Hippo Posted May 14, 2018 Posted May 14, 2018 I would like to have the option that the cursor does NOT move when I move my head, i.e. mouse only. Is it possible to do this currently? Reason: on occasion you need to click a switch and look at a result somewhere else in the cockpit. This is very difficult to do if the cursor moves as you move your head. It would be the equivalent of keeping a finger on a switch while looking around. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
Jabbers_ Posted May 14, 2018 Posted May 14, 2018 This so much, I would love this. With the restriction of, if you move your head to far and the mouse is about to be out of view, it moves with your head then. Kinda like, it must always be in view, but within the view doesn't move with your head movement. This way it doesnt get lost. Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord
TheBamse Posted May 14, 2018 Posted May 14, 2018 There has been a few threads requesting this for a while now. I will +1 each an everyone of them including future ones.
Insonia Posted May 15, 2018 Posted May 15, 2018 mouse pointer must remain in window. With VR controller maybe.
Hippo Posted May 15, 2018 Author Posted May 15, 2018 (edited) This so much, I would love this. With the restriction of, if you move your head to far and the mouse is about to be out of view, it moves with your head then. Kinda like, it must always be in view, but within the view doesn't move with your head movement. This way it doesnt get lost. Options, please options. I believe that locking the cursor to head motion is (or has the potential to be) a real issue in VR that has been overlooked by developers. I haven't had too many issues with DCS, but as example I offer the (Majestic) Q400 in P3D. In this aircraft, the knobs on the MCP (at the top of the instrument panel) affect the MFD displays. So, e.g., to set the altitude / heading / etc you have to put the cursor on the knob and turn the knob while looking down at the changing value in the MFD. If the cursor moves when you move your head this is extremely inconvenient, if not impossible. Of course, IRL, the pilot puts his hand on the knob, looks at the display and turns the knob. There has to be some way of replicating this. I would suggest that the cursor stays put unless the mouse is moved again (to some adjustable threshold), at which time it would reappear (centred?) on-screen. Edited May 15, 2018 by Hippo System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
Quadg Posted May 15, 2018 Posted May 15, 2018 +1 helicopters and NOE flight mean i don't have long enough to keep my head still to use buttons. i need to glance and flick. not stop look and concentrate... and still miss the button. My Rig: AM5 7950X, 32GB DDR5 6000, M2 SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift.
dotChuckles Posted June 7, 2018 Posted June 7, 2018 Yup, changing frequencies manually in the Mirage is impossible in VR due to this issue. +1 [sIGPIC][/sIGPIC]
M1Combat Posted June 8, 2018 Posted June 8, 2018 Yes this would be awesome :)... and also not simple... Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)
Hippo Posted June 8, 2018 Author Posted June 8, 2018 (edited) There's already a click and hold solution for toggle switches. Perhaps a new key bind "hold switch" (toggle and hold down) which could then be used in combination with the mouse wheel / LMB / RMB. It could be assigned to a joystick button or spare mouse button (I have eight on my mouse). *EDIT* I've posted a request for this on the 2.5 wish list forum - as this would seem a pretty easy option to implement. Edited June 8, 2018 by Hippo System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
dotChuckles Posted June 8, 2018 Posted June 8, 2018 There's already a click and hold solution for toggle switches. Perhaps a new key bind "hold switch" (toggle and hold down) which could then be used in combination with the mouse wheel / LMB / RMB. It could be assigned to a joystick button or spare mouse button (I have eight on my mouse). *EDIT* I've posted a request for this on the 2.5 wish list forum - as this would seem a pretty easy option to implement. It's a good solution. Sometimes even hitting the switch in the first place is hard in VR though :D [sIGPIC][/sIGPIC]
MA_Goblin Posted June 9, 2018 Posted June 9, 2018 +1 indeed [sIGPIC][/sIGPIC] _____________Semper paratus, In hoc signo vinces________________ PC: Intel i7-8700K (4.9 GHz), Aorus Ultra Gaming Z370 MB, Gigabyte RTX 3080, 32 GB DDR3 (3,2 GHz), Samsung EVO 860 M.2 500 GB SSD + Samsung 960 M.2 250 GB SSD Gaming: Virpil T-50 CM2, TM WH Throttle, Crosswind pedals, HP Reverb
aniron Posted June 11, 2018 Posted June 11, 2018 Oculus Touch gives independent "laser" cursors with options for left/right click and scroll wheel. Problem is you have to put them down to use your HOTAS.
Fri13 Posted June 11, 2018 Posted June 11, 2018 Oculus Touch gives independent "laser" cursors with options for left/right click and scroll wheel. Problem is you have to put them down to use your HOTAS. The problem is that to make a right click, you need to turn your controller angle past 12'clock position. It works very well for front instruments operations but very bad for sidepanels and when you need to operate opposite side of the front panels, like right MFCD with left hand. ED really should make the A/B and X/Y buttons as left/right click. The touch controllers stays well on thigh if you have some grip there (meaning you don't wear some trousers with very slippery surface like some sports trousers) and you can always just get somekind friction on thighs to make them stay there even when using pedals. That way it is very easy and quick to grab them to operate cockpit and then drop back and keep going. Of course easiest would to have the Oculus Gloves but until.... Or even alternative that ED would write support to Leap Motion attached to HMD, but it requires to look more centered the parts of cockpit to operate them. Since Touch Controllers I have dropped lots of bindings behind multiplier and keyboard is out of the way as VR is not immersive without touch controllers anymore. That feeling when you are actually "touching" the cockpit makes easier to learn and fly all. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
dotChuckles Posted June 11, 2018 Posted June 11, 2018 Touch controllers would work better with proper left/right button mapping for sure, but again, it's the problem of what to do with them when not needed. While I get it that it's more immersion, I have a track pad just behind my throttle which is far easier. Well it would be it the 3d cursor was properly implimented and not slaved to your head as it is now (user option of course for those that are happy with the status quo eg. those that don't use VR). [sIGPIC][/sIGPIC]
Hippo Posted June 12, 2018 Author Posted June 12, 2018 There's already a click and hold solution for toggle switches. Perhaps a new key bind "hold switch" (toggle and hold down) which could then be used in combination with the mouse wheel / LMB / RMB. It could be assigned to a joystick button or spare mouse button (I have eight on my mouse). *EDIT* I've posted a request for this on the 2.5 wish list forum - as this would seem a pretty easy option to implement. Time for me to eat some humble pie: Er. I've just realised that it's possible to left click to "hold" rotaries and use the mouse wheel at the same time to turn them. So the functionality I've requested already exists. Not sure how I'd missed this. I suppose that just leaves switches that you'd want to click (but not hold) whilst looking elsewhere. Not sure that there are too many of those. System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
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