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Posted

I have been having issues spotting aircraft in VR. I already have heard from a bunch of players that they put their VR away and use only trackir for multiplayer because of the same reason. Spotting aircraft is nearly impossible unless they are a target flying with white or orange sunlit sky in the background. Spare me the comments of how you have seen targets 30 miles out and before monitor players, I have too on RARE lighting occasions. There must be some improvement so VR players aren't severely handicapped. I also don't know if the view distance in settings works properly because even contrails don't show up until you are really close. It is weird though because if you tap VR zoom for 1/10 of a second (before it even zooms), then further things appear for that instant (much larger than a pixel so it isn't screen door effect). I'd be open to suggestions for settings, but I have a feeling that this requires more than I can change on the user end. My computer is not lacking, I'll include my specs below.

 

 

Specs:

i7-8700k

32 gb of 3000mhz ram

1080ti

Samsung M2 SSD

Posted

Set PD in-game to 1.2 or 1.4 in Steam VR (or whatever is comparable in the oculus stuff). No MSAA.

 

 

You should be able to spot to 20Nm or so.

Nvidia RTX3080 (HP Reverb), AMD 3800x

Asus Prime X570P, 64GB G-Skill RipJaw 3600

Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

Posted

That said... Yeah... I think it could use some work.

Nvidia RTX3080 (HP Reverb), AMD 3800x

Asus Prime X570P, 64GB G-Skill RipJaw 3600

Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

Posted

I just wish DCS would support SLI with Oculus. No idea if that's an Oculus issue or a DCS implementation of VR issue.

 

I personally don't have many problems that are unique to DCS- it's the same problem of screen door, low resolution, and high GPU usage that I see in any VR game.

 

I also play the A-10C pretty much exclusively, so spotting incoming baddies isn't really my main concern. Going to take a look myself at how VR zoom effects things- that isn't something I've noticed.

Posted (edited)
I have been having issues spotting aircraft in VR. I already have heard from a bunch of players that they put their VR away and use only trackir for multiplayer because of the same reason. Spotting aircraft is nearly impossible unless they are a target flying with white or orange sunlit sky in the background. Spare me the comments of how you have seen targets 30 miles out and before monitor players, I have too on RARE lighting occasions. There must be some improvement so VR players aren't severely handicapped. I also don't know if the view distance in settings works properly because even contrails don't show up until you are really close. It is weird though because if you tap VR zoom for 1/10 of a second (before it even zooms), then further things appear for that instant (much larger than a pixel so it isn't screen door effect). I'd be open to suggestions for settings, but I have a feeling that this requires more than I can change on the user end. My computer is not lacking, I'll include my specs below.

 

 

Specs:

i7-8700k

32 gb of 3000mhz ram

1080ti

Samsung M2 SSD

 

Yep, It is not realistic to see aircraft at 30 miles, the reports I have read are around 5 miles and 10 to 15 miles if you have a a good idea (AWACS etc) where to look. If you are playing single player? Then turn labels on and make it as hard or easy as you like or how you think it would be IRL with the VR res we have, by modifying the label file.

 

I have a few post in THIS THREAD with different label files attached, I also go through how to modify these label files and where to place them so it does not change the original DCS file.

 

Try the label attached to this post first, that was the last one I was playing around with.

 

I just wish DCS would support SLI with Oculus. No idea if that's an Oculus issue or a DCS implementation of VR issue.

 

That's on Oculus regarding SLI. ED is implementing Vulkan api which will help with VR hopefully...

Edited by David OC

i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro

Chuck's DCS Tutorial Library

Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link

Posted
Yep, It is not realistic to see aircraft at 30 miles, the reports I have read are around 5 miles and 10 to 15 miles if you have a a good idea (AWACS etc) where to look. If you are playing single player? Then turn labels on and make it as hard or easy as you like or how you think it would be IRL with the VR res we have, by modifying the label file.

..

 

My moderately educated guess is that dcs in 4K is probably the closest to real life in terms of air to air spotting. The problem is that not everyone playing MP is using 4K (or vr for that matter)... leaving 4K and VR users at a VERY distinct disadvantage.

i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC 

 

 

Posted (edited)
My moderately educated guess is that dcs in 4K is probably the closest to real life in terms of air to air spotting. The problem is that not everyone playing MP is using 4K (or vr for that matter)... leaving 4K and VR users at a VERY distinct disadvantage.

 

That's why it so Fn hard to get right, they don't like smart scaling and we are close in tech and res to not need it, the problem then comes to pixel density. The guy's that bought small 27" 4K screens cannot see contacts at 5 miles out apparently? They were complaining and I posted some 1440P screen shots here with a modified distance only label.

 

I don't know if ED will bring back the sprite plane thing? and how they can scale this on screen pixel density to keep it the same size? 1080, 1440, 4K. Few more years it wont matter? 8K, 200 degree+ field of view in VR. mmm that will be nice, save up for my 2080ti gpu.;)

Edited by David OC

i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro

Chuck's DCS Tutorial Library

Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link

Posted (edited)

They need visibility improvements across the board. Even at 1920x1080 without VR, an F-4 Phantom at 3-4nm is the size of a gnat. I can't spot anything.

 

To expand on this, at 20nm I can see a dot on the horizon. Once within 10nm aircraft become damn near invisible. It's ridiculous.

Edited by Nealius
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