y / TKR Communication: Package: 302.425 MHz Radio 1 / Channel 1 ATC: CVN-71 Theodore Roosevelt 127.500 MHz Radio 2 / Channel 1 AWACS: Overlord51 240.700 MHz Radio 2 / Channel 2 AWACS: Magic21 252.650 MHz Radio 2 / Channel 3 EWR: Axeman 239.825 MHz Radio 2 / Channel 4 EWR: Warrior 377.650 MHz Radio 2 / Channel 5 EWR: Darknight 261.400 MHz Radio 2 / Channel 6 Tanker: Arco11 277.725 MHz Radio 2 / Channel 7 Tanker: Texaco61 244.575 MHz Radio 2 / Channel 8 Tanker: Shell51 279.325 MHz Radio 2 / Channel 9 Tanker: Texaco21 285.875 MHz Radio 2 / Channel 10 CAP: Springfield31 311.825 MHz Radio 1 / Channel 2 CAP: Enfield61 267.175 MHz Radio 1 / Channel 3 Divert: Fujairah Intl 251.250 MHz Radio 2 / Channel 11 Divert: CVN-74 John C. Stennis 255.255 MHz Radio 2 / Channel 12 Strike: Pontiac41 291.300 MHz Radio 2 / Channel 13 Strike: 101 369.300 MHz Radio 2 / Channel 14 Strike: Dodge61 302.425 MHz Radio 2 / Channel 15 Strike: Colt11 126.425 MHz Radio 2 / Channel 16 CVN-71 Theodore Roosevelt Takeoff time on the platform at ... 11:22 - Pack 7 - 4 F-14B - VF-101 - Escort 1. 11:28 - Pack 4 - 2 FA-18C_hornet - VFA-106 - CAP 1. 11:29 - Pack 7 - 4 FA-18C_hornet - VFA-106 - SEAD 1 - Player 11:49 - Pack 12 - 1 S-3B Tanker - 174 ARW - Refueling 2. 12:22 - Pack 8 - 4 F-14B - VF-101 - Escort 1. 12:24 - Pack 8 - 3 FA-18C_hornet - VFA-106 - SEAD 1. 12:24 - Pack 8 - 2 F-14B - VF-101 - Escort 2. 14:39 - Pack 2 - 1 E-2C - VAW-125 - AWACS 2. Meteo: Good flying weather due to influence of a high pressure system in theater of operations, expected to remain dominant for next 6 days. METAR 061106 32002KT CAVOK NSW SKC Q1033= Be careful : don't do it while flying because Ctrl+C is usually opening the canopy [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
adriansito123 Posted January 19, 2022 Share Posted January 19, 2022 (edited) hace 6 horas, Miguel21 dijo: the modification seems well now we're going to check if the location of this file is correct: which DCS are you using? (Open Beta?) Can you post a printScreen of your installation (windows explorer) with developed tree on the left? Yes I play in Open Beta, here is the screenshot. Edited January 19, 2022 by adriansito123 Link to comment Share on other sites More sharing options...
Miguel21 Posted January 19, 2022 Share Posted January 19, 2022 ha ok, I understand better ^^ in fact, you have 2 possibilities: 1/ or you just modify the MissionScripting.lua file that was already in the open_Beta folder /2 or you install the MissionScripting.lua file with OvGME But you don't do both And I think your installation of OvGME is wrong. If you want to use OvGME, I advise you to watch some tutorial videos FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
adriansito123 Posted January 19, 2022 Share Posted January 19, 2022 hace 26 minutos, Miguel21 dijo: ha ok, I understand better ^^ in fact, you have 2 possibilities: 1/ or you just modify the MissionScripting.lua file that was already in the open_Beta folder /2 or you install the MissionScripting.lua file with OvGME But you don't do both And I think your installation of OvGME is wrong. If you want to use OvGME, I advise you to watch some tutorial videos I see. The thing here is that I did not modify the file before the first time the warning message popped up, the file that i posted before is as how it was the first time I installed the mod with OvGME Link to comment Share on other sites More sharing options...
norman99 Posted January 19, 2022 Share Posted January 19, 2022 (edited) 16 hours ago, Miguel21 said: Hi send it to me, I will try to integrate it automatically in DCE, but I will not be able to really test its implementation until next week. If it's not yours, could you tell me where you can download it? So I can see if it's "allowed" to implement this script in third party campaigns, and at least quote its creator? Thanks Hi Miguel, attached is my simple fuel check script. Just a word of warning, I'm pretty raw at coding, so it may not be the most elegant solution, nor have I haven't carried out any real bug testing. None the less, it works well for me in single player, especially when using VIACOM and adding a "Fuel Check" voice command. One day I may get around to adding an audio response in addition to the text output currently used. Cheers. EDIT: In addition to the above, I just remembered it's only calibrated to the Hornet, as I don't fly other aircraft. As DCS reports fuel as a % of max, I've simply converted this to a quantity value based on the Hornet's tank capacity. Fuel Check.lua Edited January 20, 2022 by norman99 Link to comment Share on other sites More sharing options...
norman99 Posted January 20, 2022 Share Posted January 20, 2022 (edited) On a separate note, I'm getting the following error after mission completion using the Crisis in PG-Hornet-CVN Campaign. F:\- DCS -\DCS World\bin\luae.exe: ../../../ScriptsMod.NG/UTIL_Functions.lua:956: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: [C]: in function 'pairs' ../../../ScriptsMod.NG/UTIL_Functions.lua:956: in function 'CheckCodeLoadout' ../../../ScriptsMod.NG/UTIL_Functions.lua:986: in main chunk [C]: in function 'dofile' ..\..\..\ScriptsMod.NG\DEBRIEF_Master.lua:68: in main chunk [C]: ? EDIT: Just updated the ScriptsMod.NG folder to v 20.53.188, hopefully that fixed the problem. Edited January 20, 2022 by norman99 Link to comment Share on other sites More sharing options...
Miguel21 Posted January 20, 2022 Share Posted January 20, 2022 1 hour ago, norman99 said: On a separate note, I'm getting the following error after mission completion using the Crisis in PG-Hornet-CVN Campaign. F:\- DCS -\DCS World\bin\luae.exe: ../../../ScriptsMod.NG/UTIL_Functions.lua:956: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: [C]: in function 'pairs' ../../../ScriptsMod.NG/UTIL_Functions.lua:956: in function 'CheckCodeLoadout' ../../../ScriptsMod.NG/UTIL_Functions.lua:986: in main chunk [C]: in function 'dofile' ..\..\..\ScriptsMod.NG\DEBRIEF_Master.lua:68: in main chunk [C]: ? EDIT: Just updated the ScriptsMod.NG folder to v 20.53.188, hopefully that fixed the problem. I think the update went wrong you must have empty files (especially UTIL_db_loadouts) Delete all the empty files, change server and restart the update Or reinstall a campaign by overwriting the ScriptsMod.NG and restart the update FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
norman99 Posted January 20, 2022 Share Posted January 20, 2022 Sorry, I don't think I was clear, I had the problem first, and then completed the update afterwards. I haven't yet had a chance to test it. Link to comment Share on other sites More sharing options...
Miguel21 Posted January 20, 2022 Share Posted January 20, 2022 mmm? ok ^^ FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Miguel21 Posted January 20, 2022 Share Posted January 20, 2022 11 hours ago, norman99 said: Hi Miguel, attached is my simple fuel check script. Just a word of warning, I'm pretty raw at coding, so it may not be the most elegant solution, nor have I haven't carried out any real bug testing. None the less, it works well for me in single player, especially when using VIACOM and adding a "Fuel Check" voice command. One day I may get around to adding an audio response in addition to the text output currently used. Cheers. EDIT: In addition to the above, I just remembered it's only calibrated to the Hornet, as I don't fly other aircraft. As DCS reports fuel as a % of max, I've simply converted this to a quantity value based on the Hornet's tank capacity. Fuel Check.lua 1.4 kB · 0 downloads Hi Norman here's how to add your file in the DCE missions, ATTENTION, this is an example for our latest test version, this is an example, look for how Fuel_Check is added in this file and do the same in your MAIN_NextMission.lua version You also need to add the Fuel_Check.lua file in the "Mission Scripts" directory PS: yes, I renamed Fuel Check.lua to Fuel_Check.lua, the code does not like spaces ^^ PS2: I didn't test in DCS, for the moment I can't, so I don't know how your code behaves and if it makes DCE crash ^^ Translated with www.DeepL.com/Translator (free version) MAIN_NextMission.lua FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
norman99 Posted January 22, 2022 Share Posted January 22, 2022 (edited) Well, this mission didn't exactly go to plan.... Mission 1 - July 6, 2003 (H+1), 08:39 ------------------------------------- You have been tasked with escorting a strike against EWR 1. The target has been hit and sustained 100% damage. EWR 1 has been completely destroyed. EWR 1 (0%) - EWR 1 Radar (destroyed)(+) - EWR 1 CP (destroyed)(+) Your package has scored 3 air-air kills while sustaining 11 losses. Package: Callsign Type Task Kills Air Kills Ground Kills Ship Lost Ford61 AV8BNA Strike 1 0 0 1 Ford62 AV8BNA Strike 0 1 0 1 Ford63 AV8BNA Strike 0 1 0 1 Ford64 AV8BNA Strike 0 0 0 1 Chevy91 FA-18C_hornet Escort 0 0 0 0 (Player) Chevy92 FA-18C_hornet Escort 0 0 0 1 Chevy93 FA-18C_hornet Escort 0 0 0 1 Chevy94 FA-18C_hornet Escort 0 0 0 1 Chevy11 FA-18C_hornet Escort 0 0 0 1 Chevy12 FA-18C_hornet Escort 0 0 0 1 Chevy13 FA-18C_hornet Escort 2 0 0 1 Chevy14 FA-18C_hornet Escort 0 0 0 1 Edited January 22, 2022 by norman99 Link to comment Share on other sites More sharing options...
Miguel21 Posted January 22, 2022 Share Posted January 22, 2022 what happened? ^^ FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
norman99 Posted January 22, 2022 Share Posted January 22, 2022 A flight of Iranian F-14s came and had a feast! Please don’t take this a bug report or complaint, just poor flying from the blue side, myself included. I just thought the result was rather funny. Link to comment Share on other sites More sharing options...
PB0_CEF Posted January 24, 2022 Author Share Posted January 24, 2022 A flight of Iranian F-14s came and had a feast! Please don’t take this a bug report or complaint, just poor flying from the blue side, myself included. I just thought the result was rather funny. Yes it can be reassuring to know that I’m not alone to be butchered by AI in DCS [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
norman99 Posted January 25, 2022 Share Posted January 25, 2022 (edited) HI, I just experienced a problem in Crisis in PG - Hornet. A 2 ship CAP flight scheduled for departure roughly 1 hour after mission start, was spawned inactive immediately upon mission start. As is normal for mission start spawns, they took spots 1 & 2 on the "6-pack" (behind CAT 1 & 2) effectively blocking all other aircraft from departing. A solution would be to ensure all carrier aircraft have delayed spawns of at least 1 second, to ensure the 6-pack spawn positions are not used. Secondly, I absolutely love the detailed briefs included with these missions. The COMM plan is tremendous, as well as the flight plan details, TOT for each waypoints, correct waypoints names etc. However, would it be possible to include a distance (nm) for each waypoint leg in this table? It would be great to know for example how close waypoint 3 is to the IP, IP to Target etc. Cheers. Edited January 25, 2022 by norman99 Link to comment Share on other sites More sharing options...
Miguel21 Posted January 25, 2022 Share Posted January 25, 2022 It is planned it will happen soon ^^ 12 minutes ago, norman99 said: HI, I just experienced a problem in Crisis in PG - Hornet. A 2 ship CAP flight scheduled for departure roughly 1 hour after mission start, was spawned inactive immediately upon mission start. As is normal for mission start spawns, they took spots 1 & 2 on the "6-pack" (behind CAT 1 & 2) effectively blocking all other aircraft from departing. can you provide me with the mission please FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
norman99 Posted January 25, 2022 Share Posted January 25, 2022 (edited) I'm so sorry, I literally just over wrote it generating the next mission . If I see it happen again, I'll send a copy to you first. Great news about the updated brief, DCE just keeps getting better. Thanks so much for all your work. Lastly, I added a "Weapons Check" function to my earlier fuel check script, so now I can tell what my wingmen have remaining. Again, it's just a simple text output, and only formatted for the Hornet again (sorry). It ignores the gun when reporting weapons. Feel free to use it, modify it, if you think it'll be useful. If not, no problem either. Fuel_Weapons_Check.lua Edited January 25, 2022 by norman99 Link to comment Share on other sites More sharing options...
Miguel21 Posted January 25, 2022 Share Posted January 25, 2022 the last mission played is in the "debriefing" folder And if you activate the option backupAllMissionFiles in the conf_mod, all played missions are kept ^^ FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
norman99 Posted January 25, 2022 Share Posted January 25, 2022 I didn't know that. Unfortunately, the mission present in the debriefing folder isn't the mission I just flew, for some reason it hasn't been saved. I'll turn on the save option for use in the future however. Link to comment Share on other sites More sharing options...
Miguel21 Posted January 25, 2022 Share Posted January 25, 2022 16 minutes ago, norman99 said: Lastly, I added a "Weapons Check" function to my earlier fuel check script, so now I can tell how what they have left. Again, it's just a simple text output, and only formatted for the Hornet again (sorry). It ignores the gun when reporting weapons. Feel free to use it, modify it, if you think it'll be useful. If not, no problem either. nice, thanks ^^ I will see how to integrate it, because, after having made a test, the command does not appear in the F10 menu I don't know why, Otherwise, instead of adding your file as is, I'll have to integrate it in my AddCommandRadioF10 mess FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Miguel21 Posted January 26, 2022 Share Posted January 26, 2022 (edited) On 1/25/2022 at 1:09 PM, norman99 said: I'm so sorry, I literally just over wrote it generating the next mission . If I see it happen again, I'll send a copy to you first. Great news about the updated brief, DCE just keeps getting better. Thanks so much for all your work. Lastly, I added a "Weapons Check" function to my earlier fuel check script, so now I can tell what my wingmen have remaining. Again, it's just a simple text output, and only formatted for the Hornet again (sorry). It ignores the gun when reporting weapons. Feel free to use it, modify it, if you think it'll be useful. If not, no problem either. Fuel_Weapons_Check.lua 3.32 kB · 2 downloads Hi I made a quick modification that concerns 2 things: put your script in a loop, to avoid listing each time, the 2, the 3 and the 4 and get the max value of the internal petrol via getDesc Not yet looked at your weapon system and I think that it will be more complicated to adapt it to all the planes Fuel_Check.lua Edited January 26, 2022 by Miguel21 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
RedeyeStorm Posted February 7, 2022 Share Posted February 7, 2022 Hi guys. Got an issue. I have started a 'Falcon over Caucasus campaign' but in the first two missions I allready ran into trubble. On the first mission friendly AI did not attack any ground targets (Hornets with JSOW) and one of my package flights did not take off. The same happend in the last mission. Both flights where from my own squadron 13 TFWS, In the first mission I was escort and the SEAD package did not take off. In the second mission I flew SEAD and the package that did nothing was a strike mission. I checked both missions in the ME to see if I could see anything. I noticed in both cases of the flights that did not take off that they had crazy speed demands in there flightplans. LIke having to fly wiht 400,000 knots. Mayby that's why they didn't take off?? Have one mission included due to size. Falcon over Caucasus_first.miz Link to comment Share on other sites More sharing options...
Miguel21 Posted February 7, 2022 Share Posted February 7, 2022 (edited) 1 hour ago, RedeyeStorm said: Hi guys. Got an issue. I have started a 'Falcon over Caucasus campaign' but in the first two missions I allready ran into trubble. On the first mission friendly AI did not attack any ground targets (Hornets with JSOW) and one of my package flights did not take off. The same happend in the last mission. Both flights where from my own squadron 13 TFWS, In the first mission I was escort and the SEAD package did not take off. In the second mission I flew SEAD and the package that did nothing was a strike mission. I checked both missions in the ME to see if I could see anything. I noticed in both cases of the flights that did not take off that they had crazy speed demands in there flightplans. LIke having to fly wiht 400,000 knots. Mayby that's why they didn't take off?? Have one mission included due to size. Falcon over Caucasus_first.miz 4.53 MB · 0 downloads yes, thank you we have reviewed the custom task air sol for the future release which should be out soon. (hopefully this week) Quote 204 fixed [briefing] bad info on the number of days left in case of good weather. 203 fixed [mission] bad EWR frequency 202 fixed [briefing] Lost end campaign image 201 fixed [ALL] Check and Help CampaignMaker 200 added [DCE_Manager] all ScriptsMod.NG files are finally indexed, and can be re-downloaded if you delete them 201 added [F10 command] FuelCheck only wingmen (F10)--ATTENTION, for the moment, only calibrated for the F18- -(M57)(Norman99's script, thanks ^^) 200 fixed [oob_ground] some targets destroyed in DCS are not destroyed in DCE 199 fixed [briefing] somme picture are not included in the mission briefing 198 added [briefing] adds in the briefing the heading, distance, ETE and their total- - - - - - - - - - - - (M58) 197 fixed [conf_mod] some automatic update of conf_mod bug 196 added [Campaign] manual or automatic assignment of CallSigns to WEST squadrons, these CallSigns are final for the duration of the campaign- - - (M56) (Roll's idea) 195 added [Campaign] player can change the type of plane- - - - - - - - - - - - - - - - - - - - - - - - - - (M55) (testing) 194 fixed [briefing] some text are not included in the mission briefing 193 modified [conf_mod] changement des variables du PruneScript 192 fixed [conf_mod] automatic destruction if Skip 191 fixed [IA flightPlan] attack level too low 189 modified [IA flightPlan] completely redesign CustomTaskScript and TaskBombing- - - - - - - - - - - - - - - - - -(M54) Edited February 7, 2022 by Miguel21 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
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