Scarecrow84 Posted October 29, 2017 Posted October 29, 2017 Since the latest update, it seems the chopper can't take a single infantry bullet without catastrophic failure. This has made gunship-type combat pretty much impossible, from what I can tell. The L-version weapons are awesome, hope this damage sensitivity can get dialed back. Thanks
Rex854Warrior Posted October 29, 2017 Posted October 29, 2017 I haven't played the L in a while but could you describe what kind of catastrophic failure happens when you get hit, and also what kind of caliber is hitting you ? Also, AI in the game has very good aim, so gunship in general doesn't end too well, at least when you don't have charts for the weapons (to shoot from one or 2 kilometers away effectively). [sIGPIC][/sIGPIC]
dimitriov Posted October 31, 2017 Posted October 31, 2017 Hi. Damage model is fine and now reflects how reacts a gazelle to shots, from Viviane to fuel tank and gearbox. Most of the time IRL, a simple Ak-47 shot will result in a catastrophic failure, as seen in Mali where one pilot was killed by the only bullet which hit his aircraft. Nicolas
Jester986 Posted October 31, 2017 Posted October 31, 2017 Helicopters are fragile things and any that aren't are wearing significant armor. That being said I haven't noticed this in the Gazelle and recently took a beating from some IFV's.
Dudikoff Posted October 31, 2017 Posted October 31, 2017 That may be so, but on the other hand, DCSW AI units are usually too precise so this should be taken into account. i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar!
Jester986 Posted October 31, 2017 Posted October 31, 2017 By making the aircraft tougher? I'd say the onus should be on ED to work on the AI and not a third party to water down their simulation.
Dudikoff Posted October 31, 2017 Posted October 31, 2017 By making the aircraft tougher? I'd say the onus should be on ED to work on the AI and not a third party to water down their simulation. Definitely, but it's been an issue for years IIRC. Though, I'm not sure if this was addressed in the meantime. i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar!
BaD CrC Posted October 31, 2017 Posted October 31, 2017 By making the aircraft tougher? I'd say the onus should be on ED to work on the AI and not a third party to water down their simulation. Agree. https://www.blacksharkden.com http://discord.gg/blacksharkden
Buzzles Posted October 31, 2017 Posted October 31, 2017 I think when ED finally roll out the new damage module, we'll see more granular damage being applied to systems and such. You'll still be having a bad day in the Gazelle though. Fancy trying Star Citizen? Click here!
Scarecrow84 Posted November 1, 2017 Author Posted November 1, 2017 It's simply unplayable in combat as the L-version. A single AK hit and you are done. Maybe more realistic than before, but its unplayable due to the superhuman ground force AI, if nothing else.
FSKRipper Posted November 1, 2017 Posted November 1, 2017 So definitely a general AI thing. No Gazelle bug. A normal 7.62 round would be deadly because even the L is far away from something called gunship. i9 9900K @ 5,0GHz | 1080GTX | 32GB RAM | 256GB, 512GB & 1TB Samsung SSDs | TIR5 w/ Track Clip | Virpil T-50 Stick with extension + Warthog Throttle | MFG Crosswind pedals | Gametrix 908 Jetseat [sIGPIC][/sIGPIC]
Scarecrow84 Posted November 1, 2017 Author Posted November 1, 2017 So definitely a general AI thing. No Gazelle bug. A normal 7.62 round would be deadly because even the L is far away from something called gunship. No, that would depend on where it hits. So, for the L to be at all playable against the most light of enemies, there would need to be some damage tolerance.
Jester986 Posted November 1, 2017 Posted November 1, 2017 I have no problem using the L in combat, maybe you could provide a track or log showing what appears to be unreasonable damage for the Devs to go off of?
FSKRipper Posted November 1, 2017 Posted November 1, 2017 (edited) No, that would depend on where it hits. So, for the L to be at all playable against the most light of enemies, there would need to be some damage tolerance. But why? Even going against an infantry platoon with their machineguns would be suicidal. For that reason the Tiger was build... Agree to Jester, maybe you show us what you mean... I don't see a bug here... Maybe a wishlist item. Edited November 1, 2017 by FSKRipper i9 9900K @ 5,0GHz | 1080GTX | 32GB RAM | 256GB, 512GB & 1TB Samsung SSDs | TIR5 w/ Track Clip | Virpil T-50 Stick with extension + Warthog Throttle | MFG Crosswind pedals | Gametrix 908 Jetseat [sIGPIC][/sIGPIC]
dimitriov Posted November 2, 2017 Posted November 2, 2017 (edited) Hi, You may then consider modding the AI so it isn't anymore able to snipe you with a kalashnikov from 1000 meters. You will find an attempt from myself here post#9 : https://forums.eagle.ru/showthread.php?t=188912 You may tune the values as you wish, we use such a file on our squad missions, it works reaaaally fine. Explanations on how to tweak it are on this thread across my posts... Nicolas Edited November 2, 2017 by dimitriov
dimitriov Posted November 2, 2017 Posted November 2, 2017 Ow oups, message with explanations was... Deleted :D
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