Martin Scholz Posted June 6, 2018 Posted June 6, 2018 DCS could distinguish short and long clicks (longer as 500 ms) of the same button. I know there is Thrustmaster TARGET but it is rather awkward to use.
SharpeXB Posted June 7, 2018 Posted June 7, 2018 DCS recognizes those on my CH gear. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
mytai01 Posted June 7, 2018 Posted June 7, 2018 If they can already do that, then how is it done? MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers...
SharpeXB Posted June 7, 2018 Posted June 7, 2018 If they can already do that, then how is it done? I just mapped the HOTAS buttons directly in the game menu. The A-10C uses long and short presses of the buttons and those all work like they should. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Sandman1330 Posted June 7, 2018 Posted June 7, 2018 I'm assuming this is for the A10? To use TMS as an example, you would just bind TMS left/right/up/down. Then, in game, when you short or long press the button you've binded, the aircraft will respond accordingly. There's not need to bind long/short separately, the game will just recognize when you've long pressed. Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
Frederf Posted June 7, 2018 Posted June 7, 2018 I think he means he wants the ability to trigger two entirely different commands based on pressed context. E.g. short press lower landing gear, long press eject. Games like Star Citizen have the ability to bind single-tap A and double-tap A to entirely different commands. Then when you do each action physically the game understands if it was A or A-A and does only that command and not the other one. If this kind of ability was added to DCS then it would be incumbent on the user not to make impossible binds. E.g. short press Button01 is TMS up, long press Button01 is eject. If the user did that then press context would be impossible to use the airplane normally since trying to do TMS up long actions would result in ejecting instead. That doesn't mean the user shouldn't have the ability to "do things wrong" as long as he is careful.
Martin Scholz Posted June 8, 2018 Author Posted June 8, 2018 Thank you, SharpeXB , for the information about the HOTAS category. I found and tested controls of this kind for A10C and AV8B (I noticed them before but was unaware of the builtin behavior). I tried TARGET for TWCS and the function MapKey(&Joystick, TG1, TEMPO('x', 'y')); //short press X, long press Y but in effect TARGET is too time consuming and too cumbersome to use for me. For the F15 I will keep the key-and-modifier solution and throw TARGET away.
Martin Scholz Posted June 8, 2018 Author Posted June 8, 2018 @Frederf: Yes exactly. In the control bindings you could add -short click- or -long click- to a key similar to adding a modifier to a key.
kahuuna Posted December 31, 2019 Posted December 31, 2019 @Martin_Scholz; I am trying to get this to work, but have not been able to as of yet. Can you please let me know how i can get the short / long click modifiers working? thanks, many thanks. kahuuna.
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