Esac_mirmidon Posted October 28, 2017 Posted October 28, 2017 EXACTLY " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
metzger Posted October 29, 2017 Posted October 29, 2017 If you are so good and trained why so big deal to fly without 20x zoom and and with some limitation for turning 180 as real pilots struggling to turn their heads 180 degrees ? Sent from my Redmi 4 using Tapatalk [sIGPIC][/sIGPIC]
Nero.ger Posted October 29, 2017 Posted October 29, 2017 If you are so good and trained why so big deal to fly without 20x zoom and and with some limitation for turning 180 as real pilots struggling to turn their heads 180 degrees ? because i suck at spotting (Blind and noJoy are my most uses phrases) and adding those options would basicly prevent me from playing. And i cant afford fancy VR equipment. bevor you say "oh but its on just one server", maybe its my most liked server which all of the sudden desides to restrict. no thanks, dont restrict my Visuals just because someone descide to buy a fancy VR equipment 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
metzger Posted October 29, 2017 Posted October 29, 2017 because i suck at spotting (Blind and noJoy are my most uses phrases) and adding those options would basicly prevent me from playing. And i cant afford fancy VR equipment. bevor you say "oh but its on just one server", maybe its my most liked server which all of the sudden desides to restrict. no thanks, dont restrict my Visuals just because someone descide to buy a fancy VR equipmentSo you are saying that the vr users are not good enough and have to train harder to compensate for the shortcomings because the professionals are no joy without 20x zoom :) Sent from my Redmi 4 using Tapatalk [sIGPIC][/sIGPIC]
Esac_mirmidon Posted October 29, 2017 Posted October 29, 2017 This is going nowhere. If any user is kind enough to create a FOV restricted server, any player who like that will join it. The rest will keep our hardware setup and use the rest of the servers with no restrictions. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
AbortedMan Posted October 29, 2017 Posted October 29, 2017 If you are so good and trained why so big deal to fly without 20x zoom and and with some limitation for turning 180 as real pilots struggling to turn their heads 180 degrees ? Sent from my Redmi 4 using Tapatalk Because zoom and turning my head is used for other things than just shooting your ass down. 1
metzger Posted October 29, 2017 Posted October 29, 2017 This is going nowhere. If any user is kind enough to create a FOV restricted server, any player who like that will join it. The rest will keep our hardware setup and use the rest of the servers with no restrictions.Yes true, this is the point. There are all kinds of servers why not to have one with restricted fov for vr. Sent from my Redmi 4 using Tapatalk [sIGPIC][/sIGPIC]
Buckeye Posted October 29, 2017 Posted October 29, 2017 Yes true, this is the point. There are all kinds of servers why not to have one with restricted fov for vr. Sent from my Redmi 4 using Tapatalk Because it would never get populated? Sent from my iPhone using Tapatalk Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
Mr_sukebe Posted October 29, 2017 Author Posted October 29, 2017 Because it would never get populated? Sent from my iPhone using Tapatalk When I log in, most servers are not populated, so that's nothing new. More to the point, for the one in question, chances are that you'd have created a niche server which would attract the VR users. Lastly, I don't use MP servers because of the issues I've covered. If one did support it, I wouldn't feel obliged to play SP as my default location. So you might increase the number of players online. 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
metzger Posted October 29, 2017 Posted October 29, 2017 Because it would never get populated? Sent from my iPhone using TapatalkDefine never, as I am not sure that many people will use TIR in the near future anyway :) Anyway on topic, I would say that there some people interested in a VR oriented server and depending on things like scenario, era, modules used etc.., it might have some popularity or not. I don't see why you care so much not to have one. Sent from my Redmi 4 using Tapatalk [sIGPIC][/sIGPIC]
Yaga Posted October 29, 2017 Posted October 29, 2017 If you are so good and trained why so big deal to fly without 20x zoom and and with some limitation for turning 180 as real pilots struggling to turn their heads 180 degrees ? Sent from my Redmi 4 using Tapatalk I fly with VR. TIR and zoom is not nearly as advantageous as you're making it out to be.
metzger Posted October 29, 2017 Posted October 29, 2017 I fly with VR. TIR and zoom is not nearly as advantageous as you're making it out to be.Show me where I said it is much advantageous ? I just said specifically high zoom levels and the way one check six with tir are unrealistic. I find spoting with oculus rift kind of fair. If I know exactly where to look I can spot a bogey against a clear sky at about 25 miles. It becomes interesting against the ground where it is very difficult even at 10-12 miles but still fair considering textures quality of dcs and sde of the rift, here the high zoom of the tir gives some advantage. Identifying is where the big zoom helps a lot but this doesn't matter much in modern aircrafts. As far as I have read in the public forums real pilots could identify a bandit up to around 5 miles depending on many factors like aspect, weather etc.. sometimes it is difficult even at half a mile. It is more or less the same in dcs without zoom no matter monitor or rift. With the high level of zoom however you can identify from 10 miles and more which gives slight advantage but not a big deal at all. For checking 6 there is nothing to say. In general if a pilot irl needs to check six he flies with his right hand and grab a handle in the cockpit with his left to help moving his body and head to check somewhat near 5 or 7 o clock, with vr is a little worst due to the scuba diving mask effect. It is not a big deal at all for me especially considering that public airquakes I join very rarely. I am just up for having some limitations for tir users so they face the same issues with the above as the real pilots and vr users do as this is why we choose DCS mostly, cause we like realism. And I have no idea why people in this thread are so much against having a single vr oriented server. If it has 0 population then it wont hurt them anyhow, if it's popular and vr users actually likes it and having more fun in it then it is necessary. Sent from my Redmi 4 using Tapatalk [sIGPIC][/sIGPIC]
Esac_mirmidon Posted October 29, 2017 Posted October 29, 2017 Nobody is against that. But keep beating the dead horse. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
firmek Posted October 29, 2017 Posted October 29, 2017 Show me where I said it is much advantageous ? I just said specifically high zoom levels and the way one check six with tir are unrealistic. I find spoting with oculus rift kind of fair. If I know exactly where to look I can spot a bogey against a clear sky at about 25 miles. It becomes interesting against the ground where it is very difficult even at 10-12 miles but still fair considering textures quality of dcs and sde of the rift, here the high zoom of the tir gives some advantage. Identifying is where the big zoom helps a lot but this doesn't matter much in modern aircrafts. As far as I have read in the public forums real pilots could identify a bandit up to around 5 miles depending on many factors like aspect, weather etc.. sometimes it is difficult even at half a mile. It is more or less the same in dcs without zoom no matter monitor or rift. With the high level of zoom however you can identify from 10 miles and more which gives slight advantage but not a big deal at all. For checking 6 there is nothing to say. In general if a pilot irl needs to check six he flies with his right hand and grab a handle in the cockpit with his left to help moving his body and head to check somewhat near 5 or 7 o clock, with vr is a little worst due to the scuba diving mask effect. It is not a big deal at all for me especially considering that public airquakes I join very rarely. I am just up for having some limitations for tir users so they face the same issues with the above as the real pilots and vr users do as this is why we choose DCS mostly, cause we like realism. And I have no idea why people in this thread are so much against having a single vr oriented server. If it has 0 population then it wont hurt them anyhow, if it's popular and vr users actually likes it and having more fun in it then it is necessary. Sent from my Redmi 4 using Tapatalk The funniest thing is that all the time you're banging on the TIR users while the points which you're attacking - "zoom" and possibility to move the head 180 deg doesn't have anything to do with TIR. They are just build into the game - you can do the same with keyboard. How much the FOV can be adjusted (aka zoom) and the head movement limitations are controlled by DCS. On top of that the maximum head rotation angles are by default set for each single module individually - I guess you have to convince every single module developper, 3'rd party and ED that they are plane wrong. Good luck ;) Not to forget that as far as I read from the forums, DCS does not constraint VR at all - which means that pilot can move his head outside of the cockpit or turn it around 360 deg while still being strapped-in into his seat - how realistic is that!. Anyway, the whole point that you're missing in the crusade for realism is that the whole computer graphics and the devices that we're using to view and iteract with it are decades before providing an exact real world experience. Please acknowladge that what you see at the moment, in front of the monitor or on the latest (or actually not so latest, I've played Quake on one in 1995) marvell of the universe (VR) is just unrealistic and limited comparing to the real world. The lightning and contrast even in the best 3D games are nowhere close to the real world which basically means that spotting is not going to be how it is in the real life. Monitors, take only a part of the view which basically means that they're like looking on the world throught a frame limiting a lot of your vision. Once the image I can see in DCS is 1-1 with what we can see by looking outside of the window, including it being displayed 360 deg around my head (something like in "Enders game" movie) I'm up to agree on imposing the limitations you're mentioning. ...I am just up for having some limitations for tir users so they face the same issues with the above as the real pilots and vr users do as this is why we choose DCS mostly, cause we like realism...The thing is that posts like that are purely angagonizing and segregating people bacause of the hardware they have. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
metzger Posted October 29, 2017 Posted October 29, 2017 Nobody is against that. But keep beating the dead horse. There a couple of people who stated hardly against it cause it will split the community. Nevermind forget it. The funniest thing is that all the time you're banging on the TIR users while the points which you're attacking - "zoom" and possibility to move the head 180 deg doesn't have anything to do with TIR. They are just build into the game - you can do the same with keyboard. How much the FOV can be adjusted (aka zoom) and the head movement limitations are controlled by DCS. On top of that the maximum head rotation angles are by default set for each single module individually - I guess you have to convince every single module developper, 3'rd party and ED that they are plane wrong. Good luck ;) Not to forget that as far as I read from the forums, DCS does not constraint VR at all - which means that pilot can move his head outside of the cockpit or turn it around 360 deg while still being strapped-in into his seat - how realistic is that!. Anyway, the whole point that you're missing in the crusade for realism is that the whole computer graphics and the devices that we're using to view and iteract with it are decades before providing an exact real world experience. Please acknowladge that what you see at the moment, in front of the monitor or on the latest (or actually not so latest, I've played Quake on one in 1995) marvell of the universe (VR) is just unrealistic and limited comparing to the real world. The lightning and contrast even in the best 3D games are nowhere close to the real world which basically means that spotting is not going to be how it is in the real life. Monitors, take only a part of the view which basically means that they're like looking on the world throught a frame limiting a lot of your vision. Once the image I can see in DCS is 1-1 with what we can see by looking outside of the window, including it being displayed 360 deg around my head (something like in "Enders game" movie) I'm up to agree on imposing the limitations you're mentioning. The thing is that posts like that are purely angagonizing and segregating people bacause of the hardware they have. I am not banging at anyone and I do agree it is buit in DCS and not TIR. It is just TIR that makes it possible to be used but nevermind forget it, it is what it is. As for the going out of the cockpit in VR is possible, indeed it is. In IL2 they limited this and It kind of work only that it makes you puke and it is not very accurate but if implemented well it is not a bat idea and I am not against it at all. I don't get the reason why you got so pissed just cause I said zoom is unrealistic, well it might workaround a poor visibility or whatever but this doesn't make it realistic. No body asked for removing zoom as an option in dcs or anything, OP just asked for a server with limited FOV. There are server with all kind of limitations, restricted weapons, external views and so on... It even got too much so I am out.. [sIGPIC][/sIGPIC]
AbortedMan Posted October 29, 2017 Posted October 29, 2017 Why are you still debating this with people? Are you hoping someone will agree and put up a server with your specific preferences for you? Set one up yourself already! No one is stopping you.
Yaga Posted October 29, 2017 Posted October 29, 2017 Unless you're playing in a centrifuge and susceptible to real G effects, I think it's unrealistic. /s But in all seriousness, if you want to set up a server based around VR use, go for it.
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