pdmarsh Posted March 23, 2018 Posted March 23, 2018 I am curious of anyone else has seen this or something similar when using precision bombing mode. I used to be able to get into a fairly steep dive, line up my target and get proper HUD symbology all the way down to the release cue. Now, whether I try a steep angle, shallow angle, fast or slow, the symbology drifts below the HUD before the release cue occurs. Pushing the nose down does not bring it back. I'll practice more, but maybe something did change and/or is actually broken in the module at the moment. Thanks, Paul [sIGPIC][/sIGPIC] DCSFlightpanels - Utility for Saitek Pro Flight Panels for DCS World Custom Saitek B.I.P. Tiles for DCSFlightpanels Saitek Switch Panel Template for DCSFlightpanels
funkyfranky Posted March 23, 2018 Posted March 23, 2018 Hi Paul, I had this too recently. I captured it on a video by accident. You can skip forward to 2:21. At some point you see me going "Where is my pipper going?!" :D Maybe it's a pilot error but I thought the approach was quite reasonable. A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
pdmarsh Posted March 23, 2018 Author Posted March 23, 2018 Hi Paul, I had this too recently. I captured it on a video by accident. That captured it quite nicely. That's the exact effect I'm getting with differing approaches. I actually hope it's a bug, because so far I can't re-master precision bombing (not that I was ever actually a master). Thanks, Paul [sIGPIC][/sIGPIC] DCSFlightpanels - Utility for Saitek Pro Flight Panels for DCS World Custom Saitek B.I.P. Tiles for DCSFlightpanels Saitek Switch Panel Template for DCSFlightpanels
Zabuzard Posted March 23, 2018 Posted March 23, 2018 I can confirm that this is an issue. I just tested it multiple times in different conditions (varying distance, speed and dive angle, even direction of attack). My observations are: - Bombs fall too long - The timeline often does not appear, or too late (directly starts at min-range indication) - When the timeline is fine the steering order is placed at the very bottom I recorded some of my tries and currently upload them. Will post the video once finished.
Zabuzard Posted March 23, 2018 Posted March 23, 2018 (edited) Here's the video with 7 tries and annotations: Oh my, the rendering introduced lags. Sorry for that. Edited March 23, 2018 by Zabuza
funkyfranky Posted March 23, 2018 Posted March 23, 2018 Here's the video with 7 tries and annotations: :thumbup: shows nicely that it isn't our flying skills :D Guess we could move this to the bug section instead. A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
RagnarDa Posted March 23, 2018 Posted March 23, 2018 (edited) Hey I write here but this relates to https://forums.eagle.ru/showthread.php?t=203864 and https://forums.eagle.ru/showthread.php?t=184496 as well as rocket-sight inaccuracies too. I've spent the last 1-2 months trying to figure out how the sights are all inaccurate all of a sudden. Among things I've discovered is that the radar-measurement was calculated wrong and other smallish things, I've also found that ED changed their atmospheric model at one point (which I knew but choose to ignore in hopes the problem would go away). Anyway, the newest member of the dev-team Grover managed to make a new fit for the barometric altitude calculation so the calculations is again close enough. This effects pretty much all weapons in the Viggen. You can tell if the altitude calculation is off in the sight-modes that have the MålUtpekningsSymbol (MUS, I think its called Target Indication Ring in the english manual) if the ring appears either under ground or floating above the ground. The fixes is going through the hoops right now... Btw, thanks for the video! They do illustrate it very nicely! Edited March 23, 2018 by RagnarDa DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
RagnarDa Posted March 23, 2018 Posted March 23, 2018 (edited) Hi Paul, I had this too recently. I captured it on a video by accident. You can skip forward to 2:21. At some point you see me going "Where is my pipper going?!" :D Maybe it's a pilot error but I thought the approach was quite reasonable. You are in PLAN (plane/level)-mode and not precision-mode. If you'd pulled up so you kept the sight on the target you would have overflown the target at precisely the correct safety-height (I think 400 meters). That's at least how its supposed to work. Edited March 23, 2018 by RagnarDa DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
thrustvector Posted March 23, 2018 Posted March 23, 2018 just curious as I have done it without pop ups and seemed ok, wonder if that is making the difference, can you try that Zabuza?
funkyfranky Posted March 23, 2018 Posted March 23, 2018 You are in PLAN (plane/level)-mode and not precision-mode. Nope, I switched to DYK. You can see clearly at 2:28. A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
Zabuzard Posted March 23, 2018 Posted March 23, 2018 I've spent the last 1-2 months trying to figure out how the sights are all inaccurate all of a sudden. [...] Anyway, the newest member of the dev-team Grover managed to make a new fit for the barometric altitude calculation so the calculations is again close enough. Ragnar, I am so happy to just hear that you are aware and trying to solve the issue :) It's fine if it needs some time. Just good to know that you are working on it. just curious as I have done it without pop ups and seemed ok Yeah, I can try it the next days. But note that the more you increase your dive angle, the less the actual HUD indications matter. In the extreme case where you dive straight 90° down the HUD wouldn't matter at all and you would hit dead-on.
funkyfranky Posted March 23, 2018 Posted March 23, 2018 just curious as I have done it without pop ups and seemed ok, wonder if that is making the difference, can you try that Zabuza? My run was without pop-up point. So there should be no difference. If possible, you should provide an example where you got it working. A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
spetsnaz26 Posted March 24, 2018 Posted March 24, 2018 Strange... Having watched the videos you guys uploaded I failed to see the final steering order. When did you pull trigger? I tried a few pop up attacks after the latest update and found the DYK mode quite usable. 6km pop up to 700m qfe, roll, pull, roll, align, unsafe, wait for distance line and wing symbology, pull trigger and hold, and then the steering order appears as the manual explained. Just when I tried to follow the order the bombs released...looked back and the stick hit quite nicely over the target, although there's significant error between my reticle and final steering order. The whole thing did tend to move down, but I can at least see the wings so that I knew when to pull. I've got a separate question though... No matter how much control input I made to track the steering order, the ring simply kept a constant distance from the reticle (in my case it consistently stayed up and sightly to the right) . Almost seems like it's running away. How is it possible to reduce the error this way?
pdmarsh Posted March 24, 2018 Author Posted March 24, 2018 Thanks everyone for all of the great input. Since this does have some visibility now, I guess it doesn't need to be moved to the bug section, which I was coming on-line to suggest and saw it had already been mentioned. Paul [sIGPIC][/sIGPIC] DCSFlightpanels - Utility for Saitek Pro Flight Panels for DCS World Custom Saitek B.I.P. Tiles for DCSFlightpanels Saitek Switch Panel Template for DCSFlightpanels
QuiGon Posted March 24, 2018 Posted March 24, 2018 Hey I write here but this relates to https://forums.eagle.ru/showthread.php?t=203864 and https://forums.eagle.ru/showthread.php?t=184496 as well as rocket-sight inaccuracies too. I've spent the last 1-2 months trying to figure out how the sights are all inaccurate all of a sudden. Among things I've discovered is that the radar-measurement was calculated wrong and other smallish things, I've also found that ED changed their atmospheric model at one point (which I knew but choose to ignore in hopes the problem would go away). Anyway, the newest member of the dev-team Grover managed to make a new fit for the barometric altitude calculation so the calculations is again close enough. This effects pretty much all weapons in the Viggen. You can tell if the altitude calculation is off in the sight-modes that have the MålUtpekningsSymbol (MUS, I think its called Target Indication Ring in the english manual) if the ring appears either under ground or floating above the ground. The fixes is going through the hoops right now... Btw, thanks for the video! They do illustrate it very nicely! Thanks, that's great to know! :) Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Eldur Posted March 29, 2018 Posted March 29, 2018 Here's the video with 7 tries and annotations: Oh my, the rendering introduced lags. Sorry for that. Looks like what I had with ARAK today. But there's also some massive "reticle" jumping coming around at "The Cross", and it always has been, also in other planes, even the Su-25s. I totally hoped for 2.5 and the new Caucasus map to fix this, but well... as well as rocket-sight inaccuracies too. I've spent the last 1-2 months trying to figure out how the sights are all inaccurate all of a sudden. Among things I've discovered is that the radar-measurement was calculated wrong and other smallish things, I've also found that ED changed their atmospheric model at one point (which I knew but choose to ignore in hopes the problem would go away). Anyway, the newest member of the dev-team Grover managed to make a new fit for the barometric altitude calculation so the calculations is again close enough. This effects pretty much all weapons in the Viggen. You can tell if the altitude calculation is off in the sight-modes that have the MålUtpekningsSymbol (MUS, I think its called Target Indication Ring in the english manual) if the ring appears either under ground or floating above the ground. The fixes is going through the hoops right now... Good to know that's fixed already. Just needs to be deployed by ED
CallsignFrosty Posted May 2, 2018 Posted May 2, 2018 Hey I write here but this relates to https://forums.eagle.ru/showthread.php?t=203864 and https://forums.eagle.ru/showthread.php?t=184496 as well as rocket-sight inaccuracies too. I've spent the last 1-2 months trying to figure out how the sights are all inaccurate all of a sudden. Among things I've discovered is that the radar-measurement was calculated wrong and other smallish things, I've also found that ED changed their atmospheric model at one point (which I knew but choose to ignore in hopes the problem would go away). Anyway, the newest member of the dev-team Grover managed to make a new fit for the barometric altitude calculation so the calculations is again close enough. This effects pretty much all weapons in the Viggen. You can tell if the altitude calculation is off in the sight-modes that have the MålUtpekningsSymbol (MUS, I think its called Target Indication Ring in the english manual) if the ring appears either under ground or floating above the ground. The fixes is going through the hoops right now... Btw, thanks for the video! They do illustrate it very nicely! Hey - thanks for the info. I recently made a QFE calculator for myself and a few friends to use when planning strike missions but the output always differs from the viggens calculated QFE in the kneeboard. What is the new atmospheric calculation used by ED? If I knew it I could use that instead of the real life formula. Thanks in advance! Sent from my iPhone using Tapatalk
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