ED Team BIGNEWY Posted May 5, 2021 ED Team Share Posted May 5, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.0.5659/ DCS World J-11A. Fixed cockpit view movement. KG600 SPJ pod. Fixed model front/rear direction. 052C. Fixed collision (caused explosion when launching YJ-62). Server log error updateLocalUserOptions - fixed. Warehouse on airfields in the old missions are corrupted after game update - fixed. Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed. Sound. Fixed sound glitches and distortions on the F4 view. Ground AI. Crash when a ground unit moves around static objects - fixed. Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons. MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition. Mission Generator. Fixed sporadic crashes associated with loading maps. ME. Add aircraft group distance aсtivation param. Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater. Input. Fixed crash on sorting input device names. ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game. AIM-120. Slightly decreased missile miss standard deviation. GUI Fix for insufficient space for mission name in debriefing. ME. GUI Error when use clone button in mission goals window in some cases - fixed. MP. Dedicated server. After the restart, not the first mission from the list will start, but the last one played. MP. Possible fix for Storm of War MP server stability issues. DCS AV-8B N/A by RAZBAM Simulations Fixed: Velocity Vector and Horizon Line still visible in DMT page after a target has been locked. Fixed: Corrected nozzle angle for in-air start Fixed: Minor adjustment to verbage in auto-start sequence Improvement: UFC Mode timer disabled when CS/T is selected Improvement: TDC Action/No Action enabled for DMT/ARBS. DMT Snowplow mode enabled. Improvement: UFC/ODU keybinds so cockpit buttons animations work. Improvement: Various FM performance adjustments Improvement: Improved pull-up cue to avoid nuisance alerts during landing Added: When using Guns or Rockets, the system will designate the aiming point after trigger/pickle release as a target. DCS M-2000C by RAZBAM Simulations Fixed: Radar not ON in hot start Fixed: Can edit read-only PCN fields Fixed: PCN unable to enter DLDG South or West offsets Fixed: potential crash when capturing ILS on AP APP Fixed: wrong ILS window when approaching from the right of the runway axis Fixed: ILS open box symbol constraints to HUD FOV Fixed: proper synthetic runway dimensions Fixed: Inverted DETOT switch Fixed: UHF channel 18 default freq Fixed: Autostart alignment (still requires ALCM ready enabled) Fixed: CCIP HUD line brightness not dimmed with HUD brightness Added: Message every 500kgs of air refuel Added: AP ALT Hold possible in AP APP mode while glide not captured Added: Trim hat Up/Down in AP APP mode disables AP GLIDE Added: Trim hat Left/Right in AP APP mode disables AP LOC Improvement: Aligned virtual runway entrance to glide plane Improvement: Leading zeros in kneeboard initial position Improvement: INS model (gyro-position loopback & Schuler oscillations) DCS MiG-19P by RAZBAM Simulations Fixed: Oxygen flows with O2 SOV Closed. Fixed: Flare Key binds DCS JF-17 by Deka Ironwork Simulations Added: special option "T6 Opposite Dir" - to allow T6 axis has opposite direction between radar ant and camera zoom operation Fixed: much slower TDC movement on radar/HUD Fixed: T6 axis behavior (used to behave like slide, now control moving speed. T6 axis slide is a separated binding) Fixed: PL-5E drag for wingtip and underwing Updated: JF-17 collision model (solve fps issue when park in syria map) DCS MiG-21bis by Magnitude 3 Fixed crash in avionics.dll Removed iCommandGraphicsFrameRate from inputs. Corrected invalid syntax in the Syria RSBN file that causes the module to crash. Increased SPO-10 volume by 50% Fixed afterburner from showing exhaust trail. Fixed SPS landing system causing the afterburner to ignite. Attempting to engage the afterburner with the SPS on, will cause significant thrust decrease due to the open engine nozzle. Adjusted suspension values and associated collision file. Some front wheel shimmy will occur while braking with excessive weight. Adjusted day-mode indicator T-base lights. DCS Christen Eagle II by Magnitude 3 Fixed rudder inputs when the autopilot is engaged. Fixed audio for the canopy, and radio switches. Fixed unassignable controls for the cockpit light switches. Fixed delayed animation of the aerobatic sight gauge. Fixed key binding for Fuse On/Off. Fixed radio frequency preset changes in the mission editor. DCS F-14 Tomcat by Heatblur Simulations Fixed crash when pulling map marker using JESTER Removed Framerate counter from Aircraft specific input layer Fixed JESTER not reporting correct wire on trap (SC) Fixed AI aircraft wing and slats wobble/flicker DCS AJS37 Viggen by Heatblur Simulations Fixed map marker crash. Fixed assert crash when inputting a waypoint with identical coordinates as what was already stored. Fixed texture label for EP-13 missing Reduced intensity of coating / blue tint on cockpit gauge glass DCS: C-101 Aviojet by AvioDev Multicrew WIP continuation: Fixed idle cutoff. Correct synchronization of landing gear handle and idle cutoff, disregarding local restrictions (like throttle position for idle cutoff). Fixed synchronization of “fuel pump”, “fuel valve” and “fus qty” korry buttons. Fixed synchronization of “VHF”, “UHF”, “NAV” and “VOR/TAC” korry buttons. Fixed synchronization of GPU power control korry button. Now the forward seat canopy is correctly initialized, when its position is different from the default position for this type of start - hot/cold/air. Fixed GPU state initialization, when the rear cockpit is entered after the GPU was started. Fixed flickering of the GPU external 3D model at the rear seat, if the GPU was enabled before joining the rear seat. Added synchronization of Master Caution and Master Warning lights reset. Hydraulic and oil pressure warning lights are now correctly synchronized, when the other seat is joined with a non-standard init conditions (like, for example, engine off). Master failure/caution warning lights status is now correctly initialized when joining the other seat. Battery voltage and status is now correctly synchronized between seats. Fixed Master Caution light status synchronization when the cockpit is entered with some specific cautions being active. The throttle will not be anymore at idle cutoff in the rear cockpit, when entering the rear seat after the engine has been stopped from the front seat, without setting the throttle to idle cutoff (for example using the fuel cutoff korry button). Fixed ADI/DG synchronization when entering the rear seat after the engine has been stopped at ramp hot start. Fixed initial state of the stand-by attitude indicator in the rear seat, if it was entered after the engine had been stopped at ramp hot start. Fixed inoperative rate-of-turn indicator when the aircraft is controlled from the other seat. Trim tone sounds now on both cockpits. Despite the stick/throttle control being available in multiplayer at one seat only at one time (except the just added Combined Controls Mode), it is now possible to trim the aircraft from another seat. Note that trim signals will be summed algebraically from two seats, except roll trim in which the “left” signal has priority. Emergency trim is operative now as well in multicrew from both seats. Implemented Combined Controls mode: it sends the algebraic sum of flight controls positions from both seats to the Flight Model, with a limit of full travel. The way that front and rear throttle synchronization works is that the last throttle which was moved for more than 10% of full range will take control. Added new command to activate (toggle) Combined Controls mode. Controls Indicator has got additional symbols displayed when the Combined Controls mode is enabled. This will help to see what is going on with flight controls on both cockpits. Controls Indicator has got a “Priority Seat” indication (“F” or “R” letters). All circuit breakers are correctly synchronized now. Now wheel brakes always work for both seats in multicrew. Altimeter indication is now affected by atmospheric temperature (there’s still an initialization issue that we are working on). Added get_current_seat() function for lua export. It should be called by means of GetDevice(0):get_current_seat() Fixed blurred labels in the left console (English C-101EB cockpit). Fixed initialization at cold start for heading and attitude reference systems. Fixed inoperative rear seat 'fast erect' switch in C-101CC. Trim indication is shown now on the Controls Indicator. Fixed IFF and ADC circuit breakers animation in C-101CC. DCS: MiG-15 by Belsimtek Corrected canopy reflections DCS: F/A-18C Hornet by Eagle Dynamics ATFLIR in some cases laser turns off to early with AGM-65 - Fixed Major update of the german Early Access Hornet Manual Various updates of the english Early Access Hornet Manual DCS: F-16C Viper by Eagle Dynamics Wingtip AIM -120 causes damage on Launch - Fixed Viper Early Access Manual EN: Checklists reworked, new styling DCS: Mi-8MTV2 by Belsimtek Mi-8 Spring Tension campaign - adjusted clouds. DCS: Supercarrier by Eagle Dynamics Multiple IFLOLS indicator helper - Fixed 4th CAT blocks 3rd CAT after player visited 4 and wants to use 3 - Fixed UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development M1. Adopted to DCS World 2.7. More units added M2. Adopted to DCS World 2.7. More units added M3. Adopted to DCS World 2.7. More units added M4. Adopted to DCS World 2.7. More units added. Mission skip possibility added M5-1. Adopted to DCS World 2.7. More units added. Mission skip possibility added M5-2. Adopted to DCS World 2.7. Combined Arms: Frontlines Georgia Reinstated chinese localization DCS: F/A-18C Rising Squall Campaign by INVERTED Added Rising Squall skin package Various quality of life improvements to couple with DCS 2.7 25 9 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 20, 2021 ED Team Share Posted May 20, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.1.6430/ DCS: World Type 052B: fixed SA-N-12 not intercepting AShM Type 052B: fixed SA-N-12 interception range for AShM C802AK: adjusted autopilot params HQ-7 STR: fixed potential CTD in MP Missiles. Minor adjustments to the RСS of some missiles. Rockets. Sound corrected. AIM-120. Chaff bug - changed chaff/slow moving targets filtering logic, introduced ground clutter model, missile notching now depends on target/clutter signals ratio, range of blind velocities depends on geometry of intersection of seeker beam and ground. AIM-120 fixed ECM blinking issue AIM-120 fixed missing / improper RWR indication if missile launched in visual mode (maddog launch) AIM-7. New ground clutter model also applied to all AIM-7 family missiles. AIM-7F/M. Loft trajectory is disabled by default (F-15C). Several fixes on A2A missiles desync in multiplayer R-27R, R-27ER will not go for the chaff if radar lock is lost. JDAM - fixed error in bomb onboard pathfinding algorithm, which may lead to strange maneuvers at terminal phase of flight and miss. DCS Manual Updates - Options. ME. If an uncontrolled group gets a 'follow' command before starting, they will never obey the 'start' command later, and just get deactivated - fixed. Aircraft AI. Aircraft sent to AAR will continue to fill up even if re-join is called during AAR - fixed. Aircraft AI. AI Calls Bandits, then refuses to engage - fixed. Effects. Updated smoke presets. Fixed WRADIO error during landing of DDR, Argentina and Lebanon aircraft. Time from mission start instead of absolute time in debriefing - fixed. Ships AI. Ships unable to reach max speed - fixed. AGM-65. CIWS can not destroy Mavericks because AGM-65 lacks DM - fixed. Log book not recording day time / night time correctly - fixed. ME. Player controlled 'civil plane' can be armed in-game - fixed. Aircraft AI. If a player sets an attacking aircraft to intercept an aircraft parked on the ramp, and the attacker is heavy enough, it will dive at a rate it cannot pull out of - fixed. BetAB-500ShP and BetAB-500 anti-runway bombs. Reduced chute drag and dispersing by wind, adjusted rocket plume position. Damage effect against concrete structures has been increased. ME. Yak-52 preview for solo/non-solo flight is wrong - fixed. Bunkers get destroyed without smoke - fixed Su-34 payload presets. Replaced Kh-25 missiles with Kh-29L/T and Kh-31P missiles. Aircraft AI. Canopy visibility geometry corrected. Now MiG-15 doesn't see the enemy on his six, allowing for silent attack. L-39C. Added DDR skins. SAM AI. SAMs do not engage fast aircraft weapons - fixed. Triggers. OnEventEject event no longer works for Warbirds but does for jets - fixed. MP. DCS version number added in servers window. BLACK Screen early morning flights, seem to be around 05:13 - 05:15 - fixed. The button End mission doesn't work if a map object was destroyed - fixed. SH-60B. Added to the list of Australian units. ME. Corrected some new weapon icons into the payload panel. Aircraft AI. In the case when an active missile is launched in the TWS mode, AI aircraft will begin evasive maneuver only after the missile seeker is turned active. Fixed CTD on the Tomahawk launch. DCS AV-8B N/A by RAZBAM Simulations Fixed: DMT slew using keys not stopping. Fixed: DMT camera drift after recovering from gimbal lock Fixed: Pilot falling through carrier deck after ejection Added: Bullseye Position can be modified using the EHSD/DATA page. DCS M-2000C by RAZBAM Simulations Fixed: VTB Waypoints wrong placement Added: SA2 and SA3 RWR symbols Added: RWR codes kneeboard sheet DCS MiG-19P by RAZBAM Simulations Fixed: Corrected incorrect lift coefficient with respect to angle of attack Fixed: Minor correction to reference CG to align with correct static margin from documentation Fixed: Minor correction to better match expected turn performance DCS JF-17 by Deka Ironwork Simulations Fixed: broken FCS Autopilot ATT Fixed: WMD7 level was reset when switching between CCD/IR (WH and BH) Fixed: HSD top left should display waypoint bearing information Fixed: collision damage when immortal Updated: CM802AKG seeker with IR image only Adjusted: take-off landing roll pitching moment Adjusted: DEEC control law DCS: C-101 Aviojet by AvioDev Multicrew WIP continuation: Fuel used display is now correctly synchronized when entering the second seat after a time delay. Removed delays in ARC-164 frequency and mode knobs synchronization. Finished ARC-164 synchronization (C-101EB). Implemented ARN-127 synchronization (C-101EB). Flight controls are correctly animated now in the aircraft external 3D model when the Combined Controls mode is enabled. Implemented TACAN AN/ARN-118 synchronization (C-101EB). Fixed accuracy of HSI course deviation numerical display shown on the other seat. Fixed minor problems in the lighting system synchronization. Removed delay for several switches animation synchronization. Made canopy ejection lever animation synchronized in multicrew. It can now be seen from another cockpit. Implemented Weapons Control System synchronization (C-101CC). Fixed V/UHF radio V/TVU-740 synchronization (C-101CC). Fixed decision height synchronization (C-101CC). Finished VHF-20B and VIR-31A/DME-40 synchronization (C-101CC). Added synchronization of generator test switch. Implemented synchronization of C-101CC Flight Director. Added ADF (ADF-60) synchronization. C-101EB Flight Director transfers now commanded altitude correctly. C-101EB Flight Director panel lights test function works now in the rear cockpit. Added C-101CC radar altimeter switch synchronization. Gyro platform control panel is now synchronized (C-101CC). AHRS control panel switches in C-101EB are transferred now as clickable switches (not just as flags). Fixed FD and IFF circuit breakers animation in C-101CC. They were interfering with trim position indicator animation. Updated ES localization. Fixed round shapes of several C-101EB and C-101CC instruments. Fix to avoid the altimeter needle spinning at mission start (WIP). Added Throttle Idle Detent - Idle/Stop (2 pos switch) to C-101EB and C-101CC joystick inputs. This makes it possible to bind off-idle throttle detent in HOTAS Warthog and similar peripherals or to bind it to any two positions switch. Fixed Glide Slope index animation in rear cockpit ADI of the C-101CC. Fixed texture of B (for bombs) amber indication in the Mode Selected Indicator (CANCEL) of the SCAR Display Unit of C-101CC rear cockpit. Added grey texture to control stick base when it is hidden. Fixed C-101EB marks of vertical speed indicator. Fuel flow reset is a pull and release knob, therefore fixed C-101EB input, so that now key or joystick binding will pull the knob when pressing the corresponding key or button (front and rear cockpit). Adjusted initial position of C-101CC gyro platform control panel switches: magnetic variation and hemisphere selection switches. Fixed ADI DH and GA lights in the C-101CC rear cockpit. Radar altimeter is now ON by default at hot start (C-101CC). DCS P-47D by Eagle Dynamics Main fuel tank capacity increased to 270 US gal Fixes to in-cockpit animations DCS Bf 109K-4 by Eagle Dynamics minor tune to the oxygen gauge DCS Spitfire LF Mk.IX by Eagle Dynamics new ammunition belt variants DCS: F/A-18C Hornet by Eagle Dynamics Added AGM-84 H SLAM-ER Added Raid assessment (RAID) Situation awareness mode (SAM) One-look RAID Added New smaller flares Added Offset waypoints Added Control Stick Steering (CSS) Mode Added Remaining options for HOTAS A/A Radar Surface TWS EXP Mode Azimuth Scan Centering Change azimuth using cursor on tactical regions left and right Mode A/G Radar Mode Freeze EXP1, EXP2, EXP3 Pen/Fan Silent Range Air Active A/G EXP FAST RDR Data Age TDC Azimuth on Radar Attack Range on SA Auto/man TWS option PRF and Reset Event Marker On/Off SA EXP Sensor control switch depress then right CIT manual interrogation TDC cursor added for AG EXP mode Changed logic lock/shoot lines on SA page Segmented and solid line logic between flight members and donors should be the same. If a flight member of donor has a sensor lock (radar or TGP) on a target, the line should be segmented. If a flight member or donor has launched a weapon at a locked target, the line becomes solid. Cursor stow position after option selection - Fixed FPS Hit in Syria when switching to AA / FLIR - Fixed TDC not slewing and Stuck top left - Fixed Can not cage the velocity vector in AUTO bombing - Fixed Autopilot HDG mode does not maintain pitch attitude - Fixed BALT hold does not hold altitude during bank angle changes - Fixed Engaging BALT in dive will break wings - Fixed Current waypoint on FPAS page doesn't change when it changes on SA page - Fixed Unless ILS is turned on, the ILS push button option should not appear on the HSI - Fixed Incorrect weight calculation in CHECKLIST page - Fixed Off-Board contacts should show Mach and Altitude on hover - Fixed HUD L&S friend cue: update position - Fixed ACM page active options - Fixed SA TACAN heading/range showing incorrect data - Fixed CCIP Line moves on fall line when changing between feet and meters - Fixed Inner wing damage shows flame in mid air and wingtip missiles remain - Fixed TDC should not be displayed on any page (RDR/SA/etc) if TDC priority is not assigned to it - Fixed Check pilot face and helmet for older liveries - Fixed HSI scale and the DMS - Fixed Radar is capable of locking small missiles - Fixed Segmented diamond symbol in HUD/JHMCS always has TDC assignment dot inside it - Fixed After HUD or JHMCS designation, AGR is not enabled until SCS up is re-commanded - Fixed EXP should not be usable below 5nm - Fixed B-sweep line in EXP mode - Fixed Bar/azimuth selection via cursor in TWS - Fixed Scan RAID Mode recentres scan area in certain circumstances - Fixed Line in mirror depending on light angle - Fixed Laser not counting down in JHMCS - Fixed CBU-99 are bursting 1.2s after falling below 1,500' AGL - Fixed When switching to HACQ/LHACQ, radar track files are never deleted - Fixed Acq point cue is displayed when L&S exists or when there's a TUC - Fixed GMT RADAR seems to lock static ground targets when used with FLIR - Fixed HAFU Height should be rounded with no decimal - Fixed TDC continues to control radar azimuth and elevation after uncaged WACQ has been exited - Fixed VACQ does not detect target head on - Fixed AA radar: tuned ECM behavior Jammering tracks on SA has target speed and altitude indication - Fixed SA sensor sublevel FRIEND option doesn't work anymore - Fixed DL16 donor target disappears if the target jams you:SURV tracks showing when jamming - Fixed AA Radar: with large memory time value after jam target burn in "brick" will stay on jammer line on radar page in preset time - Fixed SEA RADAR not seeing Handy wind ship - Fixed SEA radar can detect submerge units - Fixed GBU-24 has different mass - Fixed Flame rotation seems unnatural - Fixed TACAN table: MVAR input not working on Syria - Fixed Changing scan azimuth while in SPOT breaks radar limits after exiting - Fixed When try set AACQ on contact under TDC with L&S contact AACQ switch on L&S contact - Fixed A2A RADAR - Select SIL - JAM and AUTO are in conflict - Fixed Loud distant sound from behind on the runway in high wind weather - Fixed Error after Spotlight exiting - Fixed Radar and az/el pages show L&S true heading instead of magnetic heading - Fixed Amphibious vehicles can not be seen on SEA RADAR - Fixed Rearming JSOW is already aligned - Fixed HARM PLBK indication not shown on JHMCS - Fixed HARM and MAV can be fired at the same time - Fixed VFR Training covered with clouds - Fixed Undesignate selects TWS AUTO from TWS MAN - Fixed Some hornet missions have Chinese text - Fixed Pylon 5 x2 bombs create overlap on safe text - Fixed Complete AIM-7 with LAR symbols, HOJ mode, FLOOD mode, and LOFT option TDC jumps to DDI center in TWS mode when SIL turned ON and OFF - Fixed Coordinates on UFC stuck together when doing PP The weapon release blink for CCIP and ASL should be longer duration and include the release cue and CCIP aiming cross - Fixed Flashlight battery off unable to adjust brightness - Fixed Target Diamond should occlude the fall line - Fixed HSI Sequence line behaves strange sometimes - Fixed Currently the GBU-24 for the Hornet is using the payload image for the GBU-10 - Fixed HARM Seeking Target After Jettison - Fixed The description is M151-HE, but the actual ammunition fired is MK5-HEAT - Fixed Typo in input commands - Fixed CPL TCN + SLAM create conflict in HUD - Fixed GMT reverts to 90 degree sweep when cycled away - Fixed GMT with INTL boxed unable to adjust GAIN - Fixed JDAM TOF - Fixed Litening TDC Diamond not showing on second try with TDC Depress - Fixed Maximum zoom - corrected to 3.5x AA mode can not slew diagonally - Fixed ATFLIR Ground designation by HMD or WPDSG results in unslewable INR mode - Fixed Waypoint markers - added AA mode cross on autotrack indication - Fixed North arrow symbology - added new compass symbol Pressing OSBs in SETUP sub-menu the corresponding main page option - Fixed Grey scale when switching modes - Fixed Position stabilized symbology can shift when view is not aligned with symbol - Fixed Default A/A mode - fixed Coupled mode When switching from WPT to TCN or SEQ# in coupled A/P mode, indication still WYPT - Fixed CPL bank limits - NAV 30-degree limit, TAC 60-degree limit - Roll 10 - 30 degrees per second - Fixed Changing coupled steering mode (Changing coupled steering mode - suggested change, first uncouple, then change steering mode) Coupled autopilot symbiology doesn't disappear after A/P overriding - Fixed Autopilot makes unexpected roll after disengage coupled mode - Fixed Missing SEQ number - Fixed OVFLY when using AUTO / CPL - Fixed AUTO in CPLD mode should not change selected waypoint - Fixed After enabling coupled autopilot SEQ# mode, symbology is WYPT - Fixed DCS: F-16C Viper by Eagle Dynamics Sometimes Hang when strange A2A weapons load and dogfight switch -Fixed Countermeasures quantity do not match - Fixed Bullseye, showing on the HUD, is true north not magnetic north - Fixed CCRP HUD symbols doesn't move at times on Cold Start - Fixed Releases A2A missile while in A2G mode - Fixed CCIP Time delay CUE in HUD does not work first time - Fixed Missile sounds louder from outer pylons - Fixed No English text in CCRP training mission - Fixed Steerpoint distance issue in EOM or PB mode - Fixed Typo in loadout menu - Fixed AI and Player aircraft sound different on the ground - Fixed Problem with cougar mfds losing inputs - Fixed DCS: Supercarrier by Eagle Dynamics LSO give EG grade when pilot does not pull back throttle DCS: Black Shark 2 by Eagle Dynamics Corrected 3D model of B-8V20 rockets block. Operation Medvedev II Campaign. Corrected unit positions and set new clouds presets. Mission 2: the flight trajectory of the Mi-8 has been improved. Flaming Cliffs 3 by Eagle Dynamics J-11A default warning sound changed to Chinese voiceover. DCS: Combined Arms by Eagle Dynamics Added PT-76 Added АА-7,2-60 FireFighter - Ural 4332 Added ATZ-5 - Ural 4320 Added Diesel power station 5i57A Added VAB Mephisto Added Chieftain Mk.3 Added naval La Combattante II (with Harpoon missile) Added Leopard 2A5 Added Leopard 2A6M (replaced Leopard-2) Added Leopard 2A4 Added Leopard 2A4TR (Turkey) Added ship Seawise Giant Added SPH T-155 Fırtına Replaced MLRS BM-21 Grad (replaced old model) Campaigns DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns: Updated weather to use new cloud presets. The Museum Relic Campaign by Apache600: Mission 1 and 16. Bugfix. The Border Campaign by Armen Murazyan: Mission 13. Fixed wingman behavior. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims: Campaign weather updated to new presets. Player readme updated with missing credit. Mission 2: Updated wingman behaviour to prevent wrong target being attacked. Mission 3: Updated trigger to prevent a bug due to vehicle pathfinding changes. Mission 6: Modified trigger to stop event on RTB activating early. Mission 11: Removed floodlight causing issue with Chinook landing at Lavan. Mission 16: Added missing frequency to kneeboard. DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 03: Updated cloud layers and altitude for better experience Mission 06: Updated cloud layers and altitude for better experience Mission 14: Updated weather and fog for better FPS. Fixed issue with mission stuck after main target was destroyed. Mission 18: Fixed issue with Colt not engaging targets when called via F10 menu. DCS: A-10C The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 03 - updated cloud layers and altitude for better experience Mission 06 - updated cloud layers and altitude for better experience Mission 14 - updated weather and fog for better FPS - fixed issue with mission stuck after main target was destroyed. Mission 18 - fixed issue with Colt not engaging targets when called via F10 menu. M2000C Red Flag Campaign by Baltic Dragon: Mission 6 - Fixed issue with Reaper 02 refusing to taxi DCS: F/A-18C Campaign by Baltic Dragon: Mission 2: Fixed problem with Smoke never stops refuelling. Smoke moves to Marshal earlier instead of following player to the boat. Updated skin for Texaco Mission 4: Updated wrong freq for Al Dhafra. Mission 9: Added extra instructions about taxi order at mission start. Mission 0: Updated AAA barrage effects. Combined Arms: Frontlines Georgia Campaign: Added CN localization. UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development: Mission 6: Adopted to DCS World 2.7. Skip Mission function added. F-10 Map in time Marker added. New Voiceovers for better Mission guidance. Mission 7: Adopted to DCS World 2.7. Mission 8: Adopted to DCS World 2.7, Skip Mission function added. F-10 Map in time Marker added. 34 12 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 27, 2021 ED Team Share Posted May 27, 2021 DCS 2.7.1.6709 Open Beta DCS World DCS log with many errors regarding score - fixed. MP. Score not being recorded - fixed. AGM-84H SLAM-ER suddenly climbs after launch at high speed and hits launcher-aircraft - fixed. Fixed constant lead-angle guidance at high LOS angles for old API missiles. Old API missiles sometimes can guide on client’s side without launcher radar illumination - fixed. Crash when destroying a group leader while refuelling wingmen - fixed. Crash on RenderAPI - possibly fixed. ME. Fixed historical mode for Leopards, VAB, Chieftain. Added T155 Firtina SPG. Crash caused by a static object (Single Helipad) gets destroyed via script - fixed. AI aircraft. Fixed the crash of the game when an AI crash landed outside the airfield. Crash in video driver after changing water quality between two mission launches - fixed. ME. Fixed wrong RU КАБ-1500 names in the payloads window. Fixed one of the reasons for the crash when restarting the mission. DCS MiG-21bis by Magnitude 3 Adjusted Cockpit IBL and Ellipsoid Reflection settings. Moved 'Special Features' SPO-10 to core code. Users will no longer need to select the corrected functioning RWR. Improved RSBN dialing precision. DCS: F/A-18C Hornet by Eagle Dynamics Сrash on pressing CPL Mode - Fixed Fixed a crash when carrying a weapon that is not provided for this station. SLAM-ER Climbs after launch and hits aircraft - Fixed Campaigns F-15C 16-2 Red Flag Campaign be ED. Overhauled. - Complete re-build of AI flights to ensure they execute their assigned mission and manage fuel in a more reasonable manner. - Added ‘air start’ option for players who would rather not fly the full departure. Select ‘Skip to Push Time’ from F10 comms menu to use. - Reduced radar usage by friendly AI flights. RWR activity should be more relevant and easier to follow. - Added several new radio calls to help build situational awareness - Added ‘kill removal and regeneration’ for player based on Red Flag procedures. Details are included in the new Campaign Guide. - Removed ‘mission success’ criteria from missions. Campaign will now advance automatically when ‘end mission’ is selected at debriefing screen. If you wish to re-fly the mission, select ‘close’ instead. - Updated unit visibility options and routes to allow better use of the Mission Planner - Added new lineup card to kneeboard [RSHIFT+K] - Moved start time back 5-10 minutes on some missions to allow reasonably fuel-efficient departure while still making push time - Moved SAM and AAA threats to actual NTTR threat site locations - Replaced targets with actual NTTR target sites and layouts - Adjusted AI and player departure/recovery routes to match those used in 2016 - Adjusted AI ‘Allied Flight’ radio calls to ensure only relevant information is provided. This requires ‘Allied Flight Reports’ to be enabled in DCS: World options. - Updated mission briefings to match mission plan and timing more closely. Also added illustrations where required. - Added new 50-page Campaign Guide - Updated weather to use new presets 11 9 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 2, 2021 ED Team Share Posted June 2, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.1.7029/ DCS 2.7.1.7029 Open Beta DCS World VR. Reduced clouds jitter. CTD on mission restart - possibly fixed. MP. Fixed crash when called to AI wingmen when attacking a ground target. MiG-29. Correction of training missions. Campaigns DCS: F-15C Red Flag 16-2 Campaign Added new campaign guide and briefing documents to the revamped F-15C Red Flag 16-2 Campaign Known issues: SSAA 1.5 creates problems with clouds, please use SSAA 2.0 or disable for now. Thank you 21 13 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 3, 2021 ED Team Share Posted June 3, 2021 DCS 2.7.1.7139 Open Beta https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.1.7139/ DCS World Fixed crash on simulation re-run after changing SSAA option Fixed issues with clouds with SSAA x1.5 19 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted June 16, 2021 ED Team Popular Post Share Posted June 16, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.2.7910.1/ DCS OPEN BETA 2.7.2.7910.1 Introducing: DCS: Mi-24P Hind by Eagle Dynamics New campaign: DCS: F-14A Fear the Bones Campaign by Reflected Sims DCS World Su-34 AI. Added into inventory Kh-35 antiship missiles and BetAB-500ShP penetrating bombs. Caucasus map textures have been improved with help and cooperation of community members LucShep and PicksKing. Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed. Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll. Broken internal camera movement after viewing a track recorded with TrackIR - fixed. F10 map. Added a new ejected pilot tactical sign. Mission generator. Is capable of generating missions without a player - fixed. Aircraft AI. Defending AI does not flare when the attacker is nose on - fixed. ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed. AIrcraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130. Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed. Kneeboard shortcut binds dont work passed number 6 - fixed. Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire. Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task. APKWS missiles don't start engine if fired by AI - fixed. ME. Added Quick center on player function (hot key C) into Objects dropdown menu. Replaced M818 Truck with new model - M939 Added ZIL-135 8x8 truck Added TZ-22 Tractor Unit Added ATZ-60 Tractor Unit DCS F-14 Tomcat by Heatblur Simulations NEW: Hook Physics Added physics based hook model. Hook will skip now if landing too fast. Hook will shear off when arresting with excess kinetic energy. Hook no longer clips through ground. (Spectators and RIO may notice some clipping due to network lag.) Added collision shell to hook. Hook can now be damaged by gunfire or explosions and detach from the aircraft. Added spark effects and hook break sounds. NEW: Iceman Features Iceman can now orbit a steerpoint or map marker. You can select between a variety of speeds and diameters You can ask Iceman to fly a left or right handed orbit You can smoothly transition between orbit diameters and speeds at any time Iceman can now fly to a steerpoint or map marker. NEW: Carrier Burble Aerodynamics Carriers will now create a burble behind the stern. Burble intensity differs with carrier and wind speeds and needs to be taken into account when landing on the carrier. When in close, the burble will first generate positive vertical velocity, immediately followed by negative vertical velocity. NEW: At night, the catapult launch is triggered by turning the exterior lights on (in accordance with manual procedures). Added a new special option which flashes the lights automatically together with the pilot salute. NEW: Added MAK-79 bomb clamp models and revised loadout code. Bombs will now no longer float around the aircraft pylons. JESTER reporting improvements: JESTER is now more selective in reporting incoming missiles, and he will ignore the missiles that don’t look like potential threats. Completely rebuilt turn and slip ball indicator physics. Overhauled several aspects of Autopilot behaviour: ALT Hold will now null the rate instead of returning to a set altitude. ALT Hold will now engage only if within +/- 200FPM vertical speed. ALT Hold will not disengage anymore with lateral stick input, but with approx. 10lbs longitudinal pressure (or its equivalent in vertical velocity). HDG Hold will not disengage anymore with lateral stick input. Lateral stick input can now be used for steering in HDG Hold and will set the new heading upon release and leveling. With HDG Hold engaged and if lateral stick input is released within 5° bank angle the AP will level the aircraft now. Fixed ATT and ALT Hold not engaging properly at higher altitudes. The aircraft will roll smoother now if lateral stick input is used during ATT, ALT and HDG Hold. If the aircraft is overbanked or overpitched during ALT and/or ATT Hold, ATT Hold should now return the aircraft to 30° pitch and 60° bank. Taught JESTER the importance of breathing: he will turn on his oxygen on startup now. Asking JESTER to input waypoints will no longer break the INS alignment procedure. The option to input the waypoints is disabled during times when it could impact the alignment. Fixed Wing Sweep multi-crew initialization issue. This should solve F-14’s causing collision damage on carriers if spawned in the wrong order due to unswept wings. Fixed slip-ball negative G-load erratic behavior. Fixed radio catapult salute. It now triggers launch. RIO can now use radio catapult salute to trigger a launch, too. Fixed guard receiver in both radios. Guard frequency is now audible and automatically sets guard frequency according to your last selected frequency in the AN/ARC-182: 40.5 FM for 30 - 88 FM, 121.5 AM for 108 - 156 AM, 156.8 FM for 156 - 174 FM and 243 for ranges set between 225 and 400 AM/FM (and will always be 243 AM for the AN/ARC-159). Possible fix for the BDHI TACAN needle bug where it could get stuck pointing down. Fixed RIO aspect switch affecting only DDD, it now affects target tracking, too. Fix TID radar azimuth line flailing around during AWG-9 ground-based tutorial missions. Added radar altimeter test light. Brake Pressure Gauges are now operative. Gun is no longer operable with air source RAM or OFF selected. Extending speedbrakes now interrupts fuel dump (except in the case of combined systems hydraulic failure). Fixed Hydraulics, Flight Controls, Engines and Gear not being repaired. Single-player RIO Total Fuel gauge now shows correct value during INST test. Fixed hydraulic transfer pump operation - pressure drop to approximately 2,400 to 2,600 psi in the inoperative system is now simulated. Fuel transfer switch now causes engines to correctly draw fuel from forward or aft tanks. Fixed multi-crew synchronisation of the Yaw String. Fixed multi-crew synchronisation of the Wing Sweep indicator. Fixed multi-crew synchronisation of the Wing Sweep Emergency lever and its cover. Fixed multi-crew synchronisation of the Gear and Hook system. Now working from RIO’s perspective: Nosewheel Steering Indicator Light Wheels Warning flashing light Brake lights Landing Gear Indicator Speedbrake Indicator Gear handle emergency position Hook handle emergency position Nose Strut Switch Fixed bug where RIO low fuel warning light would never turn off in multiplayer. Fixed syncables bug where master INST test wouldn't register on RIO devices. Fixed syncables bug where master LTS test wouldn’t register on RIO devices. Fixed RIO caution lights for low oxygen and low fuel not showing in multiplayer. Fixed doubled up tow bar latch geometry. Towbar latches are now stowed. Added holes for towbar latches. Fixed gap in gear doors on right side. Fixed broken normals and UVs on the right side gear door. Fixed missing afterburner texture planes in F-14A-135GR. Added missing VID stencil text to RIO DDD Panel. Fixed an issue where another aircraft landing on the carrier where your F14 is parked could trigger a landing-log event for your aircraft. Fixed an issue where landing on a carrier within one minute of starting a mission would fail to generate a landing-log. Fixed a potential CTD if pilot and RIO spawned in sequence and landed on the carrier within one minute. Gear extension and Speedbrake sounds are now audible for the RIO in multi-crew. Added refuel probe turbulence sounds. Corrected a bug which caused some duplication of canopy-opening sound effects. Increased AIM-54 and AIM-7 RCS as per request from Eagle Dynamics. Added BDU-45 and BDU-45B practice bombs to loadouts. Fix for CATM being launchable (previously DCS used to ignore launch API on these). Adjusted BDU-33 and SUU-25 attach position on BRU-42 forwards slightly to match lug holes. Added bindings for VR reset base, spyglass zoom and zoom. Fixed Campaign OP Reforger Mission 5. Updated Cage the Bear Campaign (thank you Kaba!): Updated all missions to 2.7 weather (clouds!). Updated CN localisation. (Thank you Alphabet_Ghost!) Corrected mission 5 carrier frequency. Corrected mission 5 allied F14 liveries. Adjusted mission 8 divert airfield trigger - should now activate no matter which spot you stop at. Fixed Carrier TACAN in Syria Quickstart Recovery Missions. DCS AJS-37 Viggen by Heatblur Simulations Adjusted error accumulation simulation in FLI Lowered damage values for major airframe and wing components to try and avoid multiplayer damage desync. Fixed floating probe on fuselage Fixed incorrect label on countermeasures switch DCS AV-8B N/A by RAZBAM Simulations Fixed: Flare Salvo Button remains pressed when using keybinds. Fixed: Flare Salvo Button only releases a single flare when using the mouse. Fixed: Course line mismatch UFC/EHSD. Fixed: CS/T (TTT/TOT) providing wrong speed when not in AG mode. Fixed: Mk-82Air on outer pylon can't be selected with other Mk-82Air. Fixed: Corrected absolute DECU corrected fan RPM limiter logic to be 116.8% Fixed: Corrected short wet DECU fan RPM limiter logic to be 120% Fixed: Corrected 15 SEC temp logic for JPT 765°C Dry and 780°C Wet Fixed: Corrected HUD not displaying RPM/JPT data prior to showing hexagon power margin Fixed: Armament Control Panel (ACP) switch stays in the up or down position when using keyboard/joystick. Fixed: Exported MFD blurry Fixed: Selective jettison keybinds inverted Fixed: ACP Manual MODE keybinds inverted Fixed: TPOD laser can be armed when it should not. TPOD laser firing conditions: Landing Gear UP + Airspeed > 100 KCAS + Master Arm: ARM + Master Mode: AG + TPOD SWFOV mode: OFF + TPOD must be either Area or Point Locked or be slaved to a System Designation. Fixed: Fast Action Cold and dark mission in Caucasus message error. Fixed: Naming inconsistency for "Exterior Lights Master Switch" keybinds. Fixed: TGT Point LL POS input. Added: CS/T (TTT/TOT) for TACAN Steering. Added: HPI Hover Position Indicator to the USS Tarawa. Added: Course line from waypoint is transferred to target when using long winc. Added: Designating a target will automatically box the EHSD DESG. Improvement: VV is occluded when it is inside the gunsight piper. Improvement: TOO saves designated target if it exists. Improvement: EHSD UP/DOWN arrow logic has been updated. Now it works on button press and not when the button is released. Improvement: WINC (waypoint increment) logic updated: Now it works on button press not release. DCS M-2000C by RAZBAM Simulations Fixed P light on PCA buttons. Fixed transition from track error to reticle at 10km instead of 10NM in CCIP. Fixed EXT and INT for rockets. Fixed CCIP safety height decision cue. Fixed CCRPsafety height decision cue. Fixed AG TAS mode radar not slaved to impact point in CAS/RK/CCIP. Fixed BL66 Jettison Not working. Fixed Jettison requiring Master Arm. Fixed Selective jettison of magics now exclusively through PCA button and not CNM. Fixed Selective jettison PCA display. Fixed Selective jettison losing weapon selection and mode. Fixed a HUD projection/alignment bias. Fixed PCN display in position update mode. Fixed TOP abort with course dev > 21deg. Fixed AP ALT HOLD malfunction while changing altimeter calibration. Fixed Emergency throttle behavior replaced axis by switches. Fixed: F-16C RWR symbol. Added: Radar DEC Mode. Added: initial air start drift time parameter in mission editor. Added: BAP100 anti-runway ordnance. Added: Mk82Air. Added: gun ammo choice (tracer/non-tracer). Added: training modes BLF/BFF/RKF. Added: CCPI PI. Added: Air ground selected/memorized state. Added: safety height decision cue to gun and rocket CAS modes. Added: bomb releasing marker in CCPI. Added: wind drift correction to CCPI. Added: Vz range indicator to HUD CCIP. Added: last bomb mark (gap) to CCIP line. Added: CCPI fallback height marker. Added: CCPI reticle wings when armed. Added: 2 seconds safety fuse arming timer to BF. Added: CCIP release delay. Added: 6 seconds safety fuse arming timer to BL/EL. Added: 500m lateral error limit to CCRP release. Added: PI symbol in HUD when missing BAD. Added: CCRP release centering on middle of salvo. Added: a CCRP-IP quickstart mission. Added: ZBI & fallback ballistic modes. Added: Selective Jettison ON+OPEN bind. Added: selective rocket pod jettisoning. Added: hot bomb selective jettisoning with master arm and fuse. Added: IFF Interrogate Bar in HUD. Added: A/G modes Dest waypoint pos in VTB. Added: 3-Pos Emergency Hyd Pump bind. Added: GMeter reset bind. Added: 3-Pos bind for Refuel Switch. Improvement: SNA/WSC/CNM/PCA. Improvement: Rockets & CAS piper precision and added wind correction. Improvement: gun/rocket CAS symbology. Improvement: CCIP accuracy. Improvement: CCIP BFL. Improvement: BLG66 model and added delay burst with INST/RET point. Improvement: Calibrated CCRP ballistic sight for all types of bombs. Improvement: Removed FPM in gun/rocket CAS mode and caged ladder on reticle. Improvement: CCRP time to release cue appears when 42° pullup is possible for toss bombing. Improvement: PI Designation ends when designated PI is overflown. Improvement: realistic AG radar beam radius & ground lock behavior. Improvement: Made TAS radar poorly effective on water at low incident angle. Improvement: Implemented full TAS/RS/ZBI/fallback logic. Improvement: IFF "A" HUD symbol (bigger and centered). Improvement: radar antenna elevation commands. Improvement: Hide PD marker when Glide captured instead of Loc. Improvement: Changed Radalt SELH step to 10ft. Improvement: HUD nav distance indication. Improvement: Bingo sound DCS MiG-19P by RAZBAM Simulations Fixed: LDG Gear EMERG handle. Fixed incorrect stick to elevator control behavior. Fixed incorrect roll moment coefficient with sideslip. Fixed incorrect ARU control gain logic. Fixed: Instruments color coding Fixed: ASP-5 Target distance Axis full range not usable. Improvement: Gunsight ballistic calculation. DCS: C-101 Aviojet by AvioDev Implemented “Engine Fire Test” and “Warnings/Cautions Lights Test” switches synchronization in multicrew. Can now bind mouse buttons to zooming. “Warnings/Cautions Lights Test” switch now always activates lights on both cockpits. Removed the word “Beta” from the version number. The C-101 is now in the Release phase. Fixed Flight Model and systems initialization order. Now the engine will not stall at first update cycles because of switches positions not being received in the correct position yet. Added volume, brightness control and frequency selector knobs axes for VOR/ILS/MB equipment AN/ARN-127. Both forward and rear seats. This is just the beginning of the work to provide axes for all those types of controls. Reverted thrust axis command in inputs. Users will have to check inputs for any red warnings. To resolve those, reassign axes and restart DCS. Batteries over-temperature sensors are triggered now at 57 +/- 2.8 ºC. Various random factors were added to the batteries logic to make them operate with small differences between each other. Updated batteries temperature computation. Now the compartment temperature is computed and used instead of total ambient temperature. The airbrake is partially or fully retracted now when it is hit by ground, and it is also set to damaged state (will remain unmovable until an aircraft repair is performed). Fixed gear up warning wrong logic. The C-101CC got 6500 ft and the C-101EB 5500 ft as threshold altitude for gear down warning. The warning is triggered at N1 < 75% (previously it was at N1 < 65%). Fixed baro setting knob of C-101EB rear cockpit, it is now clickable again. DCS JF-17 by Deka Ironwork Simulations Updated pylon texture Adjust SD-10 engine smoke DCS: F/A-18C Hornet by Eagle Dynamics Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation) Radar L/S target is changed: Changes in RWS, TWS, jamming, Raid (TWS, STT, 1Look), TUC and others (there is L/S target). ACM Modes detect 'false' target - Fixed RADAR ATTACK Page, MSI contact Disappearing upon Player Donation - Fixed HMD A/A indicators don't match HUD A/A Indicators - Fixed AIM-9M HOBS sound repeating JHMCS when looking left and right - Fixed Radar does not go back to HACQ after losing HACQ lock - Fixed JHMCS TLL length should be variable - Fixed A/G designation and its TLL aren't displayed in JHMCS in NAV master mode - Fixed JHMCS assignment dot in aiming cross not displayed in NAV master mode HARM TOO can not detect HQ-7 LN track radar - Fixed Small improvements in the tracking distance of the FLIR/CCD moving target. Jamming targets can't be made L&S from dugout and if they are a datalink target they can't be seen on AZ/EL - Fixed Missing Radar/AZ-EL TDC depress actions - Fixed FPAS page Climb Push Button is not removed when not in NAV master mode - Fixed WPDSG incorrect behaviour with LITENING TPOD - Fixed HUD NIRD circle readability improvement - Fixed ATFLIR / LIGHTNING not tracking moving targets at night - Fixed GRID entry can influence MAN RTCL setting - Fixed SLAM-ER - Seeker points to sky, and is not controllable if TGT WPT is not at ground level - Fixed AGM-84H Align time on display page different from store page - Fixed 80/160 scale does not remove map on SA page with MAP selected - Fixed Mark points not saving can not be used with WPDSG - Fixed Offset designations behavior - Fixed large BRA number in SA page and JHMCS - Fixed F/F symbols not showing in attack page - Fixed Zoom LVL 2 will be kept after pressing PB6 in NAR 2.0 - Fixed Pressing PB7 on Radar while in ACM will not exit ACM mode - Fixed TWS RADAR Antenna Elevation resetting all the time - Fixed Landing gear handle light conditions with gear door damage - Fixed Pressing Y in multiplayer in the multiplayer chat window still activates FCS bit test - Fixed AOT tracks (Jammers) show up in AZ/EL dugout instead of in the tactical area until made L&S or DT2 - Fixed JHMCS brightness on lowest setting is still bright - Fixed TGT Diamond on HUD Roll behaviour - Fixed Commanding ACM from SILent exit SIL and go to ACM - Fixed Updated english Early Access Guide DCS: F-16C Viper by Eagle Dynamics Added JDAM GBU-31 and GBU-38 Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation). Cockpit Engine and Aural Feedback sound update MK-82 AIR high drag explode behind aircraft - Fixed CCIP aiming mark still visible after all A-G stores are gone - Fixed Wrong MFD page when switching to A-A mode - Fixed Pressing SEQ on INS page will trigger IFA despite knob set to NAV - Fixed SLANT range missing in HUD in A/G - Fixed HARM - Selecting DL on HAS option powers off weapon - Fixed Updated english Early Access Guide DCS: P-47D Thunderbolt II by Eagle Dynamics Added chinese Flight Manual Minor update to the primer position Gun sounds update Fix to using rockets by AI DCS: P-51D Mustang by Eagle Dynamics Gun sounds update New singleplayer mission added DCS: Bf 109K-4 by Eagle Dynamics Gun sounds update New distant sounds New singleplayer mission added DCS: FW 190 by Eagle Dynamics Gun sounds update Fix to using R4M rockets by AI New singleplayer mission added DCS: Spitfire LF Mk IX by Eagle Dynamics Gun sounds update New singleplayer mission added DCS: F-5E Tiger II by Belsimtek Added new pitot model implementation (Correct KIAS, altitude calculation). DCS: Black Shark 2 by Eagle dynamics Fixed the ignorance of ME Hidden state on MFD for SAMs. DCS: Flaming Cliffs by Eagle Dynamics Su-27, Su-33, MiG-29. Added the radar inertial target tracking before switching to OLS when the target goes to the low doppler speeds. DCS: A-10C Warthog by Eagle Dynamics A-10C Shturmovik campaign. Low surface visibility in mission 09 fixed. DCS: Supercarrier by Eagle Dynamics Update to the deck crew that includes improved meshes and geometry tweaks: Plane director “Shooter” model has been edited to include skinning and geometry corrections. Improved mesh and skinning for the hands and gloves. A completely new and anatomically correct skeleton for the hands. The sailor head model has been replaced with a much more realistic one. The airboss model has been improved with improved hands and removed beer belly. Missing Level Of Details (LOD) have been added for all models. All seated and standing poses have been corrected and improved. Fixed excessive bending animation of the legs while walking. Fixed sliding legs. Fixed the intersection of arms and legs. Several new idle animations have been added for a more natural look. Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass. All the models have been converted to a new version of the skeleton that will provide more natural movements. DCS: Syria Map by Ugra Media Added new territory island of Cyprus and the coast of southern Turkey: The major cities of Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia. 9 airfields on the island of Cyprus Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos. New airfield Gazipasa on Turkish territory. Scenes of military bases in Great Britain, Cyprus and North Cyprus. Scenes of UN bases in the demilitarized zone on the island of Cyprus. New original objects in Cyprus: Larnaca Terminal, Luna Park Parko Paliatso, Fasouri Watermania water park, original hangars in Akrotiri and 32 more original objects. Historical sites in Cyprus: St. Hilarion Castle, Famagusta Fortress, Kyrenia Castle and 18 more sites. Scenes of original and typical hotels. Scenes of wind and solar farms. Cliffs on the coast of Cyprus. Added on the mainland: The new city of Jarash along with the ruins of an ancient city in Jordan. Traffic lights and water towers were added to the settlements. New UN bases on the Lebanese-Israeli border. Fixed: Bugs in taxiing on aerodromes. Bugs in airfields parking. Bugs in airfields lighting. Bugs in "collision shells" of objects. Road junctions and artifacts around roads. The number of banners in populated areas has been reduced. Improved: The transparency of the sea and lakes has been reduced. Surface textures. Models of destruction of terrestrial objects. Illumination of original and typical objects. Ambient occlusion of objects. Scenes on the borders between the states: Israel-Syria, Turkey-Syria, Syria-Jordan. Campaigns DCS: F/A-18C Raven One Сampaign by Baltic Dragon: Mission 10: fixed issue with SA-15 always shooting player down. A-10C Basic Flight Training Campaign by Maple Flag Missions: Remove Speed Triggers in BFT09 causing problems for users. Known Issues F-16C JDAM in VIS mode can fall short of target. DCS: Mi-24P Early access Known issues This is a list of main known Mi-24P Hind issues at early access launch. These issues are already in our task list, and they will be resolved. Petrovich will not IFF targets; he is currently a bit trigger happy (auto and manual launch modes). Petrovich subtitles and voice overs are - W.I.P. Petrovich is W.I.P and new functions like calling out targets and threats will be added later. Petrovich can make abrupt maneuvers during flight - W.I.P. Petrovich terrain following is W.I.P, please be aware of your current flight parameters (height, heading and speed). Petrovich countermeasures are W.I.P - you can set them from the Operator cockpit or with keybinds. Graphic artifact on door strut when door is open. Some multiplayer sync issues - doors and lights. Rotor blade bend will be adjusted for AI. Expended shell casings to be added. AI-9V engine pressure is too low - this can cause issues starting engines at ambient temperatures over 35 degrees. ATGM sight picture improvements, including a higher resolution image. Embark / Disembark W.I.P (will be added during early access.) AFT Cockpit. RI-65 does not warn about generator failure. Cockpit dome light is not visible on the exterior model when on. Operator targeting sight in VR will be improved. GPU scaling creates problems for Operator sight. Mi-24P exported view ports and Petrovich interface issues. Launch permission sound can remain on after the missile is launched. CPG hatch does not close during a cold start in the external, F2 view. Incorrect fuel shutoff light. KMGU incorrect indication. "APU ON" light not operating after APU start. VR Controllers - W.I.P collective and cyclic control. Emergency Door Release is not currently working. Weapon sight view only still shows the fan. Incorrect fuel consumption rate. Only if fuel valves switched off at certain conditions Damage model is W.I.P but present. Please use weapon presets in mission editor to avoid possible Mi-24P weapon system conflicts (same as IRL). UB-32A and B-13L rockets launchers are drawn as empty. IA mission "Syria: H-4 Take Down" is broken. Crew chief call outs for sling load is W.I.P. Show hints at mission start - settings are inverted. Engine fire has no consequences. This will be corrected as the damage model matures. The ARK-15 switch in the Operator cockpit is mixed up. 37 17 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 23, 2021 ED Team Share Posted June 23, 2021 DCS 2.7.2.8165.2 Open Beta DCS: Mi-24P Hind by Eagle Dynamics "CommandDialogsPanel" error in multiplayer fixed Crash when pilot engages jettison cover fixed Player on commander place loses control after firing ATGM from operator place - fixed AI reporting targets crash fixed Quick Start mission "Syria: H-4 Take Down" fixed Quick Start RU Manual Early Access version added DCS: A-10C Warthog by Eagle Dynamics A-10C-Training-Navigation.miz fixed DCS: Spitfire LF Mk IX by Eagle Dynamics Historically more accurate belt mixes Known Issues Mi-24P ‘Readjust Free Turbine RPM Switch - Decrease' command {RAlt+NUM-} doesn’t work ‘Mi24P-Training-2-ATGM Employment’ lesson without voiceover Mi-24P {LAlt+F1} view is not ready yet and may contain artefacts 10 9 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 30, 2021 ED Team Share Posted June 30, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.3.8494/ Introducing new free map - DCS: Marianas DCS World AI refuelling. AI Dropping basket often and sometimes gets stuck - fixed. AI refuelling. JF-17 refuelling procedure corrected. DCS: Mi-24P by Eagle Dynamics Fixed several crashes Added RU and EN voiceovers to ATGM training mission Fixed: No control from front seat in multicrew Petrovich AI: added commands, subtitles and delay. Petrovich AI: added subtitles for RoE state change Petrovich AI: added ASO-2 automatic SET switch for countermeasures cassettes Fixed: IA "Syria: H-4 Take Down" spawn point Fixed: Player on commander place loses control after firing ATGM from operator place Fixed: adjusted engines throttle and correction sync in multicrew ASO-2 default state changed to - Interval:2, Series:4, Both SIdes ON, SET I Default weapons presets were adjusted and updated Fixed: If ATGM launch button used out of LA zone, Pilot's LA sound disappear Fixed: RI-65 does not warn about generator failure Fixed: ZPU-24 AP route azimuth rotary 40 increment block Fixed: emergency stores release logic Fixed: Multi monitor setup Petrovich AI interface placement Fixed: FWD cockpit ARC-15 channel switch inverted Ammo counter panel implemented Fixed: sight doors and headlight sync for multicrew Separate commands for OBSERVE ON and OFF added Fixed: launch permission sound stays after missile was launch Fixed: Fuel Delimiter Valve indication inverted Fixed: incorrect KMGU indication Fixed: Indicator "APU ON" not operational on electrical panel Russia liveries added to USSR Petrovich AI: added maximum altitude limit Petrovich AI: added distance check for ATGM launch. Dynamic error +/- 300m. When in range subtitle will appear. (WIP) Fixed: Countermeasures used by Operator in multicrew desync Fixed: ATGM sight renders at the centre of multi monitor setup Adjusted textures for lighting Petrovich AI: added subtitle about "Simplified AI" active state Fixed: countermeasures not working after rearming Fixed: 2UT-6K Gas Temperature gauge scale adjusted Fixed: second row of signal flares order inverted Fixed: AFT cockpit PO-750 Inverter Switch, Flips FWD cockpit Explosion on Jettison Cover Adjusted several keybinds duplicates Fixed: RPM decrease command not working if mapped Fixed: Hover and low-speed indicator not showing vertical speed KMGU-2: adjusted circuits logic and drop interval Fixed: While in ATGM sight activating Petrovich AI is blocking mouse controls Course set rotary speed adjusted Fixed: Spinning fan is present on ALT+F1 view ASP-17 Test function adjusted (WIP) Known issues: Engines are not starting up for Operator at Cold start if operator joined before engines start. If Operator in cockpit and rearming of ATGMs is done then Operator losing launch authorization tone. To avoid these issues second player as Operator should join Mi-24P after its engines are running and weapons are rearmed. DCS AV-8B N/A by RAZBAM Simulations Fixed: Flare Salvo release is too fast. Fixed: TPOD Laser safes itself when slewing with the TDC. Fixed: TPOD Laser keeps firing indefinitely. Now it safes itself after 2 minutes. Fixed: TOO target cannot be selected for JDAM. Fixed: JPT Limiter not operating correctly in some cases. Fixed: MFS fuel flow metering not being limited correctly in some cases. Fixed: KC-130 crew are visible when not used or as static AI. Fixed: Invisible SEL buttons under clouds. WIP: MPCDs text visibility. DCS M-2000C by RAZBAM Simulations Fixed: Fixed CAD AR waypoint display on VTB Fixed: Smoke trigger Fixed: VTB loadout display for pylons 6&7 Fixed: DEC locked on the ground Fixed: Fuse Switching Fixed: GBU Laser code not updating in kneeboard. Fixed: smoke generators accounting as charges. Added: Show pilot body at startup if DCS MISC option is set. DCS: C-101 Aviojet by AvioDev Added a fix that prevents from reaching other seat clickable elements with any position of the camera set in the cockpit. Extended 6DOF head movement limits in the cockpit. Fixed DF/test tone aerial transmission in multicrew for ARC-164, V/TVU-740, and VHF-20B. It will start working in a forthcoming DCS version. Fixed “autotrim due to airbrake movement” function, which was broken in previous update. Engine anti-ice is now synchronized in multicrew. Stall test is now synchronized in multicrew. Mirror position is now synchronized in multicrew. Fuel used digital counter reset is correctly initialized when entering the second seat, and is not synchronized with the forward seat counter anymore. DCS: JF-17 by Deka Ironwork Simulations Fixed incorrect DTT hpt/spt switch after missile launch DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Radar issue when low priority (5th) target locked in TWS Fixed: Locking/unlocking jamming target resets radar to 160nm Fixed: A2A Radar elevation moves up and down without input while trying to move the azimuth Fixed: Attack page bullseye to L&S BRA changes with range scale Fixed: Check FPAS Behaviour above M 0.9 - should not show range at current mach and altitude Fixed: Clouds: In F/A-18 CASE II Training missions carrier fully is covered by clouds HUD NIRD circle readability improvement Updated: FA18C Hornet QS Missions - clouds update Added: DCS: F/A-18C Normandy FA-18C-Armed Recce mission Added: 3 Marianas Instant Action Missions DCS: F-16C Viper by Eagle Dynamics Fixed: TWS showing two ranges on top of each other in MFD Fixed: RADAR Cone in HSD extends to infinity Fixed: Dogfight Mode not in NO RAD Fixed: EXP Mode shouldn't have Azimuth Lines Added: Marianas Instant action missions DCS: Mi-8MTV2 Magnificent Eight Fixed: Mi-8MTV2 can raise a heavy cargo without increasing collective DCS: Combined Arms by Eagle Dynamics Replaced engine sound for MLRS "Uragan" Fixed: desync tracks if the player used an isometric view. Fixed: indication of readiness for launch on VAB Mephisto Added: inertia after critical damage - Moving vehicles will gradually roll to a stop after critical damage received DCS: F-14 Tomcat by Heatblur Simulations Ranges and range rate gates are now displayed on the DDD in STT modes Adjusted Altitude Hold PID controllers Fixed radio guard modulation - now AM is in the 225-400 range JESTER will no longer report its own missiles Fixed JESTER menu showing incorrect selected destination waypoint Changed emergency hydraulics handpump - handpump is now automatic when clicked and held Handpump pressure contribution adjusted - you now need to pump much more for the same amount of pressure Removed unused options when displaying Jester BVR menu in STT modes Fixed TWS PH TID targets not blinking on multicrew pilot side when approaching launch zone Fixed Datalink waypoints not showing information on TID when hooked Added JESTER option to set aspect switch, defaults to nose Tweaked ACLS to better handle the carrier burble (further tweaking required) Tuned down the intensity of the turbulence in the carrier burble Reduced burble vertical reach Own lat and lon from CAINS is displayed also before the INS switch is moved into INS Added two new liveries from livery competition by Shmoo Campaigns DCS: F/A-18C Rising Squall Campaign by INVERTED M02. Reset pre-recorded control for AAR. M05. Fixed a bug causing the mission to finish at start. M08. Reset pre-recorded control for AAR. 18 18 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 21, 2021 ED Team Share Posted July 21, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.4.9632/ Open beta 2.7.4.9632 Introduced new campaign DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633 DCS World AIM-120 missile. Reduced the missile guidance error to the target performing a barrel roll maneuver. AIM-120 missile. Disabled loft for AIM-120s when it is launched against jamming targets. Added ZTZ-96B jungle camo skin. Fixed 052C collision model. LD-10 missile. Adjusted RCS to 0.07. Fixed YJ-83/84/62 jitter/crash during cruise. BR Gerät 21 rocket. Fuse time is changed to 5.5 seconds. Ground AI. Added NASAMS SAM system. Optimized loading terrain surface textures. Fixed FPS drop after switching camera position. MP. DS. Added Mariana Islands map to dedicated server. MP. DS. Wingman refuses to taxi or takeoff - fixed. MP. Favorites filter option doesn't show servers after refresh command - fixed. S-5 rockets. UB-32A rocket launcher is empty on 3D-models - fixed. Ships. La Combattante 2 fast attack craft added for Georgia Encyclopedia. SA-8 9Т217 reloading vehicle model is not shown in encyclopedia - fixed. ME. When adding more vehicles to a group using + or > livery should remain as per vehicle before - fixed. GUI. Debriefing list scroll bar disappears if list is too long - fixed. Ship CIWS. Phalanx will reload in 5 minutes. AK-630, Kashtan/kortik - 10 minutes. Ground AI. Added shield as customization for Flak36 and Flak37. Ground AI. Added desert textures and liveries to SA-6 Kub models (2P25,1S91,3M9M). Scripting. The scripting function Unit.getLife() returns a value that is 1 higher than what the units actual health is - fixed. Rail launched missiles jump during launch procedure - fixed. Ground AI. Added Russian ATZ-5 tanker to FARP tankers list. Aircraft AI. Ju-88 can not attack ground groups - fixed. CAS task added. GUI. Add tool-tips for Game Graphic options. Aircraft AI. The "Radio Usage When Contact" option does not have any effect on AI wingmen - fixed. RWR system. Added 19ZH6 (ST-68U) “Tin Shield” radar as "TS". Changed AZOV ship symbol to "AZ". Updated HARM lists. ME. When copying and pasting an aircraft and helicopter group that has points set to AGL, the displayed altitude for each point when pasted will shift to the altitude of that point on the ground provided the altitude of that point in MSL is a higher number - fixed. Aircraft AI. An-26B and An-30M sound update. Fixed a bug in the inventory of 7.62mm rounds. It previously used a 12.7mm warehouse. Aircraft AI. Wingmen can fail to wait for the player to take-off and collide with the player on the runway - fixed. Kneeboard: cannot show Chinese - fixed. Added a new advanced setting for multiplayer servers - “Allow trial only clients” This can be used to prevent accounts with only trial modules registered from joining a server. Can be used to prevent ban evasion. Please note - this is disabled by default. DCS: F/A-18C Hornet by Eagle Dynamics Crash when you use Walleye with datalink - Fixed Corrected antenna elevation changes in TWS AUTO mode. Unable to remove advisory and warning blanking window - Fixed Added JHMCS Align - JHMCS must be aligned as part of cold start procedure Added HMD BIT display status. SLAM eject strangely when launched - Fixed JSOW A Ditch into the ground sometimes - Fixed Wingman should appear in the true location relative to ownship on D/L- Fixed Adjusted SLAM-ER terminal behavior for easier control. Now possible to slew SLAM-ER cursor without TDC depression. Fixed GMT locking static objects instead of moving ones. Corrected precise coordinate overlap on DDIs. Corrected lack of UFC option until all SLAM-ER are launched. GBU Laser code sometimes removed on takeoff - Fixed Corrected possibility of double course lines Corrected ATFLIR waypoint flags when changing field of view. Adjusted Leading Edge Flap (LEF) logic for AI User unable to adjust waypoint one in UFC - Not accepting 10 digits - Fixed Moving from TWS SPOT to RWS - SPOT remains active - Fixed Corrected HARM pull back mode according to range. TWS Auto Breaks Antenna Elevation sometimes - fixed Air flow over canopy sound has been improved. CN station name remains in HSI with TCN and Data link turned off - Fixed Updated english Early Access Manual. Updated german Early Access Manual. Updated Task Force Challenger campaign Corrected lack of ZTOD on HUD. DCS: F-16C Viper by Eagle Dynamics Added AGM-154A JSOW. IAM VIS mode with targeting pod tracking is corrected. Harms explode after you jettison a pair of them - Fixed Dogfight Target dropped when switching to Missile Override - Fixed NWS indicator and AOA indexer are invisible in nighttime - Fixed JDAM in VIS mode falls short - Fixed Restrict Launch of AGM-88 From Stations 4 and 6 - can be carried but not launched Search altitude is now displayed in FCR RWS mode. FCR SAM mode target elevation and azimuth carets were added. RWS search target symbols on the MFD now have the history option. Added HUD declutter options. VV/VAH hud mode switch position should enable a VVI indicator tape and change the bank angle indicator: Added bank indicator with VV/VAH HUD mode selected. Added vertical velocity scale with landing gear down. RAD alt and Alt low windows are now hidden with the switch set to OFF. Vertical velocity scale position adjusted Fixed jumping vertical velocity TMS-AFT in ACM will now reject target NO RAD. Steerpoints deleted while cycling through - Fixed MRM mode no longer always switches to 40 nm. Pull Up HUD indication and sound perform in 3-4 seconds later then indication on MFDs - Fixed Can rearm from empty warehouse but sms not updated - Fixed Switching IFF off now affects the CNI page. Rolling will move ccrp target point - Fixed USAF aggressor has default livery and not the aggressor livery - Fixed SAM Mode Incorrect Azimuth - Fixed Corrected the FCR TWS range change Increase. Corrected the FCR display of L16 and radar contacts using different concepts of range. All waypoints at ground level not at assigned height in HUD - Fixed Incorrect date set in DED in some circumstances was corrected. Gaps between pylons and wing - Fixed Fixed FCR page incorrect display of display aspect angle. CCRP target heading now uses magnetic heading. Update RWR and HARM lists Central dot of VIS Hud mode not responding to brightness - Fixed Bullseye now longer displays negative values on the HUD. Rearmed JDAM is already aligned - Fixed Course value in DED can overrun 360 degrees - Fixed RDY status still on JDAM page after all weapon have been depleted - Fixed RDY status still on JDAM page when some launch conditions aren't met - Fixed Add REL indication to all IAMs. SMS page time unit is corrected. Corrected the throttle pushing through the canopy latch. Alignment status is corrected - Fixed Polish tiger meet skins, fuel tanks not showing correctly - Fixed Canopy can look strange at some angles - Fixed JDAM: BIT mnemonic should be removed from OSB 8 when Master Arm is ON - Fixed HMCS brightness has been adjusted. Updated english Early Access Manual. Updated chinese Early Access Manual Additional fix for 'A-10C radio presets overwriting the F-16C preset'. Manual waypoint creating coordinates rounding down is fixed. Collision of an AI-controlled aircraft with ground personnel Chocks draw removed on damaged aircraft DCS: Mi-24P by Eagle Dynamics known issues: first page of Mi-24 (and Mi-8MTV2) kneeboard is empty Controls menu change. Cockpit layers are separated to “MI-24P PIlot” and “Mi-24P Copilot-Gunner” (Controls rebinding is needed). Fixed: launch authorization desync in multicrew Added Training Mission. Rockets and Gun (30-mm) employment Fixed: Operator cockpit door desync in multicrew Fixed: AI-9V engine pressure gauge showing low pressure Fixed: IR suppressing device preventing engines from start in high temperature and altitude conditions Fixed: 9K113. Wrong usage of “DIAFR open” service feature allowing to launch ATGM at any angle. Exploit can’t be used anymore. Feature adjusted to realistic service operation (right “service side” of 9K113 panel working only in CHECK mode). Fixed: External cargo has no weight (whole cargo feature implementation is still WIP) Fixed: Engine start desync at cold start when both multicrew clients are present in cockpits from cold. Fixed: Fatal damage desync upon Pilot-Operator joining multicrew cockpit Fixed: Engines and Main Rotor RPM goes down at HOT START in the air or on the ground Added IR signature suppression device 3D model (WIP not synced with MP clients) Added Flame effect during APU start Fixed: WIndshield wiper doesn't turn on in operator cockpit Fixed: Cabin lights are not synced in Multiplayer Fixed: Fuel delimiter valve and light operation corrected. (Now, UP position means “open” and the annunciating light is not active). Fixed: Separate “Gear lever - UP” command not working. Fixed: Camera Transpose mode Fixed: Engine cutoff/stop lever - missing keybinding Added heat blur from exhausts Fixed: Trim thumb button procedure is not-correct. (Now. While the trim button is pressed it will disengage SAU/Autopilot stabilization). Fixed: ASP-17. Does not allow you to set the angle in manual mode under certain conditions Fixed: Signal flares are ejected from wrong location Fixed: Signal flare cartridges have wrong texture Added template for Mi-24 skins. Link: dcs.world/en/downloads/texture_templates/mi-24p_template/ Fixed: Petrovich AI can use targeting periscope even if main cannon/gun is selected Added Countermeasures (ASO-2V) control panel to Petrovich AI interface (in Pilot cockpit). Short Left to toggle panel. Short up/right/down for interval/series/side and long down for type. Fixed: Multiplayer. AI landing gear does not raise on takeoff. Added Trimmer sound Fixed: Instant Action missions loadout Fixed: Trimmer double press reset removed Fixed: improved MP sync. initialization Fixed: OBSERVE OFF and ON/OFF can't be bound to joystick Fixed: ASO-2V (countermeasures) desync in multicrew Fixed: KMGU-2 desync and instant release after rearming in Multiplayer Fixed: Fire system logic and implementation improvement Fixed: AI Mi-24P wheels castoring and movement fixed Adjusted Operator lean to ATGM sight animation Fixed: 9K113. The READINESS signal disappears during a short-term power outage of the helicopter. Fixed: Petrovich tracking illumination flares Fixed: ATGM weight in ME (and sim) is incorrect Fixed: Operator can use weapons selected by the switch in the Pilot cockpit without assuming control for weapons. Fixed: Show hints at mission start - special setting inverted Fixed: No binding for Tactical Cargo Release Fixed: Windshield wiper resets to opposite side DCS: Supercarrier by Eagle Dynamics CVN_75 RWR symbol: added to RWR and HARM lists DCS JF-17 by Deka Ironwork Simulations Fixed C802AK disappearing issue. Fixed MFCD APR page altitude unit. Added “NS” for NASAMS in the EWS database. Updated LS6/GB6/C701 params according to scheme update. DCS: C-101 Aviojet by AvioDev Fixed animation of VHF NAV frequency selector switch (C-101EB) and of "VHF". circuit breaker (C-101CC). Both were broken after a recent change. The cockpit view will get black screen now when the corresponding pilot is dead. Gunfire stops now if fire conditions become invalid while the trigger is pulled, for example when setting the master arm to OFF (C-101CC). Fixed overlapping labels in English cockpit panel. Fixed C-101EB 1st Navaids training mission (EN, ES and CN). Fixed C-101EB 2nd IFR training mission (EN, CN and ES). Fixed C-101EB Flight Director training mission (EN, CN and ES). Fixed C-101CC bombs training mission (ES). Fixed the inability to communicate with ATC after ARC-164 T-Tone was transmitted. It also affects V/TVU-740 and VHF-20B tones. DCS AV-8B N/A by RAZBAM Simulations Added: AGM-65E2. Updated: AGM-65 restrictions and limitations. Updated: MPCD brightness, video gain and contrast control. Note: MPCD brightness, gain, symb and contrast keybinds must be done again. Updated: ROUTE Navigation. Updated: NASSAM SAM system added to RWR library. Improved: Sensor Select Switch (SSS) logic and keybinds. Note: SSS keybinds must be done again. DCS: M-2000C by RAZBAM Simulations Fixed Rocket Count should not appear on HUD. Fixed HUD S symbol should appear in 530D+TOT modes. Fixed HUD S symbol should not appear in RK mode. Fixed CCM scan mode overlayed with radalt in MAG. Fixed Wrong GBU code displayed on kneeboard. Fixed Bingo sound too loud. Fixed Unlimited weapons. Fixed Rocket burst per pod & 1800CPM fire rate. Fixed Radalt display when off. Fixed RAP selected with CNM Canon select. Fixed 3 salvo rocket mode not selectable. Fixed Releasing AP Test triggers the “gong” sound. Added: NASAMS symbol H in RWR. Improved AP Gong sound. DCS: F-14 Tomcat by Heatblur Simulations Fixed game freezing on load. Fixed game freezing on respawn in Multiplayer and/or mission re-start. Fixed game crashing on mission restart and/or Multiplayer respawn. New: Added VF-32 Swordsmen AB200 (1976) from Yae Sakura. (Thank you!). New: Added “Fear the Bones” and “Zone 5” Teaser Quickstart Missions by Reflected Simulations. (Thank you!). Adjusted Marianas Quickstart Missions and instant action menu naming. Fix for AIM-54 not going active on held tracks. Fix for showing multiple TID tracks in STT modes. Updated threat library to version RB71. Added: CVN-7, NASAMS, Kuznetsov and La Combattante II. Slightly tweaked ACLS reliability and autothrottle gain (WIP). Fixed STBY ADI behavior and controls: white arrow is not hiding when pressing the cage button anymore. caging now works during flight and resets the STBY ADI to the zero position. uncaging during flight will now set the aircraft's current attitude as the new zero position. inputs and controls now work for STBY ADI front cockpit controls, too. STBY ADI now works for both Pilot and RIO correctly. Fixed Mach and Airspeed Indicator behavior and controls: airspeed bug is no longer tied to mach number and will now stay set. Removed incorrect leading plus signs from positive pitch lines on the HUD. Fixed COMP -> COMB typo on hydraulics gauge. Added night illumination to control surface flags on the controls indicator. Added black albedo to helmet slider knob hole. DCS AJS-37 Viggen by Heatblur Simulations Added Imperial Sticker cockpit livery option; available in Special Options. Added Marianas Quickstart missions. Corrected countermeasure switch position logic. Updates to sidewinder pylon drag coefficients. Replaced label for KB countermeasure switch. DCS: Spitfire LF Mk. IX by Eagle Dynamics Added slider input type to mixture toggle. DCS: Bf 109K-4 by Eagle Dynamics Fixes to the damage visualisation Fixed training mission “battery on” trigger DCS: P-51 Mustang by Eagle Dynamics Fixes to the visualisation of LODs Fixes in the English training for landing DCS: FW 190D-9 by Eagle Dynamics Fixes to the damage visualisation DCS: F-5E Tiger II by Eagle Dynamics F-5 Cockpit Engine sounds update. DCS: F-86 Sabre by Eagle Dynamics Fixed: Some switches are not clickable DCS: Combined Arms by Eagle Dynamics Fixed: M939 truck driver point of view is too low, shows nothing but black Fixed: Tactical Commander role / Control Vehicles as Pilot - Vehicles stop for no reason Fixed: BMP-3 "STBL ON" on LR display DCS: The Channel map by Eagle Dynamics Added static template for German Freya and Würzburg radar sites. DCS: Marianas by Eagle Dynamics Added missions for the UH-1 helicopter Added unique scenes for US Naval Hospital and Guam Museum Updates to Andersen AFB taxiways and runways marking and lights Updates to all civilian airport lightings Units can fall through bridges - fixed Improvements to the seabed DCS: Syria map by Ugra Media Improved city neighborhoods in Cyprus, Syria, Turkey, and Israel. Updated scenes: San Rafael Hotel, Luna Park in Aya Napa. Scenes of military facilities and UN bases have been finalized. Added heliports: Bank of Cyprus, Sky Gate Beirut, Sheraton Grand Adana Hotel. Added a flag to the Turkish hangars at Incirlik. Bug fixes. DCS: Normandy map by Ugra Media Updated textures of fields - color, splatmap and normal. Updated airfield textures - color, splatmap and normal. Trees AmurOak, BlackAsh, Pine, Riverbirch, SugarMaple improved. Improved bridges. Improved airfield scenes. Fixed switch tree lods. Increased FPS over the forest. Fixed bugs in scenes of airfields: Evreux, Funtington, Maupertus, Saint-Laurent-sur-Mer, St. Pierre du Mont. Fixed bugs in taxiways of Azeville, Barville, Evreux, Lantheuil. Campaigns The Museum Relic Campaign by Apache600: Units obstructing new Nalchik taxiway layout - fixed. Mission 10 (both campaigns) Enemy interceptor aircraft still engaging player after player is at home airport - fixed. DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon: Added new strike targets. Edited SEAD operations concept. Tweaked AI packages. Added instructions - tips through "Picture to All" triggers. Tweaked the scoring display system. DCS: F-14A Fear the Bones Campaign by Reflected Simulations: Deconflicted voice overs in mission 1. Fixed radio frequencies in mission 4. Corrected Hornet loadout in mission 8. A-10C Tactical Training Qualification Campaign by Maple Flag Missions: Added Campaign for A-10C II module. Updated the goals for the original A-10C TTQ missions. F-86F Hunters over the Yalu Campaign by Reflected Simulations: AI orbit bug workaround. Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: AI orbit bug workaround. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: AI orbit bug workaround. Spitfire IX The Big Show Campaign by Reflected Simulations: AI orbit bug workaround. The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 4: Updated the cloud layer so that it does not cover the target. Mission 05: Fixed the issue with Mi-8 (first target) disappearing before player gets there. Mission 10 (Tank Killer only): Updated loadout to reflect the original mission and the briefing. DCS: F/A-18C Raven One Сampaign by Baltic Dragon: Mission 02: Fixed issue with Texaco landing too early or not responding to player. Mission 03: Fixed issue when F10 option to skip first part of the mission sent player directly to M04. Fixed issue with Exxon (Arco) not being on radio menu during RTB. Added note for player to make sure that Smoke perform show of force correctly (player needs to be at assigned altitude). Fixed issue with Smoke not engaging the escaping vehicle. Updated loadout to ATFLIR for M03A. Mission 11: Fixed issue with AI zig-zag after start. DCS: F-14A Zone 5 Campaign by Reflected Simulations: Updated ground AI. Practice missions now start fenced in. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims: Mission 7: Updated failsafe's on AI SEAD for more reliable behaviour. Mission 10: Fixed AI bug with Iranian aircraft preventing task completion. DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 10. -> Adopted to 2.7. -> Skip Mission function added. -> F-10 Map in time Marker added. -> New Voice overs. -> More enemy units. DCS: F/A-18C Rising Squall Campaign by INVERTED Mission 11. Minor update. 23 16 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 23, 2021 ED Team Share Posted July 23, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.4.9847/ DCS 2.7.4.9847 Open Beta hot fix DCS: Mi-24P Hind Fixed: USR switch desync for Multicrew Fixed: Petrovich AI interface HSI placement shift Fixed: IR Suppressors 3D model not synced in Multiplayer Fixed: Correction (throttle) desync in Multicrew DCS: F-16C Viper by Eagle Dynamics English Viper Early Access Manual - translators input corrections SAM mode RWS dropping locks and HUD symbology missing - Fixed Known issues SAM - Radar azimuth resets on TMS aft, or loss of track DCS: F/A-18C Hornet by Eagle Dynamics Hornet Early Access Manual: JHMCS alignment instruction added Caucasus case 2 recovery mission for cloud setting. Overcast set to Overcast 4 preset DCS: AV-8B Night Attack V/STOL by RAZBAM Fixed: MPCD Right Night/Day button not working Fixed: Feed video LASMAV E2 and TPOD at the same time Fixed: DMT Not slaved to sidewinder feed in A/A Fixed: TPOD Zoom reversed Fixed: TOO: unable to change record number. Fixed: ROUTE overlay still showing after ROUTE disconnect. Fixed: EHSD MAP buttons nor responding Fixed: Course Line not showing when clicking DESG.- Added: Chinese PLAN ships radars to the RWR library 10 7 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted August 11, 2021 ED Team Share Posted August 11, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.5.10869/ DCS 2.7.5.10869 Open Beta DCS World AIM-7F does not track target on launch - fixed. AIM-120. Desync in multiplayer with the AIM-120's loft on targets that have ECM on - fixed. MLRS. Rockets missing in flight have been fixed. Open Beta only. Mi-24 AI. Radio command 'Jettison weapons' doesn't work for AI in some cases - fixed. MP. When rearming in game, tracers are not synced between clients - fixed. Kh-59M. Added initial, new flight dynamics. ME. Introducing the Auto Backup function with adjustable interval. ME. Map targets can be blocked for editing by larger objects - fixed. Aircraft AI. Reduced the jamming probability while taxiing. Aircraft AI. Uncontrolled UAV on ramp prevents AI from taxiing to runway - fixed. F-14A/B statics. Fixed wing folding animation. ME. The wingmen onboard numbers will be automatically incremented from the leader number. Mirrors not rendering trees and buildings - fixed. Scripting. SSE: coalition.getRefPoints returns coordinates associated with bullseye and not each IP - fixed. Add network ping/latency value in dcs.log output. VR hangar Su-27 model is missing parts - fixed. Single helipad and invisible FARP callsigns are wrong in the ATC menu - fixed. Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts. Aircraft AI. MiG-29 flight cannot always land at Nalchik - fixed. Aircraft weapons. Fixed weights of some weapons and bomb racks. Su-34 AI. Added Kh-58U missile to inventory. CA. The Chinese characters are not displayed in the cockpit cars - fixed. VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed. Ground units. Embarking troops are very slow - fixed. Mission briefing. Added meteo wind to the nav wind text line. Scripting. Added trigger "Set ATC Silent Mode" to the scripting engine. Aircraft AI. Planes refuel indefinitely in some circumstances - fixed. F10 map. Mark shapes do not render correctly in public builds - fixed. Negative bomb weight of J-11A dual RBK-500 loadout - fixed. 071 render issue - fixed Su-33. Added J-15 skin in ChinaAssetPack. DCS: MiG-21bis by Magnitude 3 Added one Croatian, two Cuban, two Indian, and one Polish liveries by Jack. Corrected spelling of “ПЕРЕЗАРЯДКА” in the cockpit. DCS: Christen Eagle II by Magnitude 3 Fixed missing harness textures. Fixed livery folder structure. Adjusted real-time canopy reflections. DCS: AV-8B N/A by RAZBAM Simulations Fixed: VREST - water incorrectly being part of BAW and GWT now updating correctly with water quantity Fixed: VREST - some VREST elements not currently inhibited when less than -5C OAT Fixed engine continuing to motor even if GTS went offline during motoring phase Fixed missing spool down of GTS required if used as APU prior to allowing GTS to be used for engine start Fixed: Incorrect JPT offset when water being utilized Fixed: Incorrect VREST F+W calculation not accounting for stores (GWT setting) Fixed: VL and VTO pages on VREST should be different and not boxed at the same time Fixed: TPOD WH/BH button bugfix. Changed: Increased nozzle lever hover stop dead-zone area Changed: Adjustment to ground roll under idle power Changed: Increased flaps drag coefficient at high flaps deflections Added: AFC will disengage when more than 60 knots and more than 15 degree angle of attack Added: AFC will disengage when less than 50 knots and more than +20 degrees pitch or less than -15 degrees pitch Added: AFC will disengage when less than 50 knots and more than 20 degrees roll Added: Implemented AFC WCA logic, if AFC goes fully off, requires momentary RESET to allow it to go back on Added: AFC Advisory will trigger when AFC Alt Hold forced or commanded off, will clear on master caution reset command Added: AFC Advisory will trigger when AFC forced off or commanded off, will clear when AFC reset is commanded Added: AFC Advisory will not trigger when AFC turned off due to weight on wheels Fixed: Corrected AFC Alt Hold to lock in reference altitude when within 500 FPM after being engaged Fixed: Corrected AFC Alt Hold to disengage when leaving reference altitude by more than 250 ft Fixed: AFC will now not operate (but not disengage) when outside of 60 degrees roll and 30 degrees pitch until pilot returns within 60 degrees roll and 30 degrees pitch Improved: Adjustments to Yaw SAS feedback based on SME testing Improved: 30% stick pitch tolerance before disengaged AFC Alt Hold Improved: Adjusted for more representative pitch and roll response during AFC Improved: Adjusted stick behavior while AFC engaged to allow for more representative maneuvering flight during AFC based on SME feedback and testing DCS: M-2000C by RAZBAM Simulations Fixed PCA Display dividing lines. Fixed : Limited bingo thousands to 3 Fixed : PCA, PPA, Fuel flow, COM panel brightness controllable by main indicator light ("caution/warning") Fixed : Magics fired with rockets Added : PCA display test with PPA test switch Improved : Realistic PCA, PPA, Fuel flow, COM panel fonts Improved : Made indicator light ("caution/warning") pot clicking/locking on "day" position Improved : Detot drums animation & speed DCS: F-14 Tomcat by Heatblur Simulations Added new F-14A Quickstart missions: 3 missions in Normandy. 10 missions for Nevada/NTTR. 1 Channel Map Free Flight mission. Fixed Marianas Quickstart mission spawn locations. Updated Quickstart “Fear the Bones” mission by Reflected. Added default trim bindings for keyboard. Added threshold value for flaps axis so flaps on/off are now binary. Ejection seat safety levers will now animate properly in exterior view and mirrors Fixed hole in rear of canopy frame when canopy open or jettisoned Fixed broken/artifacted normal maps on RIO front panel base Updated AIM-7 parameters to synchronize with DCS changes. Set AIM-7 and AIM-54 RCS to new values. JESTER will now call the MiG-28 callout properly. Fixed Autopilot altitude hold fluctuation after several re-engagements. Emergency gear handle now returns to initial position on repair; (only if general damage is present to trigger a repair - WIP). NWS now only turns off on the ground at catapult hookup after cycling the hook at idle power. (WIP) Nose strut now properly consumes hydraulic pressure. Fixed no weight on wheels when spawning on a catapult and kneeling. Fixed spoiler indicators displaying incorrect spoiler position. Corrected some lag in the turn indicator at the maximum extent of its movement. Fixed the RIO airspeed needle and mach dial jumping around 250 knots. Added multicrew synchronization for the flap lever and indicators. Added multicrew synchronization for the turn indicator needles. Adjusted TID, TID Repeater and HSD display brightness for better visibility in direct light / above OVC. Adjusted AIM-54 flame position and direction, now centered and spawning from the correct location. Tearing off a horizontal stabilizer should now spawn the object properly. Added black hole to pilot helmets for all liveries. Fixed model gap between airbrake and fuselage visible in F-14A. Widened gap between front gear tires for better accuracy. Fixed unlatched tow latches in LoD 1 & 2. Added tow latch stowage holes to fuselages in all LoDs. Added missing tow latch stowage holes to F-14A. DCS: AJS-37 Viggen by Heatblur Simulations Added SF37 F-21 Akktu Stakki livery by Wolfthrower (Livery challenge winner). Fixed negative weight on Rb75 family. Added Chinese localisation to Mjolnir Response and Wrath of Thunder campaigns. (Thank you!) DCS: JF-17 by Deka Ironwork Simulations Tiny bugs in the JF-17 collision model - fixed. Radar contact in velocity mode showed exact position in HSD - temporarily fixed. Baro Alt/QFE setting not considered QNS - fixed. Added special option: allow players to set AAR probe installation. Known issue: C802AK cannot acquire targets. DCS: C-101 Aviojet by AvioDev Adjusted pilot's eyes position in the cockpit view settings. Fixed C-101EB 2nd IFR training mission (EN, CN and ES). Fixed C-101EB Flight Director training mission (EN, CN and ES). Fixed C-101CC bombs training mission (ES). Updated start-up training mission (EN, CN and ES). Updated B-250 bomb texture. Applied changes to DEFA553 cannon and AM/M3 machinegun pods provided by ED. Added existing liveries to several countries and factions. DCS: F/A-18C Hornet by Eagle Dynamics AI F/A-18C FM tune: Tune AI FM to fit human one. Added the same auto flaps control as the player. AI stalls when turning heavy and slow - Fixed. Update the airflow cockpit sounds. Task Force Challenger Campaign mission 2 is a CAS mission but the weather settings make it impossible as the cloud base is very low - Fixed. Radar freezes if turned off with an STT track - Fixed. Static helicopter placed in the water in the Mariana Islands in the F/A-18C quickstart mission - Fixed. The steering dot in the HUD seems to stick in place sometimes. On the radar page it looks correct, but on the HUD it barely moves - Fixed. SLAM page. ACPT is overlapped with WEP - Fixed. SLAM ER. CENT indication issues - Fixed. Kneeboard page doesn't support Chinese - Fixed. AACQ mode from SIL - Fixed. Emergency jettison shows remaining AIM-7 as zero on HUD until cycled - Fixed. SLAM erase is not functioning - Fixed. Yellow STEP box should be centered on the contact - Fixed. HARM doesn't launch in SP PB mode - Fixed. RAID mode sets elevation above locked target - Fixed. JHMCS fine alignment mode toggle - Fixed. JHMCS ALIGNING should flash - Fixed. Canopy sound can be tricked into playing without the canopy moving - Fixed. DCS: F-16C Viper by Eagle Dynamics Added WCMD CBU-105 Dogfight switch settings are now saved. TTI/TTA is removed when the last AIM-120 leaves the aircraft - Fixed. AA radar RWS-SAM mode not guiding AIM-120 - Fixed. IAM VIS Mode with Targeting Pod Tracking: Fixed second pressed TMS UP logic. Fixed JSOW's TD BOX moving after designating. Improving damage effects of the external model. Jettisoned canopy model is wrong - Fixed. Incorrect Radar Designation Action (Spotlight) - Fixed. Taxi/landing lights too bright during day time - Fixed. Improve brightness levels on F-16 HUD and external lights. FCR state not respected when changing master modes - Fixed. SAM mode RWS dropping locks and HUD symbology missing - Fixed. AA radar vertical scan bug - Fixed. JSOW Ripple Symbology is backwards - Fixed. Added Missing Viper RWS Radar Elements: Target steering dot and Azimuth Steering Error (ASE) circle to match the HUD. Cursor values color (red when at negative elevation). Contacts and system tracks are changed (size and text). Canopy actuator not connected - Fixed. Pilot visor outside canopy - Fixed. F2 view HUD was too green - Fixed. ALN status in JSOW must be from A08 TXA - Fixed. Azimuth setting not updated in EXP - Fixed. Kneeboard page doesn't support Chinese - Fixed. Selective jettison resets radar to 40nm - Fixed. External model draw args removed or changed -Fixed. Cannot enter west coordinates into INS - Fixed. Added RWS Raero Indication for AIM-120. HARM - A/G Guns mixed HUD symbology - Fixed. ASL not providing steering to the target in the PRE and VIS submodes - Fixed. HSI distance to INS destination shows slant range - Fixed. AUTOSTART activates not applicable systems - Fixed. After takeoff and braking of the landing gear, the right wheel continues to rotate and the left wheel stops rotating - Fixed. Landing light has a little z fighting when on - Fixed. Unlimited stored target tracks - Fixed. Manual Trim Panel needles not moving without power - Fixed. Bugged contact double drawn text under contact - Fixed. DCS: Mi-24P by Eagle Dynamics Improvement: Pilot-Operator ATGM aiming sight periscope view was fully reworked with new camera and scale textures, including changes for VR. Improvement: FFB axis inversion settings were changed to correspond with other modules: Note for users: Normally, most of existing FFB joysticks do not require any additional FFB adjustments, except MS Sidewinder FFB2, which require Swap Axis option to be set. Improvement: More switch positions added for mapping in controls for different functions. Added: Mi-8 type NVG. Bear in mind that the cockpit IS NOT NVG friendly. NVG friendly cockpit option is reviewed by the team for possibility of later addition. (options added for the ME Mi-24P slot as well for Pilot and CPG). Fixed: Wind-shield wiper not moving on outside view. Fixed: Inability to set takeoff from ship in the mission editor. Fixed: No key bind for USR Power switch (was added). Fixed: Inclinometer (Slip ball) behaviour tuned. Fixed: Removed several rudimentary control bindings, cleaned up the "Weapons" section. Fixed: ASP-17 test procedure adjusted. Fixed: SAU-V24 incorrect behaviour during trim procedure was fixed. Fixed: DISS-15 fails after aircraft repair. Fixed: Auto-start sequence was tuned. Fixed: Incorrect marking on the ammo counter panel. Fixed: ASP-17 After rearming for rockets of different types, the sight stops responding to the automatic mode for those rockets where it should give a solution. Fixed: SAU-V24 No disconnection of the autopilot altitude channel when moving the collective lever. Fixed: Landing light collective buttons up/down inverted animation. Fixed: Kneeboard load error fix. Fixed: SPO sound desync in multicrew. Fixed: Moving reticle not displayed in some cases. Fixed: Trimmer button animation and sound. Fixed: Weapon panel mappings for joysticks. Possible fix for Petrovich AI target acquisition obstructed by the invisible zones of some static objects. DCS: Supercarrier by Eagle Dynamics AI SU-33 does not spool engines to full power before hold-back release - fixed. F-14s for clients don't want to spawn together at 5 and 6 positions - fixed. Disabling FLOLS overlay doesn't work when restarting the game - fixed. DCS: A-10C II Tank Killer by Eagle Dynamics CCIP PBIL becomes horizontal on the HUD after some flight time - fixed DCS: Black Shark 2 by Eagle Dynamics Added the option to render the Ka-50 HMS in the left eye in the VR. Added Instant Action missions on Marianas. DCS: MiG-15bis by Belsimtek Multiple jettisoned canopies shown on ejection - fixed. Flaming Cliffs 3 by Eagle Dynamics Su-25. Decreased the canopy reflections. DCS: Marianas by Eagle Dynamics Seabed in the Apra harbor is improved Unique buildings of Summer towers and Beach garden hotel are added Rota airport texture looks different from area around - fixed Trans World Radio Guam LOD issue - fixed Many fixes with bad looking terrains close to roads Tree at the end of Orote Field is removed Some sport fields are not flat - fixed Improvements to underwater textures close to the shore New quick start missions for the UH-1 added Campaigns DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633: Generally updated. DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations: Mission 3: revised time of day. Mission 3: updated AAA. Mission 7: revised time of day. Mission 11: updated AAA. Mission 12: updated AAA. Workaround for the stuck infantry bug. Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: Mission 5: updated AAA. Mission 8: workaround for ship flak being too deadly. Mission 11: updated AAA. Workaround for the stuck infantry bug. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: Workaround for the stuck infantry bug. Flak lethality workarounds. DCS: P-47D Wolfpack Campaign by Reflected Simulations: Workaround for the stuck infantry bug. Flak lethality workarounds. F-86F Hunters over the Yalu Campaign by Reflected Simulations: Workaround for the stuck infantry bug. Spitfire IX The Big Show Campaign by Reflected Simulations: Workaround for the stuck infantry bug. Flak lethality workarounds. DCS: F-14A Zone 5 Campaign by Reflected Simulations: Workaround for the stuck infantry bug. DCS: F-14A Fear the Bones Campaign by Reflected Simulations: Mission 5: workaround for the Hornets crashing on takeoff bug. DCS: UH-1H “Worlds Apart - Spring 2025” Campaign by Low-Level-Heaven Unit labels enabled in all missions The Museum Relic Campaign by Apache600: Mission 7 (for both campaigns): fixed issue in where infantry units didn't move. MiG-29 Over the hump Campaign by ED: Fixed objects blocking taxiways on Nal´chik AFB. 22 11 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 17, 2021 ED Team Share Posted September 17, 2021 DCS Open Beta 2.7.6.12852 Introducing DCS: Mosquito FB VI in the Early Access now!. Read FAQ here. Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction. The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it. Added a new feature into the campaign window: Skip and refly options. Overview here. Full log in link https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.6.12852/ Thank you The Eagle Dynamics Team 9 18 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 22, 2021 ED Team Share Posted September 22, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.6.13133/ DCS 2.7.6.13133 Open Beta DCS World Fixed crash on invisible FARP. Fixed crash on SceneObject. Fixed crash when occupying the parking lot assigned to the AI. Removed cockpit Lua files from Integrity Check. DCS: Mosquito FB VI by Eagle Dynamics Negative G fuel starvation tuned. Engine cut-outs fixed. Fixed incorrectly positioned resin light on the right wing. Fixed generator lamp flickering from the camera’s angle. Improvements to Cold & Dark, Start-up training and Operation Jericho missions. New missions added to Caucasus, Marianas and The Channel maps. DCS: F/A-18C Hornet by Eagle Dynamics HMD alignment crash - Fixed. DCS F-16C Viper by Eagle Dynamics JHMCS - added RWR symbology. Added launch for 4 and 6 stations for HARM. A/G Gun pipper no longer shows range indications - Fixed. WP switching can be broken DED twitch only - Fixed. MAN-AUTO changing on STPT - Fixed. Can't remove target tracking in STT mode, when range less than ~3nm - Fixed. Auto Range Scale Select Errors - Fixed Dropped locks breaks data link updates (ghost contacts)- Fixed. TWS antenna elevation is always manual. Auto elevation not functioning when cursor is attached to target - Fixed DCS Mi-24P Hind by Eagle Dynamics Lamps transparent material shaders partial fix (flickering lights). Petrovich AI, Target list logic addition, Petrovich will put a aiming device moving mark on the target that is currently highlighted in the list for more convenient target choice logic. Petrovich AI, Target acquisition improvement. Now the target can be partially closed by obstruction but if Petrovich sees a considerable part of the target chassis it will be detected. Petrovich AI, fix for incorrect prioritization of targets in target list order in some cases. Petrovich AI, Added ability to track air targets and guide ATGM for attacking them. (Mi-24 ATGM aiming device abilities against air targets is limited to certain speeds, do not expect good results against fast movers and even helicopters can evade this attack with evasive maneuvering). In the next update we are planning to tune it more and add customization options for mission editor to allow restriction of this ability. Petrovich AI, Fixed tracking of moving ships/boats for ATGM attack. 10 13 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 29, 2021 ED Team Share Posted September 29, 2021 DCS 2.7.6.13436 Open Beta https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.6.13436/ DCS World Fixed PICTURE TO ALL Action scale options. Made optimization for loading missions with piston AI aircraft. Fixed crash caused by spawn train via coalition.addGroup. Helicopters are allowed to receive AWACS messages. Fixed crash on RenderAPI::DX11FrameBuffer::setWallNumMRTs. Fixed crash on switching external cameras in some cases. DCS: Mosquito FB VI by Eagle Dynamics Fixed crash if players slot is set with late activation. DCS Mi-24P Hind by Eagle Dynamics Fixed crash on Petrovich missile firing. DCS: F/A-18C Hornet by Eagle Dynamics Static and AI units aren’t visible on AG radar - fixed. Mariana Islands Fixed crash on Northwest Field. 8 5 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted October 20, 2021 ED Team Popular Post Share Posted October 20, 2021 DCS 2.7.7.14727 Open Beta Introduced two new campaigns: DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo DCS: MiG-21bis Constant Peg Campaign by Bunyap DCS World AIM-120 AMRAAM has received a separate INS (Inertial Navigation System) unit with datalink support. The missile seeker model has been completely revised. The radar dish now uses a realistically gyro stabilized gimbal that is controlled by the INS before target lock. An active missile seeker, like that in the AIM-120, will have its detection and tracking lock range based on physical calculations of noise and target signal ratio (which in turn depends on target RCS or ECM power and range). Target search and tracking is based on doppler velocity filtering (introduced realistic velocity gate), and the radar will search for a target near the target reference velocity provided by the INS. The guidance law was also updated. Missile seekers have received Kalman filters that estimate target motion parameters. The new guidance law accounts for target normal to LOS accelerations, possible target G-load growth rate, compensate for missile x-axis acceleration, and missile control system latency. ME. Added indication of the Sun and Moon phases. Added a slider to quickly set the time of day. https://youtu.be/qpsPc9hInqU ME. The Draw Tool has been added to annotate missions created in the Mission Editor. This includes lines, polygons, text, and icons. https://youtu.be/6fylCSBV5xA CBU-87/103. Corrected distribution of bomblets depending on the burst altitude and spin RPM. Used a uniform distribution law. CBU-87/97/103/105. FZU-39 fuse will only work when decreasing the CBU's flight altitude. This will allow the use of CBU's with a toss bombing, from a low altitude. Fixed: H-6J launching YJ-12 and YJ-83K (thank snowywolf). Fixed: Wingloong launching AKD-10. Adjusted: H-6J, JF-17 AI engine thrust. Updated: H-6J damage model. NASAMS. Increased reload time to 7 min per missile. EWR. GetDetectedTargets on EWR appears to have considerably shorter range than behavior suggests - corrected. ME. Added the set of default options in the first waypoint in tasks CAP, CAS, Fighter Sweep, Intercept, Escort, SEAD, Ground Attack, Anti-ship, Pinpoint Strike, Runway attack. ME. Added separate default options for planes and helicopters. Default options for helicopters will be added later GUI. In the Controls panel, non-UI layer control changes are ignored if any UI layer control is changed at the same time - fixed. AI. The plane falls under the runway when landing - fixed. AI. Helicopters with RTB collide during landing approach - fixed. AI. Helicopter collision when landing in parking spaces - fixed. AI. Incorrect helicopter RTB on Bingo Fuel if runway is occupied - fixed. ME. More meaningful Static Template loading error messages. If units will be overlapping, the offending units will be listed in the log. SA-9. 9M31 missile, increased max lock range up to 13 km. Electro Optics sensors. The lock range of the missile as target will depend on motor phase and overall IR signature of the missile. ME. Added advanced waypoint option to force AIs to attack regardless of the chance of success. Bombs will arm 2 seconds after release. This will eliminate the possibility of detonation under the aircraft in some cases. Su-25T. Added six new instant action missions to the Mariana map. AB250/AB500. Adjusted FM, targeting data and operation sequence. Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming. ME. AH-1. Added to Jordan. EW radar will not detect parked helicopters. ME. Added Field Artillery tactical signs for NATO and RU coalitions. SAMs. For short-range air defense, the target lock stage before launch has been restored. Now the air defense will work as standard in three stages: search, lock and launch. ME. All liveries to be available to Joint task force red and blue. MP. Clients could spawn on occupied parking - fixed. Added new water shaders DCS: F/A-18C Hornet by Eagle Dynamics Completed Auto-Throttle Control (ATC) Approach Mode. https://youtu.be/PMFWuFnb8WU Improve Over-G damage. RWR detection was limited to radar detection range - fixed. Tuned coupled waypoint behaviour. Fixed: AG Radar DBS mode: redesignation in "freezed" mode jumps in unknown direction if you change your flight direction. Fixed: AZ/EL Page cursor control stops moving if the AXIS is used to take elevation beyond the axis. Fixed: ZTOD or LTOD and press ENT while the scratchpad is blank should create an error. Fixed: If position mode is POS/AINS, UPDT option should not be displayed. Fixed: BDU-45 Laser Guided - Not firing laser. Fixed: SA-2 and SA-5 SAMs not showing in HARM H1 filter. Fixed: Failed auto bomb release after using HARM PLBK mode. Fixed: Simultaneously moving the gear and entering A/A mode will jam all A/A weapons. Fixed: HARM (TOO) can not see search radars when they are late activated. Fixed: Nose strut extends and compresses too much when hooking up to the catapult. Fixed: AG Radar shows box around player at ~135nm. Fixed: AZ/EL values for elevation and azimuth in STT. Fixed: Missile launched from twin pilon launches form different rails for master and clients. Fixed: LTD/R mouse click behaviour. Fixed: Harpoon programs can be stepped using the blank OSB button. Fixed: RTS from ACM leaves boxed ACM pushbutton. Fixed: Difference between using TOT to TGT WYPT TGT and WPDSG. Fixed: Page 187 ICLS information was incorrect. Fixed: 1 Look is entering MEM mode when maneuvering. Fixed: SA page not showing head and tail of waypoint. DCS: F-16C Viper by Eagle Dynamics Added Ground Map (GM) and Sea (SEA) modes for Air-to- Ground Radar. https://youtu.be/JenH3nam0xY Completed Bullseye. https://youtu.be/za6w4LToMSA Added HMCS Align page. https://youtu.be/6qmf7dwF0ZQ Added HMCS DED Display page. https://youtu.be/6qmf7dwF0ZQ Tuned wind accounting in the flight model. Added CBU-103 to available payloads. Improve Over-G damage. Fixed: Range Scale Select Errors. Fixed: RWR detection was limited to radar detection range. Fixed: Antenna elevation impossible to control when assigned to an axis. Fixed: Selective Jettison (S-J) doesn't save when switching pages. Fixed: Tail strike sparks happen too early. Fixed: DL DED Page - only second letter of name can be changed. Fixed: Steering cue jitter at post AIM-120 launch. Fixed: CMDS setting bingo for flares erases chaff value. Fixed: TMS Right behaviour when in SAM mode. Fixed: Aircraft requires roll trim in crosswind. Fixed: DED MODE logic Inverted. Fixed: S-J mode could get stuck. DCS: Mi-24P Hind by Eagle Dynamics Added 9M120 Ataka "AT-9 Spiral-2" ATGM in three versions: Ataka missiles do not require any changes to the weapon systems, they can be used instead of AT-6 Shturm missiles in the same positions and with the same methods. AT-9 Ataka has a slightly longer optimal range of 6 Km. 9M120 – variant with tandem HEAT warhead. 9M120F – variant with HE warhead for use against soft targets and light armor. 9M220O – variant for use against air targets. It is equipped with a proximity fuse (4 meters). KM-2 magnetic declination system compensation implemented. Petrovich AI: menu open/close sound added. Petrovich AI: added ME option for limiting air targets tracking ability. Petrovich AI: additional functionality for ATGM added: as Pilot-Commander Short Right press will cycle the next type of ATGM that will be launched. Crew remembers which missiles were placed on which stations. Added: External nose AoA vanes animation and effect. Added: Cockpit shake implemented. Added: Pilot-operator PKI aiming sight implementation. Added: Trimmer sounds improvement. Added: KMGU container model and animation improvements. Added: Main cannon shell casings animation. Added: Horizontal stabilizer animation. Improved: Input naming optimizations. Improved: Pilot-Operator ATGM guidance unit view "helper" arrow default position moved below center. Fixed: Muzzle flash effect interchange between main cannon and GuV gunpods. Fixed: ZPU-24 input command missing. Fixed: Embark/Disembark not an allowed task in Mission Editor. Fixed: ARK-15 switch has an incorrect frequency switching step (operator). Fixed: SAU-V24 additional fix for trim procedure. Fixed: Missiles still show as "on station" indicated even if the wing is detached. Fixed: Key map for gears up/down added to Pilot-Operator. Fixed: Lights flicker. DCS: A-10C Warthog, A-10C II Tank Killer by Eagle Dynamics Steady/Chopped tones will work normally with the gear down. HOTAS Warthog- fixed conflicts in rudder trim commands for Easy Flight mode. MRC corrected. WP smoke marker duration corrected to 40 seconds. DCS: Mosquito FB VI by Eagle Dynamics Engine sounds update. Added kneeboard images. Improvement to parameters of T1154/R1155. Added visible internal structure to wings when damaged. Fix to unwanted movements to and from gunsight when the airplane experiences electrical issues. Fix to the engine cut-out controls. Cut-out controls are spring-loaded now. Airplane now starts with the RPM lever full forward. Improvements to the 3D model of cockpit: added realtime reflections. fixed stick control rods animation. texture on the gun switch cover is improved. Reworked outer tanks fill-up procedure to try to maintain equal distribution when partially filled. Reworked fueling procedure to work with defueling (same for all WWII airplanes). Engine fuel starvation tuned. Identification lamp order is fixed. Removed Take-Off assist as it doesn't work for this aircraft DCS: FW 190A-8 Anton and FW 190D-9 Dora by Eagle Dynamics WGr. 21 is now fired in salvo only. Reworked WGr. 21 tube jettison procedure. WGr-21 derivation is set to 40 mils or 2 deg right. DCS: P-47D Thunderbolt by Eagle Dynamics Fixed rocked distributor not receiving failure notifications. DCS: F-86F Sabre by Eagle Dynamics Fix the Engine sound position for the cockpit. DCS: F-5E Tiger II by Eagle Dynamics The damage model has been improved. Now the plane can be broken if the permitted overload is exceeded. DCS: F-14 Tomcat by Heatblur Simulations NEW: Added CV-59 Forrestal Aircraft Carrier - an accurate and realistic representation of an 80’s era Forrestal, currently with standard DCS carrier capabilities, including: A highly detailed and accurate visual model. Catapulting and arresting wire systems. Night lighting in various running modes. Elevators and hangar parking for AI. 12 parking spots + 4 active catapult spawn locations. Point defence and Sea Sparrow defensive armament. Known issues: The ship currently lacks a visual damage model (WIP). NEW: added a set of new static carrier vehicles created for the Forrestal for mission creators: Added MD-3 Mule (Early) carrier tow/huffer. Added HS-60 Forklift (Early) small aircraft carrier forklift. Added CV-59 Large Forklift. Added NS-60 Deck Tilly Crane. NEW: JESTER LANTIRN - a large upgrade to JESTER AI allowing for full control and use of the LANTIRN targeting pod and bombing systems: Fully usable LANTIRN from the JESTER command window in both Singleplayer and Multiplayer. Including all LANTIRN subfunctions, QWP, QDES, QSNO, QHUD, etc. Ability to control JESTER (auto-)designation, laser usage, bhot/whot, area track and more. Ability to let JESTER search for specific target types, like armor, SAM, ships, aircraft and more. Ability to use QEYEBALLS and QDIRECT Head Control to steer the LANTIRN camera in real time. JESTER will look at QMAPMARKER if created in F10 (and desired). Ability to switch between TCS and LANTIRN. JESTER will talk the player on to the target, including release queues, corrections in azimuth, countdowns and more. JESTER awareness and LANTIRN preparation and operation based on situation (HUD mode = A2G, LANTIRN pod equipped, unit captured, etc.). Ability to change laser codes and buddy lase. JESTER core-functions like human limitations, mistakes etc. included. With over 1.000 new JESTER voice calls recorded. NEW: Added back lighted Digital Engine Instrument Group (EIG) to the F-14B, replacing the original F-14A tape gauges. NEW: New Engine malfunctions added to Mission Editor. INST test fixes and upgrades: EGT INST test - Indications will drive to maximum readings for 5 seconds and decrease afterwards to the specified test indications until the 15-second test is finished. Engine Stall/Over Temperature warning sound is now activated during the test Indication of the F-14A engine instruments adjusted to its proper readings during the test. All Fuel Quantity Indicator tapes and bars indicate now 2,000 pounds during the test. NEW: Added fully voiced LANTIRN Showcase mission “Training Day” for Quickstart and Singleplayer (F-14A, Caucasus map). NEW: Added 8x F-14A/B LANTIRN Quickstart missions to Marianas, NTTR, PG and Syria maps. NEW: Added mission editor functions for a better implementation of the JESTER-AI in scripted mission environments, through the addition of “x:set command with value”: 10009: value 1 = disables JESTER LANTIRN auto designate; value 0 = enables default. 10010: value 1 = silences JESTER; value 0 = lets him talk again. 10011: value 1 = disables JESTER: value 0 = enables him again. 10012: value 0.01-0.99/1.00 = JESTER tracks target with unit name LantirnTarget01 - LantirnTarget99/LantirnTarget100; value 0 = returns to normal operations. (Exclusive with any previous 10012 or 10013 commands.) 10013: value 0.01-0.99/1.00 = JESTER tracks zone with zone name LantirnZone01 - LantirnZone99/LantirnZone100; value 0 = returns to normal operations. (Exclusive with any previous 10013 or 10012 commands.) 10014: Jester will try to designate the point or object under the LANTIRN cross (for example you can put a LantirnZone01 over a bridge and have him designate it). Major flight model accuracy and simulation improvement effort - we’ve been working closely with our main SME for several months to perfect the F-14’s handling and performance characteristics, and have now merged in the first set of work in progress changes: Updated stores drag while mounted to the aircraft to correlate more closely with drag index data from performance manual and the aerodynamic benefits of mounting stores in the “tunnel”. Updated flap and gear drag effects. Updated flap deploy rate. Updated speedbrake drag. Updated overall airframe drag. Updated ram/spillage drag. Updated inlet pressure recovery at extremes of the flight envelope. Fixes to stabilizer shift when activating DLC. Increased spool down response to power reductions on both engines. Fixed automatic maneuvering device deployment schedule. Updated F-110 performance - required after airframe drag changes. Updated TF-30 performance - required after airframe drag changes. Slightly increased stabilizer travel. Improved Yaw SAS effectiveness. Slightly increased differential stabilizer roll power. Static stability adjustments. Adjusted gear pitch effect behavior. Adjusted flaps pitch effect behavior. Adjusted spoiler pitch effect behavior. Adjusted pitch with power. Adjusted TF30 mach lever RPM schedule. Adjusted misc lateral-directional handling/behavior. Adjusted longitudinal handling/behavior. Added HSD Heading and Course Knob keybind. Fuel Quantity Indicator gauges now will not move unless electrical power is provided. Adjusted F-14 collision model to better account for wings overswept. AN/ALR-67 threat database updated to version RBA1: added Forrestal as FL, 19JS as TS, and SA-5 as 5. Fixed COMPASS panel SYNC indicator needle showing reversed direction. COMPASS panel SYNC indicator needle won’t deflect when syncing is disabled by the accelerometer. Show TID scan pattern elevation coverage by range to TID cursor when shown (for F-14B and newer F-14A). Use a more specific missile prefix on F-14B and newer F-14A for AIM-7 and AIM-54 on TID: PH/PHC for A vs C models, and 7F/7M/7H for sparrows. Ignore doppler aspect upper/lower filters for PD-STT mode. Fix doppler filter logic for upper and lower aspect switch bounds to ignore own speed. Fix for PD surface targets not being ignored. Fix for TID target aspect angle. Fixed Zuni Rocket release sounds. Synchronized weapon release sounds in multicrew. Fixed Quickstart.lua reversion issues (all missions will now show again). Fixed Campaign COOP missions being accidentally removed from the Missions/Multi folder. Changed all Case1 non-SC Quickstart missions to USS Forrestal. Replaced USS Stennis in several SP missions with the USS Forrestal (thank you Grimes!). Several fixes to NTTR and Marianas Quickstart missions. Fix extra 9L instead of 9M on some F-14B predefined loadouts with a mix of 9L/9M. Fix predefined loadouts on F-14A variants: AIM-54A-MK47*2, AIM-7F*1, AIM-9L*4, XT*2. Added VF-11 AE101 1988, VF-11 AE 103 1988 and VF-11 AE106 1988 by LanceCriminal86. Thank you! Added VF-31 AE200 1988 and VF-31 AE204 1988 by LanceCriminal86 and Shmoo42. Thank you! DCS: C-101 Aviojet by AvioDev C-101CC: fixed sight depression wheels clickability.. Added two quickstart missions (C-101EB and C-101CC) for Marianas map. Fixed a conflict that made the air vent move the mirror. Updated several weapon descriptions in Mission Editor. Fixed NAV and VERT warning flags of C-101CC HSI, which were interchanged. DCS: JF-17 by Deka Ironwork Simulations Added: AG radar MAP freeze mode. Added: AG radar designated SPI symbol Added: more keybindings. Updated: in AG radar EXP/DBS1/DBS2 mode, pilot can slew TDC to change scan sector/patch continuously. Fixed: AA radar contact bug/lock distance issue. Fixed: AG radar SP/SLV button function. Fixed: AG radar AGR mode for CCIP Fixed: engine flame-out due to smoke. DCS: AV-8B N/A by RAZBAM Simulations Fixed: Magnetic Ground Track not being calculated correctly. Fixed: Waypoint numbers When inserting in TOO Fixed: SA3 mis-identified as SA2 on RWR Fixed: DME is slant range in AG Master mode when it should be linear range Fixed: TPOD Modes when undesignating. Fixed: Cannot select EHSD-entered TGT for JDAM absolute release Fixed: COURSE LINE abeam distance bug Fixed: CAS page RCALL subpage superposed Tgt Text Fixed: WO/S RANGE not displaying in UFC DCS: MiG-19P by RAZBAM Simulations Fixed: Radar scope scale not visible. DCS: SA-342 Gazelle by Polychop Simulations Fixed: Trim not working. Fixed (partially): Laser rangefinder. Did not return accurate distance to vehicles and certain terrain features. Still improving detection of statics. Fixed: Altitude hold autopilot mode was defective. Fixed: Viviane camera tracking angles could go out of bounds New: Sand filter (particle separator) is now simulated. DCS: WWII Assets Pack by Eagle Dynamics Fixed AI crewman’s health stutter at 20% on the first shot. Removed barrel blow effects for WWII units. Added new units: 105mm M2A1 towed field howitzer Pak40 anti-tank gun 10.5cm leFN field howitzer Sd.Kfz. 124 Wespe self-propelled gun DCS: Combined Arms by Eagle Dynamics Fixed first round without firing solution for the SPAAG. Fixed firing on maximum range for T-155 Firtina. Fixed the M1A2 M2 MG getting stuck on the commander's sight. Reload time of the SAM SA-8 Osa "Gecko" is set to 5 minutes. Fixed display fonts for CA. Fixed missing LAV-25 sight. New indication of readiness to fire for VAB Mephisto. Reload time of SAM NASAMS has been changed to 7 minutes for 1 missile. Fixed liveries for Challenger 2. DCS: Marianas by Eagle Dynamics Added nine new islands that extend 600 km north of Saipan. Anatahan, Sarigan, Guguan, Alamagan, Pagan, Agrihan, Asuncion, Maug, and Farallon de Pajaros. Added a new, non-paved airfield on Pagan island. Improved seabed elevation map. Added breaking waves. New unique buildings: Fiesta Resort & Spa. Paradise hotel Saipan. Improvements to non-realistic curves of roads and terrains. Andersen AFB - If a single runway is blocked, aircraft will not use an open runway - fixed. Campaigns DCS: AV-8B Sky Warrior Campaign by Eagle86: Mission 9. The allied column started an attack without permission, which led to the failure of the mission. Fixed. Minor adjustments to AI behavior across all missions. DCS: F/A-18C Raven One Сampaign by Baltic Dragon: Mission 14: fixed problem with scoring that caused the campaign to move back one step. The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 12: fixed issue with Lotus taking off in the wrong direction. Spitfire IX The Big Show Campaign by Reflected Simulations: Added second campaign on the Channel map AI attack avoidance overridden Mission 7 Channel map version added P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: AI attack avoidance overridden Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: AI attack avoidance overridden DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations: AI attack avoidance overridden DCS: P-47D Wolfpack Campaign by Reflected Simulations: AI attack avoidance overridden DCS: F-14A Zone 5 Campaign by Reflected Simulations: Jester automatic silencer triggers added where needed Airfield equipment update AI skills adjusted DCS: F-14A Fear the Bones Campaign by Reflected Simulations: Deck equipment update DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky: Mission2: Fixed landing on WP1 F-15C The Georgian War Сampaign by Baltic Dragon: Mission 10: fixed issues with AI taxiing at the mission start F/A-18C Serpent’s Head 2 by Badger633 • Missions 4. AI Cobra helos crashing into each other, fixed. • Missions 6 and 7. Radio note added in case ATC radio does not recognise pilot has already landed. https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.7.14727/ Thank you The Eagle Dynamics Team 41 25 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 28, 2021 ED Team Share Posted October 28, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.7.15038/ Open Beta 2.7.7.15038 DCS World Overcast & rain 3 seems to have no rain or rain effects in it - fixed. F10 map Icons could disappear - fixed. ME. GUI controls disappear when polygon line width = 1 - fixed. ME. Add Thickness 0 for polygons without border. AI Ka-50 flying in a crosswind is unable to shoot - fixed. ME. MLRS in Zone Trigger causes script error - fixed. AI F-14 crashes the game - fixed. Piston engined aircraft - fix crash in cases where aircraft is removed before control is taken ME warehouse. Unable to find '9M120' or 'AT-9' in the list of available AGMs or AAMs - fixed. WCMD CBUs ballistic data upgrade (bomblets chute). Dedicated server. Fixed "ban forever" function. DCS: F/A-18C Hornet by Eagle Dynamics JSOW training mission correction. JDAM training mission correction - JDAM hitting tree. Carrier Taxi and Takeoff mission correction. DCS: F-16C Viper by Eagle Dynamics Bullseye corrections: When the FCR cursor is hovered over a bugged target, the bearing and range is now correct. When a contact is in a full, single target track, the bearing could be backwards. This is now corrected. HSD cursor bullseye information could be incorrect. Text overlays Bullseye symbol in A/G Radar. Air-to-Ground Radar corrections: Twitching with a frozen image in GM EXP/DBS mode. MAN and AUTO scale mode selection. Radar DSB2 images in FRZ could disappear. Radar scan volume will now move with the cursor in azimuth. Removed A-G Radar scaled to 160NM with cursor. Remove the PRF effect. Added STT tracked targets to the HSD. Fixed: Rudder authority when the rudder is damaged/removed. Fixed: HMD default settings are not applied. DCS: Mi-24P Hind by Eagle Dynamics Fixed: Petrovich AI moving aiming reticle of ATGM guidance unit sporadically away from marked point. Fixed: Petrovich AI targets list menu blocked by ASO-2 panel interface menu, now they can’t be called at the same time. Fixed: PKI aiming sight keyboard controls are too sensitive. Fixed: DISS Drift indicator memory light does not work in english cockpit. Aiming sights glass visuals refactoring DCS: P-51D Mustang by Eagle Dynamics Tail falls off too easily on landing without the tail wheel - fixed. DCS: FW190D-9 by Eagle Dynamics WGr. 21 can be fired with release solenoid unpowered - fixed. DCS: FW190A-8 by Eagle Dynamics Fix to electrical breaker setup that allows to fire inner and cowling guns independently. DCS: Mosquito FB VI by Eagle Dynamics TO assistance option is added. DCS: SA-342 Gazelle by Polychop Simulations Fixed: Sand filter mechanics caused engine shutdown. Fixed: Laser rangefinder beam was visible using NVG’s. Fixed: Old pilot models showed when further away. Fixed: IR sight of Mistral version could track through terrain. DCS: JF-17 by Deka Ironwork Simulations Fixed: C802AK/AKG disappeared after launch. Known issue: C802AK seeker is still under fix with ED. DCS: F-14 Tomcat by Heatblur Simulations Fixed CV-59 Forrestal LSO position after x axis offset. Jester LANTIRN: Fixed crashes on landing gear down in LDG mode. Jester LANTIRN: Don't show the QDES option when QDES is not available. Jester LANTIRN: Static aircraft are no longer dead to Jester. Rearming with LANTIRN within 4 minutes from hot spawn will result in the pod being installed as pre-aligned. Jester will monitor the LANTIRN pod switch when idle on the ground. Fixed Jester "Set active" not working after disabling Jester from the menu. Taught Jester that you do not need an ejection to climb up in life, even when spawning low. Adjusted longitudinal handling. Removed pitch up effect in the early stage of flaps deployment. Adjusted flaps pitching moment at lower AOAs. Boosted TF30 thrust at very low altitudes and airspeeds. Increased F110 subsonic core thrust at low altitudes. Adjusted landing gear drag. Partial fix to AP altitude hold not engaging and holding properly (WIP). Partial adjustment of AP gains and handling (WIP). Fixed TACAN for Caucasus and PG CV-59 Case1 Quickstart Missions. Updated Fear the Bones Teaser Mission by Reflected Simulations. Updated Zone 5 Teaser Mission by Reflected Simulations. Campaigns DCS: MiG-21 Battle of Krasnodar Campaign by SorelRo: Mission 1, 6, 9 and 10. Triggers and zones adjustments. DCS: MiG-21bis Constant Peg Campaign by Bunyap Campaigns: Updated player radio frequency presets. DCS: F/A-18C Rising Squall Campaign by INVERTED Mission 3 - Due to the AI traffic logic error of Liwa AFB, Aegis-4 is temporarily moved to Apron 01, and Aegis-4 will be activated after the player takes off. Please don't stay on the runway for too long to avoid AI traffic conflict. DCS: UH-1H Worlds Apart 2025 Campaign by Low Level Heaven Prevent mission from breaking due to pathfinding issues with Ground forces (Hans). DCS: F/A-18C Rise of the Persian Lion campaign by Badger633 Missions 4,6,8 and 9 remove any red units left visible on map. Missions 13. Correct fail a message. Missions 10. Reduce size of ABE fail zone to account for pilots drifting south. 18 8 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted November 18, 2021 ED Team Share Posted November 18, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.8.16140/ Open beta 2.7.8.16140 DCS World AIM-120 AMRAAM seeker fixes and adjustments to be less susceptible to break lock conditions. Added: H-6J/Wingloong preset payload. Adjusted: PL-5EII performance and warhead. Automatic white balance disabled due to incorrect colors. AI aircraft make wild maneuvers to reform - fixed. AI aircraft will be better at detecting targets against a bright sky, in contrast. WWII AI aircraft take off faster in groups now. 9M120 missing from warehouse stores - fixed. Ground AI. Broken vehicle formations fixed. M270 MLRS Strange behaviour, firing at random locations - fixed. VR. Missing now is a synchronous rotation animation of the Hind rotor - fixed. ME. Fixed GUI error when trying to save (or start) the mission with Oval drawing in some cases. Weapons. Added S-25-O HE aircraft rocket and payload variants. Weapons. Added FAB-250-M62 GP bomb to various Russian/Soviet airframes's inventories. Weapons. Eliminated the bombs collision when releasing from the Mosquito bombay. GUI. Wrong MISSION window instead of REPLAY after getting message about version incompatibility - fixed. GUI. Some GUI controls unavailable at 768 and 800 screen height. Fixed sizes and properties of widgets. ME. Cannot click on trigger zones or initial points inside an airbase zone when airbase was selected - fixed. Steam. User unable to launch DCS due to binary issue in steam - fixed. GUI. Required Modules/Mods no longer listed before opening mission - fixed. SA-5 (S-200). Adjusted launcher vertical angle, horizontal rotation speed, acquisition and target lock time, reloading time. ATGM 9K120 Tandem HEAT model animation adjusted. ME. Improve Figure table in DRAW panel. Adding tooltips and changing localization keys. NTTR map. Creech. Collision during take-off and crossing by group of the runway - fixed. NTTR map. Some planes collide when taking off from Echo Bay - fixed. Syria map. Ercan. Traffic jam during takeoff - fixed. AI helicopters. Helicopters have issues attacking ground targets with missiles - fixed. AI helicopters. Collision of helicopters while passing the waypoint - fixed. AI helicopters. The helicopter rolls out of the runway after landing - fixed. AI helicopters. Helicopters collision during landing on an airfield. AI helicopters. Part of the helicopter group remains at the airfield after landing for refueling - fixed. AI aircraft. AI doesn't climb at optimum climb speed - fixed. Weapons. SLAM (AGM-84E) launch cause CTD - fixed. F10 map. Map drawn objects not cleared from memory after exiting mission - fixed. MP. Changed the network protocol version. Old clients will not see new servers. DCS: F-16C Viper by Eagle Dynamics Added: Mark Point. This includes A-G radar, targeting pod, HUD, and fly over Mark Point creation. Mark Points are also indicated on the HSD that can be selected with the HSD cursor. HMCS Mark Point creation and datalink Mark Point sharing between team members will come later. Video. GMT Mode. The Ground Moving Target (GMT) mode allows the detection and tracking of surface targets between 8 and 75 knots in Ground Moving Target Track (GMTT). Video. AGR Mode. When in a visual attack mode through the HUD, the Air to Ground Ranging (AGR) mode is enabled to provide target ranging. HTS/HAD Mode. The HARM Targeting System (HTS) and HARM Attack Display (HAD) allow the detection, classification, and targeting of surface radars without already known target locations.Remaining items such as the Expand mode,SEAD, MAN DED pages and HTS data link will come later in HTS development. Video. HSD Cardinal Direction Markers. Air-to-Air radar Intercept Cue. Steerpoint Selection HOTAS Fixes: CMDS dispenser status lights brightness now controlled by MAL/IND switch HMCS - when choosing DGFT, MSL, etc via HOTAS. Range scale with cursor in TWS mode not working. A/G radar DBS scans past gimbal limits. A/G Radar still operates with WoW. A/G Radar Bearing/Range indicator shows values >360° and <0°. MGRS Conversion and edit. Removal of LCD post effect on MPDs. Note that the displays can, in the meantime, be washed out and require gain, brightness, and contrast adjustment for a clear video picture. This will be adjusted for automatic video image adjustment. Unable to exit standby if used in CRM AG radar. Scan in blind zone DCS: F/A-18C Hornet by Eagle Dynamics Adjusted overload limit to 10G Fixed: Bomb Interval setting influences DL channel selection DCS AV-8B N/A by RAZBAM Simulations Fixed: Right MPCD SYM switch not working Reversed MPCD day/night button animation Missing keybindings. TPOD IR polarity change forces video to wide FOV without change in symbology Countermeasures release command input is "stored" if release was inhibited, and executed later when possible. EHSD Map Ground track button not working BORT Numbers. Turn rate performance (was previously overperforming in some conditions) Added: TPOD on station 2 and 6 Fuel dump graphical effect Updated: Route selection is not cleared when deselecting ROUTE. Engine MPCD displays missing elements. M02 of the campaign (AWACS blocking the taxiway) M01 of the Coup d'Etat campaign (unable to create a markpoint) LAR calculation for GBU-32. DCS M-2000C by RAZBAM Simulations Fixed: Emergency landing gear not reset after landing Possibility to lower landing gear on belly Added: ALCM option in mission editor independent of enforce drift option Added: TAF (GCI Datalink) Updated: Default marker and missile volumes MAJOR UPDATE: Full RDI Radar rework New Modes and Features Improved Interface Detection and behavior are more realistic Fully multi-threaded radar search Improved IFF characteristics Improved: VTH (HUD) VTB (HDD) A/A Master Mode functionality More details at this forum thread: M-2000C Update Presentation IMPORTANT: A lot of bindings have changed with this update (landing gear, trigger, antenna elevation commands, etc.), check everything before committing to a merge without the trigger command bound. DCS JF-17 by Deka Ironwork Simulations Fixed: AA radar consistent detection range with HI/MED/ILV prf setting AA radar look down condition check Remove alt info of contact in AA radar VS mode AG radar designated SPI point should not be reset if out of antenna physical limitation GMTI/SEA1 mode can have rbm render overlap on/off by MFCD U2 button Enter AG EXP/DBS modes by enlarging the area around TDC, no longer need to designate a point in MAP mode first. Added: HSD shows AA hpt target and attack line A dynamic RCS calculation based on swerling IV model Rainy day or atom density at low alt could reduce radar detection range More bindable inputs Adjusted: AA radar detection performance AG GMTI speed gate: L - 6 knots; H - 15 knots DCS: C-101 Aviojet by AvioDev Altimeter initializes correctly now at mission start, without having to move from 0 altitude to present altitude after mission unpause. Adjusted VR stick sensitivity. Adjusted the following sounds: map case open/close, mirror bump when reached one of its animation ends. Both sounds are now variable depending on movement speed. Made the stick 'stop' sound volume dependent on stick movement speed. Fixed the secondary DC bus logic: it will be turned off now when there is no GPU connected, engine is not started (generator is unavailable), and the “bus tie” switch is set to OFF. Adjusted the volume of the DC bus noise at the external view (it is heard when a canopy is open). AI and multiplayer client’s aircraft now have correct canopy sound. The following sounds will now be heard in external view on a human-controlled multiplayer client’s aircraft: canopy, GPU and electric noise (the latter is heard when any of the two canopies is open). Fixed rear canopy jitter in multiplayer. Canopy position is correctly updated now on the multiplayer client’s aircraft after the second crew member left it. Ladders are correctly synchronized now on the multiplayer client’s aircraft after the second crew member left it. Fixed ladders jitter when the canopy is being opened/closed. GPU multicrew status is correctly synchronized now, when its control is attempted from the rear cockpit. IFR hood and NS430 display correctly now on external views, when the rear seat is left and then reoccupied again. Eliminated IFR animation jitter on multiplayer client aircraft. Rear multicrew pilot head animation updates now over the network. Corrected excessive precession on the gyroscopes. Fixed the bug where, on occasions, the gyroscope would invert itself when going through 90° of pitch. Fixed the hardcoded error that made the gyros roll with the aircraft. DCS: Black Shark 2 by Eagle Dynamics AChS-1 seconds scale (small) moving too fast (2x) - fixed. Corrected description for Rotor RPM warning push-light function (EN/RU PDF). Low RPM push-button naming fixed. "Patrol" single mission. Change to Scattered clouds preset 5 to make the mission playable. DCS: Mi-24P Hind by Eagle Dynamics Improved: 9K113 ATGM guidance control unit gyroscopic stabilization modeling improved after new analysis and comments from SME. Leads to more stable operation within gyroscopic system limitations. Petrovich AI flight routines improved including: Nap of the earth flight Vertical takeoff and landing (command by setting altitude to zero for landing and adding any altitude above zero for takeoff, in the interface. Note that Petrovich will put gear down/up automatically and hold brakes automatically after landing) Hovering – Petrovich will hover more like human now Petrovich AI ATGM align maneuver during hover was reworked and with new gyroscopic stabilization changes short time alignment is possible to stay in hover after launch. If ATGM align maneuver is ordered while in hover (HVR mode) Petrovich will shortly pitch down to align with target for ATGM launch, operator task is to hold the launch button after alignment was ordered as launch authorization will be short (1-3 sec). After a short pitch down and alignment Petrovich will return to hover. It is advised to order ATGM align in hover after the course was adjusted to suit direction to target. Also, it is advised to order hover ATGM align to distant targets as angle to close targets may be too steep. (Known issue: after first ATGM alignment order Petrovich stops reacting to short UP command to change course, will still react to ATGM align order. Temporary workaround: after setting course for Petrovich interface HSI with short UP, switch mode with short LEFT from CBTM to HVR and Petrovich will react and adjust course, then switch back to CBTM). English localization of pilot’s cockpit input commands (WIP). Main rotor pitch indicator needle movement smoothened Added: Forward cockpit windshield aiming reference marker that can be toggled in special menu settings. (It corresponds to 0 degrees of depression for PKI) Fixed: Autopilot Altitude hold button maps reversed PKI sight armature and mechanics textures reworked Conflict of collective with option misc. “Synchronize Cockpit Controls with HOTAS controls at Mission Start” setting 9K113 ATGM guiding unit "put the control knobs in neutral" function doesn’t work ATC giving information to Mi-24P in imperial units. LCtrl + Y to toggle the bottom screen info bar is not working for the Mi-24P R-863 emergency frequency receiver light. GSH-30-2K improper naming in debriefing Key binding for engine start selection reversed. DCS Flaming Cliffs by Eagle Dynamics F-15C. Convergent exhaust nozzle controller algo and sounds updated. F-15C. External stores do not seem to generate a drag penalty - fixed. DCS: Mosquito FB VI by Eagle Dynamics Added wing flex feature Implemented side door and armor headrest sounds DCS: P-51D Mustang by Eagle Dynamics Fixed duplicated input commands DCS: FW 190A-8 by Eagle Dynamics Added booster pumps failures Fixed duplicated input commands DCS: FW 190D-9 by Eagle Dynamics Fixed duplicated input commands DCS: WWII Assets Pack by Eagle Dynamics Missions that were made with units from the Asset pack grouped separately in the interface Removed "captured" WW2 units for some allies countries. Removed fire and smoke for destroyed field howitzers. B-17G can take-off with tail low now A-20G Soviet skin is added to USSR Flak units behavior Added Min/Max engagement altitude Altitude Engagement Restrictions - partially solved the problem with engaging fast moving close targets by heavy AA guns Fire at point with altitude - fixed shot spread Multirole heavy gun: Distance limit fixed for ground targets Dispersion in loading time as source of additional error in fuze setting Flak 18 8,8 cm HE round explosive filler has been adjusted DCS: Combined Arms by Eagle Dynamics Added the ability to hide hints for JTAC by pressing LCtrl + B. Added 2 skins for russian soldiers with AK. Added Min/Max altitude restriction for AAA in ME. DCS: Marianas by Eagle Dynamics Added unique objects Fiesta Resort Guam Dusit Thani Guam Resort Secondary runways at Tinian North Field are smoother now Aircraft can cross runway while driving via taxiways at Antonio airport Improved visibility of radio towers Campaigns F-15C The Georgian War Сampaign by Baltic Dragon: M8, M9, M11, M12, M13, M14, M15. Adjusted wind direction and speed to ensure ATC gives correct runway for departure. Missions 01, 07, 09, 10, 13, 14, 15, 16, 17, 18, 19, 2. Adjusted wind direction and speed to ensure ATC gives correct runway for departure / landing. Also adjusted wind at high altitudes to allow wingmen to better follow player. Mission 20. Updated weather conditions to make it easier to fly. DCS: F/A-18C Raven One Сampaign by Baltic Dragon: M01. Added information to the briefing about possible problems with Saint during dogfight / not using BACKSPACE which apparently can break the mission. Other small tweaks and updates. M11. Corrected loadout (swapped Litening with ATFLIR). M12. Updated Iranian Tomcat liveries. Moved static crewmen so the wingman won't run them over anymore. Other small tweaks and updates. M13. Corrected loadout (swapped Litening with ATFLIR). M14. Fixed bug with mission score (below 50). Reduced skill of enemy SA-2. Corrected loadout (swapped Litening with ATFLIR). DCS: F-14A Zone 5 Campaign by Reflected Simulations: F-14 skin updates Skin file size reduced AI won't dispense flares when approaching guns AI skill update Jester will be silenced automatically while Bio talks DCS: F-14A Fear the Bones Campaign by Reflected Simulations: F-14 skin updates Skins added for the Ranger's squadrons Skin file size reduced DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo: Mission 7. Wind direction and parking spot changed. Trigger zones adjusted. DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo: Mission 5: Weather, victory conditions and wingman behavior tweaked. Documentation updated. UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development: Mission 11. Adopted to 2.7. F10 Map Marker added. Improved Voice overs. Trigger at target fixed. Mission failed option added (exit mission or fly back to HQ). Mission finished after Landing at HQ via ESC / or after engine shutdown and Battery OFF. DCS: F/A-18C Rising Squall Campaign by INVERTED: Added two new Missions. Add a new multiplayer mission to test the feasibility of multiplayer campaign. The mission will start after M06 of the main story. Players can use this Missions in the Campaigns / Multiplayer folder. Complete rebuild of Mission M10. The new mission will begin on the carrier deck. Minor bug fixes. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633: Missions 4,6,10,13 and 14 (all variants) increase flares to Std 60. Missions 8. (all variants) add no RTB on bingo, add AI override, add 60 flares, Adjust Adriana timings, change lifter to CH53E for better stability. Missions 9. (all variants) adjust AI safety net. F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633 All Missions except 2 (all variants) add Kneeboards increase flares to Std 60. Missions 5. (all variants) Correct Typo in brief. Updated PDF Brief. Missions 6. (all variants) Update references to runway heading in line with DCS update. 27 9 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted December 23, 2021 ED Team Popular Post Share Posted December 23, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.9.17830/ DCS 2.7.9.17830 Open Beta Introduced new campaigns: DCS: A-10C Iron Flag Part I by Baltic Dragon DCS: UH-1H Paradise Lost by Reflected Sims DCS World Voice chat feature is expanded to talks via radio for all human-controlled aircraft. AA missiles. The Dynamic Launch Zone (DLZ) algorithm was updated for all modern aircraft. It provides much more accurate launch data, correct range dependence on launcher and target velocities, target aspect, and bearing. Added range limitation by battery life time. AA missiles. Updated aerodynamics for R-33, Super-530D, R-550, and MICA missiles. AA missiles. Updated targeting angles and FOVs for many A2A missiles. AG delay-fuzed munitions. Corrected deceleration physics simulation after hitting a tree or penetrating an object; fixed issues with explosion effect positioning. Fixed crash caused by AI formations in some cases. ME. Payloads panel. Weapon's weight on the payload tab may be wrong - fixed. ME. Draw tool. Hidden on F10 drop down UI issue with small resolution - fixed. Display of F10 options. Fixed incorrect change of F10 options. AI aircraft. Added refueling task to Tornado IDS. AI ground units. AI soldiers could not hit a close target (adjusted contact lens prescription) - fixed. AI aircraft. Helicopter wingmen don't take off with the player manning the deck when the type takeoff is “from runway”. AI aircraft. Mi-24P Incorrectly positioned on deck after landing sometimes - fixed. AI aircraft. Issue with taking off from the FARP when using uncontrolled mode and start command from trigger - fixed. AI aircraft. Aircraft with recon task do not see enemy ground units at all (Fog of war F10 mode) - fixed. AI aircraft. Helicopters spawn outside of Tarava deck - fixed. Resource manager. Airbase with unlimited fuel keeps providing fuel after the entire fuel depot is destroyed - fixed. Caucasus map. Beslan airport. Planes collision during parking (bar closed during operations) - fixed. ME. Dynamic Weather panel disappears - fixed. ME. The Figure table in the Draw tool lost the ability to change layers - fixed. DCS crashes when player aircraft blocks runway - fixed. ME. Geodata of the mouse cursor position is not updated when the Draw menu is active - fixed. Fixed a bug leading to a drop of performance when rendering a water surface. Weapons. Decreased the exaggerated FAB-250M62 bomb warhead. AI aircraft. AI wingmen fly dangerously during approach and landing - corrected. NVG image very dark in moonless night - corrected. Dedicated server. Sound in norender mode uses a dummy driver. This will fix the crash on Windows Server w/o sound devices. Sound engine. Released sounds now continue to move with the source. AI aircraft. When set to takeoff from ground hot, with 25% fuel, the AI Harrier takes off vertically, and freezes in mid air - fixed. Weapons. AGM-88 will produce the air explosion effect (not ground effect) when detonated above the radar antenna. Sound engine. Updated sonic boom sound effect. Leap motion gemini 5.2 drivers. Users may need to update their leap motion drivers to the latest gemini drivers. Dedicated server. Wingmen won't move from their parking slot - fixed. C-47 Skytrain aircraft is added to the WWII Assets pack DCS: F-16C Viper by Eagle Dynamics Added HMCS A-G features. This includes Steerpoint/Sensor Point of Interest, IAM VIS Mode, Maverick, and Mark Points. See video. Added Electronic Countermeasures (ALQ-184 Short ECM pod). See video. Added FCR Jamming Indications Added HSD cursor ability to adjust scale and select steerpoints. Added New CMDS Modes - Semiautomatic and Automatic. See video. Added a new CMDS BYPASS program (one chaff and one flare). Added SEAD DED page and TMS HAD functions. Added MAN DED page. Added radar ACM Slew mode. When in Dogfight ACM mode, slewing the radar cursor switch activates ACM slew mode that will search 20-degrees in elevation and 60-degrees in azimuth and pitch and roll space stabilization (not in reference to aircraft longitudinal axis like the other ACM modes) out to 10 nm. This is a rather large area and detection and lock may not be immediate. The elevation high and low coverage is indicated and based on targets at 5 nm. To exit, TMS Aft. Сodes being looked for, the faster the HTS scan rate. Smoother HUD, HAD, and HSD cursor axis slew. ECM pods drag correction. Overload limit should be adjusted for 10.5G HTS THRT page - Change white highlighting of classes. The fewer the number of categories searched for, the faster the HTS can complete a full scan. Best to just select categories of threats expected to be encountered. MPD Clarity Improvement. When using the FLIR, remember to enable Manual Gain Control (MGC) for additional image gain clarity. Brightness and contrast may not be enough. Fixed: HMCS cross / egg when looking in reference to ground. Fixed: Lights to Bright at Night on CMDS Panel. Fixed: ECM Band Buttons on the should be raised when the band is not enabled. Fixed: HSD Cursor default position incorrect in A-G Mastermode. Fixed: CCIP mark draw limits. Fixed: AG Radar - HSD azimuth cone incorrect in EXP and DBS1. Fixed: AG Radar Bearing/Range indicator shows values >360° and <0°. Fixed: Unable to align HMCS While Powering Mavs or TGP. Fixed: HSD wrong indication designated SAM target. Fixed: Symbology on TGP Has Different Brightness. Fixed: AG radar mode selection menu obstructions. Fixed: HAD: Radar contacts overlap order Selected targets font too weak Elements draw order Fixed: With FCR as SOI, press TMS UP makes HUD as SOI and create a markpoint Fxed: TGP issues when HAD is used to designate a radar source on an elevated ground. Fixed: HTS: Unable to designate an inactive emitter After handoff, not able to move SPI with TGP and HUD Does not see Roland RDS HTS pod is not roll stabilized Unable to exit HTS mode while operating AGM-65D Fixed: Steer point 25 bullseye problems. Fixed: MGRS Conversion problem when leading with zeros. Fixed: Mark point source is unable to be changed. Fixed: Markpoint shows elevation in meters instead of feet Fixed: Incorrect display of targets on the WPN HARM_POS page. Fixed: HUD tadpole not aligned with steerpoint. Fixed: Activating MARK DED Page changes weapon from PRE to VIS mode without possibility to change it. Fixed: AGR. When changing scanning azimuth to 1 or 3 in EXP and DBS the map shifts to the side. Fixed: Altimeter incorrect limits. Fixed: Radar GM Antenna Azimuth Reset Fixed: Markpoint and AG radar integration Fixed: When "OVRD" selected radar continues to scan. Fixed: HUD diamond for new steerpoints not showing immediately. Fixed: HUD remote panel is a W and should be a VV. Fixed: Line below the PROBE HEAT and EPU/GEN switches. Fixed: Erratic depiction of BullsEye information on the HUD. Fixed: Jettisoned canopy - Open and close sound still plays. Fixed: Lighting on the EHSI is not dimming enough at night. DCS: F/A-18C Hornet by Eagle Dynamics Improved FLIR image settings. Fixed: Weapons should not work when the WOW sensor is damaged. Fixed: High speed showing sometimes on locked targets. Fixed: AIM-9X on station 2 stops working after tank jettison. Fixed: LITENING II. Adjust the zoom factor. Fixed: Range and aspect shown in JHMCS for jamming target. DCS: C-101 Aviojet by AvioDev External sounds such like GPU, canopy, and DC electrics noise will be heard now in a human-controlled multiplayer client’s aircraft for those users who don't own the module. Updated the ME icons set for DemoMods folder. It is used when the module is not installed. Added credits files (available at the module icon in DCS UI main screen). Restored AI aircraft engine sound. Fixed the avionics warnings sounds volume with the “Hear like in helmet“ option enabled. The helmet glass will disappear now from the screen on the cockpit view once it is fully raised. It’s going to prevent it to obstruct the view with very large FOVs selected. Fully supported the cockpit radios and intercom VOIP capability. In addition to standard VOIP commands being handled, also a dedicated “VOIP PTT button“ command was added to input. The radio menu will be hidden now once the CALL button is released. Renamed radios names for communication menu (also affects the new VOIP UI). Added radios presets for VOIP “Dynamic Radios“ dialog. Adjusted radios settings. Improved radios performance. Fixed wings being ripped off when the second pilot is ejected. DCS AV-8B N/A by RAZBAM Simulations Fixed: Ghost velocity vector will now only show if sideslip is more than 2 degrees from caged velocity vector. Aircraft can fire weapons while on the ground. Updated: Waypoint input procedure DMT axis Slew TDC Special Option renamed to: “Use EASY mode TDC”. If checked, TDC will automatically designate a target when released. Otherwise the TDC will need to be pressed for a target designation. Added: CAS page: Entering 0 will enter current aircraft position as target position DCS M-2000C by RAZBAM Simulations Fixed: Pilot visibility & pedals intersecting feet issues. Improved replay stability. Green IDN/HSI AP course setpoint position misplaced with crosswinds. Gun piper jumping on FRL in some conditions. Target aspect shown on zero length speed vector. WP dist and id not shown on VTH/HUD in ground modes. SHB seagull markers should not have bar symbols. Updated: Lock IFF behavior returns more "uncertain" (D) states when distance mismatches. Added: LotATC human driven TAF. Switch, canopy, throttle noises sampled on the real cockpit. Movement sensitive throttle noise. Adjustable throttle detent positions. Lots of system noises (VTH, VTB, AC, Gyro...). Lots of radar & VTB related binds (inc/dec, toggles, ...) Option to disable PCN hidden digit entry message. What's new tips on kneeboard. Improved: Added Canopy physics Super 530D loft after launch. TAF is now fully accounting for all line of sights 530D accurate launch zones and ToF calculation Lighting knobs adjusted in fonction of daylight upon spawn PCN backlighting of all buttons, brightness knob now clickable for light test DCS MiG-19P by RAZBAM Simulations Fixed following keybinds: ARK-5 Receiver Mode TLF and TLG are reversed, causing the TLF command to place the ARK-5 into TLG mode and vice versa. ADF Manual Antenna Left and Right commands are reversed. Radar Horizon Increase doesn't work at all, while Decrease lowers it all the way Landing Gear Down Else Neutral, Lock On Else Off, Up Else Neutral Not bindable to keyboard RP-5 Radar/Telemetry Commands reversed with on turning the radar off and off turning it on Added: Cockpit Flood light ON/OFF DCS F-14 Tomcat by Heatblur Simulations NEW: Added DCS VOIP functionality to AN/ARC-159 and AN/ARC-182. Changed ICS default setting to always cold mic on spawn. Overhauled all night lighting in F-14A and -B cockpits for DCS linear space gamma sampling. Floodlights are now operational again in the F-14B cockpit. Forrestal: Adjusted LSO platform view. Forrestal: Tie-downs now render proper cavity map. Fixed potentially long load times due to tacan initialization. Fix typo which accidentally removed one AIM-9L from this F-14A-135-GR predefined payload: AIM-54A-MK60x1, AIM-7Fx1, AIM-9Lx2, XTx2, Mk-82x2. Adjusted integrated stab trim for flap and DLC operation. Adjusted gear and speedbrake drag. Adjusted flap pitching moment. Adjusted F110 fuel flow for mid-power settings. Adjusted lift while in ground effect. Added VF1 Wolfpack NK100-103 skins by Yae Sakura (thank you!). DCS AJS-37 Viggen by Heatblur Simulations NEW: Added DCS VOIP functionality to FR22 and FR24 radios. NEW: Added new Pilot seat harness for in-cockpit pilot, properly attaching the pilot to the ejection seat. NEW: Gauge dynamics improvements - gauges now move smoothly to their new positions as in other Heatblur aircraft. Introduced dynamic fuel gauge animation, the gauge needles will no longer teleport. Introduced dynamic compassring heading animation. NEW: Placeable static objects are now showing on the ground radar. Remastered canopy texture, improving detail and resolution. Remastered textures of rear cockpit bulkhead wall. Added normal maps and improved texture detail for seat cushions. Added normal maps and improved texture detail for seat harness and restraining systems. Added new canopy sealant textures improving transition between glass and canopy. Fixed DCS freeze on Flight Data Unit and Main Pitot failure. Fixed DCS freeze when doing loops with the aircraft. Fixed radar causing an FPS drop in the 60km and 120km modes. Creating a popup point and assigning it to a waypoint will now mark it as a target waypoint. The radar marker can be moved in both axes independently now. Radar marker movement is restricted to the visible area only. Waypoints defined as mission targets now show as “90000” when selected using TAKT/OUT. Destination indicator for popup points is now a red “U”. Data loading is possible only when a cartridge is inserted. Unsafing trigger while in ANF PLAN no longer makes bombs unable to fire if mode is switched to NAV. Corrected the radar in memory mode - the picture now freezes for 30s. Toggling safety now allows Rb75s to be cycled. Sidewinders and Rb75s can now be cycled using the IR/RB FRAMMSTEGN button. Weapons can no longer be fired as normal on the ground; however: safety bypass button implemented in the back-right of the cockpit; pressing this button allows weapons to be fired on ground. Post-DYK bombing steering order cue on HUD now displays correctly in ANF mode. Air-to-air radar no longer picks up dropped bombs. RUTA waypoints now show as R# rather than M# on the destination indicator. Measured targets now show a red M# on the destination indicator. Releasing the fix trigger from the TV position to the T0 position after a successful type 2 fix now displays the longitude and latitude of the target. The RENSA button can now be used to remove measured or tracked target fixes. P4 chaff release program in slow streak release will empty the right pod before the left one is used. It will last 960 instead of 480 seconds. Countermeasures should reset to the set amount upon rearm now. Radar Memory Mode will now turn off once Terrain Avoidance Mode is activated. Empty sidewinder pylons no longer reduce drag. Fixed parking brake engaging. External tanks are now filled upon refill/rearm ground crew command. Landing gear extension/retraction is now restricted for low rpm and high airspeeds. Landing gear damage is registered as a fault now; it is possible to have it triggered by the failure list in the mission editor. Autothrottle now disengages after the throttle is moved considerably. External tanks won’t drop when the aircraft is on the ground now. Trim can be reset now by cycling the TRIMSYST circuit breaker after emergency trim was used. Wheel damage arguments corrected (wheels should now display damage correctly). Engine RPM displayed on gauge and external GUI now match. ASI Indexer knob and marker now functional. Fixed too large ADI drift - now it is about 1 degree per hour. Improved autopilot modes disengagement logic. Fixed an issue where SPAK would need to be pressed after automatic engagement during startup. Striped fuel-required needle now shows fuel required to reach the final mission waypoint (from current position) when in SPA mode. Magnetic declination knob no longer clickable through the flip cover; expanded clickable area for the cover and fixed keybinds for toggling the flip cover. Marker added to the magnetic declination adjustment knob to illustrate its position. The AFK lever must be cycled now before autothrottle is reengaged after automatic disconnection (it was possible to re-engage without cycling through a keybind). CK 37 Rensa button is no longer clickable through the cover (button was not effective through the cover, but the sound and animation was played.) Fixed an issue where the high-pressure fuel valve would be set incorrectly during automatic start. Corrected altitude readings on the main altimeter. Pressure correction has been reworked in main and standby altimeters. Altimeter knob can now be pulled in the cockpit. ADI vertical speed indicator has been corrected, it shows accurate values now. Airspeed indicators show accurate values now. Fixed the cabin pressure indicator needle. Extended the cabin pressurization model. Extended the oxygen use model. Corrected the effect of the oxygen flow valve. Corrected the SYRGAS warning light - now lights up when the oxygen flow is closed. Fixed RESERVEFF warning light operation. Fixed LANDSTÄLL warning light operation. STD flag added to altimeter. Markers added to the right of the large altimeter roller. Max G needle has been implemented. Fixed vertical accelerometer, it’s displaying accurate values now. Radio base/channel selectors do not skip values anymore. Radio frequency selectors have corrected labels and functionality. Fixed an issue where two clicks were needed to change the FR22 radio frequency with controller bindings. Radio volume knob is now functional; also using the hotkeys to change radio volume results in the volume knob moving, so there’s no disconnect between volume and knob position. FR-22 Grupp and Bas dials expanded to match their real-life counterparts. Each group selected via the FR-22 Grupp function now corresponds to a radio channel that can be defined in the mission editor (or at least, groups 100 to 139 do): This means 40 more custom radio channels for the Viggen that will hopefully be more intuitive to use than the old group system. The channels all show up in the kneeboard and use the common DCS channel presets as default. Important note: Because channels Special 1-3 and EFGH have been left untouched in order to not break existing mission presets, some missions might have to update player/client aircraft to make the presets show correctly: Click on the player/client aircraft, cycle to AI and back to player/client, then resave the mission. FR22 buttons and knobs can no longer be double-pressed (i.e. if the A/G button has been depressed, clicking it again will have no effect). Fixed the initialization of the FR24 Mode Selector. Guard frequency is now audible already at spawn in the NORM + LARM position. Kneeboard now has additional pages, allowing up to 75 airbases to be listed. Kneeboard page order has been revised; it’s now: Waypoints Radio channels Ground Crew/Cartridge page Airbase list Reference points Elint Kneeboards now use a typewritten font; font size and spacing has been increased for readability. Kneeboard waypoint pages now have enough spaces for waypoints B0 through B9, with enough room at the end for L1 and L2. Kneeboard airbase list and reference point pages have been condensed down to one page each; however, they both have multiple subpages, which can be accessed using RShift + PgUp and RShift + PgDn. The following keyboard commands have been added to the ground crew kneeboard page: Cycle Left RB04 Group Target. Cycle Right RB04 Group Target. Toggle Left RB04 Jump Angle. Toggle Right RB04 Jump Angle. Cycle Safety Height. Synchronized interior and exterior canopy animations and state. Radar stick is now animated. Added properly downward facing landing light. Cockpit innards are no longer visible from external view when looking around in VR. Fixed lights initialization on hot ground start - now dependent on outside illumination. TIPPVÄXEL switch labels fixed. Fixed selected binding labels (FR22, Altimeter). Fixed FR24 selector tooltip. EP-13 tube model attachment fixed. Rollers in the cockpit now roll in the correct direction; rollers have been adjusted to no longer clip through their neighbouring rollers. Fixed inverted lighting argument on ADI rim - now illuminates together with rest of ADI. Improved appearance of SPAK ATT and HOJD lens flares. Removed lens flare from Radar screen. Added missing pipes behind the ejection seat. Fixed several normal mapping errors on the canopy causing inconsistent lighting at UV seams. Fixed skewed polygon near left warning panels. Fixed stretched textures on upper ejection seat headrest. Fixed z-fighting on cable retention brackets. Improved geometric smoothness and detail of some ejection seat elements. Oil pressure and fuel director warning light up properly during startup sequence. Hydraulic pump failures light up proper warning lights now. Display textures for the navigation data panel and the destination indicator upgraded for better readability (using a texture developed by MYSE1234 for his enhanced Viggen textures mod - Thank you!) Corrected typo in HYDRA-TR1 and HYDRA-TR2 warning lights. Navigation Datapanel numbers adjusted in size and made more readable. Destination Indicator text larger and centralized. Added clickables and animations for the missing Radarstick controls: Memory Button Mode Selector Range Selector Antenna Elevation Axis Terrain Avoidance Button Fixed Autopilot Yaw Trim cover. Fixed Exhaust Nozzle Indicator- now the needle moves within specific afterburner stages. Recompressed several cockpit textures, especially those with dark colours and gradients with BC7 format for better compression and less artifacts. Optimized sizes and formats for several textures on the in-cockpit pilot for lowered VRAM usage. Fixed all night lighting textures for appropriate linear gamma shader changes. Added input bindings for landing lights. Added toggle keybind for the trigger safety bracket. Added instrument lights joystick and keyboard keybinds. Added panel lights joystick axis and keyboard keybinds. Added flood lights joystick axis and keyboard keybinds. Fixed the inverted vertical radaraxis. Removed duplicated magnetic declination binding. Auto start and auto stop are now assignable as keybinds. Fixed an issue where data cartridge and ejection seat lever needed to be clicked twice to re-engage. Flip-covers for these controls now inhibit their manipulation: FORBIK AVFYNINGSKRETS NÖDF X TANK Fixed toggle inputs of: Doppler Land/Sea mode Radio AM/FM HOJD CISI Gear handle High-pressure fuel valve Manual afterburner fuel regulator Manual fuel regulator Pitch gearing Radar Altimeter Power Slav SI Switch TILS channel Layer selection Limited movement of the following knobs: HUD brightness Radar brightness EP-13 brightness EP-13 contrast Radar CI filter Magnetic declination Maintenance testing mode Drysuit ventilation adjustment Fixed several control knobs overturning: FRAN VOL KURSKORR LJUS RADAR RENFLYGN Added a keybind for centering the Radar Elevation axis. Added Weapon Interval Selector CW and CCW keybinds. Added joystick axes for: Radio Volume Knob Master Volume/ Sidewinder Tone Knob Airspeed Indexer Knob Magnetic Declination Knob EP-13 Brightness Knob EP-13 Contract Knob Radar Filter Knob Radar Brightness Knob HUD Brightness Knob Added Radar Filter Increase/ Decrease keybinds. Corrected Autopilot Yaw Trim Knob - it is moving properly now. Seat Height Adjustment switch is now clickable in the cockpit. Corrected Oxygen Lever keybind name, added a corresponding toggle. Added missing keybind for fine altimeter set decrement. Fixed Interior Lights ‘switch’ keybind, added a corresponding toggle. Added Radar Gain (MKR) is now clickable from the cockpit. Corrected existing Radar Gain keybinds and added a new one ‘Radar Gain Center’. Added Autopilot Yaw Trim joystick axis. Added Autopilot Yaw Trim cover keybinds. Deleted old ‘Radar Night Filter’ axis and commands which were causing DCS to crash. Cartridge selection now wraps both ways (i.e. if you accidentally go too far and overshoot your cartridge, ending up back at the start of the list, you can simply go back the other way). Added more accurate RWR sounds with MYSE1234’s mod - Thank you! Fixed the sound of the HUVUDWARNING button. DCS JF-17 by Deka Ironwork Simulations Fixed: AA gunsight solution for LCOS mode AG radar EXP/DBS1 not use TDC position as the center of sector enlarged in next stage AG radar antenna elevation in GMTI/SEA1/SEA2 modes AG radar real beam map gain/brt/cont control AG radar terrain avoidance image gain/brt/cont control HSD moving map brt/cont control C802AK now partially works (by ED) - needs to choose proper target size for acquisition (i.e MED for Ivanov cargo, LAR for Perry) radio TR+G mode (com1 guard 121.5MHz, com2 guard 243.0MHz) Added: Support of radio com1/2 VOIP with new binding: HOTAS Throttle T4 Fwd/Bwd VOIP: for VOIP only HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): quick push/release for radio menu HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): long push (hold) for VOIP SPJ jam type/coverage(az,el)/direction now are synced in MP Only affects between JF-17s in MP For example, two JF-17s are head-on in MP: if one is jamming backward, the other will not get the interference. If one is jamming forward or fwd+bwd, the other will get interference with different burn-through distance (fwd provides more jam power than fwd+bwd thus shorter burn-through distance) AA radar speed gate low/high toggle (used for low speed target filter) AG radar EXP mode for GMTI/SEA1/SEA2 AG radar ship contact echo size difference according to ship RCS small (none C802AK target size setting can help [reported]) medium (C802AK target size - MED) large (C802AK target size - LAR) AG radar BCN mode (2-digit BCN code can be set in AG CNTL page) Now use tacan signal to simulate the beacon signal Empty 800L/1100L fuel tank as loadout If taxi-out without disconnecting ground power cable, it could damage the aircraft Multipurpose UFC binding preset Adjusted: AA/AG radar CNTL page AG GMTI/SEA1/SEA2 contact color CH Pro Throttle and Warthog Joystick HOTAS binding preset (check your input binding) DCS SA-342 Gazelle by Polychop Simulations Fixed: Gun binding issue solved (now you have a new binding "Minigun Fire") Mistral doesn't lock ground targets now RWR volume knob now updates sound level properly Laser rangefinder now detects statics Adjusted seeker limits for the mistral. Adjusted some values for the flir in night situations. Added: New menu background image. keybind for comm menu now is available for mouse VoIP implementation DCS: Black Shark 2 by Eagle Dynamics Added rotation limits to Pilot's head camera. Heavy jitters after getting damaged - fixed. DCS: Mi-24P by Eagle Dynamics Improved Fuel System. Adjusted fuel consumption rate. Refactoring of the fuel system code: fuel pumps effectiveness was corrected, the modeling logic of the valve box was improved allowing even fuel consumption from the feed tanks. Improved. ATGM aiming sight helper for movement momentum changed Improved EN inputs translation Improved many sounds according to feedback and new references (Thank you Iron_Man) Improved. Default ASP-17 reflector position changed Added more control binds for the Pilot's weapon control panel Added default axes assignments for "SideWinder Force Feedback 2" joystick. Fixed Landing gear door mis-aligned when gear is down Fixed Petrovich AI stopping to react at short up command in ATGM sight CMBT mode Fixed Ukrainian livery tail warning inscription and number DCS: Spitfire IX by Eagle Dynamics Bombs spawns shifted to far aft when released - fixed Added Instant action missions to Marianas. Added Instant action mission Low Level Hell to Channel map. DCS: P-47D Thunderbolt by Eagle Dynamics Added Instant action missions to Marianas. Added Instant action mission Low Level Hell to Channel map. DCS: P-51D Mustang by Eagle Dynamics Added Instant action missions to Marianas. Added Instant action mission Low Level Hell to Channel map. DCS: Mosquito FB VI by Eagle Dynamics Added RP-3 rockets to the armament Fixed propellers in connection to wing flex Identification lights displayed correctly now Fixes to initial and gunsight camera positions Added Instant action missions to Marianas. Added Spanish localization of IA missions. DCS: Fw 190 A-8 Anton by Eagle Dynamics Added missed panels of the armored glass frame Fixes to the cockpit frame and canopy bolts (flashing textures) Fixed a typo in the Außenanschluß The cockpit model’s polygons are visible through the fuselage - fixes Minor improvement to the canopy opening animation Antennae does not connect with vertical stab - fixed Added software dynamic reflections for the cockpit Edited tail numbers animation to allow using single-digit. Edited inner shape of adjustable stabilizer, edited angle of the front right wheel. DCS: Fw 190 D-9 Dora by Eagle Dynamics Tailwheel sunken into ground - fixed Interior parts are visible thru the fuselage - fixed Raindrops are visible inside the front glass - fixed Improvements to the cockpit’s outer shape Duplicate parts of the tail - fixed Added Instant action mission Low Level Hell to Channel map. DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics Added Instant action mission Low Level Hell to Channel map. DCS: NS 430 by Eagle Dynamics Fix to the color of the course deviation marker Fix to manual brightness limits Message "Approaching Target Altitude" displayed correctly now Fixes to deviation bar and pointer visibility Fix to wrong units displaying in NRST pages Fix to ETA capculations Removed leading zero sign for latitude in the position field 2D model is available for VR users now DCS: Caucasus by Eagle Dynamics Fixed unique scenes objects : self-intersection, duplication Roki tunnel entrance destructible now DCS: Persian Gulf Map by Eagle Dynamics Fixed collisions with objects on airport taxiways Fixed the direction of the light source on some airfield lighting systems, were rotated 180 degrees Small bushes do not obstruct ground vehicles Lights on ground traffic objects no longer light up during the day Fix reflection artifacts on static objects Improved base color of vegetation The textures of the surface distant LOD corresponds to the textures of the near LOD Cosmetic fixes to textures of rivers and their connections DCS: NEVADA Test and Training Range Map by Eagle Dynamics Airfield "Nellis" centered aircraft spawning point in the revetments G1 to G25 Airfield "Nellis": fixed Two taxiway signs read "C" instead of "G" Airfield "Boulder City": added ATC with radio frequencies Airfield "Groom Lake": removed vegetation from runway The names of airfields no longer contain the words "airfield", "airbase", "AFB", etc. Fixed places near airfields where fences were on the roads Fixed a lot of glitches in the geometry of the ground under the roads Fixed huge holes in the geometry of the terrain surface Fixed a lot of unnatural embankments along the roads Fixed near LODs of some objects, objects disappeared in the near distance DCS: Combined Arms by Eagle Dynamics Input: Renamed 'Turret to current direction lock' command to 'Gun stabilizer On\Off'. Fixed wrong hull direction when firing Insurgent with AK-74. Campaigns DCS: A-10C Operation Persian Freedom Campaign от Ground Pounder Sims: Mission 7. Fixed bug that misidentified player kills on SAMS as a kill by SEAD escort. Mission 8. Adjusted size of end mission zone. A-10C Basic Flight Training Campaign by Maple Flag Missions: Mission 05. Expand the speed trigger detection range to reduce the terminate calls if the player is too close to the 160 knots limit. Spitfire IX The Big Show Campaign by Reflected Simulations: Flak update. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: AI takeoff timer logic reworked to circumvent a new AI takeoff bug. Flak update. Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: Flak update. DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations: Visual briefings. Flak update. DCS: P-47D Wolfpack Campaign by Reflected Simulations: Visual briefings. AI takeoff timer logic reworked to circumvent a new AI takeoff bug. Flak update. F-86F Hunters over the Yalu Campaign by Reflected Simulations: Visual briefings. Flak update. DCS: F/A-18C Raven One Сampaign by Baltic Dragon: Mission 01: Adjusted Saint's flight path to avoid erratic behavior if player is slow during startup. Mission 05: Fixed possible issue with Prince not being able to properly climb after the dogfight. Mission 12: Moved static crew member damaging Blade before takeoff. Fixed missing voiceover for Player. Updated Iranian Tomcat skins. Removed the Tomcats shooting (until the bug with F-14s failing to attack at long range is resolved). Other minor tweaks and fixes. F-15C The Georgian War Сampaign by Baltic Dragon: M10-M13: Updated EWR callsign to allow open radio communications during certain parts of missions. M-2000C Red Flag Campaign by Baltic Dragon: Mission 05: Fixed spawn location for player's wingman. Reduced skill of enemy F-16s. Mission 08: Fixed issue with all flights taxiing very late. Fixed issue with Chevy 01 taxiing to wrong parking spot thus not triggering part of pre-flight conversation. Mission 09: Fixed problem with Rocket 11 stopping in the middle of the taxiway. Mission 15: Fixed problem with wingman refusing to Taxi and Chevy 3-1 crashing soon after takeoff. UH-1H Argo Campaign by 373vFS Greg Mission 1: Missing C-130H fixed. ADF not working in missions due to wind conditions - fixed. Mission 5: Skip mission missing - fixed. F/A-18C Rising Squall Campaign by INVERTED The Cothesis tutorial campaign for beginners has been added. The campaign is conducted in the form of a tutorial and based on the story line of Rising Squall. If you have the Rising Squall campaign, you will automatically get this campaign when updating. The campaign will continue to be updated after release to add new content and custom comics. Dubbing will also be released gradually in future updates. At present, this small campaign includes a total of 16 missions. We look forward to your comments and feedback on the new tutorial form in the ED community. The following is the basic description of the campaign: The campaign are special tutorial missions under the F/A-18C Rising Squall Campaign DLC. It will take you from shallow to deep to be familiar with many basic functions and methods of using the F/A-18C Hornet. The tutorial is based on the INVERTED world under Rising Squall and some contents have been modified and simplified relative to the ED official tutorials for beginners. Therefore, this tutorial is not equivalent to the ED official tutorial, instead it focuses more on functions and application.In case of contradictions in some descriptions involved, the ED official tutorial shall prevail. UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development After French, German the next localization. Complete radio communication text in German, All Crew conversation with German Voice Overs. UH-1 Skin with WOLFPACK sign and crewmember patches as well as logos on the helmets. New Voice Overs added to give more guideline true the missions Many Voice Overs changed for better understanding Using the new drawing tool on the F-10 map together with more information provided in time, with map markers. Providing the opportunity to shut down the engine at the end of every mission. Mission will end automatically after switching off the battery. You still will be able to end the mission after landing and the mission completed news, with “Esc”. Issue with severe FPS problems in Mission 7, 10 and 11 solved. A10 AI not engaging in Mission 7 – timed solution added so targets get destroyed and mission will continue. Known Issues With enabled mirrors black flashes may appear in some cases. MiG-19. Communication menu doesn’t work. Refuel/rearm workaround using Alt ‘ Voice Chat: In some cases intercom may work in Hot Mic mode in aircraft without HotMic. Yak-52 - Voice Chat in Radio mode doesn’t work in the rear cockpit in multicrew. Voice Chat:. Mig-15bis. Radio frequency in the widget does not change. Voice Chat: Mi-8. Outgoing transmission works only from the commander's seat. Voice Chat: Mi-24. R-852/828 don't accept radio transmission. MiG-21: Distortion of engine sound when in cockpit. 50 16 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted December 29, 2021 ED Team Share Posted December 29, 2021 DCS 2.7.9.18080 Open Beta https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.9.18080/ DCS World Fix Returned net.* API to Mission Scripting environment. F-15E, JSOW start fixed. F-16C. Crash due to changes in cockpit local files fixed. Su-25. Crash during repair fixed. Screen flickers black in some case - fixed. DCS: L-39 Albatros by Eagle Dynamics Training missions: wrong takeoff direction fixed. DCS: MiG-19P Farmer by RAZBAM Communication menu fixed. DCS: AJS-37 Viggen by Heatblur Simulations Incorrect waypoints fixed. Campaigns L-39 Albatros: Kursant Campaign by Eagle Dynamics: Mission 10: Wind tuning. 18 5 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted January 27, 2022 ED Team Share Posted January 27, 2022 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.10.18996/ DCS 2.7.10.18996 Open beta DCS World Ingame UI. Added Messages History function for radio messages and texts. Fixed 052C HHQ-9 behaviors Fixed 052C HHQ-9 ammo capacity Fixed C701 range Updated C802AK scheme Screen flickers black in some cases - fixed Fixed crash that appeared on the air tanker in some cases. Fixed crash that appeared on ATC in some cases. Aircraft AI hangs and slides on high AoA - fixed. JDAM will override unacceptable terminal heading. Aircraft AI. Escort task. Escorts punctually pitch up or down during their task - fixed. Engage distance with search then engage task ignores the distance from waypoint task was assigned on ME. Scripting. Added Trigger Effect Smoke Stop. A-10C, F-16C LMFCD + Camera + RMFCD - Displays freeze if not in F1 view - fixed. Aircraft AI now only pop flares when threatened by planes able to carry missiles. Aircraft AI. Added C-47 cargo plane. AFAC task. AI aircraft with an AFAK mission will now be able to attack targets with combat weapons, not only markers. Added CAS task for MQ-1 Predator. MP. P-51, TF-51. Added animation of cowls of coolant system on the clients. AI wingmen don't copy flight leader Formation lights status (planes only) - fixed. Helicopter AI. Fixed some bugs leads to helicopter AIs hitting the ground during maneuvering and colliding during flight. Aircraft AI. Heavy aircraft can now be set in one flight up to 4. Aircraft AI. B-17 in WW2 formation - warping and losing formation positions - fixed. Aircraft AI. Aircraft Won't Dive Bomb when direction set - fixed. Aircraft AI. F-16 cannot refuel whenever the tanker is turning - fixed. Helicopter AIs are unable to lift cargos from ships - fixed. Sound update for sonic boom (medium distant added). Kh-31 missile. Added realistic ramjet model and flight data. AI aircraft. AI does not use AGM-62 at max range - fixed. AI aircraft. AI aircraft with CAS task do not follow the desired ammo quantity release - fixed. AI A-20G added Anti-ship strike task. AI aircraft. JSOW gets stuck when launched from F-16 - fixed. AI aircraft. AV-8B Harrier AI takeoff issues - heavy harrier tuned, short take off procedure implemented. VR. Added free cam mode. Resource manager. More meaningful warehouse transfer messages added. Voice chat. Radio. Correctly reset radio options when changing the cockpit with HOT MIC is On. Voice chat. Radio. Added setting to allow using extra radios on a server DCS F-16C Viper by Eagle Dynamics Added DTOS Bombing Mode Added ALQ-184 Long Pod Fixed: Crash on cockpit: Fixed: Markpoint FCR Mode Fixed: AG radar scale arrows disappear after switching from A-G to DGFT override and back Fixed: Wing tanks contain fuel even with wings ripped off Fixed: A-A targets bugged in RWS SAM don't appear on the HSD Added input, corrected clickable hints for ECM Pod control panel Fixed: TDC in Mark point mode can be broken Fixed: MAV Keyhole remains on target after last MAV has been fired Fixed: Markpoint TGP Mode Fixed: HMCS markpoint indication missed in NAV Fixed: SEAD DED page closes when TMS right to cycle HAD targets Fixed: ACM Slew Mode Elevation Error Fixed: CMDS SEMI/AUTO inhibits manual dispensing (incl. slap switch) when expendable is in bingo quantity Fixed: Radar pointer keeps moving on SOI switch DCS F/A-18C Hornet by Eagle Dynamics Added a separate function for the switch of Launch Bar Fixed: Mav undesignate Fixed: No autostart possible with NVGs Fixed: GRID Entry changes data link channel Fixed: 3D Wing fold Beercans Missing Fixed: HARMs in PB mode have their TGT numerical value applied to the selected DL channel Fixed:Changing laser code for GBU also changes D/L frequency Fixed: GPS Weapons delivery data entry training mission Fixed: User mission creates flight model error for no apparent reason Fixed: Manual page 279 - On the TAC page, the “HARM DSPLY” legend is displayed below pushbutton X DCS Mi-24P Hind by Eagle Dynamics Improvement: further sound improvement including rotor sound and max speed and distance related sounds. Added: New keybind mappings in ASP-17V Sight, DC Panel, AC Panel, IFF transponder and MC-61 categories. Fixed: Collective automatic snap moving in certain modes (https://forums.eagle.ru/topic/289035-collective-problem). Fixed: Red panel light knobs line not illuminated (https://forums.eagle.ru/topic/286385-light-intensity-knobs-on-the-right-instrument-panel-are-not-illuminated-and-rain-drops-are-way-oversized). DCS: AJS-37 Viggen by Heatblur Simulations FR24 transmit power changed to 3W in VoIP. Fixed FR22 frequency display when set at x99 frequency. Ground crew is now heard with a closed canopy. Fixed no sound when disengaging the parking brake via toe brake. Mission data will be cleared before loading new data. Fixed countermeasure bindings. Canopy state is now updated in the cockpit after being jettisoned. Improved AKAN gunsight accuracy. Allowed kneeboard settings to be used on cold start and changed their hotkeys slightly to avoid conflict with weapon selection knob hotkeys. Fixed LS points not repopulating on cartridge change. DCS: F-14 Tomcat by Heatblur Simulations Adjusted AIM-54 FM data to more closely correlate with CFD research. Fixed lofting definitions for AIM-54, AI should now loft AIM-54’s. USS Forrestal: Added collision box to LSO platform, allowing placement of crew and objects. Fixed JESTER menu typo in Ripple Quantity in the A2G submenu. JESTER now sets waypoint altitude for waypoints added from map markers. Fixed F-14B RPM Gauge flickering. Improved instances of MP spawn on carriers causing wing damage to neighboring spawns. Some cases persist. Fixed Mic Button UHF1/2 presses not being recognized as PTT for VOIP if the radio menu is open. Fixed VF-41 livery folder structure. Updated VF-32 Swordsmen AB200 livery by Yae Sakura (thank you!). Added VF-14 Tophatters liveries AB100, AJ200 and AJ201 by Ben_Der (thank you!). DCS: JF-17 by Deka Ironwork Simulations New: require engine cold crank before another start after an engine shutdown, otherwise the engine start could fail Added: HSD shows SPJ jam coverage (RWR symbols of being jammed objects will have an underline) Added: inlet cover and lander in cold ramp condition (contact ground crew to remove them before flight!) Added: WinWing F-16 HOTAS devices binding Fixed: AG radar TDC drifts when aircraft has bank angle Fixed: AA radar jamming target render bug Fixed: C701 WHOT/BHOT gain/level cannot be remembered Updated: EWS database DCS: MiG-21bis by Magnitude 3 Adjusted hydraulic pressure bleed off rate with an inoperative engine. Fixed sound crackling heard inside the cockpit. DCS: C-101 Aviojet by AvioDev Fixed corrupted CoG computations after the airplane crashes and then the mission is restarted. Minor fix in startup macro sequence lua. Minor fix in Russian localization. DCS AV-8B N/A by RAZBAM Simulations Fixed: WPT Offset using true bearing all the time. EHSD DATA page: slewing with the TDC is relative to AC heading. EHSD COURSE Delta error is miscalculated. Cannot fire a second IRMV after the first launch. CAS Pager: Pressing “ENT” key does not move to the next line when editing a CAS brief. CAS Page: L/L coordinates are displayed when using UTM. Updated: CAS Page: Now it is possible to “USE” T0 for targeting. Note: T0 is not available for “Absolute” JDAM targeting. Campaign: FIXED: bort numbers in all campaign missions FIXED: problem with AI taxiing in M05 Added: EHSD DATA page: Display PP UTM coordinate when in AC mode. DCS M-2000C by RAZBAM Simulations Fixed: AP Flight path hold issues (blocked star) Canopy model not breaking from outside Issue with kneeboard binds TACAN X/Y bind crash at game start with non ASCII saved games path Replay issue Engine RPM stuck for 5 seconds after touchdown (preventing quick go around) Improved: Small delay for reconnecting with neutral stick after releasing AP standby AP ALT mode (gains, lights, gong, reengage logic) Clock needle movement VTH and VTB accuracy during cold start S530D low range behavior Updated: Autopilot (gains and logic) AP Autotrim reworked and more reliable AP Realistic roll law in course rejoin mode AP ALT AFF mode standbys until capture AP ALT AFF mode has no condition on flight path angle AP ALT AFF mode cannot be engaged with 0 set altitude AP ALT AFF mode more aggressive to capture altitude Rework of IDN(HSI) look and mechanics INS alignment sequence impacts instruments Cockpit Model: Added symbols to NDI Flags Changed the NDI needle texture pattern Changed the rotational axis of the Flags Changed the VAD Knobs orientation 180 degrees Changed the Mode Selector Knob rotation axis to the correct direction and alignment. Campaign: ADDED: Mission 07, additional prompt with coordinates FIXED: Mission 08, AWACS blocking the taxiway Added: AP Roll angle can be overriden during an AP course rejoin AP Course mode can make more than 180 degrees turns AP Course change will not reverse turn if done from turn hold mode AP APP LOC mode can compensate small CP errors AP APP mode more efficient for capturing LOC and GLIDE More aggressive autopilot turns Gong when crossing selected altitude +1000ft and -300ft even with AP off TPC/TPL tests move the control surfaces AP test light sequence Encoder style binds for interior lights Sel Jet guard/toggle combo bind Thumbwheels selectors can be changed with mouse wheel INS alignment waypoint read happens 36s after pressing VAL DCS MiG-19P by RAZBAM Simulations Added: Pump Tanks 1, 2, 3 & 4 Switches Cockpit Heating Switch Anti-Skid Brake System switch Engine Starter System switch Fire Extinguisher Power switch Left and Right Oil Cutoff Switches Left and Right Afterburner Cuttoff Switches Fuel Tank 2, 3, 4 Light Test Button Engine Fire Lamp Test Button Left and Right Engine Fuel Cutoff Covers and Buttons Fire Extinguisher Activation Cover and Button TP-19 Braking Parachute Jettison Cover and Button Left and Right Engine Start Covers and Buttons Left and Right Engine Air Start Covers and Buttons ARU-2V Auto/Manual Mode Selector Long and Short Arm Manual Mode Selector Warning Button (Just nosewards of the parachute jettison cover) Rocket Counter Night/Day Switch TP-156 Pitot Tube Selector Canopy Front Anti-Freeze Button Canopy Pressurization Switch Canopy Lock Lever Left or Right Right Side Flood Light Canopy Emergency Jettison RUFO-45 Left and Right Side Control Knobs Cockpit Pressurization Lever SRO-2 IFF Self Destruct Cover and Button SRO-2 IFF Power Switch Cover and Switch Cockpit Ventilation Open/Close Switch DCS A-10C II Tank Killer by Eagle Dynamics Missing Key Bind - Scorpion HMCS Power' Added the following commands: Joystick ON/OFF toggle command ON, OFF, BAT positions commands ON<>OFF and BAT<>OFF switching commands Keyboard ON/OFF toggle command DCS Black Shark by Eagle Dynamics Laser designator can't be repaired / checked and maintained by ground crew - fixed. DCS Mosquito FB VI by Eagle Dynamics Improvements to the Mosquito 3D model Fixed paint leak in nacelle. Added safety vents for cooling system. Exhaust stacks are modified Improvements to input Reworked keyboard-driven brake handle movement to match that of the Spitfire Reduced tail trim wheel button-driven sensitivity threefold DCS The Channel Map Fixed issue with Mission Generator, "create fast mission" - working now Campaigns DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo: Mission 8. AI flights tweaked. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: C-47 Added. Spitfire IX The Big Show Campaign by Reflected Simulations: C-47 Added. DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations: Bomber formation fixes. C-47 Added. Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: Bomber formation fixes. C-47 Added. DCS: UH-1H Paradise Lost Campaign by Reflected Simulations: Typos fixed in mission 1 & documentation. Yellow bus removed from near the flight line. Added an in flight guide pdf. FM homing should work during the entire long count in Mission 6. DCS: F-14A Zone 5 Campaign by Reflected Simulations: Added a brand new Exposure mission with PDF. Stock ATC disabled to avoid bugs. f-4e Skin folder name fixed. DCS: F-16C Red Flag 21-1 Campaign by Bunyap: Added new ECM and HTS pods to player loadouts. F-15C The Georgian War Сampaign by Baltic Dragon: Mission 2: Fixed false ROE violation Mission 9, 11: Updated position of ground units blocking AI taxi routes The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 13: fixed issue with Uzi orbiting and shooting at the hangar instead of landing. M-2000C Red Flag Campaign by Baltic Dragon: Mission 05: fixed issue with wingman not taxiing behind the player. DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon: Horizontal changes: Set Nellis ATC to "silent" in all the missions which should fix the issue with AI failing to take off behind the player. Added UHF radio presets to mission 2-10. Mission 01: Made startup instructions optional. Moved using radio presets from M06 to M01. Fixed the issue with players not getting the shut down part. Mission 02: Startup messages made more clear for the player. Updated ATC VOs. Updated wrong Biff's VO (HSI is "Horizontal Situation Indicator" and not "Horizontal Selection Indicator"). Mission 03: Updated messages for landing at Tonopah to make things more clear for the player. Mission 05: Updated trigger checking player's formation during fly-over (should be easier to get 100 points now). Mission 06: Added Mormon Mesa Departure to the kneeboard. Mission 07: Added location of MOAPA to the kneeboard. Added additional checklists / references to the kneeboard. Mission 08: Added additional checklists / references to the kneeboard. Mission 09: Updated voiceovers about Mask Zone question. Fixed possible bug where mission gets stuck after TGP discussion. Added additional checklists / references to the kneeboard. Mission 10: Added additional checklists / references to the kneeboard. F/A-18C Serpent’s Head 2 Campaign by Badger633: Mission 3. Winds updated, Kneeboard for Arco frequency corrected to 318, Tanker now in Racecourse pattern in case of slow plug. F/A-18C Rise of the Persian Lion campaign by Badger633: Mission 1. Kneeboard updated to make the requirement for low fly past clearer. Mission 11. Ref to 410 corrected to 420 Mission 13. Mission fail added if enemy Helos not stopped. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims: Mission 12. Fixed bug where Davy fails to stop attacking targets near mission end. Mission 14. Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop. Mission 15. Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition. DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 5-1 Problem with convoy at the beginning of the mission solved Mission 7 A-10 AI is doing their job now. 28 16 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 4, 2022 ED Team Share Posted February 4, 2022 DCS: 2.7.10.19402 Open Beta - Hot fix https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.10.19402/ DCS World Voice Chat. Extra radios added to the integrated radio box. Fixed issue with crash reporting in some cases. Corrected a mistake in the Russian translation of the name of R-60M on APU-60-1M. Fixed CTDs when using Damascus VOR-ILS. DCS: F/A-18C Hornet by Eagle Dynamics Updated Ru localization of inputs (FA-18C, overall improvement for consistency) Updated Ru localization of inputs (FA-18C, overall improvement for consistency, second pass; +cockpit) DCS: Combined Arms by Eagle Dynamics Tactical commander can't assign the target for AI aircraft - fixed. DCS: F-14 Tomcat by Heatblur Simulations Adjusted AIM-54 terminal guidance, significantly improving AIM-54 overall performance. DCS: UH-1H Huey by Belsimtek UH-1H 'Weapons Employment' training mission messages don't go away - fixed. 20 11 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 7, 2022 ED Team Share Posted February 7, 2022 DCS 2.7.10.19473 Open Beta hotfix https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.10.19473/ DCS World Network protocol version increased to avoid crashes connected to weapons in flight during joining of clients. 2 8 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team Popular Post BIGNEWY Posted March 17, 2022 ED Team Popular Post Share Posted March 17, 2022 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.11.21408.1/ DCS Open Beta 2.7.11.21408.1 Introducing DCS: AH-64D in the Early Access now! DCS World Added AH-64D Early Access. Added a new FLIR rendering system for AH-64D, F-16C, F/A-18C, and A-10C/A-10C II. Added Syria Map expansion. See below. Added: ZBD04/ZTZ96/HQ7/PLZ05 new FLIR texture The trigger to turn on/off the Voice Chat window can be mapped to joystick buttons Voice Chat: added new server to support rooms/radio talks in problematic networks Voice Chat: added master volume control for rooms and the radio. Can be changed in the Voice Chat window -> Options Fixed DX11 render error when set S-300 SR unit. Smoke / fire for submerged units can still be seen above the water - fixed. Aircraft requiring a ground team cannot start when using invisible FARP - fixed. PAI Does not Engage Ships with Kh-31A - fixed. Added 'iCommandPlaneRefuelingReadyPreContact' command to input files of the following aircraft: A-10C, A-10C II, A-10A, F-15C, Su-33, F/A-18C, F-16C. Inconsistent A/A TACAN behavior fixed. Tankers in old missions now get correct TACAN frequency at the beacon creation. LUU-2B flares descend faster than they should (20 ft/s in-sim vs 8.3 ft/s per datasheet) - corrected. Crash on mission start with an exploded unit - fixed. Invisible FARP will not be a target for AI aircraft. OFAB-100 Jupiter bomb. Corrected the designation to "HD". AAR: S-3 offloads too much fuel to F-14 - fixed. AI wingman keeps repeating '2, RTB' - fixed. AI Fighters will not engage helicopters with missiles - fixed. AI Kuznetsov 2017, Seawise Giant, Handy Wind have no RCS set. RCS value added. GUI. Сan't choose player in muticrew menu if the radio widget is open - fixed. GUI. Incorrect data on the number of units in debriefing. fix visible window - fixed. SA-5. S-200 launcher missing texture added. AI Air Defence. Some air defense units ignore the Interception Range setting - fixed. Smoke effect. Multicolored smoke particles in the sky were eliminated. Weapons. AGM-154. Improved MP sync. ME. Allow text name for trigger flags. ME. Mission editor does not read Transportable boolean when opening .miz file - fixed. Neutral coalition button missing from “Choice of coalition” list - fixed. MP Text chat. Added the ID [Allies] / [All] in text messages in chat. AI vehicles. No longer orient themselves to fire for fire at point task and no route - fixed. Helicopters incorrectly placed on Seawise Giant ship - corrected. AI aircraft do not wait for Player Lead to taxi - fixed. AI aircraft wingman, on taxi/takeoff will pass or crash into lead in some scenarios - fixed AI aircraft. Wingmans don't take off after the player from CVN deck - fixed. AI Kuznetsov. Player with wingmen are not given permission to take off - fixed. AI aircraft. Unable to ripple laser guided bombs on same target - fixed. AI helicopters. Helicopter wingman 4 collided with wingman 3 after cover command received - fixed. AI Aircraft. Improved low level abilities, they can fly in formation around 100 feet now. Weather effects. Sometimes the rain/snow moves horizontal at full speed, even though there is very little - fixed. Zuni rocket. Corrected parameters to reflect those of the rocket that's used as a visual model. Corrected warhead data. Updated drag values. Weapons. Kh-65 missile. Corrected flight params and autopilot. Weapons. AIM-9B (GAR-8) performance correction. Graphics. When a helicopter is off the screen (or about to get off the screen), its shadow becomes motionless: rotors are static - fixed. ME. Tornado GR4 and IDS weapon stations overlap - corrected. ME. BL-755 bomb is absent from Tornado GR4’s payload inventory - restored. ATC. If a Caucasus mission was played beforehand in the same game session, ATC will keep using Caucasus airfields names - fixed. AI aircraft. F-16 can fail to attack ground forces with Mk-84 bomb - fixed. Scripting. Added setSpeed and setAltitude to Controller class. Scripting. Coalition.getGroups returns dead ground groups - fixed. Scripting. Unit.getDescentCapacity returns nil on ground vehicles - fixed. Scripting. SSE: trigger.action.textToAll always displays a message when called - fixed. AI aircraft. Ground hot AV-8B AI wingman don't take off from FARP - fixed. Weapons. MICA ER performance corrected. AI aircraft. When an AI pilot has not enough flight control authority to climb ridges due to damaged aircraft, he keeps flying straight into the mountain and does not eject - fixed. AI aircraft. OH-58D cannot spawn from the Handy Wind - fixed. AI aircraft. Ju-88 crashes when trying to land at Kobuleti - fixed. Weapons. Missile engine sound fix. Weapons. Added small craters for other surfaces for unexploded or fuzed bombs WWII Weapons. Reworked fuze modelling of WWII bombs and containers. Fuze parameters are now set up to use real-life values. The GUI to adjust various fuze settings is in the works. Please note: after these changes some weaponry might cease to fit the roles it was performing previously (for example, the British Mk V GP will now have a 30 min fuze function delay). Bombs that will definitely have their purpose altered: RAF 250 GP Mk V RAF 500 GP Mk V WWII. New FARP support vehicles added for WWII, these are the Bedford Truck and the Blitz Truck, both free with the core game. DCS: AH-64D by Eagle Dynamics Known Release Issues Several George as CP/G voice files are missing. Synch of ASE indications between front and back seats in network play. Collective min (PLC in FLY position), IGE and OGE torque power settings require further refinement. Menu music will be coming. In some cases, CPG NVG does not work in multicrew. In this case, re-joining the slot will help. Rotor damage shake effect continues after the rotor has stopped. Rotors will not be visible for CPG when joining hot aircraft Park brake stow and release individual binds are not functioning - use the combined stow/release Desync may occur if CPG joins during a start sequence. This can normally be resolved by the CPG leaving and rejoining the slot Engine damage effects are WIP Note: A hotfix is planned for soon after launch. DCS: F-16C Viper by Eagle Dynamics Improvements have also been made to the G-onset and Instantaneous Turn Rate. The G-onset is how fast the aircraft can generate G; previously, this rate was too slow. The ITR is the turn rate when the aircraft is either losing or gaining airspeed, rather than at a sustained airspeed. Please note that the ability of the aircraft to generate G highly depends on the aircraft’s weight, drag index, altitude, engine setting, etc. Added datalink SPI sharing. Added datalink Markpoint/Steerpoing sharing. Added datalink HARM Targeting System (HTS) target sharing. Added BDU-50LD, HD, and LGB series of training bombs. Added “LOCK” sound for ACM radar modes. Added Markpoint OFLY to all master modes. Added Max TOSS Anticipation Cue for CCRP and DTOS submodes. Note: there is a known issue with the release cue. Added Wingman ground target indication as part of a shared datalink SPI. Fixed: ACM Slew Mode indication on the HMCS. Fixed: DTOS. Wrong TTG on HUD. DTOS - added WPN REL button's logic for target designation from HUD. Fixed: FCR A2A ghost cursor when you are in FCR A2G. Fixed: Missing slant range indication on HUD in A-G mode. Fixed: Runway start JDAM instantly aligns when gear is up. Fixed: HAD Cursor Bullseye is missing Bullseye range and bearing for HAD cursor. Fixed: Helmet alignment "AZ/EL" starts wherever the helmet is pointed when M-SEL is pressed. Fixed: SPI cue line does not clear undesignating target. Fixed: Target box remains in HUD on A2A target when switching to A2G. Fixed: DED Pre-Planned Bullseye Waypoint + his update. Fixed: MSL Tone Knob doesn’t adjust tone. Fixed: HARM post launch timer is paused when switching master mode to NAV. Fixed: HMCS angle limit for mark points. Fixed: Mark point behavior in CCIP / STRF and Area track. Fixed: Mark point on HMD and waypoint do not match. Fixed: Autopilot steering select behavior. Fixed: Manually promoting a target will make the contact blink out sometimes. Fixed: ACM modes never return to 10nm scan once a 5nm lock has been lost. Fixed: Internal fuel seems off balance, induces roll. Fixed: TEF's angle at airspeed >370K. DCS: F/A-18C Hornet by Eagle Dynamics Fixed: From cold start ATC takes two presses to engage. Fixed page 24 AGM-84 HARM -> HARPOON. Fixed: Lost Cue behavior - Should be based on missile parameters. Fixed: Unable to change data link channel. Fixed: 2xGBU-38 rack cannot be jettisoned. Fixed: HARM PLBK via AAM does not work if AGM-88 is in PB/TOO mode and HARM is selected. Fixed: Target doesn’t have valid data when it cannot be locked. Fixed: The requirements string in the Training is too short. Fixed: Spin recovery format AoA stuck at -23.5 deg. Fixed: In GMT mode, the target marker is outside the radar field of view. Fixed: AG radar symbology layering. Fixed: EXP options 'sticks' on the SA page when used on an A/G designation symbol. Fixed: SEA Radar mode limited to 80 NM. Fixed: ZTOD or LTOD and pressing ENT while the scratchpad is blank should create an error. Fixed: Multiple course lines on HSI. Fixed: Radar back sweep fill is violently bright. DCS: F-5E Tiger II by Eagle Dynamics FIxed: remains controllable without ailerons - improved accounting for damage to the outer part of the wing DCS: F-14 Tomcat by Heatblur Simulations NEW: Added ability to switch between pilot and RIO seat in Multiplayer. NEW: Complete overhaul of the Autopilot and subsystems: Autopilot remodeled according to real life systems and limitations. Added functional Ground Track submode (press AP ref button to engage). Improved autothrottle reliability and responsiveness. Removed artificial engagement restrictions. ATT Hold will return to within 60°bank and 30°pitch if exceeding limits. ALT Hold will disengage if exceeding 10lbs force on pitch axis. Future-proof modeling for greater FM flexibility. Ignore MLC filter in PD-STT (MLC filter is only applicable to PD scanning modes). Tweaked TWS-A illumination weighting for more rapid movement towards launched targets. Fixed TID lower readout target items being incorrectly shown while navgrid is displayed. Fixed IMU, AHRS, and INS drifting under active pause. Removed radar altimeter error over water. Fixed Instant Action Missions AI Wingman not firing on targets (Thank you Captain Dalan!) Fixed Instant Action Missions Tacan for Case1 missions. Fixed Instant Action Missions cold start NTTR tanker not responding. Updated Normandy Case1 missions to use USS Forrestal. Updated Chinese Localization. Updated VF-33 Starfighters AB201 livery by Yae Sakura Added LoD models for various Forrestal vehicles, improving performance: MD3 Mule (Early) NS60 Big Forklift DCS: AJS-37 Viggen by Heatblur Simulations Shifted the RPM indicator resulting in more accurate indications. Adjusted drag in landing configuration to match irl performance more closely. Cleaned old ISA deviation dependencies, preventing performance fluctuations at different heights. Added new ISA deviation model. Fixed RPM indicator fluctuation. Fixed engine RPM oscillations at idle RPM both on ground and in flight. CK-37 now shows the weapon station status in TAKT mode. Fixed Radio PTT buttons not working properly. Added third Radio PTT keybinding for short press to open comms menu and long press (hold) allowing transmission over VOIP. Fixed Gyros not erecting in level flight - replaced the old pitch and roll error model with a quaternion based model Fixed rearmed RB-75s to cause the EP13 sight to stop working. Fixed no response from Ground Crew. Fixed navigation coordinates updating with weight-on-nosewheel. Fixed a bug in TimeToBeginPullUp for the ARAK sight. Fixed AKAN pod under-/overshooting issues. Fixed mission sound for parking brake. Fixed and re-added not working training missions. Added new and replaced old Cold Start Instant Action Mission for Caucasus. Fixed countermeasure amount in campaign and IA Missions, set to 208 chaff and 72 Flares - changing the amount will break correct dispensing intervals. RENSA cover toggles correctly when switched via key binding. ADI flags and fuel indicator should behave properly during failures. Fixed high pressure valve not functioning correctly. Fixed RWR indicator lights not being visible at night Lowered opacity of exterior canopy glass Fixed PS-37 radar stick fix-switch functionality. Fixed aircraft dumping all flares within seconds when pressing the quick dispense button DCS: AV-8B N/A by RAZBAM Simulations Fixed: TPOD: target coordinates update External Lights for AI Updated: STOL nozzle and flap drag adjustments to reduce the amount of deceleration ATHS F10 map target processing. DCS: M-2000C by RAZBAM Simulations General Added : TPL/TPC test sequences Added : CP/PD information to all waypoints on a runway Added : CP/PD information to all LandingRefuelAr waypoints Added : waypoint kneeboard page Added : MIP data cartridge support (BETA) Added : Landing gear handle sound Added : Two RDI using the same frequency channels will interfere Updated : BAP100 cause more damage and rolling on craters should damage aircraft Updated : Loadout presets redone Updated : Wiping stick required before TP tests with cold hydraulics or test fails Updated : Bingo set to 1200 in airstart Updated : "TAF" VTB message now on when TAF active and flashes when signal lost Improved : Fully functional Police light Improved : More realistic amber alarm sound Improved : New special options menu presentation Improved : AP pitch trimming responsiveness Improved : AP SEL ALT capture (no more overshoot) Improved : RWR detection by other aircraft in scan mode VCM(RWR display) rework Improved : New vector display Improved : New realistic alarms Updated : New symbology for damaged serval sensors Updated : New symbology for DDM (X instead of bar) Added : New jammer symbol (box around threat) Added : New M symbol replacing cross when a TAF threat is nearby Added : New PCM symbol replaces cross when sabre is emitting in PCM Updated : Threat distance to center relative to lethal range SERVAL/RWR rework Improved : Detection model is less accurate and more realistic for azimuth and range Updated : Contacts of same type and similar direction are seen as a single one Updated : Damage model blinding some angles with wing or tail damage Added : spirale program per threat type in the threat database Added : lethal range per threat type in the threat database SABRE/Jammer rework Added : Square mode (automatic low power jamming with radar priority) Added : PCM mode (automatic high power jamming with jammer priority) Added : PCM forced panic mode triggered by the previous hotas jammer bind DDM(MLWS) rework Updated : DDM is now a specific Magic Pylon in rearm window instead of a ME option Updated : Only one threat can be detected by side (sensor) SPIRALE/ECLAIR-M (decoys) rework Updated : Internal decoy quantities : 16 flares and 112 chaff, non interchangeable Updated : External ECLAIR-M quantities : 6 packs of either 8 flares or 18 chaff Updated : ECLAIR and ECLAIR-M mixes are now chosen as loadouts Updated : flare firing directions Fixed : Eclair pod external visibility Added : loaded decoy quantities in the kneeboard Added : automatic program selection (A selector position) Added : automatic dispense on threat detection (AU mode) Bugs Fixed : mirror not clickable in some cases Fixed : AI wingman lights Fixed : Canopy handle unfolded when hotstart Fixed : SVI CCM mode Fixed : AP Gong playing when selected altitude is below 1000ft Fixed : rearming setting the PCA to a wrong state in some cases Fixed : AP star HUD symbol inaccuracy Fixed : TAF intercept course not computed in some cases Fixed : an AP bug where adjusting course temporarily reverted roll angle DCS: SA-342 Gazelle by Polychop Simulations Fixed: Removed artifact left by old pilot models Fixed: Landing light showed duplicate Fixed: Gazelle HOT-3 and Mistral were showing gun ammo slider Fixed: Gazelle would not create death event when destroyed Fixed: Ministick option for camera was not working Fixed: IR seeker did not recognise certain targets (such as AH-64) Fixed: Asservi mode now working as intended Fixed: Functionality of VoiP Added: Implemented new FLIR shader Added: Overtorque warning tones Added: Option to remove doors on the Gazelle L Added: Option to attach dipole antenna (aesthetic) Added: New keybind names for VoIP Added: Ability to bind switching seats to controllers Added: First community liveries implemented for Cyprus, The Netherlands, France and Portugal DCS: MiG-19P by RAZBAM Simulations Fixed: External Lights for AI Fixed: Exterior lights switch functionality Updated: Power generator logic DCS: MiG-21bis by Magnitude 3 LLC Canopy glass texture: removed some dirt Canopy position in multiplayer, synchronization Improved gears suspension - less oscillations on front wheel during hard braking Navigation: added more ground (RSBN/PRMG) stations for Syria map DCS: JF-17 Thunder by Deka Ironwork Simulations Added: support customized RWR symbol (see Doc\customerRWR_sample.lua) Added: more input bindings Fixed: wmd7 laser short lifetime issue Fixed: SMS loadout error after rearm Fixed: landing gear too fragile Fixed: training missions Updated: using new FLIR effect for pods Updated: c802ak uses same scheme as harpoon (should fix loft bug after launch) Updated: ground effect pitching moment Note: if COMM2 channel 199 doesn’t work for DL, try channel 200 (Also check freq for other channels, indices are shifted by 1. Will be fixed in next update) DCS: C-101 Aviojet by AvioDev Fixed a bug in C-101 where the 2nd pilot was never killed by oxygen lack Fixed IFR 2.1 mission (ED changed runway designator from 08 to 07) C-101CC: R550 Magic 2 missile have got an unique lock tone sound C-101CC: Updated Sidewinder lock tone sound Fixed conflicting animation in the rear cockpit. It was related to the external 3D model helmet animation DCS: Black Shark by Eagle Dynamics DM. Player-controlled Ka-50 with a destroyed cockpit is still flyable - fixed. Kh-25 missile delivery. Incorrect laser rangefinder and designator function corrected. Autostop procedure has no messages - fixed. Instant action anti ship mission syria. Ships spawned inside other ships - fixed. DCS: Flaming Cliffs 3 by Eagle Dynamics A-10A. Broken mission A-10A: Syria cold start replaced with new one. F-15. Stick is not centered at the start - fixed. DCS: Mi-24P Hind by Eagle Dynamics Fixed: Rain drops seem oversized compared to other modules. Fixed: SPU-8 - when communicating via intercom, the indication of the selected current radio station on the widget does not disappear Fixed: Pedal trim does not work if FFB is enabled. DCS: UH-1H Huey by Belsimtek In mission 11 of the UH-1H "UN Pilot" campaign two of the UH-60s of Ford flight spawn on the same helipad on the FARP - fixed. DCS: Yak-52 by Eagle Dynamics Improved air-flow calculations from the propeller that makes easier lifting nose gear during take-off Improved flight dynamics for more realistic inverted aerobatic maneuvers Encyclopedia entry is added DCS: FW 190A-8 Anton by Eagle Dynamics Canopy reflections reduced DCS: FW 190D-9 Dora by Eagle Dynamics Random engine failure while flying at cruise power levels is now fixed DCS: P-47D Thunderbolt by Eagle Dynamics Fixed trim controls achievable only in half of range with joystick input Default radio frequency is changed to 124 MHz DCS: P-51D Mustang by Eagle Dynamics Fixed carburettor cold and warm air levers uncontrollable from keyboard and joystick DCS: Mosquito FB Mk VI by Eagle Dynamics Added LODs Improvements to visualization of the propeller and the spinner Window needs to be open to talk to ground crew DCS: Spitfire Mk IX by Eagle Dynamics Cockpit needs to be open to talk to ground crew DCS: WWII Assets Pack by Eagle Dynamics Freya and Würzburg radars can’t detect targets - fixed. See here for setup. Bunkers have no firing sounds - fixed DCS: Combined Arms by Eagle Dynamics Fixed SAM interception range setting. Fixed - dispersed under fire for ground targets. Remove barrel blowing effect for soldiers with RPG. Fixed - Remove target for ground units on map F10. Fixed - Ground units can't move out the river. Fixed - Human controlled gr units play the sound of water and dust-effects when driving over bridges. Added gun stabilization for M60A3 Fixed - Ground EWR does not indicate closing with target. Fixed - Destroyed ground units plays engine sound. Fixed - Boat motion on waves and rivers. Fixed - fire at point task for MLRS without a route DCS: Supercarrier by Eagle Dynamics Multi player JBD remain up after launch DCS: Marianas map by Eagle Dynamics Removed possibility to spawn helicopters in the hangar which led to crash on AI start-up procedures The map is prepared for use in FLIR mode DCS: Syria Map by Ugra Media The Syria map by Ugra Media has been expanded to the east at no extra cost. This update includes: Forward Operating Bases (FOB). Increased map eastward by 250 km to Deir ez-Zor airbase. Added a large section of the Euphrates River Valley in the eastern part of the map. Added part of the territory of Iraq with H3, H3 Northwest, H3 Southwest и Ruwayshid. Ataturk Dam and Şanlıurfa International Airport were added in Turkey. Added an abandoned dirt airfield east of Sayqal Air Base. Tal Siman military base located north of the city of Raqqa was added. Added Kharab Ishk helicopter base located on the territory of Lafarge factory. Added At-Tanf military base on Syrian-Iraqi border. Added scenes of oil facilities in ir ez-Zor area. Added waves at the shoreline. Added old abandoned planes at airfields H3, Jirah, Palmyra, Rasin El Aboud, Tabqa. This expansion was created with AH-64D operations against ISIS in mind. Campaigns P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: Mission 12 - adjusted AI so that they won't get shot down by AAA before the player arrives. Spitfire IX The Big Show Campaign by Reflected Simulations: Added Balloon Barrage over London. DCS: P-47D Wolfpack Campaign by Reflected Simulations: Fixed the Air Sea Rescue so that the mission counts as success if you are rescued. DCS: UH-1H Paradise Lost Campaign by Reflected Simulations: Civilian traffic forced off in certain missions Added safeguard triggers to mission 12 due to the unreliability of the AI Mission 9 - relaxed the safeguard for potential mortar hits Typos corrected Instructions improved based on user feedback SEA Camo Yak-52 skin by Eight Ball added DCS: F-14A Zone 5 Campaign by Reflected Simulations: Added a random factor so that Hammer may be able to spot the wild card. Mission 9 - Sniper 4 is now also immortal to SAMs. Turned some trigger zones rectangular for more accurate triggers Mission 11: made sure SAMs don't fire at other flights. DCS: F-14A Fear the Bones от Reflected Simulations: Mission 12 - player was moved to cat 3 to match the new AI launch order. AI cat assignments reshuffled due to a recent AI launch bug. Mission 3: Failsafe trigger added, because the AI bear sometimes can't switch to its next waypoint. F-86F Hunters over the Yalu Campaign by Reflected Simulations: Mission 1 - requirement for the AI to attack removed due to their unreliability. Mission will progress even if only the player attacks. Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky: Mission 13 on the Mi-8 the ramp was dismantled, the weight of the fuel was reduced, the bug with the explosion was fixed A-10C Basic Flight Training Campaign by Maple Flag Missions BFT08 Emergencies Mission. Tweak Weather. DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon: Mission 09. Fixed bug preventing from mission to continue during SA part. Mission 10. Fixed possible problem with mission not continuing if Biff does not take off quickly after player. The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 02. Updated loadout for player's wingman. Fixed issue where AI comms would overlap with radio exchange after spotting enemy. Mission 14. Updated loadout for PL F-16s. Fixed problem with L-39s not engaging and mission not progressing. DCS: F/A-18C Raven One Сampaign by Baltic Dragon: Mission 02. Fixed issue with mission not progressing after AAR. Mission 14. Set NVG as default loadout for the player. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633 Missions 1, 4 – 9, 13 and 15. Tacan fixed use without AA on. Mission 3. Sinker-Submarine note added. Missions 6 and 8. Action of attacking Bandits adjusted. Mission 6 voice conflict fixed. Mission 9 420 initial orbit fixed Mission 10 420 does not attack Helos fixed. DCS: F/A-18C Rising Squall Campaign by INVERTED Fixed AAR animation for M02 and M08. In M05, when the player miss the target by use UGB, Aegis-4 will make up for it. Added Chinese dubbing of Tutorial Campaign (English version WIP). Shoutout to @jianning for volunteering the dubbing for the tutorial campaign. DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633 Missions 1, 3, 5, 8 and 10 Tacan fixed use without AA on. Mission 4. Stop road vehicle fail added. Mission 5. Typo corrected and WP1 zone adjusted. DCS: UH-1H Worlds Apart Spring 2025 Campaign by Low Level Heaven Mission 5-2. Problem with convoy at the end of the mission solved Mission 7. A-10 AI is doing their job now. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims M12 - Fixed bug where Davy fails to stop attacking targets near mission end. M14 - Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop. M15 - Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition. DCS Known Issues Master Volume control to in game voice chat window. Please note the default volume will be set to 0. You will need to click on the gear icon in the in-game window, and set the volume to desired level. This only applies when upgrading - new installs, default will be 50% 44 27 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted March 30, 2022 ED Team Share Posted March 30, 2022 DCS 2.7.11.22041 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.11.22041/ Introduced new campaigns: DCS: AV-8B Hormuz Freedom Campaign by SorelRo DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims DCS: MAD Campaign by Stone Sky DCS World MP. Wingmen do not take off after the client in some cases - fixed. Cockpit shake in multiple modules - removed. Voice chat. Fixed changing to zero level of the master volume setting Fixed problem with not working human-AI radio communications for many aircraft WWII unit templates available for use in the Mission Editor again No sounds for CV Kuznetsov - Fixed Dust at night glows - fixed. Weapons. Anti ship missile scheme update, Kh-35 missile issues fixed. MP. Crash when going into cockpit after mission change - fixed. Cockpit mirrors inoperable when flying over sea at extreme low altitude, less than 5m - fixed. Helicopters. Rotor wash effect over water adjusted. Restored the runway lighting. AI. AI Aircraft will not take off after the player - fixed. AGM-88. Missile not aiming at radiating target. - fixed ME. Weather presets disappear if no cloud preset is selected - fixed. In A-10C, F-18 and F-16 the WHOT and BHOT modes appear to be inverted. - fixed DCS: AH-64D by Eagle Dynamics Added Input command "Trimmer - Reset" , use LCtrl+T to reset trimmer position of cyclic stick and pedals to center Added SCAS status indication Fixed: TADS desync from CPG LMC use/Hellfires missing targets in TRAJ other than DIR in multicrew Fixed crashes in avionics, weapons and AI Fixed: TADS desync in multicrew Fixed: Lasing desync in multicrew Fixed: Hellfire can't detect laser in MP Fixed: AI George not taking LOAL shots Fixed: Repair procedure Fixed: CPG could WAS but not seeing Hellfires loaded on the weapons page Fixed: Rotors missing on FLIR and TV TADS display Fixed: Gun missing recoil animation Fixed: Laser is disabled on UTIL page when hotstart in multicrew Fixed: AI George does not track target and drifts Fixed: Cold start unable to activate RLWR on ASE UTIL page Fixed: Pilot engaging PNVS disables CPG TADS control in multicrew Fixed: Searchlight isn't synchronized in multicrew (Pilot enables searchlight, operator see only moving but doesn't see light itself). Fixed: Wheel brake state isn't synchronized in multicrew Fixed: Radio interference is heard when connecting CPG after cold start in multicrew Fixed: George as CPG - George stuck in loop WAS'ing missiles Fixed: Park Brake Stow & Park brake pull binds do not work Fixed: EUFD. Can't swap radio freq in some case Fixed: AI misuses anti-collision lights and landing light Fixed: AI CPG sometimes forgot target position when slaving Fixed: Sometimes AI CPG TADS follows the PLT HMD reticle Fixed: Wheel rotation stops on the opposite side from the brake being used Fixed: Unable to set auto-range on guns during engagement Fixed: Backup artificial horizon doesn't uncage when cold and dark Fixed: Rope length is an option in the editor but not needed for AH-64D Fixed: Weight remains on Helo when fuel tanks removed Fixed: Symbology select switch depress Fixed: Players don't see NVG on other players' helicopters in MP Fixed: CMWS audio volume & lamp knobs axis do not work Fixed: Multi monitor users and george AI menu location Fixed: Symbology select switch depress for pilot changes CPG screen also DCS: F-16C Viper by Eagle Dynamics Fixed: FCR OVRD and change master mode Fixed: Ripple 6 - 12 snake eye with 10 ft spacing explode behind the aircraft DCS: F/A-18C Hornet by Eagle Dynamics Fixed: AIM-9X and the WACQ radar mode can lock onto targets beyond 10nm Fixed: Concatenated RU text in Hornet SC missions DCS: Supercarrier by Eagle Dynamics Marshall stack works incorrect DCS: P-47 Thunderbolt by Eagle Dynamics Fixed bug with the light cone from the landing light Gunsight on the P-47-30 (early) model is updated for the external view DCS: F-5E Tiger II by Eagle Dynamics Fixed: Damage on destroyed inner wing not spread to other wing sections DCS: Marianas map by Eagle Dynamics Improvements to the visualization of map in the FLIR mode Fixed possibility to use kneeboard images on the map Fixed too dark shadows on the banyan tree DCS: JF-17 by Deka Ironwork Simulations Fixed: a temp solution to improve MFCD readability when moving map is on (Thanks, J20Stronk, for the idea) Fixed: should fix battery switch random malfunction issue in MP Fixed: c701 seeker now needs SMS power on to start BIT and turns on camera after alignment is done. If born in air, c701 is ready to use, and no need BIT as before. Fixed: LSS cannot detect laser spots in MP. DCS: SA-342 Gazelle by Polychop Simulations Fixed: Remove doors option through ground crew now only available to the SA342L Fixed: Typo in Portuguese Community Livery DCS: C-101 Aviojet by AvioDev Fixed bombs arming logic. If fuze is not armed bombs can be dropped and they do not explode IR missiles are now functional again after in-game rearming Magic II and AIM-9M seekers work now correctly as they should for all-aspect missiles DCS: Black Shark by Eagle Dynamics Added high speed vibration effect in the cockpit. DCS: Combined Arms Player controllable unit dynamics - adjusted. DCS: F-14 Tomcat by Heatblur Simulations Fixed Multiplayer Seat Switching not working. Added new DCS FLIR mechanics. Autopilot Improved heading hold. Fixed trim-lock when disengaging during CSS. Fixed trim-lock on spawn. Fixed AP engaged on ground start, resulting in trim-lock. Fixed AP not working with FFB. Fixed Maneuver Flaps not working outside of standard altimeter pressure. Fixed several issues with Iceman. Fixed typo on VDI labels for trim and brightness: VSDI->VDI. Fixed JESTER camera near clipping issue. Updated several IA Missions to the latest version. Updated CN localization. DCS: AJS-37 Viggen by Heatblur Simulations Fixed engine oscillations at ground idle below 0°C. DCS: AV-8B N/A by RAZBAM Simulations Fixed: DMT designation AG gun pipper too low Data slew not fixed for keyboard slew ODU bomb interval input Updated: FLIR video for all displays DCS: M-2000C by RAZBAM Simulations Updated : MIP list refreshes during rearm Added DTC text file format for MIPs (BETA) Fixed MIP next/previous bind and mouse Updated : Auto decoy release only upon launch threat Disabled decoy release on the ground Disabled TPC/TPL test in flight DCS: MiG-19P by RAZBAM Simulations Updated: roll inertia rules Updated: R-3S launch limitations 20 20 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted April 6, 2022 ED Team Share Posted April 6, 2022 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.11.22211/ DCS World In some cases, when trying to select an audio file in the file-browser, the OK button did not work, the file was not selected. Fixed. Weapons. Fixed a crash that occurs when a munition impacts certain map objects. All ME "In Mission" Picture Options - Unable to select Images. Fixed file extension checking. Crash that has been caused by the SCUD destruction during the alignment to the horizon - fixed. DCS: AH-64D by Eagle Dynamics Fixed:Laser designation by JTAC and using NVG goggles can create artifact. Fixed: Cold start Boost Pump Failure. Fixed: At high temperatures (29℃), engine does not start. DCS: AV-8B N/A by RAZBAM Simulations Fixed: Crash with Maverick launch. 15 16 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
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