Gizzy Posted February 3, 2018 Posted February 3, 2018 (edited) On a 2.5 server mission with multiple 'furniture objects' only 5 will be seen by clients. The missing objects appear to be randomly picked but only 5 are visible by clients. In SP all are visible. On a server hosted client slot all are visible With a remote Client only 5 are visible Initially this was picked up by missing MOD furniture on heavily populated servers but on testing with a server and client both clean of any MODS again only 5 are visible. Vehicles etc seem good. Validation: No MODS on SERVER or CLIENT 1 group of 8 x 'bunker 1' 2 x Mi-8 Seen by REMOTE CLIENT 5x Seen by SERVER HOSTED CLIENT 8x Seen by SINGLE PLAYER CLIENT 8x Repeatable. Affects DCS and 3rd party MOD furniture, in a group or as single objects. Miz file attached.caucasus test.miz Edited February 9, 2018 by BIGNEWY TITLE
TBear Posted February 4, 2018 Posted February 4, 2018 On a 2.5 server mission with multiple 'furniture objects' only 5 will be seen by clients. The missing objects appear to be randomly picked but only 5 are visible by clients. In SP all are visible. On a server hosted client slot all are visible With a remote Client only 5 are visible Initially this was picked up by missing MOD furniture on heavily populated servers but on testing with a server and client both clean of any MODS again only 5 are visible. Vehicles etc seem good. Validation: No MODS on SERVER or CLIENT 1 group of 8 x 'bunker 1' 2 x Mi-8 Seen by REMOTE CLIENT 5x Seen by SERVER HOSTED CLIENT 8x Seen by SINGLE PLAYER CLIENT 8x Repeatable. Affects DCS and 3rd party MOD furniture, in a group or as single objects. Miz file attached. Happens the same to me: Made a GROUP with alla kind aof listed FORTIFICATIONS. None of them appear to remote CLIENT player. They are visible only to SERVER. Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217
Backy 51 Posted February 6, 2018 Posted February 6, 2018 I've seen similar MP behavior ... integrity check appears on all the time regardless of checkbox status. I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Gizzy Posted February 6, 2018 Author Posted February 6, 2018 Some checkbox's do not write for whatever reason... Check serverSettings.lua file (C:\Users\\Saved Games\DCS.openbeta\Config) and if necessary edit, so that... "require_pure_textures" "require_pure_models" "require_pure_clients" =false for the IC to be off..
159_Archer Posted February 6, 2018 Posted February 6, 2018 Also getting issues with ground objects, although I haven't tested this out exhaustively as such. With ground units from the objects menu, these unit cannot be seen in on server and client. Other objects such as structures and helos can be seen in the same area. I shot at the invisible units and they took damage, so it appears they are 'there'! [sIGPIC][/sIGPIC] 159th Guards Aviation Regiment; recruiting now! http://www.159thgar.com/ We now fly all modern Jets and Helos
Shrike88 Posted February 9, 2018 Posted February 9, 2018 same issue ED please address this. Having same issues on any multiplayer server. Making it unplayable as the invisible static units are able to fire and destroy your aircraft, however unable to see nor target as clients machines will not draw the objects in the server as hosted.
ED Team BIGNEWY Posted February 9, 2018 ED Team Posted February 9, 2018 Hi all this issue has been reported internally thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Ginaccio Posted February 9, 2018 Posted February 9, 2018 My experience is that engaging Lazarevskoe SAM site in Buddy Spike server op. Blue Flag SA-3 are completely invisible even if they shoot at me. Chack the video at 15:00
ED Team BIGNEWY Posted February 9, 2018 ED Team Posted February 9, 2018 My experience is that engaging Lazarevskoe SAM site in Buddy Spike server op. Blue Flag SA-3 are completely invisible even if they shoot at me. Chack the video at 15:00 invisible units are reported, thanks hopefully it will be resolved soon Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
chicomick Posted August 11, 2018 Posted August 11, 2018 Any news on this being fixed yet? It really is spoiling Missions created with objects for MP Can't find any further info on this, REPORTED six months ago.......?? An update on progress would be nice...... Intel Core i7-8086k@5Ghz / Asus PrimeZ370-A 32GB DDR4 3000Mhz Mem / GTX 1080 Ti / 500GB SSD Int M2 / Samsung U28E590 4k / Oculus Rift S
Shavik Posted November 13, 2018 Posted November 13, 2018 I also am experiencing this issue in our multiplayer mission. Any update? Thanks!
Gizzy Posted November 13, 2018 Author Posted November 13, 2018 Hi, this was fixed by ED months ago mate, haven't seen it in a long time...
Shavik Posted November 13, 2018 Posted November 13, 2018 Sorry, this is NOT fixed. I have had multiple people in our group today that confirmed it is still occurring.
Gizzy Posted November 14, 2018 Author Posted November 14, 2018 The OP I reported in FEB and it was fixed. Period. Perhaps you have, or there is a another similar general issue, no idea, but you would need to be more specific on objects involved or attach a miz file for anyone to help you.
raymondabel Posted February 15, 2019 Posted February 15, 2019 (edited) just accur to me last night. I was not able to do my mission because the bunkers "were not there" on WP1JOW_Persian_Sword_ROTO2_FEB13.miz Edited February 15, 2019 by raymondabel
raymondabel Posted February 21, 2019 Posted February 21, 2019 Hi, this was fixed by ED months ago mate, haven't seen it in a long time... this has not been fix I have the issue
Grimes Posted February 21, 2019 Posted February 21, 2019 Unable to replicate on 2.5.4.27430. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
raymondabel Posted February 22, 2019 Posted February 22, 2019 Unable to replicate on 2.5.4.27430. it as to be on MP. it is ok in SP look like a c++ runtime error
Grimes Posted February 22, 2019 Posted February 22, 2019 I was showing that it the screenshot was taken in MP. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Cobra747 Posted February 22, 2019 Posted February 22, 2019 I have this problem with static objects on carrier not showing for clients.
59th_Reaper Posted March 18, 2019 Posted March 18, 2019 We still have this bug. For example in multiplayer, if you are the 1st who connected to the server, every static object on the carrier are visible for you. But if you are the 2nd client or more you can see only 5 objects. I hope ED will fix this soon, because so boring the "empty" carrier... Two tails, two engines! [sIGPIC][/sIGPIC]
Nealius Posted March 29, 2019 Posted March 29, 2019 Same issue here, I think. Playing LAN multiplayer, I have statics populating the Stennis (no mods, all stock DCS objects). In particular, I have an E-2D in the Junkyard, an E-2D in front of the superstructure, and two Tomcats on Elevator 2. These all appear in SP, and on the server. The client, however, does not see the two E-2Ds or the Tomcat closest to the superstructure on Elevator 2.
raymondabel Posted March 29, 2019 Posted March 29, 2019 I know it make no sence but when I was not abel to "see" some object, I had MOD Beacons installed. Since I remove the MOD Beacons, I never had this issue again hope that help I know, it does not make sense...
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