operatorone Posted June 1, 2018 Posted June 1, 2018 Hi there, I use a Thrustmaster Hotas Warthog and mapped all keys from the joystick, throttle and keyboard for the F/A-18 sim. When I start a mission only the axes of the joystick and throttle are working. No key bindings are working at all. I can click in the cockpit, but nothing more. Is it an issue of the open beta 2.5.2 or can somebody explain me what's going on and may be has a hint for me to get the controllers and keyboard work properly. Cheers, operatorone
majapahit Posted June 2, 2018 Posted June 2, 2018 Mapped to the correct page / aircraft / gameplay .. ? (chk the dropdown) | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
Grodin Posted June 2, 2018 Posted June 2, 2018 AFAIK there are no default binds for the F-18 yet, it's not yet a final product. You have to map it yourself. See the other topics on the forum for help with mapping :thumbup: Fighting for peace is like screwing for virginity.
operatorone Posted June 5, 2018 Author Posted June 5, 2018 AFAIK there are no default binds for the F-18 yet, it's not yet a final product. You have to map it yourself. See the other topics on the forum for help with mapping :thumbup: Hi, thanks for your replies. I mapped all my desired key to the right plane F/A-18 arcade and sim on my joystick, throttle and rudder, but can't get any button to work exceptionally the axes. When I want to map the left and right wheel break to the rudders X and Y axis, the axis does not appear when I kick it with my foot. Wired! Well what I recognized is that the arcade profile has a lot less keybindings than the sim of course, but I mapped both, just to be sure I have the right key in place. Cheers.
bradleyjs Posted June 5, 2018 Posted June 5, 2018 (edited) I have the Warthog Throttle and Stick all works as designed. However, I had some issues initially and had to un-bind all mappings that were interfering with the proper operation. Ie., the F-16 MFDs and Saitek rudder pedals were also bound to some of the controls. Once unbound all worked perfectly. Edited June 5, 2018 by bradleyjs Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64
cwarre9 Posted June 7, 2018 Posted June 7, 2018 Hi, thanks for your replies. I mapped all my desired key to the right plane F/A-18 arcade and sim on my joystick, throttle and rudder, but can't get any button to work exceptionally the axes. When I want to map the left and right wheel break to the rudders X and Y axis, the axis does not appear when I kick it with my foot. Wired! Well what I recognized is that the arcade profile has a lot less keybindings than the sim of course, but I mapped both, just to be sure I have the right key in place. Cheers. Check the settings of the axis. I had to reverse mine to get the breaks to work. If you press on the toe breaks, look at your rudder pedals in the cockpit and see if they deflect down like they should.
ED Team BIGNEWY Posted June 7, 2018 ED Team Posted June 7, 2018 Long shot Do you have steam turned on and use a steam controller? I've seen this happen for some, it can be turned off in the big picture in steam and allows other controllers to be used. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
MrReynolds Posted June 8, 2018 Posted June 8, 2018 I've been slowly making up my target profile and have had some weird issues. Usually a PULSE for a keypress works (and it does). However, for some functions I've had to program a press, then release command for the key to work in game. It seems like the button is broken. I think the default pulse is 25ms - setting a release after 100ms works. Totally weird as some pulses work, and others....don't.
majapahit Posted June 10, 2018 Posted June 10, 2018 I've been slowly making up my target profile and have had some weird issues. Usually a PULSE for a keypress works (and it does). However, for some functions I've had to program a press, then release command for the key to work in game. It seems like the button is broken. I think the default pulse is 25ms - setting a release after 100ms works. Totally weird as some pulses work, and others....don't. I was experiencing the same ‘slow buttons’. ‘Buttons’ are not so much broken, but this is the way F/A-18C interface is coded. F.i. TMWH AP 3-way switch Up, I programmed as A/P ATTH, When simply using TARGET MapKey: CHAIN “Pulse A/P button” (needs extra key binding), “Pulse ATTH button” this gives unpredictable results. Sometimes catches, lot of times not. Then again if one codes a Target CHAIN like actual button pushing. e.g. the TMWH flip AP 3-way Up ‘PATH’ does: // TMWH 3-way AP - "A/P","ATTH" - (L_CTL+'1',L_ALT+'1') MapKey(&Throttle,APPAT,CHAIN( DOWN+L_CTL+'1', // A/P D(111), UP+L_CTL+'1', D(111), DOWN+L_ALT+'1', // ATTH D(111), UP+L_ALT+'1' )); which does ‘UFC A/P’ down, 111msec, ‘UFC A/P’ up, 111ms, ‘UFC Options button 1 Down’,111ms,‘UFC Options button 1 Up’ This works properly (as good as one manually pushing the buttons in the A/C) BTW. The actual A/P sequence would also involve UFC "On/Off" but this appears to be either broken or not implemented in the present F18 pre-release | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
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