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Posted
Thanks for keeping us informed...

 

You should get a medal for being able to hold this together Guy...

 

~S~

 

Blaze

 

Thanks for the comment. I am just doing a very small part keeping interest alive. Super, christopher, 7rooper, rugg and best of all Walmis are the ones to thank, they have been doing a lot of info gathering behind the scene which most don't see. PM's etc. We will do our very best to get Walmis what he needs but it is difficult finding the right software but I think they are getting a handle on what is needed. Without them we would never stand a chance, Super is doing great keep in contact with the group and getting info, thank god. He is our Rock right now. I think it is a Project that can be completed but time is needed to make sure there is no damage done to what we have, animation seems to be the big question, I think we may be ok with texture. Anyway thanks and I will continue to keep all of you updated. I will not let this die till we know for sure we have no options left. Cheers and thank for showing us your interest.

Posted

hmm i still haven't heard from oleg so in the meantime we can do a couple of test runs. To Christopher M, could you try your best with the knowledge you have about zmodeler2 and try to convert the F-15.lom to .3ds. Regardless if it shows errors on your comp, could you upload the .3ds format onto a site like yousendit.com and paste the link here on this thread. I want to hear from anyone that has 3dmax 7, 8, or 9 to see if they can open it or do whatever to it. If it doesn't work, then we can proceed to ask from walmis if he has any idea to let zmodeler know where all the .bmp files...etc are located at.

[sIGPIC][/sIGPIC]

Posted
hmm i still haven't heard from oleg so in the meantime we can do a couple of test runs. To Christopher M, could you try your best with the knowledge you have about zmodeler2 and try to convert the F-15.lom to .3ds. Regardless if it shows errors on your comp, could you upload the .3ds format onto a site like yousendit.com and paste the link here on this thread. I want to hear from anyone that has 3dmax 7, 8, or 9 to see if they can open it or do whatever to it. If it doesn't work, then we can proceed to ask from walmis if he has any idea to let zmodeler know where all the .bmp files...etc are located at.

I have a trial version of 3ds max 7 and 8 and I know plenty of this stuff. I just need this hot recent exported 3ds file in order to do my best to give this bird, as intact as possible, back to walmis. If the textures aren't recovered seems to me not a big deal. what matters here is that the mesh and the animations are intact. If at least a 90% of the work walmis did is recovered everything would be ok. wouldnt it?

My rig specs:

Intel Core i7 4770 @3.4Ghz // Corsair 16GB DDR3 // MoBo Asus Z87K // HDD 1TB 7200RPM // eVGA Nvidia GTX 760GT 2GB DDR5 // LG 3D 47" 1920x1080 // Thrustmaster Warthog HOTAS // Saitek Combat Pro Pedals // Thrustmaster MFD Cougar pack // PS3 Eye + FTNOIR

Posted

everything christopher m said was true about how the zmodeler program wants to open everything up, including textures. So it can't exactly pinpoint all of that with just the F-15.lom file. So i asked him to set "dummy" textures for now and see if i can be imported.

 

In the meantime @walmis, do you think you can create a small package that contains the f-15 model along with textures in their designated folders and see if that would work. If you upload that, i can ask Oleg and anyone on this forum with the program to see if i can work

  • Like 1

[sIGPIC][/sIGPIC]

Posted

Ok this was posted over at the zmodeler forum, i hope some of you guys can make sense of this. Remember it has "dummy" texture for now as previously stated, just wanted to test a few things.

 

well. I think it will take lot of time to restore all required animation in 3dsmax.

 

I don't have 3dsmax and haven't tried exporting the file, but due to a heavy availability of the same-named objects, exporting to .3ds might not work correctly. (this is just a guess).

 

And finally, where did you get this .lom file? it has objects named "DrawCall" which looks like it was grabbed in realtime from the game with something like DXRipper..

 

 

 

F-15_example.rar Description:here it is. a .z3d with dummy textures; and original .lomicon_clip.gif

Download Filename: F-15_example.rar Filesize: 1.64 MB Downloaded: 2 Time(s)

 

Edit: I'm not entirely sure what he did here, so any imput would be appreciated.

[sIGPIC][/sIGPIC]

Posted

Well..... I downloaded that file two post above and there was nothing I could do with both *.lom and *.z3d file. The file I would like to see uploaded is either a *.max or *.3ds. Can't that zmodeler export the lom file into a a 3ds max file?? c'mon we aint moving an inch

My rig specs:

Intel Core i7 4770 @3.4Ghz // Corsair 16GB DDR3 // MoBo Asus Z87K // HDD 1TB 7200RPM // eVGA Nvidia GTX 760GT 2GB DDR5 // LG 3D 47" 1920x1080 // Thrustmaster Warthog HOTAS // Saitek Combat Pro Pedals // Thrustmaster MFD Cougar pack // PS3 Eye + FTNOIR

Posted

sorry sorry, i was really busy this week and couldn't do anything about it. Now that the weekend is here, i can take a look at it and contact Oleg again. If you don't see any progress here, check over at the zmodeler forum and post questions or concerns there.

[sIGPIC][/sIGPIC]

Posted

good luck...

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

ok based on what Oleg said, there was a z3d file within the zipped file he provided. I need someone with zmodeler2 to open that and see if you can convert it to .3ds.

 

Edit: hey check it out, past my 2000 post mark =D

[sIGPIC][/sIGPIC]

Posted

Zmodler2 to .3ds

 

Guy's sorry I was out of town for a week in Korea.

 

I would like to get Walmis f15.lom file is it in the downloadable .exe file ?

 

I will download the file from Zmodeler forum and see what I can do with it.

 

 

 

Regards,

[sIGPIC][/sIGPIC]

 

Christopher M

Posted

Zmodeler2 to .3ds

 

OK .3ds file converted from the download @ Zmodler forum is here.

 

[url=http://http://media10.filewind.com/g.php?filepath=8093][/url]http://media10.filewind.com/g.php?filepath=8093

 

I tried to open it with 3DS Max7.0 sp1 but got the error "invalid file format.

 

When I imported the .lom file to Zmodeler2 I got only one error.

 

"Missing texture loder for extension "psd". file:TexturesService.cpp line:436"

 

Then I saved the file as a z3d file with no errors/faults.

 

Next I opened the z3d file and exported it to .3ds

 

The export was successfull but all the componants of the drawing were re-named or had their names "truncated"

 

Examples: ZModeler is ready.

You are opening the file that was produced by Registered version of ZModeler2.

Texture name "f15_avionicsbay.bmp" in material "f15_canopyMech" was truncated to "f15_avio.bmp".

Material "Cylinder31" was renamed to "Cylinder01".

Material "Cylinder31" was renamed to "Cylinder02".

Material "Cylinder35" was renamed to "Cylinder03".

Texture name "f-15-paint-r-def-1.bmp" in material "f15_right" was truncated to "f-15-pai.bmp".

Texture name "f15_intake.bmp" in material "f15_intake" was truncated to "f15_inta.bmp".

Texture name "f-15-engine-vent.bmp" in material "f15_intake_fan" was truncated to "f-15-eng.bmp".

Texture name "f-15-paint-l-def-1.bmp" in material "f15_left" was truncated to "f-15-pai.bmp".

Texture name "tactnumbers-usaf-black.tga" in material "f15_numbers" was truncated to "tactnumb.tga".

Texture name "f-15-patches-def-1.tga" in material "f15_TailLetters" was truncated to "f-15-pat.tga".

Material "Rstab_Damage" was renamed to "Rstab_Dama".

Texture name "f-15-damage.tga" in material "f15_damage" was truncated to "f-15-dam.tga".

Texture name "f15_damage2.bmp" in material "f15_dmages2" was truncated to "f15_dama.bmp".

Material "Rstab_Damage" was renamed to "Rstab_Da01".

Texture name "f-15-fin-paint-def-1.bmp" in material "f15_tail" was truncated to "f-15-fin.bmp".

Material "Rstab_Damage" was renamed to "Rstab_Da02".

Material "LStab_Damage" was renamed to "LStab_Dama".

Material "LStab_Damage" was renamed to "LStab_Da01".

Material "LStab_Damage" was renamed to "LStab_Da02".

to "Box1201".

Material "Box12" was renamed to "Box1202".

Material "Box13" was renamed to "Box1301".

Material "Box13" was renamed to "Box1302".

Material "Box14" was renamed to "Box1401".

Material "Box14" was renamed to "Box1402".

Material "Box15" was renamed to "Box1501".

Material "Box15" was renamed to "Box1502".

Material "Box16" was renamed to "Box1601".

Material "Box16" was renamed to "Box1602".

Material "Box17" was renamed to "Box1701".

Material "Box17" was renamed to "Box1702".

Material "Box18" was renamed to "Box1801".

Material "Box18" was renamed to "Box1802".

Material "Box19" was renamed to "Box1901".

Material "Box19" was renamed to "Box1902".

Material "Lelevator_damage" was renamed to "Lelevator_".

Material "Lelevator_damage" was renamed to "Lelevato01".

Material "Lelevator_damage" was renamed to "Lelevato02".

Material "Lelevator_damage" was renamed to "Lelevato03".

Material "Lelevator_damage" was renamed to "Lelevato04".

Material "Relevator_Damage" was renamed to "Relevator_".

Material "Relevator_Damage" was renamed to "Relevato01".

Material "Relevator_Damage" was renamed to "Relevato02".

Material "Relevator_Damage" was renamed to "Relevato03".

Material "Relevator_Damage" was renamed to "Relevato04".

Texture name "f15-glass.tga" in material "f15_glass" was truncated to "f15-glas.tga".

Material "Object34" was renamed to "Object3401".

Material "Object34" was renamed to "Object3402".

Texture name "f15_common2.bmp" in material "f15_common2" was truncated to "f15_comm.bmp".

Material "Cylinder24" was renamed to "Cylinder04".

Material "Cylinder24" was renamed to "Cylinder05".

Material "Cylinder23" was renamed to "Cylinder06".

"f15_afterburn03" was truncated to "fa-18-en.bmp".

Material "DrawCall_666" was renamed to "DrawCall15".

Material "DrawCall_668" was renamed to "DrawCall16".

Material "DrawCall_667" was renamed to "DrawCall17".

Material "DrawCall_669" was renamed to "DrawCall18".

Material "f15_afterburner_1" was renamed to "f15_afterburn04".

Texture name "fa-18-engine-fors-1.bmp" in material "f15_afterburn04" was truncated to "fa-18-en.bmp".

Material "DrawCall_663" was renamed to "DrawCall19".

Material "DrawCall_664" was renamed to "DrawCall20".

Material "DrawCall_662" was renamed to "DrawCall21".

Material "DrawCall_665" was renamed to "DrawCall22".

Material "DrawCall_661" was renamed to "DrawCall23".

Material "f15_formation_lights" was renamed to "f15_formation_l".

Texture name "f-15-y-light.tga" in material "f15_formation_l" was truncated to "f-15-y-l.tga".

Material "DrawCall_0538" was renamed to "DrawCall24".

Material "DrawCall_0538" was renamed to "DrawCall25".

Texture name "f15_common.bmp" in material "f15_common" was truncated to "f15_comm.bmp".

Material "DrawCall_0538" was renamed to "DrawCall26".

Material "DrawCall_0538" was renamed to "DrawCall27".

Material "DrawCall_0481" was renamed to "DrawCall28".

Material "LeftInnerWing_damage" was renamed to "LeftInnerW".

Material "Cylinder26" was renamed to "Cylinder51".

Material "Cylinder25" was renamed to "Cylinder52".

Material "Cylinder12" was renamed to "Cylinder53".

Material "LeftInnerWing_damage" was renamed to "LeftInne01".

Material "LeftInnerWing_damage" was renamed to "LeftInne02".

Material "RInnerWing_damage" was renamed to "RInnerWing".

Material "RInnerWing_damage" was renamed to "RInnerWi01".

Material "RInnerWing_damage" was renamed to "RInnerWi02".

Material "RInnerWing_damage" was renamed to "RInnerWi03".

Material "RInnerWing" was renamed to "RInnerWi04".

Material "RFlap" was renamed to "RFlap01".

Material "RFlap" was renamed to "RFlap02".

Material "RFlap" was renamed to "RFlap03".

Material "Lflap_DMG01" was renamed to "Lflap_DMG0".

Material "Lflap_DMG01" was renamed to "Lflap_DM01".

Material "Lflap_DMG01" was renamed to "Lflap_DM02".

Material "DrawCall_0574" was renamed to "DrawCall29".

Material "DrawCall_0545" was renamed to "DrawCall30".

Material "DrawCall_0547" was renamed to "DrawCall31".

Material "Laileron_dmg01" was renamed to "Laileron_d".

Material "Laileron_dmg01" was renamed to "Laileron01".

Material "Laileron_dmg01" was renamed to "Laileron02".

Material "DrawCall_0565" was renamed to "DrawCall32".

Material "DrawCall_0563" was renamed to "DrawCall33".

Material "RAileron" was renamed to "RAileron01".

Material "RAileron" was renamed to "RAileron02".

Material "RAileron" was renamed to "RAileron03".

Material "ROuterWing" was renamed to "ROuterWi01".

Material "RInnerWing" was renamed to "RInnerWi05".

Material "RInnerWing" was renamed to "RInnerWi06".

Material "LeftInnerWing" was renamed to "LeftInne03".

Material "LeftFlap" was renamed to "LeftFlap01".

Material "LeftFlap" was renamed to "LeftFlap02".

Material "LeftFlap" was renamed to "LeftFlap03".

Material "Lflap_DMG" was renamed to "Lflap_DM03".

Material "Lflap_DMG" was renamed to "Lflap_DM04".

Material "DrawCall_0550" was renamed to "DrawCall34".

Material "DrawCall_0546" was renamed to "DrawCall35".

Material "DrawCall_0544" was renamed to "DrawCall36".

Material "LeftOuterWing" was renamed to "LeftOuterW".

Material "Laileron_dmg" was renamed to "Laileron03".

Material "Laileron_dmg" was renamed to "Laileron04".

Material "Laileron_dmg" was renamed to "Laileron05".

Texture name "damage_a10.tga" in material "f15_damage2" was truncated to "damage_a.tga".

Material "DrawCall_0555" was renamed to "DrawCall37".

Material "LeftAileron" was renamed to "LeftAilero".

Material "LeftAileron" was renamed to "LeftAile01".

Material "LeftAileron" was renamed to "LeftAile02".

Material "LeftAileron" was renamed to "LeftAile03".

Material "DrawCall_0553" was renamed to "DrawCall38".

Material "LeftOuterWing" was renamed to "LeftOute01".

Material "LeftInnerWing" was renamed to "LeftInne04".

Material "LeftInnerWing" was renamed to "LeftInne05".

Material "DrawCall_0481" was renamed to "DrawCall39".

Material "DrawCall_0481" was renamed to "DrawCall40".

Material "DrawCall_0481" was renamed to "DrawCall41".

Material "DrawCall_661" was renamed to "DrawCall42".

Material "DrawCall_661" was renamed to "DrawCall43".

Material "f15_pylonmarkers" was renamed to "f15_pylonmarker".

Texture name "f15_radar.bmp" in material "f15_radar" was truncated to "f15_rada.bmp".

Material "Cylinder06" was renamed to "Cylinder54".

Material "Cylinder05" was renamed to "Cylinder55".

Material "Cylinder10" was renamed to "Cylinder56".

Material "Cylinder08" was renamed to "Cylinder57".

Material "Cylinder11" was renamed to "Cylinder58".

Material "Cylinder09" was renamed to "Cylinder59".

Material "Object25" was renamed to "Object2501".

Material "RR_Strut01" was renamed to "RR_Strut02".

Material "RR_Strut01" was renamed to "RR_Strut03".

Material "L_wheelHolder02" was renamed to "L_wheelHol".

Material "L_wheelHolder02" was renamed to "L_wheelH01".

Material "L_wheelHolder02" was renamed to "L_wheelH02".

Material "Cylinder07" was renamed to "Cylinder60".

Material "RR_downThing01" was renamed to "RR_downThi".

Material "RR_upThing01" was renamed to "RR_upThing".

Material "DrawCall_653" was renamed to "DrawCall44".

Material "RR_Strut" was renamed to "RR_Strut04".

Material "RR_Strut" was renamed to "RR_Strut05".

Material "L_wheelHolder01" was renamed to "L_wheelH03".

Material "L_wheelHolder01" was renamed to "L_wheelH04".

Material "L_wheelHolder01" was renamed to "L_wheelH05".

Material "L_wheelHolder01" was renamed to "L_wheelH06".

Material "RR_downThing" was renamed to "RR_downT01".

 

 

 

 

 

When I tried to open the new .3ds file with 3ds Max 7.0 sp1 I got the error

 

Invalid file format

 

Regards,

[sIGPIC][/sIGPIC]

 

Christopher M

Posted

Thanks Christopher, your imput is much appreciated. I will forward your message to Oleg and see what he can make of it.

 

btw, even with that error, can you still at least modify the model or it won't allow your to proceed?

[sIGPIC][/sIGPIC]

Posted

Rich, another mod at the zmodeler forum, told me this

doesnt import with max8 either, first time ive seen a zmod 3ds that max wont open.

 

lightwave can import the file, but for some reason its mixed it with another file.. icon_confused.gif

 

there is a way around, but its not ideal.

 

in zm2 export as OLD z3d, open that in zmod 1.07, then export as 3DS from there.

[sIGPIC][/sIGPIC]

Posted

dammit, thanks for the pic though, ill show it to Oleg and Rich and see if they have any ideas

 

But i gotta be honest that this is not looking pretty good.

[sIGPIC][/sIGPIC]

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