Bunyap Posted August 30, 2017 Posted August 30, 2017 (edited) Today's update to DCS: World included what should be a pretty hefty boost to overall graphics performance in these missions. The main change concerns how and when ground units are activated on the map. The unit count is the same but ground units now only show up if you fly near them, making the sim perform almost as if it were an empty map until you encounter the enemy along the route. As a side effect, you may encounter a very slight pause five or six times throughout the mission as new units are loaded but I believe you would agree this is well worth it. We also took the time to include a few recent additions like barrage balloons to ships where appropriate and plan to continue updating these missions as new assets become available. And of course, work continues on a follow-on campaign for the P-51 covering Operation Charnwood and the capture of Caen. More screenshots are available here: https://www.digitalcombatsimulator.com/en/downloads/screenshots/974/ Edited August 30, 2017 by Bunyap
Drexx Posted August 30, 2017 Posted August 30, 2017 (edited) I REALLY REALLY hope this is true!, I have had to go above and beyond with spawning/despawning ground units manually through lua scripts and polygon zone detects to run my big mission (through distance, use to run 1100 units across the map, im down to 450 due to performance), will test later (also have to see if they fixed the crashed slingload crate = crashed server issue with this update also), thanks for the update! Edited August 30, 2017 by Drexx Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608
Bunyap Posted August 30, 2017 Author Posted August 30, 2017 I REALLY REALLY hope this is true!, I have had to go above and beyond with spawning/despawning ground units manually through lua scripts and polygon zone detects to run my big mission (through distance, use to run 1100 units across the map, im down to 450 due to performance), will test later (also have to see if they fixed the crashed slingload crate = crashed server issue with this update also), thanks for the update! I hope I do not lead you astray here. Going way above and beyond with zones and spawning is what we had to do as well.
=Pedro= Posted August 30, 2017 Posted August 30, 2017 Wicked! :D Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds
DoomEngine Posted August 30, 2017 Posted August 30, 2017 Thank you for your continuous attention to detail Bunyap- really enjoying your Spitfire campaign! I'll be picking up Operation Charnwood very soon. :thumbup: [sIGPIC]http://img.wp.scn.ru/camms/ar/375/pics/3_31.jpg[/sIGPIC]
Mango Posted August 30, 2017 Posted August 30, 2017 Excellent, really great to see WWII scenarios flourishing in DCS!
JallieFR Posted August 30, 2017 Posted August 30, 2017 (edited) excellent .... no more F10 menu before starting Up from 23 FPS to -> more than 45 constant ( VR setup ...) a BIG BRAVO Edited September 1, 2017 by JallieFR Clevo Sager - i7 6700-K 4.0Ghz OC@4.4Ghz - RAM 32GB DDR4 - VIDEO Nvidia 980 GTX 8Go - XFi SoundBlaster VR with Oculus Rift - KGB Gunfighter-Pro + Cougar Gaz + Simped + volant T300 + pédalier LeoBodnar
SJNitrous Posted August 30, 2017 Posted August 30, 2017 (edited) excellent .... no more F10 menu before starting Up from 23 FPS to -> more than 45 constant a BIG BRAVO First of all, a great campaign, thanks. This patch has gone in the right direction to make it playable but, with deferred shading on it still judders to much even though I am getting 50 fps. However with deferred shading off I get a 15 fps increase and the game runs as smooth as silk. I have noticed that the draw distance has been significantly reduced with deferred shading off. Running at 2560 x 1440 Edited August 30, 2017 by SJNitrous i7 2600k @ 4.4ghz Asrock Z77 Exreme 4 16Gb DDR3 1866mhz Samsung evo 850 SSD Nvidia GTX 970
dburne Posted August 30, 2017 Posted August 30, 2017 This is great news, thanks very much! I had started the campaign but stopped it due to performance reasons as I fly in VR as well. Will have to give another go now. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
gunhog63 Posted September 17, 2017 Posted September 17, 2017 What a brilliant campaign. Very challenging indeed but for me that's the best part of it. If it was easy where's the enjoyment. I can only imagine how good the P51 campaign will be and if DCS develops the WW2 scenario as it is doing, the future looks verrrrrry bright. Great work guys please feel proud of yourselves in my opinion you are world leaders
REDEYE_CVW-66 Posted September 17, 2017 Posted September 17, 2017 (edited) I only saw this update by chance. Was it included in the changelogs? Things like these are nice to know:) Edited September 17, 2017 by zionid
rogonaut Posted September 17, 2017 Posted September 17, 2017 is this an automatical process if u make missions now??
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