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Posted

Sounds great! Not sure if its how it works in real life but that tell tale Rolls Royce Pegasus pitch noise...is it fixed or variable? In game sounds fixed no matter the rpm setting

Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2

 

 

 

Posted (edited)

I see you have 2 folders. I can just make another folder and drop both those folders from the zip file into the new folder and then it should be JSGME compliant YES?

Edited by uscstaylor
Posted
Sounds great! Not sure if its how it works in real life but that tell tale Rolls Royce Pegasus pitch noise...is it fixed or variable? In game sounds fixed no matter the rpm setting

 

At the moment there is no pitch change. The only way to do this would be to blend different throttle values with different pitches of the engine sound. It is possible, but getting it to sound right is difficult

Posted
At the moment there is no pitch change. The only way to do this would be to blend different throttle values with different pitches of the engine sound. It is possible, but getting it to sound right is difficult

 

Sounds good. Thanks for your work!

Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2

 

 

 

  • 3 months later...
  • 1 year later...
Posted

Update ?

 

Have you been keeping with this soundpack ? I know they have augmented or changed the sounds now in 2.5.5, curious as all the engine filesnames have changed now. Is this still used ?

  • 1 year later...
Posted

I was unhappy with the overall quality of the new Harrier sound engine, particularly on start up following the igniters. I reverted to this great mod from CPT. Creosote.

 

 

I was surprised and happy to find out that the Razbam spool down sounds were retained. I assume it's a separate sound file as they cannot be heard in F2 or other Harriers.

Asus Z790 PLUS WIFI D4, 13700K RTX 4090 FE, M2. HP Reverb G2.

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