Alpenwolf Posted October 26, 2021 Author Posted October 26, 2021 Just now, Sideburns said: If the early radar guided missiles are modelled properly their p(k) will be pretty bad, so hopefully the effect won't be too great if people use the right tactics to counter. The earlier aim7 variants are still pretty flaky on the f14. That, and hopefully some fixing for the MiG-21's radar. Also, let's hope the MiG-23 and the F-1 don't have an over performing radar like the miG-21's. So, it's not just the missiles I'm worried about. HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
=475FG= Dawger Posted October 26, 2021 Posted October 26, 2021 5 hours ago, Alpenwolf said: And it is a good reminder. And it's a good thing that you have mentioned the all-aspect issue that has been going on as of late. The special events with advanced aircraft being included seem to be rather very popular. It's a welcome challenge for many and a way to get away from all the standard stuff that takes place on a daily basis. The two helicopters/Combined Arms specials are there to give helicopters a rather "safer" environment to work in. You know, no fast movers, no concerns flying higher than the usual, etc. They were really fun and allowed us all to enjoy our modules form a different approach. Some players even started asking for hosting these events every weekend! While it sounds good (not to you though ), it'd be a lot of work and organisation on my side. Can't do it. Life cuts in between often enough. There are 3 Limited Editions, as I call them, and two helicopters/Combined Arms missions. That's 5. And that's it. Working on something else to include the Apache and the Kiowa one day, but that's probably it. Work on a new mission (regular/normal mission) has started a few days ago. What happens when the MiG-23 arrives one day? The F-1? The F-4, hopefully? They all carry radar guided missiles. I can't not include them in the missions. At least most missions, not all. And they will be in limited numbers. Maybe even replace the MiG-29A and the F-14A in some missions, but not all. I do think think about that and the impact these aircraft might have on the server. Only time will tell... Well, I see the future holds a steady diet of all aspect. How about replacing F-14 slots with the F-15 in at least one of the daily missions? I am not going to ask my guys to drop $80 to occasionally fight enemy FC3 aircraft.
Alpenwolf Posted October 26, 2021 Author Posted October 26, 2021 1 minute ago, =475FG= Dawger said: Well, I see the future holds a steady diet of all aspect. How about replacing F-14 slots with the F-15 in at least one of the daily missions? I am not going to ask my guys to drop $80 to occasionally fight enemy FC3 aircraft. The MiG-29A will be a full fidelity module by the end of next year. Replacing a full fidelity module like the F-14A with a FC3 airplane is certainly a step backwards, unless you meant that in a sarcastic way. Probably you did. F-14A's are quite often shot down by MiG's because their radar is apparently as "good/bad" as it's supposed to be, unlike FC3 planes. Players can live with that and they do. If you're referring to the Su-27 addition in the mission Battle Over Sukhumi Unleashed, then you should know that this mission goes online only once in a while (same as Prince of Persia and Search & Destroy, although these two go online more often). They're not part of the daily rotation. Last time Battle Over Sukhumi Unleashed went online was on 02.10.2021. So, there you go. That's once in a while. No one should feel compelled to donate. It's your and others free choice. At least it should be that way. Now, if you don't feel like donating because some missions are not to your liking or any of that, then please, don't. Most players don't and they do like the missions. Is that me being unappreciative? No, man, never. So, if you feel like regretting any donation then let me know, please, and I'll send the money back. I don't want anyone to regret anything or feel betrayed or conned into doing something. That's not me. Never me. Anyways, I actually dropped by to announce the following: - Dust has been disabled in all PG missions. - I don't think I've ever had dust in any Caucasus or Syria mission, but if I do, let me know and I'll disable it. - The laser code in the CTLD script has been changed to 1511 in some missions, as suggested by you in one of the pm's. More missions to follow. 1 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
irgendjemand Posted October 27, 2021 Posted October 27, 2021 10 hours ago, Alpenwolf said: The MiG-29A will be a full fidelity module by the end of next year. Replacing a full fidelity module like the F-14A with a FC3 airplane is certainly a step backwards, unless you meant that in a sarcastic way. Probably you did. F-14A's are quite often shot down by MiG's because their radar is apparently as "good/bad" as it's supposed to be, unlike FC3 planes. Players can live with that and they do. If you're referring to the Su-27 addition in the mission Battle Over Sukhumi Unleashed, then you should know that this mission goes online only once in a while (same as Prince of Persia and Search & Destroy, although these two go online more often). They're not part of the daily rotation. Last time Battle Over Sukhumi Unleashed went online was on 02.10.2021. So, there you go. That's once in a while. No one should feel compelled to donate. It's your and others free choice. At least it should be that way. Now, if you don't feel like donating because some missions are not to your liking or any of that, then please, don't. Most players don't and they do like the missions. Is that me being unappreciative? No, man, never. So, if you feel like regretting any donation then let me know, please, and I'll send the money back. I don't want anyone to regret anything or feel betrayed or conned into doing something. That's not me. Never me. Anyways, I actually dropped by to announce the following: - Dust has been disabled in all PG missions. - I don't think I've ever had dust in any Caucasus or Syria mission, but if I do, let me know and I'll disable it. - The laser code in the CTLD script has been changed to 1511 in some missions, as suggested by you in one of the pm's. More missions to follow. Are you sure about the mig 29?
Alpenwolf Posted October 27, 2021 Author Posted October 27, 2021 5 hours ago, irgendjemand said: Are you sure about the mig 29? It was announced by ED. 1 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
MarkMD Posted October 27, 2021 Posted October 27, 2021 (edited) !Friendly fire incident! Just to remind pilots of the dangers. This is an AI incident, but none the less still friendly fire. Please note that since the last update, I’ve seen this happen twice. The fire came from a CHAP launcher, and you can see that it hits both friendly fighters. Granted they are in line of the enemy so yes they would of been hit in real life. However in real life, the operator would of held their fire until a safe release could be achieved. This was the first of two separate Friendly fire incidents in this mission. https://clips.twitch.tv/BlindingKathishHamSeemsGood-asaWDLXENsaESDdZ Upon deeper investigation, I see that the enemy plane was destroyed and off screen prior to the second release of the missile. The AI, may still have eyes on the destroyed mig due to the aircraft still being in the air at time of the second launch. Cheers, Mike-Delta Edited October 27, 2021 by MarkMD 1
Alpenwolf Posted October 27, 2021 Author Posted October 27, 2021 1 hour ago, MarkMD said: !Friendly fire incident! Just to remind pilots of the dangers. This is an AI incident, but none the less still friendly fire. Please note that since the last update, I’ve seen this happen twice. The fire came from a CHAP launcher, and you can see that it hits both friendly fighters. Granted they are in line of the enemy so yes they would of been hit in real life. However in real life, the operator would of held their fire until a safe release could be achieved. This was the first of two separate Friendly fire incidents in this mission. https://clips.twitch.tv/BlindingKathishHamSeemsGood-asaWDLXENsaESDdZ Upon deeper investigation, I see that the enemy plane was destroyed and off screen prior to the second release of the missile. The AI, may still have eyes on the destroyed mig due to the aircraft still being in the air at time of the second launch. Cheers, Mike-Delta I wouldn't blame the AI that much. I bet you players (so... Humans) commit way more friendly fire than the AI I was often enough shot down by friendlies while being on a bandit's six, because they were behind both me and the bandit and couldn't resist not taking the shot. I watch quite enough tacviews to know that (mostly with fast forward and mainly the parts I'm involved in, so it really is a matter of minutes) and I can only recommend players to do so as well. Nothing has changed since the last update in that regard. It was an extremely unlucky situation that got your F-5's shot down like that. But hey, at least your MANPAD's and Chaparrals track and hit well. Our bloody MANPAD's and Strela-9's are really rubbish By the way, it was a good session. We (Red) managed to destroy both Lakatamia and Larnaca Airbases, despite being heavily outnumbered for the first 40-50 minutes and the last 30 or so minutes. The Reds were hardly on comms, so if they had been, I think we would've finished the job. On a side note, it is a tough mission to win and can be very frustrating to some (especially, when being attacked on the taxiway or while taking off/landing), but I think it's a nice change. Hope players can see now why attacking main airbases is not allowed. It results in players of one side leaving the server and the game is instantly over. Used to be allowed in the first years of hosting, then lots of complaints were the result of that and I had to inject this rule, which is understandably annoying to some. HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
=475FG= Dawger Posted October 27, 2021 Posted October 27, 2021 20 hours ago, Alpenwolf said: The MiG-29A will be a full fidelity module by the end of next year. Replacing a full fidelity module like the F-14A with a FC3 airplane is certainly a step backwards, unless you meant that in a sarcastic way. Probably you did. F-14A's are quite often shot down by MiG's because their radar is apparently as "good/bad" as it's supposed to be, unlike FC3 planes. Players can live with that and they do. If you're referring to the Su-27 addition in the mission Battle Over Sukhumi Unleashed, then you should know that this mission goes online only once in a while (same as Prince of Persia and Search & Destroy, although these two go online more often). They're not part of the daily rotation. Last time Battle Over Sukhumi Unleashed went online was on 02.10.2021. So, there you go. That's once in a while. No one should feel compelled to donate. It's your and others free choice. At least it should be that way. Now, if you don't feel like donating because some missions are not to your liking or any of that, then please, don't. Most players don't and they do like the missions. Is that me being unappreciative? No, man, never. So, if you feel like regretting any donation then let me know, please, and I'll send the money back. I don't want anyone to regret anything or feel betrayed or conned into doing something. That's not me. Never me. Anyways, I actually dropped by to announce the following: - Dust has been disabled in all PG missions. - I don't think I've ever had dust in any Caucasus or Syria mission, but if I do, let me know and I'll disable it. - The laser code in the CTLD script has been changed to 1511 in some missions, as suggested by you in one of the pm's. More missions to follow. These changes are very appreciated. Caucasus has missions with sea fog that look pretty awful in VR but it is limited to the water so it doesn't usually directly affect gameplay like the desert dust. Syria, I think, are all clear. I know Last Man Standing is good. Thanks again.
=475FG= Dawger Posted October 27, 2021 Posted October 27, 2021 3 hours ago, MarkMD said: !Friendly fire incident! Just to remind pilots of the dangers. This is an AI incident, but none the less still friendly fire. Please note that since the last update, I’ve seen this happen twice. The fire came from a CHAP launcher, and you can see that it hits both friendly fighters. Granted they are in line of the enemy so yes they would of been hit in real life. However in real life, the operator would of held their fire until a safe release could be achieved. This was the first of two separate Friendly fire incidents in this mission. https://clips.twitch.tv/BlindingKathishHamSeemsGood-asaWDLXENsaESDdZ Upon deeper investigation, I see that the enemy plane was destroyed and off screen prior to the second release of the missile. The AI, may still have eyes on the destroyed mig due to the aircraft still being in the air at time of the second launch. Cheers, Mike-Delta Maybe I should ask you to draw a 10 mile circle around all SAM's and keep us out? All joking aside, its no big deal. It is actually very realistic behavior and SAM performance. Fighting in your own AAA and SAM coverage SHOULD result in occasional friendly fire incidents. I wish it happened more often. It would lessen some of the SAM and AAA "hugging" we see.
Apok Posted October 28, 2021 Posted October 28, 2021 We even had radar guided missile proxy fusing near friendly fighter chasing the target. These things are rare but realistic. 2
Alpenwolf Posted October 28, 2021 Author Posted October 28, 2021 (edited) A NEW MISSION HAS ARRIVED! Operation: Oil & Water - The mission features the Persian Gulf map - Both coalitions attack and defend Situation: *** The mission lasts for 5 hours, unless the objective is completed *** RED operates from Kerman Airbase and a FARP BLUE operates from Jiroft Airbase and a FARP --------------------- Winning Conditions: --------------------- RED wins by completing the following objectives: - Don't lose your own FARP to the enemy. - Capture the enemy's FARP. - Destroy vital structures at Baft Dam. - Destroy the enemy's communication tower and all buildings around it. * All TA's are marked on the F10 map * BLUE wins by completing the following objectives: - Don't lose your own FARP to the enemy. - Capture the enemy's FARP. - Destroy the oil factory at Rayen Town. - Destroy the enemy's communication tower and all buildings around it. * All TA's are marked on the F10 map * Red Objectives: MiG's: - WP-1 is the Baft Dam. Destroy all structures you find there. - WP-2 is the enemy's FARP. Watch out for air-defences! - WP-3 is the enemy's communication tower. Destroy all buildings. * Mainly, provide CAP around friendly assets marked on the F10 map. * Feel free to strike the enemy wherever is needed. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Ka-50's and Mi-24's: - Provide CAS around the enemy's FARP. - Feel free to strike the dam structures or the communication tower's. Ka-50 ABRIS Waypoints: 1- Friendly FARP 2- Baft Dam 3- Enemy FARP 4- The enemy's communication tower Mi-24's Waypoints: 1- Baft Dam 2- Enemy FARP 3- The enemy's communication tower ----------------------------------------------------------------------------------------------------------------------------------------------------------- Mi-8's: - Deploy ground units wherever is needed the most. - We can deploy up to 2 x KUB sites. - An infantry squad consists of 3 x MG's and 3 RPG's. Mi-8's -> Picking up crates: Bring up your radio menu, select F10 for CTLD and then whatever type of crates you want to pick up. *** You can only pick up one crate at a time *** For picking up a crate, maintain hover over it for 5 seconds while keeping an altitude of at least 7.5 meters and a maximum altitude of 15 meters. To unpack a crate or deploy troops, make sure you're at least 3 km away from the FARP. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Combined Arms: The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks. You MUST be on SRS as a cmdr operator! The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Frequencies: EWR / GCI: 124 MHz - Channel 0 for MiG-21's - Channel 2 for MiG-19's. ATC: 126 MHz, channel 5 for MiG-21's and MiG-19's FARP Kalitka: 136 MHz Blue Objectives: F-5's and AJS37's: - WP-1 is the enemy's FARP. Watch out for air-defences! - WP-2 is the enemy's oil factory at Rayen Town. - WP-3 is the enemy's communication tower. Destroy all buildings. F-5's: * Mainly, provide CAP around friendly assets marked on the F10 map. * Feel free to strike the enemy wherever is needed. AJS37's: * Mainly, strike the enemy at the TA's. * Feel free to help wherever is needed. ----------------------------------------------------------------------------------------------------------------------------------------------------------- SA342M's: - Provide CAS around the enemy's FARP. SA342Mistral's: - Provide escort for friendly helicopters. ----------------------------------------------------------------------------------------------------------------------------------------------------------- UH-1's: - Deploy ground units wherever is needed the most. - We can deploy up to 2 x Hawk SAM sites. - An infantry squad consists of 3 x MG's and 3 RPG's. UH-1's -> Picking up crates: Bring up your radio menu, select F10 for CTLD and then whatever type of crates you want to pick up. *** You can only pick up one crate at a time *** For picking up a crate, maintain hover over it for 5 seconds, while keeping an altitude of at least 25 feet and a maximum altitude of 50 feet. To unpack a crate or deploy troops, make sure you're at least 2 miles away from the FARP. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Combined Arms: The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks. You MUST be on SRS as a cmdr operator! The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Frequencies: EWR / GCI: 251 MHz ATC: 256 MHz FARP Paris: 259 MHz Edited October 28, 2021 by Alpenwolf 4 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Miccara Posted October 28, 2021 Posted October 28, 2021 Thank you for the hard work! I'll be there! 1
Alpenwolf Posted October 29, 2021 Author Posted October 29, 2021 Server News: The latest OB update brought the warehouses bug back. It's kind of still there to be honest, but didn't affect any Cold War assets. This time around though, it did. Hence the absence of Ataka missiles. It'll be hours and days before all missions are fixed to include the Ataka. Don't get me wrong, but it's not that urgent like back in the day when the MiG-21 was lacking its countermeasures pod, fuel tanks, and some of its air-to-air missiles. I'll fix the bloody bug, but not very soon. Sorry to disappoint you. Bug report is here. 1 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Knock-Knock Posted October 29, 2021 Posted October 29, 2021 @Alpenwolf Maybe worth changing to payload restrictions instead? Will take some time adding this to each of the slots you placed in your missions, but in the long run Im guessing it will save a lot of time and frustrations, since the warehouse gets corrupt everytime ED add, remove or change (names I guess) weapons. You can use it to dissalow given weapons. Simply click the weapon and station, and X'it.: - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
Alpenwolf Posted October 29, 2021 Author Posted October 29, 2021 Just now, Knock-Knock said: @Alpenwolf Maybe worth changing to payload restrictions instead? Will take some time adding this to each of the slots you placed in your missions, but in the long run Im guessing it will save a lot of time and frustrations, since the warehouse gets corrupt everytime ED add, remove or change (names I guess) weapons. You can use it to dissalow given weapons. Simply click the weapon and station, and X'it.: Trust me, I've thought about it and like you said it's a LOT of work! It's not just the nuke bombs, but so many assets including the numbers of aircraft. So, I'll always have to at least fix the aircraft and helicopters' numbers in all airbases and FARP's (single FARP's actually). Fixing the assets in the warehouses takes me 5-7 minutes to do. Then I copy that file to all the other missions of the same map. After that it's only the aircraft numbers I'll have to do manually for each an every airbase/FARP separately. Just finished Fight Island and it took me about 15 minutes. When all weapons are available, and when checking out the warehouses through cmdr or JTAC to see what's left, you get that long list of so many weapons that are not even of your concern as a pilot of a specific aircraft. That means the overview becomes annoying to work with. HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
rossmum Posted October 29, 2021 Posted October 29, 2021 On 10/26/2021 at 1:54 PM, batsoup said: Red generally has some really solid GCI by the usual suspects. But every now and then, there are some GCI who seems to optimize for orchestrating air quake and ignores the needs of attack helos / strikers in Su25s. Will load up tacview after some of these and see multiple Mig's all chasing after one F5 tens of km's away from the objective while the strikers are left on their own and get gangbang'd by F5s and Viggens. Unless you need to defend - you should be pushing your CAP to defend your attack a/c. Sometimes it's not just GCI. Some players tend not to react well to being told to orbit a point or establish a patrol, it can get extremely frustrating to watch people fly off in the complete opposite direction to where you actually need them. On 10/27/2021 at 10:11 PM, MarkMD said: !Friendly fire incident! Just to remind pilots of the dangers. This is an AI incident, but none the less still friendly fire. Please note that since the last update, I’ve seen this happen twice. The fire came from a CHAP launcher, and you can see that it hits both friendly fighters. Granted they are in line of the enemy so yes they would of been hit in real life. However in real life, the operator would of held their fire until a safe release could be achieved. This was the first of two separate Friendly fire incidents in this mission. https://clips.twitch.tv/BlindingKathishHamSeemsGood-asaWDLXENsaESDdZ Upon deeper investigation, I see that the enemy plane was destroyed and off screen prior to the second release of the missile. The AI, may still have eyes on the destroyed mig due to the aircraft still being in the air at time of the second launch. Cheers, Mike-Delta Ah yes, the Chappy is our greatest asset I know of at least two times I baited one into shooting a guy off my tail, and I've seen Zach do the same. Re: radar missiles - they're OK but can be defeated with the right tactics. It also helps that the average DCS player has been conditioned by years of fawning over 120s and unironically subscribes to "Sparrow bad", so they'll get cold feet and dump support on a missile that was tracking perfectly. Remember that the Sparrow's tracking logic will make it appear like it might not be tracking, because it tries to make the least amount of turns necessary in order to intercept. I got saved yesterday on BF 80s by a Hornet firing a second missile (dumping support on the first) right as it was in terminal guidance. Honestly the SARH missiles are quite cool. It turns into a game of nerves to make sure your missile has support all the way in and actually scores a hit. Dust - I think a bunch of the Caucasus missions do have/did have fog. I don't know if it causes the same issues as dust in VR, but it looks similar in 2D at any rate.
Alpenwolf Posted October 29, 2021 Author Posted October 29, 2021 2 hours ago, rossmum said: ... Dust - I think a bunch of the Caucasus missions do have/did have fog. I don't know if it causes the same issues as dust in VR, but it looks similar in 2D at any rate. I'd need a VR user to confirm that. So far the reports were only about the dust. Could be similar though. HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Alpenwolf Posted October 29, 2021 Author Posted October 29, 2021 2 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Alpenwolf Posted October 30, 2021 Author Posted October 30, 2021 Server News: * The warehouses in all PG missions have been fixed. This was "necessary" to include the Ataka missiles for the Hind. 1 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
rogorogo Posted October 30, 2021 Posted October 30, 2021 Am 26.10.2021 um 17:18 schrieb Alpenwolf: That, and hopefully some fixing for the MiG-21's radar. Also, let's hope the MiG-23 and the F-1 don't have an over performing radar like the miG-21's. So, it's not just the missiles I'm worried about. Dear Serverrunner, may I ask an HONEST and EARNEST question out of actual technical interest (and I have not flown DCS for a while now.. and I only ever visit the Cold War Server, not matter how bad I am, because it is the only COHESIVE and COHERENT server). Where does this neverending myth come from that the "21er" radar overperforms. While this might or is very true when it comes to codelines - the reality in a normal scenario presents itself differently. Ever so often, wheter in COMP or NORM, whether in normal dish orientation or with "terrain" (2% upward) I can never pick up signatures (not IFF, signatures) for planes even I can see with my poor specs, looking upwards, planes that are close, are skylining, with no terrain maskiing, no terrain interference. The "overperformance" applies only in a combination of factors that have nothing to do with the module but the complete lack of things we cannot mention here... from my limited understanding of a few decades in a related field in topically relevant functions. That no one could change but the core product provider and franchise holder and its symptoms arise arbitrarily, not globally and not systemically. So - again - I ask.. why does this keep popping up by people (not you) who "should" know better as they are that involved in a high intensity in the product consumption and server attendance? Again, I am "bad at <enter what you want here>", and a total irrelevant bystander - but that persistence and insistence to misinterpret and misunderstand (maybe even "twist") something honestly and earnestly intrigues me.
Apok Posted October 30, 2021 Posted October 30, 2021 (edited) 3 hours ago, Alpenwolf said: Server News: * The warehouses in all PG missions have been fixed. This was "necessary" to include the Ataka missiles for the Hind. Mountains cry still no atakas. ED said they implemented in last patch fix fo ME ataka missing problem. Edited October 30, 2021 by Apok
=475FG= Dawger Posted October 30, 2021 Posted October 30, 2021 19 hours ago, Alpenwolf said: I'd need a VR user to confirm that. So far the reports were only about the dust. Could be similar though. Fog causes issues in VR but not as extreme as the desert dust. I know there is one mission with sea fog that looks really crappy and keeps us from fighting at low level off shore. I don't remember the name but next time I encounter it I will make a note.
Alpenwolf Posted October 30, 2021 Author Posted October 30, 2021 2 hours ago, rogorogo said: Dear Serverrunner, may I ask an HONEST and EARNEST question out of actual technical interest (and I have not flown DCS for a while now.. and I only ever visit the Cold War Server, not matter how bad I am, because it is the only COHESIVE and COHERENT server). Where does this neverending myth come from that the "21er" radar overperforms. While this might or is very true when it comes to codelines - the reality in a normal scenario presents itself differently. Ever so often, wheter in COMP or NORM, whether in normal dish orientation or with "terrain" (2% upward) I can never pick up signatures (not IFF, signatures) for planes even I can see with my poor specs, looking upwards, planes that are close, are skylining, with no terrain maskiing, no terrain interference. The "overperformance" applies only in a combination of factors that have nothing to do with the module but the complete lack of things we cannot mention here... from my limited understanding of a few decades in a related field in topically relevant functions. That no one could change but the core product provider and franchise holder and its symptoms arise arbitrarily, not globally and not systemically. So - again - I ask.. why does this keep popping up by people (not you) who "should" know better as they are that involved in a high intensity in the product consumption and server attendance? Again, I am "bad at <enter what you want here>", and a total irrelevant bystander - but that persistence and insistence to misinterpret and misunderstand (maybe even "twist") something honestly and earnestly intrigues me. I've been flying the MiG-21 since day one. I've been in countless situations where the radar no way could've had "seen" that one target. Whether flying in the deep Caucasus valleys and instantly seeing targets on the radar screen once switched on (regardless of all the massive mountains and rugged terrain all around what the radar "sees"), or flying just as low as slightly over the rooftops of buildings in Dubai, and yet easily picking up low flying F-5's, despite all the high buildings, etc. I've literally been in so many situations where I started wondering if that old radar is that good. Other players started posting their "concern" over the years and there you have the idea of the overperforming radar of the MiG-21. We're not real MiG-21 pilots to know for sure, so all that is rather based on what we read, watch on the internet, maybe study something with high relativity at college, know someone who did actually fly the aircraft, etc. You know, all the different sources out there. 29 minutes ago, Apok said: Mountains cry still no atakas. ED said they implemented in last patch fix fo ME ataka missing problem. I literally said "PG missions", not Caucasus. HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
rogorogo Posted October 30, 2021 Posted October 30, 2021 vor 26 Minuten schrieb Alpenwolf: I've been flying the MiG-21 since day one. I've been in countless situations where the radar no way could've had "seen" that one target. Whether flying in the deep Caucasus valleys and instantly seeing targets on the radar screen once switched on (regardless of all the massive mountains and rugged terrain all around what the radar "sees"), or flying just as low as slightly over the rooftops of buildings in Dubai, and yet easily picking up low flying F-5's, despite all the high buildings, etc. I've literally been in so many situations where I started wondering if that old radar is that good. Other players started posting their "concern" over the years and there you have the idea of the overperforming radar of the MiG-21. We're not real MiG-21 pilots to know for sure, so all that is rather based on what we read, watch on the internet, maybe study something with high relativity at college, know someone who did actually fly the aircraft, etc. You know, all the different sources out there. I literally said "PG missions", not Caucasus. Thank you for the quick answer.. but please... that is EXACTLY what I have been typing.. that has nothing to do with the 21's module radar but with other things... and I have presented you the opposite example of the scope. As you are in the unthankfull position of "gamemaster" on top of server-runner and maintainer and mission content creator you have to reamain steadfast in a purely analytical approach and not give in to confirmation bias. I know this is another load on your almost unbearable position, since - in case that is not clear enough - I as a random consumptor am more than gratefull for your conviction to keep a cohesive workable Cold War scneario against all the odds. And you yourself have noticed the troublesome notion of the "rapidly changing mentality". So while the symptoms very much arbitrarily arise (but so do with all other modules), these are issues born of combinations, with source issues we are not allowed to mention, even hint at. We can only hope, hope - that at some point the changed equity structure, which has already bruteforced necessary changes for the better may also address these issues, methodolgy at least. Any notion in insularity to the symptom instead the source issue only validates screeching. vor 5 Minuten schrieb m4ti140: It does overperform, because it doesn't have any detection limits modelled, you can see fighter sized aircraft at 30km when you realistically shouldn't see them until like 21 at altitude and progressively less as you get lower. And I am flying almost EXCLUSIVELY MiG-21, before you start trying to poison the well. The radar is horribly broken, it's known since forever. Probably the most hilarious "feature" is that the fixed beam mode is actually a hidden shkval sensor, it even triggers LWS in the Ka-50 and I have typed that this DOES apply codewise, but would not show in behaviour if not for entirely unrelated reasons. Comprehensive reading. And bandaid workaround fixes would only intensify the mess and lack of we are not allowed to mention here. As much as describing outlier events as systemic standards shows a limit in cognition of basic statistics.
Alpenwolf Posted October 30, 2021 Author Posted October 30, 2021 Just now, m4ti140 said: It does show behavior in me, cause since I realized how far it can see I've been relying on it subconsciously more and more. The sidelobe clutter is just a visual effect, I can detect head on targets pretty much at the edge of the screen, even down low. You can even see low flying helos all the way at the edge of the screen. It's really not servicable. And it shouldn't be fixed using "bandaid solutions", but re-written from scratch - modelling like this has no business being in a paid module. You hit the spot there, mate! Well said. @rogorogo What are these things we can't or not allowed to talk about?! I can't think of any. HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
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