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Posted

I'm trying to takeoff from the carrier. After asking the tower to T/O clearance, the blast protector is activated from the ship, but the wheel chocks are not? I can't find a key command to raise the wheel chocks. What am I missing?

I also tried to press U in order to place the aircraft in a takeoff position, but it won't activate the chocks either.

 

Thanks.

Posted

I don't think they are working. If you have a full load take off from the position back further.

If you want to from the front on use less fuel and missiles.

[sIGPIC][/sIGPIC]

Posted

Thanks Kayos, the issue is that I'm playing a campaign, and I don't think there is a way to change my configuration for that mission. So the wheel chocks are not simulated?

Posted

Not yet, will be fully functional in new version of Kuznetsov Carrier.

 

For now - try to taxi to the back side of deck runway to increase distance of take-off. Apply wheel brakes and 30% of thrust, wait for maximum RPM, release wheel brakes, apply 100% of thrust and use Military Power.

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Posted
I'm playing a campaign, and I don't think there is a way to change my configuration for that mission.

 

Of course you can - engines off, canopy open, ask the ground crew nicely!

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Posted

im playing the campaing (or something like that) just letting my wingman die, and then taxing to the back of the deck to take off. that or wait for the fuel dump.

 

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Posted

You have to edit all the missions and set you and your wingman accordingly.

Hopefully they will fix the campaign soon.

[sIGPIC][/sIGPIC]

Posted
You have to edit all the missions and set you and your wingman accordingly.

Hopefully they will fix the campaign soon.

 

You can just change the loadout in the mission planner, take away some missiles and some fuel.

Posted

This is a NEW BUG !!! worked perfectly last week...then after last update went stupid !!...like many other things

  • Like 1

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Posted
This is a NEW BUG !!! worked perfectly last week...then after last update went stupid !!...like many other things

 

 

 

Or perhaps because it was scripted takeoff it was easy to animate something that didn’t really do anything? Now with the PFM you would see that they don’t actually have a physical (physics) presence.

 

 

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